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But with new innovations comes new challenges. The New War features critical choices and certain encounters that might prove challenging for some players. This massive usher will go over every view of The New War quest from start to finish. A table of contents can be found under the first section to jump to any function you ‘re stuck on. Oh, and if it was n’t obvious …
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This Article Contains Spoilers For Warframe ‘s The New War Quest
How To Start The New War Quest
The New War quest has a few prerequistes you ‘ll need to meet. You must have completed the follow quests :
- Natah
- The Second Dream
- The War Within
- Chains of Harrow
- Apostasy Prologue
- The Sacrifice
- Chimera Prologue
- Erra
- The Maker
- Rising Tide
- Heart of Deimos
In summation, you must besides own a Necramech and Railjack. While not explicitly required, we besides highly recommend your Operator has a better Amp than the Mote Amp received from Quill Onkko. For more information on preparing for the New War, consult our New War homework template .
Final Spoiler Warning For The New War
Table Of Contents
PART 1 |
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Kahl-175
The Sentients have invaded the Plains of Eidolon with full force. The Tenno are nowhere to be seen, leaving the Grinner to fend off against the Sentient threat. alternatively of playing as your Warframe or operator for this section, you ‘ll be playing as a Grinner named Kahl-175 .
Kahl-175 Stats | |
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Health | Health: 1,000 (doesn’t regen) |
Gear | Weapon: Grakata |
Melee: Machete | |
Abilities | Incendiary Grenade: Throw a grenade that leaves a burning field after detonation, dealing immense Heat damage. |
Ballistic Inflatable: Deploy an inflatable piece of cover. |
Your beginning objective is to help a crash navigate. The way forward is quite linear and will lead you straight to the fly. Dotting the path will be a few sentient Battalysts. Despite their ability to adapt to damage, Kahl ‘s weapons deal huge wrong to them. You should be able to kill them with your Grakata with ease .
Note: Dotted along the path will be ammo stations you can use to replenish your Grakata’s ammo reserves. Be sure to activate them. |
unfortunately, the fender did n’t make it out alive. The informant of the Sentient invasion seems to be coming from a massive Orphix at the center of the Plains. Vay Hek, your superscript, knows of a bomb calorimeter you can use to destroy the Orphix to help save your brothers. It ‘s a one-way ticket. Once the bombard is armed, there ‘s no coming back .
You ‘ll need to sneak into a Grineer outstation patrolled by Sentient ships to get the fail you need. Avoid the lights. If these ships see you, it ‘s over. The ships seem to only patrol the epicenter of the camp, so you can run to the side of the camping to easily reach the bomb calorimeter .
After you grab the bomb, Kahl will handily find a Corinth Prime beside a dead Rhino Warframe. This weapon annihilates Sentients, particularly its bird shot fire manner. Use the alt-fire button to launch a grenade to kill weaker Sentients, then use the bird shot primary fire to finish them off. clear out all of the Sentients near the Orphix to arm the bomb calorimeter .
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Veso
You ‘ll now be in control of a Corpus engineer named Veso. The ship you ‘re stationed on is suffering from the brunt of the Sentient invasion, battling a sentient mothership in scope. Veso gets a communication from Alad V telling him to engage three command overrides on the ship .
Veso Stats | |
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Health | Health: 300 (doesn’t regen) |
Shield: 150 | |
Gear | Weapon: Plinx |
Melee: Rumblejack | |
Abilities | Breacher Moa: Deploy an agile MOA that explodes when damaged. |
Shield Drones: Deploy an osprey that replenishes the shields of Veso and his drones. | |
Striker MOA: Deploy a MOA weapons platform. |
Command Override #1
Veso ‘s abilities require a nearby MOA dispenser to activate. If one is near you, press the respective ability input to summon that minion type. When you start this mission, you ‘ll be trapped in a board with an exit that ‘s covered in debris. To clear the debris, deploy a Breacher MOA, move it near the debris ( input the Breacher Moa ability again to move it somewhere ), then shoot the MOA. This wll cause it to explode, clearing the path forward. Call in another Breacher MOA before proceeding .
foster into the ship, astir a hardened of stairs, is the first command override comfort. Veso is n’t able to reach through the doorway, so you ‘ll need the Breacher MOA to access the panel. Press the Breacher MOA remark on the concluding to order the MOA to hack it .
