In this tier list, legends are being evaluated by the following three criteria :
- Legend kits: The advantages and disadvantages garnered from the active, passive, and ultimate abilities each legend has.
- Team compatibility: How well a legend’s abilities synergize with other legends’ skills while also supporting their teammates’ survival and success.
- Map adaptability: How useful a legend and their abilities are on each map. Now that Kings Canyon, World’s Edge, and Olympus are all in the map rotation for season 10, how well a legend can adapt to each map makes a big difference in their overall effectiveness.
note that legends ’ especial position in their tier is less important than the overall tier that they ’ rhenium in. For example, two A-tier legends are much closer to each other in terms of potential than an A-tier legend and a B-tier legend. With that out of the way, here ’ south our legend tier tilt for Apex Legends, current as of season 10.
Image via Respawn Entertainment Despite a couple of nerfs in season nine, Octane is still doing precisely fine. Better than fine, in fact. While not quite arsenic brawny as he used to be, his passive health positive feedback and the plain movement potential afforded by his Stim tactical elevation him above most legends. His Jump Pad ultimate is great for making a promptly getaway or initiating a third-party fight. sometimes the biggest foe in Apex Legends international relations and security network ’ metric ton other characters, but the Ring. Octane ’ s ability to promptly traverse large areas keeps him out of enemy sights longer and enables him to make a immediate daunt for the Ring when things get desperate, peculiarly on Olympus ’ open meadows. Octane is a good choice for solo play because he ’ randomness reasonably self-sufficient. His kit out benefits him more than anyone else, meaning if an Octane musician gets matched with not-so-great teammates, they can easily switch their focus to keeping themselves animated. evening with a coordinate team, the mobility granted by Jump Pad is a great asset for everyone.
Image via Respawn Entertainment Seer ultimately got nerfed this past workweek after an unexpected patch delay from Respawn. The Apex Games ’ newest legend had many players complaining that he was oppressive or even “ basically broken, ” which finally prompted a reaction from live balance architect John Larson. While the nerfs toned down the setting of his abilities, he still remains near the top of our tier number. Seer ’ s tactical, Focus of Attention, is one of the strongest in the game. The combination of its health measure and shield sight, foe uncover, duct interruption, and silence makes Seer a powerful—and occasionally frustrating—character to play against. Prior to the nerf, Focus of Attention besides damaged enemies thinly and flashed them ; these traits, along with much of the screen shake the ability caused, have been removed, making it much easier to play against a concealed Seer. On the offensive side, knowing which enemies to focus because of first gear health or bad position is a capital blessing for his team, and the disruption caused by the groove pause provides a window of opportunity to take out an entire enemy police squad. Seer ’ s passive, Heart Seeker, and ultimate, Exhibit, besides allow teammates a meaning amount of information. Seer is best played in a fairly furtive manner, meaning he works well when he and his team sneak up on other squads and startle them out of their shroud spot. Seer is best on World ’ s Edge, where he can find enemies hiding out in rooms and other cramped spaces. The large buildings and natural landmarks on World ’ s Edge besides help to hide his Exhibit, which would differently be seen a long ways away. He ’ sulfur besides good on Olympus, as Heart Seeker can alert you to enemies in popular drop spots like Turbine, but it ’ sulfur besides easier to see him coming on the map ’ s wide-open spaces. even post-nerf, the power of Seer ’ mho abilities and the high utility he brings to his team puts him in our S tier.
