Leviathan (Extreme) was added in patch 2.2 of the A Realm Reborn expansion.
Leviathan (Extreme) becomes available at level 50 as part of the “Whorl of a Time” quest, which is given by Urianger – The Waking Sands (X:6, Y:5).
The trial has a minimum ilevel of 80 to enter and rewards you with:
Allagan Tomestone of Poetics: 20
was added in bandage 2.2 of the A Realm Reborn expansion.Leviathan ( Extreme ) becomes available at level 50 as character of the, which is given byThe trial has a minimum ilevel of 80 to enter and rewards you with:20 Leviathan Extreme is a aboriginal that was added in mend 2.2 and rewards an ilevel 95 weapon with an upgrade item for an i100 version. The competitiveness has a minimum ilevel prerequisite of 80 but it is recommended to be a snatch higher than this to make things smoother. If you have not beaten it before then it is recommended to read and understand this guide and then join some learn parties via PF or DF. You are improbable to win in these groups but it will get you familiar with the mechanics of the fight and give you the confidence to join more feel parties that will get you that authoritative winnings .
Healers need to stand away from DPS as they are targeted with whirlpools that deal AoE damage to everyone near them.
Reading: Leviathan (Extreme) Trial
Leviathan will inflict the off tank with a debuff and every prison term you cure them you will gain a stack. The more stacks you gain, the lower your healing range. After gaining 16 stacks you will be unable to move so it is best to swap therapist to allow the debuff to wear off. The tail will reflect charming price. The pass will reflect arrow damage. So BLMs and SMNs should never attack the tail while BRDs should never attack the capitulum. During the foremost 10 % of the crusade this does not apply as there is no tail to attack. The Elemental Conversion bar is for surviving Tidal Wave. More on that at the end of the phase 1 incision .
Leviathan has two main attacks that cause the majority of party wipes. These are dives and slams. dive : This is the attack that goes from north to south and back, or frailty versa. The way to dodge it is to first take note of which english of the stadium Leviathan is at and ensure your television camera faces that management. His inaugural honkytonk will be from that side, in one of two positions. It is best to stand roughly 1/4 of the way from the north or south end of the stadium for the best opportunity of getting off from them. He will then dive across the arena and perform another dive from the diametric end so spin your camera around after dodging the first. A urine stir appears outside the gravy boat to let you know which of the two paths he will take across the stadium. If you get hit this will cause around 3500 damage and cause a knockback in the direction Leviathan is moving. The fire is survivable but quite often if you mess up the first you will get hit by the second, or get hit by whirlpools on the floor. These act like Titan ’ s Weights and will deal around 2500 damage if you get hit. If you are having problems dodging this then it may be worth increasing the travel rapidly in which you can move your television camera ( if you do not play with the mouse ). This can be changed in Character Configuration > Control Settings and at the bottom Camera Speed. BLM, SMN, WHM and SCH can besides make use of Sprint. Use it when you see tidal Roar and it will last for the duration of his Dives and Slams. If you are a BLM you can hit Manawall and the attack will be avoided in the lapp direction Titan ’ s Landslide is. shot : Slam is constantly used after Dives, so you learn a design of Tidal Roar > Dive > Dive > Slam that works for the majority of the fight. In some cases this pattern isn ’ thymine true however, such as the Dive during the Spumes. This attack will causes the sphere to tilt and people will slide across it. To dodge this you need to be at the side of the sphere that is furthest away from Leviathan. This is more important in phase 2 after the railings have been removed. other attacks that will need dodging are grate attacks, water bombs and whirlpools but it is better to focus on learning the harder ones. Water turkey will target players during Dives and you must run out of the circles .
In phase 1 the main things to be aware of are the Dive and Slam attacks. You will know they are coming when you see tidal Roar. This is an sphere wide AoE that deals around 1300 AoE damage to everyone and gives a reeking effect on the screen door. About 5 seconds belated he ’ ll dive out the arena. Be fix for the beginning honkytonk from the north or south side nearest where he was being tanked.
At around 85 % Leviathan will spawn two Sahagin adds. These are pretty fallible and the off tank should pick them up. DPS players should use Quelling Strikes if they have it, to prevent them running about. Another round of Dives and Slams will come, and after which you will have to deal with a single add. This one is dangerous and needs to be constantly stunned otherwise Hysteria can hit players. This causes uncontrolled movement and will reapply itself if the campaign causes you to step into the Hysteria puddles. The off cooler should pull it towards the corner where the fag end is being tanked and repeatedly stun it until it dies. After this you should see another rung of Dives and Slams, followed by the beginning Spumes. Four Gyre Spumes will spawn in the corners of the arena. This is a DPS bridle and all DPS cooldowns should be saved for these. This is not a suggestion, it ’ s a must because using the LB on these is a awful estimate. I ’ ll say why belated. The four Spumes need to die not entirely ahead Leviathan uses Tidal Wave but with time to spare. This is because you need at least 30+ on the Elemental Conversion banish to survive Tidal Wave. It will tick while Spumes are alive but since they drain it every 3-5 seconds this is why you need to kill all four with time to spare. Around half way into this phase Leviathan will use his prima donna attacks therefore be prepared to dodge. Once they are all dead go bet on to DPSing Leviathan. You will see an elementary converter on the confederacy side but do not use it until after the Dive he ’ s about to use. This allows the stripe to fill foster. The higher the bar goes, the less price you take – therefore needing roughly 30+ to survive Tidal Wave. This takes aside the railings, meaning you can now fall off the edge .
mighty after Tidal Wave, start looking for a spatter on the west side. I ’ thousand talking even while the barrier is calm up. His first attack is a Slam and if you do not position yourself for this then you will fly off the border and be out of the fight. It will come unexpected if you ’ ra stand there waiting for the barrier to disappear. This phase is much the lapp as phase 1 when it comes to dodging Dives and Slams. After roughly 30 seconds of DPS on Leviathan you will have two Sahagin adds to deal with. These are nothing complex, just kill them cursorily. You won ’ thymine get the single add in this phase but you will get double Tidal Roars therefore be ready for an AoE bring around as that is around 2500 damage per person. At around 40 % four more Gyre Spumes will spawn in the corners, like with phase 1. Again this is a DPS race. however you should have LB3 by now. The caster in the group should LB the Gyre Spumes, and depending on the scheme this will either mean pointing the encircle in a room that will hit all four or pointing it so that it will hit two plus Leviathan. I personally prefer the latter. If you opt for the early you should make sure all four of the Spumes are red for the damage to register to all. With this scheme you risk all four exploding excessively cursorily causing people to die. The other DPS should focus on the two nearest the cooler as LB3 will only take around 80 % off their HP. DPS then moves to the other two. Something newly happens now. Four Wave Spumes spawn in the middle of the arena. These will link anyone with hate on them and apply a DoT to them. finally they will explode and deal around 1000 price if you are near them but less if far away. The estimate is that the off tank takes them away into a corner out of the way.
After the second Tidal Wave Leviathan will immediately spawn the single lend that you saw in phase 1. This should be stun locked the same way and killed a cursorily as possible. Hysteria needs to be avoided at all costs here because it can cause you to run off the edge. The perch of the competitiveness is fair the like evasion that you are used to. There is an enrage timer on the competitiveness however it is not something you have to worry about providing people stay animated .
Leviathan (Extreme) Loot List
Below is a listing of all loot for the trial Leviathan (Extreme).
Below is a list of all plunder for the test