Command Override #2
far down the ship, you ‘ll find a Shield Drone deployment place. This drone will keep Veso ‘s shields at utmost capacity, allowing you to run through the series of Corpus turrets up ahead. Don’t shoot the turrets. Veso ‘s weapons are no match for their shields. Fight your way through the series of MOAs up ahead to reach a Striker MOA place. These MOAs are equipped with serious firepower, adequate to destroy Corpus turrets and most corrupt Corpus machines .
You ‘ll find the second instruction overrule in an electrify room. To hack this console, send a Breacher MOA and the Shield Drone into the room. The Shield Drone will keep the Breacher MOA alive long enough to disable the malfunction carapace device and override the second console .
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Make your way to the early end of the room, fighting the corrupted MOAs in your room. The next room will have a box connected to a fulminate. To move it, have your Breacher MOA hack the nearby terminal while you ‘re inside the box. The come room will have stations to deploy all of Veso ‘s abilities. Summon them while talking to Alad V ; you ‘re about to fight a bos .
Jackal Boss Fight
There ‘s a rogue Jackal that ‘s protecting the concluding dominate override aboard the transport. Since you are n’t playing as a Warframe, taking out the Jackal is going to prove more difficult. This adaptation of the Jackal only has two health bars alternatively of four .
mechanically, this contend is about the same as the Jackal party boss on Venus. You ‘ll need to damage one of the Jackal ‘s leg to start its repair routine. Direct your Striker MOA to damage a specific arm. Once it ‘s destroyed, the Jackal will create a laser grid that spins at the center of the arena. Stick to cover to avoid the lasers. The Jackal will drop down concisely after, giving you a moment to permanently damage it. Direct a Breacher MOA to the Jackal and detonate it. This will remove one-half of the Jackal ‘s total health. Repeat this one more time to destroy the Jackal .
Note: Should any of your minions die, you can redeploy them at stations surrounding the boss arena. |
Push into the future room to find the concluding command override. Alad V will give the order for all Corpus ships to stand down. Veso disagrees. The Corpus flotilla uses all of its firepower to damage the Murex ships before going down in a hell of glory .
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Approach The Sentient Mothership
Your Railjack has been deployed as a response to the Sentient threat. Using your Railjack, you ‘ll need to defeat sentient fighters and make your way inside the Sentient mothership. This acts like a typical Skirmish mission, so this should n’t take besides long if you ‘ve upgraded your Railjack at all .
When you get close to the ship, you ‘ll need to repair your Railjack ‘s slingshot to get inside. Keep the Railjack parked outside the Murex for a inadequate duration, then look directly at the ship to start the future section .
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Teshin
Before your Warframe can enter the Sentient ship, Teshin needs to destroy Orphix discipline generators aboard the transport. Out of every playable character, Teshin is the closest to your Warframe. He ‘s able to wall hop, doubling alternate, slide, coil, and range together melee attacks with position jazz band. Teshin might not be able to bullet jump or use guns, but his skill with nikanas and glaives will make most Warframe players feel right at home .
Teshin Stats | |
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Health | Health: 1,200 (doesn’t regen) |
Shield: 225 | |
Gear | Weapon: Glaive |
Melee: Dual Nikanas | |
Abilities | Heat Aspect: Engulf your blades in flame. |
Cold Aspect: Envelop your blades in ice. | |
Electricity Aspect: Cover your blades in lightning. |
The Sentients aboard this ship are vulnerable to a specific type of damage, denoted by the glow around their body :
- Orange Glow: Heat
- White Glow: Cold
- Blue Glow: Lightning
You must activate the right aspect to damage these Sentients. Each component you swap to will besides change your melee Stance. Teshin besides has access to his signature glaive through your burn stimulation. At any point during its fight, you can press your alt-fire input signal to slingshot toward your glaive, making it an excellent mobility tool .
Image Gallery (4 Images)
The doors that lead to each Orphix generator will be protected with an energy lock. To break the lock, you must attack an energy condensation at the conclusion of the board ( marked on your HUD ). This will spawn a serial of smaller locks you must break in a chasten timeframe. Breaking a lock will create a trail of energy that will lead you to the adjacent lock. Should you miss the lead, keep your eyes peeled for a Sentient-looking pod with a red aura. A one stumble from your nikanas or glaive will break it. If the timekeeper reaches zero during this character, you ‘ll need to break every lock once again. Break every lock in to progress .