Image via Respawn Entertainment Bloodhound is like to Octane in that they ’ re potent careless of whether they ’ re play with a premade group or a squad of randoms. Like Seer, Bloodhound gives their team a significant amount of data about enemies ’ positions. The lingering effect of their Eye of the Allfather tactical and the recon data provided by their Tracker passive are a capital avail to players looking to go in gunman blaze. indeed, while Seer is more of a furtive recon legend, Bloodhound is better at rushing the enemy and taking them down cursorily, which actually makes them a antagonistic to Seer. Their ultimate, Beast of the Hunt, lowers the cooldown of Eye of the Allfather to where it can be used multiple times within a fight, which gives their teammates a constant stream of enemy localization data. Beast of the Hunt is besides big for solo play in that regardless of whether Bloodhound shares the information with their teammates, they will constantly have access to it themselves, making them an enemy-tracking power station. Bloodhound excels on all maps, particularly in all maps ’ late-game Rings, because of the utility of their abilities. Whether you ’ ra hunt enemies through the cliffs of World ’ second Edge or chasing them across the manicure grasslands of Olympus, Bloodhound never stops being useful.
Screengrab via Respawn Entertainment Unlike the other legends in our A tier, Lifeline lands a spot on the list for her documentation capabilities rather than her offensive abilities. Her most knock-down ability, Combat Revive, allows her to revive enemies using her D.O.C. drone, leaving her spare to continue fighting. She can revive two allies at once this way, so if her team has managed to crawl to a safe position in the middle of a big crusade, she can revive everyone and get them healing within a few seconds. Lifeline ’ s tactical, D.O.C. Heal Drone, heals everyone around it for 20 seconds, up to a utmost of 150 health per actor. While it can besides be used by enemies in the same way they can commandeer Octane ’ s Jump Pad or Loba ’ s Black Market Boutique, chances are early squads won ’ metric ton be getting airless enough to Lifeline during a battle to get real use out of the D.O.C. The ability besides gives surprise utility to her teammates ; they don ’ t have to carry as many syringes and med kits because of D.O.C., which frees up valuable stock space for ammunition, harbor batteries, and early authoritative items. Lifeline international relations and security network ’ t map-specific like other legends, since her abilities are focused on helping her teammates rather than giving a direct offensive advantage. This means that she works well on barely about every map, provided her team stays close to one another and she faithfully communicates her D.O.C. locations. This wide-reaching utility program grants her the final spotlight on our S-tier list.
Image via Respawn Entertainment Bangalore is Apex Legends ’ jack-of-all-trades. She ’ s a big character for new players to get started with and remains a solid character in most situations, but she doesn ’ t excel at anything in particular. Her double Time passive gives her a honest amount of mobility in fights or when being sniped, and her Rolling Thunder ultimate is adept for large-scale area abnegation. Rolling Thunder is particularly potent on Olympus, which has less indoor areas where enemies can run and hide from the barrage. Bangalore ’ s strongest ability is her tactical, Smoke Launcher. The ability, which has two charges, builds on the area restraint given by Rolling Thunder by obscuring a minor area of the map for both enemies and allies. This allows Bangalore to rush enemies, make a promptly escape, or flush crawl into a corner and bring around if necessity. Enemies are less probable to enter the roll of tobacco because they know there ’ s a good probability they ’ ll be ambushed, particularly if Bangalore or her teammates have Digital Threat optics equipped on their weapons. On the flip side, Smoke Launcher ( and Bangalore herself ) are countered by Bloodhound and Seer, both of whom can see through her smoke. While Bangalore is adept situationally and is a big team player, her abilities don ’ thymine stand out from your typical battle royale player abilities, and that ’ mho by design. She can do a little bite of everything—mobility, area control, pure damage—but her miss of focus hampers her vitamin a much as it strengthens her.
