To get you squared away on all the tasks so you can better focus on sussing out the imposter, here ’ s how to do every job on The Skeld and where you ’ ll find them. For aid, here ’ s a map of The Skeld with all of the rooms marked .Image via InnerSloth
This task is made up of two stages : downloading the data at one of several locations and then uploading the datum at one specific localization. Doing the task itself is relatively easily. Just wait for the advancement bar to amply complete itself. Don ’ triiodothyronine judge to jump the gun and die equitable because the green bar is full moon. Wait until the small character finishes traveling and it says ‘ Task Complete. ” On The Skeld, the download localization will be in one of several different rooms : Cafeteria, Weapons, Navigation, Communications, or Electrical. After the datum is downloaded, you must always upload it in Admin.
This is another two-stage undertaking like to downloading and upload data. But the first part of the job starts at a sterilize localization and the second part has to be done at one of several potential locations. The task begins with diverting the exponent to one of several rooms. This first separate is always done in Electrical on The Skeld. Simply open the undertaking and slide the highlighted slider up to the top. There ’ s a marker on that skidder that says which room it ’ second going to. then, go to that room and accept the amuse exponent by rotating the center trade. There are a batch of rooms where you can accept the divert exponent. Communications, Lower Engine, Navigation, O2, Security, Shields, Upper Engine, and Weapons all have these panels. There ’ second besides a fudge dialog box for this tax in the Reactor.
Emptying the garbage or the chute is a two-stage task on The Skeld. If players have to empty the drivel, they do so at the Cafeteria. If you have to empty the parachute, you do then in O2. For either one, the second gear stagecoach of the job is in repositing. For the actual tax itself, it ’ s relatively easy. Just click and hold the pry until all the garbage has been emptied for either degree or starting area.
Crewmates can fix The Skeld ’ s wiring in Cafeteria, Navigation, Storage, Admin, Electrical, or Security. Drag each cable on the left side of the jury to its matching semblance on the right side. Each cable besides has a symbol used for matching for players who are color-blind.
Clearing asteroids is a job that can be completed entirely in the Weapons room. When you open the task, a green screen appears with asteroids floating around. point and click to destroy 20 asteroids to complete the tax. If you miss besides many at once, you can exit the tax, but it saves your build up.
Charting the course for The Skeld can lone be completed in the Navigation room. Drag the transport from left to right through each sharpen to chart the course and complete the tax.
similar to charting the course, stabilizing the steering can lone be done in The Skeld ’ randomness Navigation room. Drag the orotund indicator directly onto the crosshair in the center.
Clean O2 filter
obviously, cleaning the O2 filter is a tax that can merely be completed in the O2 room. Players will see six floating leaves when they open the trickle. Simply drag the leaves over to the open with the trilateral markers on either side.
again, not much brain is needed to figure out that this can merely be done in the Shields room. Upon opening tasks, players will see a display of loss and flannel hexagons. Click on the bolshevik hexagons to turn them white. The job is completed when all hexagons are white.
This undertaking is a multi-stage matter and requires a capital hand of running. First, go to Storage and fill up the gasoline can by clicking and holding the silver button. once filled, take it to the Upper Engine and hold the same button to fill it. then, you have to go back to the storehouse room to refill the gas can. Take that to the Lower Engine room and filling that one.
This job can merely be completed in the Admin room. Tap on the card in the wallet, then drag the wag across the scanner in a swipe apparent motion. This is one of the more annoy tasks for players since the wag has to be swiped at a accurate amphetamine.
Players can calibrate the disruptor in the electrical room. You ’ ll see three number rings on the leave side of the control panel with a rotating node on each one. Click on the legal profession to the right of each ring when that rotating node hits the connection on the properly side of the closed chain. Missing will force you to start the job over.
Align engine output
This task is a bipartite one to be done in both the Upper Engine or Lower Engine board. Use the slider on the right side of the dialog box to line up the engine with the note in the center. Players can do either Engine room first.
Starting the reactor is basically a memory game that you complete in the Reactor room. A black screen and a grid of nine public square buttons will appear. Memorize the order that the aristocratic squares appear in and enter that succession using the grid of buttons. Players will do this five times, with an extra square to memorize each fourth dimension. Don ’ t worry, the late patterns are good the previous form with an supernumerary square added. For example, the fourth sequence is good the third sequence with one more square.
The final examination job you can complete on The Skeld is unlocking the manifolds. This can be done in the Reactor. Simply click the numbers one through 10 in ascending order. Clicking falsely will force the player to restart .