Orphix generators themselves are quite easy to break. Defeat all of the nearby Sentient defenders to remove their shields. Hack away at the generator with your nikanas to break it .
Typholyst Boss Fight
The fourthly Orphix you ‘ll destroy will be guarded by a Typholyst, a massive sentient that creates wave attacks with its hands. This enemy has three phases :
- Phase One: Cold Aspect
- Phase Two: Heat Aspect
- Phase Three: Electric Aspect
For every phase, the Trypholyst will attempt to face you before unleashing a wide roll of AoE attacks with its hands. You ‘ll want to stay behind the Typholyst to avoid attacks, using your glaive to slingshot across the arena if it attempts to catch you in a whirlwind. Use the veracious component, strike the prey from behind, and remember to block or reposition if you ‘re caught in the afford. When you ‘ve in full lowered the foe ‘s HP, get near the Typholyst and use a finisher. Break the Orphix and proceed foster into the embark. You ‘ll have to fight another Typholyst near the end of the mission. Use the lapp strategy as above to slay the bos .
Duel Erra
A first-person cutscene will play near the end of Teshin ‘s segment. You ‘ll have to duel Erra as Teshin but from the perspective of another character. This partially is fairly elementary. Hold the block button when Erra is about to hit you, then retaliate with one or two sword swings. Rinse and repeat until this section ‘s over .
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PART 2 |
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The Rise Of Narmer
The Sentients have won. Ballas rules over the solar system with an iron fist, creating a fresh Sentient empire named the Narmer while indoctrinating every constituent being with some kind of disguise. Your Warframe and Operator appear out of action for the clock being .
A individual person is deployed in the midst of an Earth Grineer frontier settlement to neutralize one of the Narmer ‘s outposts. Everyone refers to this character as the Drifter .
Drifter Stats | |
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Health | Health: 250 (doesn’t regen) |
Gear | Weapon: Sirocco |
Abilities | Restorative: Inject a serum that replenishes 50 HP. |
Smoke Screen: Throw a smoke grenade that envelops the area in shadow, turning you invisible while in the radius. | |
Target Radar: Detect nearby allies and enemies through walls. |
You ‘ll be deployed fair outside of a Narmer gate, guarded by an indoctrinate Grineer soldier. Use your Sirocco pistol to take them down. This weapon has a unique property where timing your recharge will overcharge your future scene, one-shotting most enemies in this mission. Make your means to the gate ‘s terminal .
Sentient Terminal Hacking Explained
The Sentients use their own hack minigame, just like the Grineer and Corpus. When you hack into a terminal, you ‘ll splice into an interface with two halves, each side house multiple dots. Your cursor is reflected on the other side of the hacking terminal, effectively inverting your controls. You ‘ll need to line up the cursor on the reverse side to each dot. When one side is done, flip to the early side and hack the remaining dots .
The cursors in this minigame have an inverse relationship with esteem to the cardinal partition. If you move your cursor up, the early cursor moves down. If you move your cursor right, the reflected cursor moves left. It ‘ll take a few tries to get used to, but do your best to input the opposition of what you ‘re used to. Line up the cursor with all the dots to unock the gate .
Neutralize Narmer Outpost
Narmer soldiers will be patrolling the afforest for the remainder of the mission. Your goal is to push through the forest into an frontier settlement at the other goal of the map, rescuing any Ostrons you find. Ostron captives are held in cages found throughout the map. You can use the Target Radar ability to tag them, allowing you to more easily get to them. There are ten Ostron in total. Rescuing them all does n’t seem to give any bonus rewards, so it ‘s only worth doing if you ‘re a completionist. Each cluster of soldiers is typically guarding at least one Ostron, normally two or three .
When you make it to the other end of the forest, the vegetation will give means to a massive Grineer structure. Descend into the build up to find a group of Narmer soldiers indoctrinating an Ostron. Sentients will spawn in the arena and try to kill you, but the Sirocco should make short exploit of them. An Archon —a Sentient and Warframe hybrid—will spawn shortly thereafter. Make a hasty evasion out of the adeptness, using Smoke Screens and liberal use of fight rolling to reach extraction .