Screengrab via Respawn Entertainment Horizon was a powerhouse a recently as season eight ,. The mobility and placement granted by her Gravity Lift tactical allowed her to hover high up in the breeze for 10 seconds, taking potshots at enemies and making her about impossible to hit. While the amount of clock she can hover at the top of Gravity Lift was significantly nerfed in season nine, it ’ mho hush a capital way to get the chute on enemies or gain high ground, one of the game ’ south biggest positional advantages. Speaking of positional advantages, Horizon ’ s passive Spacewalk besides helps with that. Upon hitting the ground after jumping from a high point, most legends have a consequence of slowness before they can start moving at full speed. Spacewalk removes that hangup, allowing Horizon to reposition cursorily and quite literally hit the flat coat running. Horizon ’ s weakest distributor point is her ultimate, Black Hole. At the center of the hole is Horizon ’ s N.E.W.T. automaton, which can be destroyed by enemy players while the black hole is in seat. Black Hole is bulky and unwieldy to aim, N.E.W.T. can be destroyed very well, and the ability ’ mho cooldown is fairly eminent, all of which make it difficult to use efficaciously. The nerfs to Gravity Lift and Black Hole ’ s continued issues bump Horizon down into our B tier.
Image via Respawn Entertainment Unlike Seer and Bloodhound, the two recon characters who made it into our S tier, Pathfinder ’ s greatest strength is his mobility. His Zipline Gun ultimate is one of the best shift abilities in the bet on, making it easy for him to get himself and his teammates out of muggy situations and ruffianly fights. His insider Knowledge passive in full charges Zipline Gun and lowers its cooldown every time he scans a Survey Beacon. All of these factors combined make him a capital team player. In terms of individual mobility, Pathfinder can either use his own ziplines or his tactical, Grappling Hook, to get around faster. His pilfer is extremely versatile and gives him a distribute of momentum, allowing him to make a promptly getaway from bad fights. Grappling Hook is particularly utilitarian on World ’ randomness Edge and Kings Canyon, where there are lots of objects to hook onto. Though Pathfinder synergizes well with a team and gives his teammates a lot of submission and die potential, Insider Knowledge international relations and security network ’ t quite angstrom potent as it could be. There ’ south besides the gamble implicit in in scanning a Survey Beacon—if another team is nearby, they ’ ll know he scanned the beacon, giving them an idea of his place. The relative weakness of Insider Knowledge places Pathfinder in our A tier.
Image via Respawn Entertainment Wraith, besides known as “ the streamer character ” ( alongside Octane ), has constantly been a strong clean. Her Into The Void tactical grants her eminent mobility and impermanent invulnerability, giving her the opportunity to reposition if she finds herself in a regretful position. Her ultimate, Dimensional Rift, gives a alike advantage to her teammates, letting them travel over retentive distances without taking damage. Before its nerf in season five, Into The Void activated about immediately, making many Wraiths disappear in the center of fights to get to a more advantageous situation. Post-nerf, she now has to move more lento and channel for 1.25 seconds before the ability activates, making her slenderly easier to hit and bringing her overall baron electric potential down. While utilitarian, Dimensional Rift can besides be used by enemies, and there ’ mho nothing stopping them from taking the portal site and following her and her teammates across the battlefield. Voices from the Void, Wraith ’ s passive voice, is easily her weakest sport. A voice warns her if she ’ randomness in an enemy ’ mho sights or if there are lots of traps or enemies nearby. While this is useful to Wraith, she has to ping or voice these locations if she wants the lie of her team to know. Needing to ping adds a awkward excess step to the wholly serve : why play Wraith and ping these locations if you could play Bloodhound or Seer and well communicate the foe ’ mho location to your entire team ? Wraith international relations and security network ’ t supposed to be a recon caption, so it makes sense that her enemy-finding abilities aren ’ triiodothyronine ampere solid as those of Bloodhound and Seer. But it ’ mho however an trouble at best and missing information at worst if a team ’ second Wraith decides not to contribution their information. Wraith works both well and ailing on Olympus and Kings Canyon, two large, relatively open maps. Her positional abilities help her catch around faster, but the duct time for Into the Void and the obviousness of Dimensional Portal hold her back compared to Octane and early like legends.
Image via Respawn Entertainment The bill poster character for temper nine, everyone expected Valkyrie to be a damage-based legend. rather, she ’ s a recon character, following in the footsteps of Bloodhound, Pathfinder, and Crypto. Despite the recon nickname, she can deal a carnival amount of price and disorient enemies with Missile Swarm, her tactical. While Missile Swarm covers a big sphere and is great for engaging, it can ’ thymine be used in buildings or in areas with first gear overhangs, hampering her ability-based damage electric potential.
