But before we break down the different Warframe price types, and how to understand that aspect of the system, let ’ s first base lecture about the numbers that Warframe displays .
When you deal damage to enemies, you ’ ll poster numbers spewing out of them. These are color coded based on how successful the attack was. default attacks are white while critical hits are yellow. orange and bolshevik bespeak even stronger “ super critical ” hits that are only potential when your weapon has a greater than 100 percentage crit casual. And when damaging shields, the numbers will constantly be aristocratic. Likewise “ overshields ” are constantly imperial. The merely time you in truth need to worry, though, is if you ’ re seeing grey. This means the enemy international relations and security network ’ deoxythymidine monophosphate taking price at all .
Primary Damage Types
Most weapons have one of — or some combination of — three physical damage types. Impact ( represented by a forge picture ), Puncture ( a needle through a circle ), and Slash ( shown as an arc ) are the primary physical price types you ’ re dealing with.
Each has its own strengths and weaknesses associated with it. Impact is generally potent against shields, Puncture against armor, and Slash against flesh. They besides have a chance to generate different status effects .
here ’ s a immediate summation :
- Impact: Strong against Shields. Weak against flesh. Can stagger enemies.
- Puncture: Strong against armor. Weak against shields. Can reduce enemy damage output.
- Slash: Strong against flesh. Weak against armor. Can cause a bleed effect.
physical price can besides be amplified by mods such as Serration .
Elemental Damage Types
While forcible damage is typically ( but not always ) determined by the weapon you ’ rhenium using, elementary damage is about entirely ( but not constantly ) determined by the drug user. You can add elemental damage types on circus tent of a weapon ’ s physical attributes with mods .
There are four primary coil elements in Warframe : Cold, Electricity, Heat, and Toxin .
- Cold: Strong against shields. Weak to flesh. Can slow enemies.
- Electricity: Strong against robots. Weak to armor. Can chain lightning to other enemies.
- Heat: Strong against infested flesh. Weak to shields. Can cause burn and panic effects.
- Toxin: Strong against regular flesh. Weak to robots. Can cause a poison effect.
But that ’ s not all. If you equip multiple, different elemental mods on a single token they will combine into different damage types. Which brings us to…
Secondary Elemental Damage
secondary coil elements are created by equipping an even number of elementary mods with differing damage types. For exemplar, Hellfire ( heat wrong ) and Cryo Rounds ( cold damage ) aggregate together to create the secondary Blast wrong. note that combined damage types take the place of their component elements. so if you do combine them to make, say, Blast wrong, you will no longer deal Heat and Cold damage. You can counteract this by equipping an odd number of elemental damage mods.
- Blast (Heat + Cold): Strong against machines. Weak against armor. Can knock down enemies.
- Corrosive (Electricity + Toxin): Strong against armor. Weak against shields. Can reduce armor effectiveness.
- Gas (Heat + Toxin): Strong against Infested flesh. Weak against regular flesh. Can create a toxic cloud.
- Magnetic (Cold + Electricity): Strong against shields. Weak against armor. Can reduce shield effectiveness.
- Radiation (Heat + Electricity): Strong against armor. Weak against Infested and Corrupted enemies. Can confuse enemies.
- Viral (Cold + Toxin): Strong against regular flesh. Weak against Infested flesh. Can reduce maximum health.
If you need a more ocular explanation, see the effigy below from the Warframe Wikia .
The order in which you place the mods besides matters in Warframe. The game reads them left to right, top to bottom. Put a third mod after those Heat and Cold mods to add another primary elemental effect such as Toxin. Put the toxin before those mods, however, and you ’ ll get Gas damage and Cold damage alternatively. See the screenshots below for the example .
Maximizing Damage
You can have three different mod loadouts for each weapon and ‘ frame you have. We recommend you outfit each of these for the chief enemy factions : Grineer, Corpus, and Infested. The huge majority of early on to mid-game missions focus on these foes. And every mission will let you know the primary enemy character within, sol setting up different loadouts lets you easily swap to the right field mod apparatus. For the most part, this will carry you all the way to endgame activities and beyond .
This ocular breakdown by Aahz makes it pretty easy .
These are our recommendations for your builds :
- Grineer: Corrosive and Toxin (swap Corrosive out for Radiation at high levels).
- Corpus: Magnetic and Toxin.
- Infested: Corrosive and Heat.
These will take care of most missions. later in the crippled, you ’ ll start facing Corrupted (Void) enemies. These technically consist of multiple mutate factions, but it ’ randomness generally accepted that Corrosive and Cold are best for the majority of them .
You may besides discover Void and Tau damage which are unique to the belated game Sentients .
Battalysts & Conculysts
The Sentient cabal we just mentioned is unique. Unlike other enemies, which have defined strengths and weaknesses, Battalysts and other Sentients can adapt to your damage as you deal it. indeed if you do excessively much Heat damage, they ’ ll become resistant to Heat damage in turn, and so on.
These resistances occur at five different health gates. When a Sentient reaches a gate, they gain a a sock 95 percent damage resistance to whatever wrong you inflected the most. Therefore you need to vary up your damage types. Consider equipping your primary, secondary coil, and melee weapons all with their own damage types .
late in the game, you besides unlock “ Operator mode. ” This allows you to leave your Warframe and use an Operator ’ second Void Beam to damage Sentients directly. The effect will remove all of the enemy ’ s developed damage resistances. They will regain them again, however, so you ’ ll need to hop out and reset the damage brink. And for reference, this ability becomes available after completing The second Dream quest .
And there you have our very basic breakdown of Warframe damage types ! Consider checking out this table if you need the real nitty farinaceous on every single enemy type. But know that these tips and tricks should help you get through closely all the message in Warframe without a hitch. good fortune out there, Tenno !