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The Drifter’s Camp
It seems that the Operator ‘s embark and satellite have been relocated to the depths of Earth ‘s forests. You ‘ll be dropped off right outside of the satellite. Descend into the Operator ‘s room to find the remains of the Lotus. It is revealed that you are actually the Drifter. The Drifter is an adult adaptation of the Operator who never got their void powers, relying on gadgets to survive. And that strange automaton talking to you in the last mission ? That ‘s Ordis, although how he obtained that mechanical body is unknown .
Lotus is going to need some kind of energy to stay alive. The Drifter has an estimate of who can help them, but they ‘re going to need a Corpus shuttlecock to reach them. You ‘ll need to steal one from the Orb Vallis on Venus to reach your contact .
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Stolen Plates
Solaris United has been compromised. The entirety of Fortuna has been indoctrinated to worship Ballas. Getting to the Orb Vallis will require using the elevator in Fortuna. You ‘ll need to navigate past the Solaris United workers and avoid detection from Deacons —floating enemies that project a loss cone from their eyes. If these enemies spot you, you ‘ll need to restart the stealth section. Stick to nearby crates, waiting for the Deacons to look away. This is a dependable path :
Image Gallery (7 Images)
Spawn – > Rude Zuud ‘s store – > Coolant river – > The Business ‘ shop – > The crates outside Leg ‘s shop – > Enter the vent directly following to the stairs
This will take you through a rather massive air duct, no doubt meant for the Vent Kids in Fortuna. Use it to reach the end of Fortuna, then ledger it for the elevator. A Smoke Screen will ensure no Deacon will see you .
Infiltrate Narmer Veil Factory
You ‘ll find the Narmer Veil factory at the Spaceport of the Orb Vallis. Use the K-Drive beside the Fortuna entrance to reach the factory. once at the Spaceport, gain out the enemies until Little Duck tells you to wear a Veil mask. With the disguise on, make your means into the factory. Standard NPCs wo n’t notice you, but patrolling Deacons will placid kill you if you ‘re spotted .
Image Gallery (9 Images)
Deacons will be patrolling just about every separate of this factory. When the objective splits into two parts, head left. This room has an elevator at the other end you can use to disable some of the facility ‘s security. You ‘ll want to stay behind the Deacon patrolling the walk ; it wo n’t turn around until it reaches the other end of the walk. When you ascend the elevator, walk up the pipes to your left. This will let you walk justly above a patrol Deacon. Drop down, interact with the terminal in the adjacent room, then drop down the hatch in the floor nearby.
Image Gallery (4 Images)
The Deacon that was guarding the step in the right room should now be patrolling the first floor. Run up the stairs in the room to your right and proceed to the objective marker. Activating this end will trigger an alarm, sol prepare to make a delirious hyphen out of the adeptness. Use your Smoke Screen to safely exit the facility. little Duck will have a Corpus shuttle waiting for you merely outside, taking you to the Drifter ‘s Camp .
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Enemy Of Enemies
This part of The New War is about wholly exposition. When you land on Uranus, use the elevators to descend into the remains of Tyl Regor ‘s cloning facility. Stalker will sporadically appear during this section, killing any Narmer soldiers attempting to kill you. Follow the waypoints on your HUD to reach your liaison .
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It turns out that your contact was none other than Hunhow, Natah ‘s forefather. so long as you bring the Lotus back to full health, Hunhow is willing to help you. The Drifter accepts .
To heal the Lotus, you ‘re going to need three Archon crystals. Narmer ‘s army handily has three Archons you can hunt down : Amar, Boreal, and Nira. Hunhow will give you a Sentient bow to help with this task. Test out the bow for Hunhow, then backtrack to origin .
Bow Tip: Releasing the fire input just before it fully charges will force your arrow to red crit, dealing immense damage to the target. |
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Zariman Ten Zero Flashback
If you care about Warframe ‘s lore at all, this next section is highly authoritative and explains the foreign inconsistencies and time jumps that happen for the rest of the quest .
In perfume, this flashback sequence explains how prison term travel ( or lack thence ) and parallel universes work in Warframe. Before the Orokin discovered the Void, humanness believed in Presentism, the belief that only the present matters. The past is set in stone and the future is an pilfer concept. Warframe follows the estimate of Externalism, the idea that all realities coexist and can be accessed through the chaotic energy of the Void. The Cephalon teacher in your classroom will give you a curtly quiz that attempts to judge your understanding of this concept .