Valkyrie ’ s other abilities are more suit to the recon course. Her passive, VTOL Jets, is good for achieving high prime and getting the jump on enemies, but it ’ s not great for getting away, since Valkyrie is difficult to steer while she ’ sulfur in the air and she can ’ thymine shoot. similarly, her Skyward Dive ultimate allows her to reposition her entire team, giving them a Jump Tower-like boost from anywhere on the map. While it ’ mho good for getting inside the Ring and moving forward, it ’ s not big for escaping enemies, because the team can ’ deoxythymidine monophosphate shoot while they ’ ra in the vent and Valkyrie has to channel for two seconds before taking off. It ’ sulfur besides useless if her teammates are army for the liberation of rwanda away from her : they need to be nearby to take advantage of its flight. ultimately, like using a Jump Tower, it ’ s easy for enemies to see Valkyrie and her team flying in the flip, making her group akin to sitting ducks when they land. Valkyrie is equally brawny on all three maps, as they ’ re all enormous in size and the large-scale reposition granted by her ultimate can be a powerful tool. But all of her abilities have adult adequate hang-ups that they keep her grounded in our A tier.
Screengrab via Respawn Entertainment Despite Fuse ’ s holocene buffs, he ’ south hush not in a good place—which is a dishonor considering how much playfulness he is to play. His Grenadier passive allows him to stack two of the lapp grenade in one armory slot, giving him a little total of inventory management electric potential. evening so, shooting grenades further and faster international relations and security network ’ thyroxine constantly advantageous, particularly on Olympus, a wide-open map. Knuckle Cluster, his tactical, is basically another grenade, even though its explosion time is now doubled. Alongside the Knuckle Cluster fan came a buff to The Motherlode, his ultimate. blend and his teammates can immediately see the status of enemies caught inside the ring of fire, which was previously unmanageable to see ascribable to The Motherlode ’ s grandiloquent flames. flush with the buffs, Fuse doesn ’ thyroxine feel very impactful or dangerous. He has a little piece of area of effect damage, but like Horizon ’ s Black Hole, The Motherlode can be bulky and gawky to aim. The terrain of the map can besides affect it, meaning it ’ s far less effective on more dense maps like World ’ randomness Edge. Fuse is better than he used to be, but he ’ s calm not that bang-up.
Image via Respawn Entertainment We in truth struggled with where to put Loba. On one hand, the ability to swipe nearby items with her Black Market Boutique basically gives her teammates clean of the litter on what weapons they want, particularly if her team lands in a hot loot zone. The late buff to her tactical, Burglar ’ second Best Friend, gives her a across-the-board variety of areas that she can teleport to and grants a small sum of mobility. On the other hand, Loba is good a short excessively selfish for teamplay. Her passive, Eye for Quality, allows her to see nearby epic poem and fabled plunder through walls. While a beneficent Loba actor might ping the things they don ’ thymine want or need, others might not, leaving their teammates to scramble to find better gearing. In coordinate play, she ’ sulfur better, but the fact that there ’ s a purple carapace nearby means nothing if she can ’ metric ton get to it before another team does. Loba is best on dense, loot-filled function areas—think Solar Array or Icarus on Olympus and the entire Fragment area on World ’ mho Edge. Depending on where her team lands, her effectiveness can vary dramatically, making her a little besides situational for effective general play.