The right answers to the questions are listed below .
Zariman Quiz Answers
- Question: Which of the following is not one of the Theories of Time?
- Answer: B – Futurism
- Question: What is the principal failing of Presentism?
- Answer: A – It considers the Present to be the only reality.
- Question: Lintana’s parents have been captured, but she has a choice. The button that opens her mother’s cell door will flood her father’s cell with deadly radiation, and vice versa. She presses once of the buttons. Under Eternalism, which of the following statements is universally true?
- Answer: C – Her parents will survive. Her parents will die.
Warframe is trying to tell you that every branching decisiveness person could have made has been made in a parallel dimension and is accessible through the Void, even if the timeline for the decision does n’t match your own. This will help explain why some of the former scenes for this quest seem out of station or disjointed .
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The Wild Hunt
QUEST BRANCH |
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With a Sentient bow in hand and a new goal, it ‘s time to hunt down the Warframe-Sentient hybrid Archons that dot the Sol System. This degree of the quest branches off slightly, allowing you to eliminate the Archons in any order you see fit. There ‘s no “ best ” Archon to fight first ; fight whichever enemy seems interest to you. All three boss fights are covered below. We ‘ll merely be focusing on the emboss fights themselves, as the objectives proceeding each emboss battle are trivial and do n’t require any guidance .
Note: The third Archon cannot be fought until much later in the quest. Save the Archon you think will be the hardest for last. We recommend leaving Nira for last. |
Archon Amar
- Warframe: Rhino
- Behavior: Aggressive, charging and leaping at the Drifter whenever possible
Amar shares many similarities with the Rhino Warframe it ‘s using as a host. This Archon has four main attacks :
- Charge: Amar will get on all fours and charge you.
- Leap: Amar will leap into the air and hang there for a second before landing with a slam attack.
- Clones: When Amar takes a certain threshold of damage, it’ll create an array of clones around you. You’ll need to damage the clones until you hit the real Amar.
- Grab: If Amar gets within melee distance, it’ll attempt to grab you. You’ll need to mash the melee button to break its grasp.
- You can change the tap input to “hold” through the options menu if you dislike quick time events.
This Archon besides has a few melee attack combos it ‘ll attempt to use on you, but most players wo n’t see them if they stay at mid-range—something we recommend since you have an explosive bow and on-demand invisibility through Smoke Screen. Time your charges with the submit to constantly bolshevik crit Amar while it ‘s on the land. Should Amar leap into the air, immediately hedge to the english to avoid the attack. Use the lapp strategy if you see Amar get on all fours. For its clones, you ‘ll want to fire uncharged bow arrows to cursorily kill them. If the clones are bunched cheeseparing together, use the charged attack rather .
Amar has two phases before it ‘ll die, both of which play out precisely the like. Keep your outdistance from this Archon, fire as many charged bow shots as you can, and remember to use your recuperative ability whenever your HP drops to 200 or lower. Lowering Amar ‘s HP to zero in its second arena will end the contend .
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Archon Boreal
- Warframe: Loki
- Behavior: Opportunistic, only attacking when it gets line-of-sight with you
Boreal uses abilities that either stun you or provide some classify of area denial. here ‘s what Boreal is capable of :
- Fusion Strike: Just like Caliban’s ultimate, Boreal will project three beams that converge, causing an explosion at the target area.
- Electric Ground: Boreal conjures an electric segment of ground with its scepter.
- Electric Gaze: Boreal will lock eyes with you before releasing a beam of electricity.
- It’ll use a more powerful variant of this at times, creating a suction field on impact.
- Screech: Boreal will begin to scream, projecting a dome around itself.
- You’ll need to enter the dome and shoot Boreal to stop the attack.
You ‘ll face Boreal in the midst of an Earth afforest. This party boss is all about managing your distance and sightlines. For the first arena, use the two trees near the entrance to keep your distance from Boreal. The trees will help you avoid Boreal ‘s projectiles and electric attacks. Hunhow might have stated how perceptive Boreal is, but it ca n’t detect you if you ‘re in a Smoke Screen. Use one if Boreal lowers your HP to safely use a Restorative .