Screengrab via Respawn Entertainment mirage should be more fun than he is. His bombastic personality makes it seem as though his abilities are american samoa epic as he is, but that ’ s unfortunately not the character. His passive voice, now You See Me…, is good for reviving teammates, particularly in the dense environment of World ’ s Edge. Mirage besides turns inconspicuous for five seconds when he ’ s downed, but that doesn ’ triiodothyronine matter if his teammates are nowhere to be found. His tactical, Psyche Out, and his ultimate, Life of the Party, basically do the lapp thing. Controlling the decoy directly in Psyche Out is decent, as it can be used to potentially draw enemies away from his team ’ sulfur localization. Life of the Party is good if you ’ re in a close outer space with a lot of enemies, but the decoys frequently stop moving or get caught on walls, making it easier for enemies to find the real Mirage. mirage is best on open maps like Olympus and Kings Canyon, where he can put a decoy around a corner to lure out an foe and push them. He ’ sulfur besides good for enemy-dense situations where it ’ south easier to bamboozle other players. By himself, though, he ’ sulfur merely not quite hard adequate.
Screengrab via Respawn Entertainment Rampart is truly a base of arouse. Her passive, Modded Loader, increases magazine size and reload travel rapidly for LMGs, including the new rampage. She can make it about impossible for enemies to push a given localization or build by pairing her Amped Cover tactical ability with her ultimate, peculiarly if Rampart blocks all the entrances with Amped Cover. Her greatest strength—holding a particular area—is besides her biggest weakness. There ’ mho nothing stopping enemies from circling around the build she ’ south defend and using another capture or alternate over a barrier to get behind her. Once enemies are inside and the entrances are blocked by Amped Cover, it ’ s good ampere heavily for her teammates to get out as it is for others to get in, basically handing her teammates their death in some situations. Like early legends in our B tier, Rampart can be full, but she ’ south excessively situational to be systematically good. If she happens to drop in an area where there are no LMGs, she efficaciously has no passive until she finds one or puts down her minigun. If her team gets caught in low crunch or can ’ deoxythymidine monophosphate find a build to hold or a wall to back up against at the end of a match, her power likely goes down even further. It ’ s not a adept expect for her.
Screengrab via Respawn Entertainment Revenant is another on a long number of legends who recently received a buff. The buff was largely to his passive voice, Stalker, allowing him to climb walls higher and faster than his teammates. For a damage-based legend, his abilities are surprisingly support-based. His Silence tactical prevents enemies from using their abilities, and Death Totem gives his team a chance to rush enemies without dying. flush with the buff, there are better furtive legends than Revenant. Like many of the characters on this list, he falters in the open environments of Olympus, particularly because there are fewer buildings and obstacles for him to climb and because it ’ mho easier for enemies to see him coming. The sphere of impression of Silence international relations and security network ’ thymine that bombastic, so unless he hits an enemy directly, it ’ south by and large reasonably easy to avoid. Death Totem can be destroyed by enemies, thus unless recurring places it in a very concealed spot, its aid will probable be removed fairly cursorily, particularly at higher-level act. If you ’ ra looking for a sneaky stalker, Seer is a much better choice thanks to his baron, information, and all-around utility. While the Revenant-Octane meta can be oppressive thanks to the combination of their mobility, Revenant ’ s aid to his team just international relations and security network ’ t able to stand up on its own.
Screengrab via Respawn Entertainment All of Caustic ’ randomness abilities are tied around his accelerator, which significantly hampers him. The trap from his tactical, Nox Gas Trap, are easily seen and destroyed by enemies, particularly on Olympus ’ wide-open fields. The trap themselves besides struggle on Olympus, as there is a variety show of ways an foe can plainly walk out of the area of flatulence. This black defect renders both his passive, Nox Vision, and his ultimate, Nox Gas Grenade, by and large worthless on Olympus. Being able to see through the natural gas and control where it lands doesn ’ deoxythymidine monophosphate matter if enemies are easily able to escape it. The flatulence besides doesn ’ t do a significant measure of damage, and like Bangalore ’ s Smoke Launcher, enemies with Digital Threat optics can see through it, making its mystification less powerful. While Caustic can be adequate situationally, his lack of effect on Olympus, the relative selfishness of his abilities, and his defensive playstyle make him a worse interpretation of Rampart.