Every time you lower Boreal ‘s HP by 33 %, it ‘ll use its Screech attack to repel you. You ‘ll need to push through the screech to enter the dome and hit Boreal. It ‘s easiest to enter the dome by rolling and using quick slides ( start to slide and immediately stop ). Hitting Boreal while in the dome will stop the attack and continue the battle. Boreal will deploy four Conculysts each meter this happens, nothing a perfectly-charged bow ca n’t counter .
At 33 % HP, Boreal will retreat further into the forest. Chase the Archon down and finish the fight. It uses the same attacks for the second phase, then keep using the like strategy. You wo n’t have any trees to hide behind in the second sphere, however. Use the knoll at the center of the arena as a room of breaking sightlines with Boreal and its minions. Use a finisher on Boreal when it loses all of its HP to finish the fight .
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Archon Nira
- Warframe: Mag
- Behavior: Deceptive, changing engagement ranges and constantly repositioning
Nira is arguably the hardest bos of the bunch, attempting to barrage the Drifter with poisonous projectiles. here ‘s what you ‘re dealing with :
- Venom Spit: Nira will launch an AoE projectile towards you, inflicting Toxin if it hits.
- Tail Whip: If you get too close to Nira, it’ll attempt to melee you with its snake tail.
- Leap: Nira will leap to your location, attempting to bite you.
- Teleport: Nira will teleport to a random location.
- Rip Line: Nira will use its snake head to fling itself somewhere.
- Molt: Nira will begin to regenerate its health and charge a massive AoE blast.
For deoxyadenosine monophosphate many abilities as Nira can use, it tends to lone use Venom Spit and a shift ability like Teleport. It will stick to mid-range a much as possible. To make this crusade easier, try to fight Nira from a Smoke Screen ; it ca n’t hit you if it ca n’t see you. You can besides use this opportunity to apply a Restorative to purge any Toxin condition effects on the Drifter .
Whenever Smoke Screen runs out, you ‘ll want to reposition to a location with some sort of cover. Being able to dodge Nira ‘s projectile attacks is key to surviving this fight. Should the Archon charge you, shift to a newly piece of cover. The Archon will start using its Molt ability when it reaches around 50 % HP, sol be flying to damage the emboss whenever you see an energy harbor appear on the emboss .
Damaging the bos enough will force Nira to retreat. Enter the raw arena and finish the knob off, using the same tactics as ahead. It wo n’t gain any new abilities here, although it will attempt to use its Molt ability more frequently and summon Conculysts every meter it goes invulnerable. Make dependable use of your bow, Smoke Screen, and nearby cover to take this Archon down .
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Heal The Lotus
Defeating two Archons will trigger the next region of The New War. return to the Lotus to begin healing her. She wo n’t remember who you are and begin attacking you. Stay away from the Lotus, seeking cover whenever possible. You ca n’t damage her hera, so good try to stay alive. A cutscene will finally play that will give the Drifter your Operator ‘s Void powers, triggering the third gear and final part of this request .
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PART 3 |
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Explore The Zariman Ten Zero
Your operator has made their way to the Zariman Ten Zero, the ship where you obtained your void powers. This is a linear section without any battle. You ‘ll find a sparkle in a classroom you can use to proceed. When you reach a large court, hang a right to find the die. You ‘ll finally enter the residential quarters and walk into your room. interact with the effigy of your parents to continue .
The Operator and the Drifter fitting each early aboard the Zariman Ten Zero. It turns out that the Drifter is an interchange translation of the Operator that never accepted the man in the Wall ‘s offer, forcing them to survive aboard the Zariman without any powers. How either character is presently alive is up for speculate, but it ‘s clear that Ballas needs to be stopped .
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Decision: The Operator Or The Drifter
CRITICAL QUEST CHOICE |
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You ‘ll need to choose between playing as the Drifter or the operator to finish The New War. This choice does not impact anything outside of the quest; you’ll still have access to your Operator and all related upgrades when the quest is over.
This choice is by and large cosmetic. The Drifter ‘s tech-related gadgets are lost if you decide to play as them. They ‘ll inherit the abilities and equipped Amp that your hustler was using when the quest started, meaning both the Drifter and Operator play precisely the like for the remainder of the quest. Some lines of negotiation will change depending on who you play, but none of them impact encounters or decisions you can make in The New War .
Regardless of who you pick, you ‘ll be brought spinal column to the Orbiter to initiate transfer with your Warframe. It looks like the Lotus is heading straight for the Sentient fleet stationed at Cetus. Time to give her a visit .
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She Gives, We Live
Your Warframe will be deployed correct outside of Quill Onkko ‘s cave. Switch to your operator or Drifter to enter the city. The Ostrons have all been affected by the Veil device. You can remove the device from each Ostron by Void Dashing through them. The town will give you one of the Ostron ‘s hot-air balloons they use to reach the Unum tower. Ascend to the breeze dock aboard the tugboat, then fight your manner to the lead .
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Ascending each floor of the tugboat will require the activation of crystals scattered throughout the area. Any damage from an Amp will activate them, activating a graveness hoist that will take you further up the column. Ostron NPCs can be found on each floor, indoctrinated by the Veil device. Void Dash through them to remove the device. There does n’t seem to be a reward for completing this bonus objective, so feel free to ignore the Ostrons. All the crystals you need to destroy are marked on your HUD, so this part should n’t take you excessively hanker to finish .
At the vertex of the tower, you ‘ll need to fight an attack of Sentients until a way to the Murex is formed. The Unum will open a way forward for your Warframe. Get inside the Sentient ship .
Pursue The Lotus
You ‘ll meet the Lotus right when you enter the Sentient ship, taking off concisely after she sees you. Follow her lead. A few Sentient enemies will do the path, nothing your Amp ca n’t handle. One of the rooms you ‘ll enter will have a lock that must be opened by destroying three energy locks cursorily, just like you did during the Teshin segment of this quest. When you break a lock, follow the energy trail it creates to find the following lock. Rinse and reprise until the door opens .
When you open a second door and plunge yourself through a gravity raise, you ‘ll find yourself directly in front of the Lotus. She ‘ll channel a balance beam of energy directed towards you. Redirect the beam’s energy to the Sentients near the Lotus. The Lotus will attack you right after you kill the Sentients. Tap the interact key to beat the QTE incision .
BUG: If both Sentients are slain and the Lotus QTE section can’t be finished, relaunch your game. |
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Approach Praghasa
Ballas and the rest of the Sentient evanesce is making their way to the sun, attempting to harness its energy to kill all life in the Solar System. Cephalon Cy will send the Railjack to your location to help you reach the fleet. Carve through the Sentient fighters to reach the fleet .
Note: Crewmates will not appear during this section. You’ll have to control the Railjack by yourself. |
Praghasa is where Ballas is located, a sentient social organization docked right next to the sun. solar flares will sporadically radiate from the sun, damaging your Railjack if you ‘re caught in the open. Use nearby space debris to protect your Railljack from the sun. equally retentive as a large assign of the Railjack is behind a assemble of debris, the solar flares wo n’t damage you. Inch your direction towards the Sentient structure, avoiding the solar flares whenever possible. The solar flares appear to stop happening when you get close up to Praghasa, so find complimentary to use your Railjack boost once the flares stop occurring. Enter the slingshot when you ‘re ready .
Follow Erra
Using your Necramech, you ‘ll need to follow Erra through the Praghasa ship. He ‘s ultimately realized that Ballas is worry and is will to help you and the Lotus put an end to his reign. Protect Erra as he guides you through the ship, using any Necramech abilities to cursorily rid of any enemy Sentients. This region is quite analogue and should n’t take you excessively long to complete, provided you have a estimable Arch-Gun. If not, feel release to use your Necramech ‘s fourth ability to equip your Exalted weapon. This will make short work of any Sentients that get in your means .
Defeat The Final Archon
Erra will lead you right to the Orphix generators aboard the ship, although your Necramech will stop working at this point. Use your operator or the Drifter to eliminate the Sentients and Orphix generators they ‘re protecting. Eliminating the generator will spawn the third Archon you did n’t kill during the center degree of the quest. thankfully, you have your Warframe and the Paracesis this clock time. If you modded your gear at all, you can kill this Archon in three or four hits of the Paracesis, ending the fight immediately. Grab the Archon ‘s crystal and proceed deeper into the ship .
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Defeat Ballas
Ballas ‘ egotistic tendencies have fully revealed themselves. He ‘s attempting to exterminate all biography by consuming the energy of the sun, all in an undertake to force the Lotus and the Tenno to bow under him. The Lotus is ordered to kill you .