Image via Respawn Entertainment Crypto presently has the lowest pick rate in the game at 1.3 percentage, according to recent ( and unofficial ) data published by Apex Legends Status ,. This should come as no surprise to anyone familiar with his playstyle. Unlike mobile legends like Octane and Pathfinder, Crypto is designed to be played lento and defensively, which makes many players call him boring. Like Seer and Bloodhound, Crypto can give enemy localization data to his teammates via his Surveillance Drone, but it comes at the expense of him remaining stationary, normally in the corner of a build somewhere. If his team doesn ’ thyroxine want him to die, they have to stay near him to protect him, which often feels like it ’ second slowing fore momentum. In a game designed to push players towards smaller and smaller areas of engagement, Crypto plays like the dispatch opposition of that philosophy. The developers have said that Crypto buffs are coming, but it about seems as though he needs an entire rework and ability change to very be effective. His EMP doesn ’ thyroxine do adequate damage to be effective, and his passive, Neurolink, is worthless unless Crypto is actively using his drone, which again requires him to stand distillery. There ’ sulfur a kernel of a good theme in Crypto, but it ’ sulfur buried underneath boring and plodding ability design.
Image via Respawn Entertainment Oh, how far Gibraltar has fallen. In our former tier list, this shielded tank made it into the A tier thanks to a attack of buffs. In holocene times, he ’ randomness become more of a hang-up than a true defensive powerhouse. Though his narrative is all about being a ally and brother to others, the only ability that affects his teammates is his tactical, Dome of Protection. While it can be used to duck around enemy ardor and make a wall against bullets, the quick-fingered toy that ’ sulfur required to weave in and out of the attic effectively makes it more torment than fun. Gibraltar ’ mho ultimate, Defensive Bombardment, acts as disruption and sphere denial for an unfold period of time, like to Bangalore ’ south ultimate. however, it suffers from the same problems that hers does : if it ’ s used on a function with a bunch of buildings, like World ’ s Edge and parts of Kings Canyon, it loses part of its potency. His Gun Shield passive merely international relations and security network ’ thyroxine herculean adequate to make up for the miss of utility for his teammates like it used to be, nor does it provide enough protection with his Fortified perk up to make him a feasible solo clean.
Screengrab via PlayApex Like Crypto, many players have been calling for a exponent increase for Watson for a while nowadays. She was passed up for buffs again at the begin of season 10, lowering her pick rate even more in the grimace of newer and more potent legends. Wattson is an sinful shuffle of Crypto and Rampart, with neither of the perks that those two have. The best way to play her is to choose a small area and defend it with her Perimeter Security electric fences. But as the match progresses and the Rings get smaller, having to move frequently with her team lowers her power potential significantly. It ’ second besides highly easy to walk through her fences, since they don ’ deoxythymidine monophosphate do much damage at all.
Her passive, Spark of Genius, is minimal. ultimate Accelerants fully charge Wattson ’ sulfur ultimate, she can carry two in a one stock time slot like Fuse ’ south grenades, and she recharges shields slowly after not taking damage for six seconds. Unlike Octane ’ s health positive feedback, Wattson ’ s carapace regeneration rate international relations and security network ’ thyroxine high gear adequate to make a actual deviation. Her ultimate, Interception Pylon, can be useful in sealed situations. It lento recharges the shields of her entire team vitamin a hanker as they remain in its radius and absorb incoming grenades and air strike-based abilities. While this may seem potent, consider that Wattson is designed to guard inside spaces—otherwise, nothing prevents enemies from plainly running around her walls. If her team is already inside a build, they ’ re largely blocked from incoming grenades and air strikes. furthermore, having to remain within the Interception Pylon ’ s little area of effect is a adult shackle to mobile legends like Octane and Horizon. Wattson ’ s moo might electric potential and conflicting abilities land her in our C tier .