This fight is wholly mechanics-driven, not driven by how much damage your Warframe can do. When Ballas ends his monologue, the Lotus will begin to charge a beam attack. Use your Operator or the Drifter to absorb the beam, then redirect the attack towards a nearby red mirror. These mirrors will only appear when the Lotus is about to attack, thus keep your eyes peeled for when they spawn. You ‘ll find them floating on the outskirts of the Sentient chopine. Immediately switch back to your Warframe when a mirror is broken, as your Operator/Drifter will burn animated if they do n’t transfer back. duplicate this process until every mirror is broken. Each mirror you break will besides spawn a few Deacons, although these enemies are nothing short of fodder if you ‘re using the Paracesis .
BUG: Breaking every mirror sometimes won’t trigger the next cutscene. If this happens to you, restart the game. |
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Ballas will begin to channel all of his energy towards the Lotus, revealing a health browning automatic rifle at the lead of your HUD. Use your Operator or the Drifter’s Amp to remove a chunk of Ballas’ health. Ballas will attack you once a collocate of his HP is removed. Just like you did with the Lotus, red mirrors will spawn near the back of the chopine when Ballas channels his department of energy fire. Lead Ballas’ laser attack towards a mirror. Your Operator wo n’t redirect his attack during this phase, so you ‘ll need to stand in front of a mirror and bullet train startle away when Ballas starts to channel his shine approach. You ‘ll now be able to use your Operator/Drifter ‘s Amp to damage Ballas. Repeat this action a full of four times to finish the fight .
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Decision: I Am…
CRITICAL QUEST CHOICE |
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It ‘s gone full traffic circle. The Operator/Drifter has rescued the Lotus and is giving them the gamble to redefine themselves, just as the Lotus did for your operator during the Second Dream. You ‘ll be given three choices during this part :
I Am…
- Sun: Natah
- Neutral: Lotus
- Moon: Margulis
This decision impacts how the Lotus appears for all future missions, and it besides shifts your Operator/Drifter ‘s alignment. The dialogue the Lotus gives does n’t seem to change with any choice you make here. Should you dislike how the Lotus appears after The New War, you can change her appearance in your Orbiter ‘s crew quarters ( explained in the adjacent department ) .
For those who do n’t understand this option, here ‘s a abbreviated overview of what each diagnose signifies :
- Natah: Lotus’ true appearance. Before she was the Lotus, she was a Sentient known as Natah. This choice will showcase the Lotus as her true Sentient self.
- Lotus: She will retake the reigns of the Lotus, an identity she forged to synthesis her old identity (Natah) with the more loving nature that resonated with the Tenno (Margulis).
- Margulis: Lotus will focus on compassion, taking the mantle of Margulis. Margulis was responsible for the creation of Transference, the ability for the Tenno to channel their power into Warframes. She showed compassion when the Orokin wanted to murder the denizens of the Zariman Ten Zero.
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Post-Quest Content
As of The New War ‘s turn, not must post-quest message is available. The surveil becomes available when the quest ends :
- The ability to play as the Drifter – You can switch between your Operator and Drifter from the Operator chair in the Orbiter. Both characters play exactly the same, although the Drifter features a new suite of cosmetics and has their Amps refashioned as pistols.
- A new Amp, the Sirocco, is also given to you on quest completion.
- Narmer Bounties – The Plains of Eidolon and Fortuna can now host Narmer bounties, high-level bounties that give new set Mods and the component blueprints to craft Caliban, a Sentient-Warframe hybrid.
- Only one open world can host Narmer bounties at a time. Cetus hosts them when it’s daytime in the Plains of Eidolon. Conversely, Fortuna hosts them when the Plains is currently nighttime.
- Both the Plains and Orb Vallis have also seen some visual changes following The New War.
- Lotus Customization – Interact with the Lotus helmet in your personal quarters aboard the Orbiter to customize the Lotus’ appearance, including the color of her armor.
- Additional customization options can be purchased for the Lotus for Platinum.
Digital Extremes has confirmed that extra post-quest content will be made available throughout 2022 .
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Charles Burgar
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Charles Burgar is an adept on all things technical school and gambling. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his clock time dissecting popular video recording games, movies, and engineering. With an understand of games for a long as he can remember, Charles has a large sake in understanding what makes things playfulness. He is presently a Freelance writer for TheGamer and Game Rant .
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