It ’ s hard for a port of The Outer Worlds to be disappoint. But even though the Nintendo Switch version of one of 2019 ’ mho best bet on experiences should be celebrated just for existing, there ’ s no deny that this conversion has many flaws .
By flaws, ultimately I mean that it highlights just how difficult a job it can be porting such a bombastic, memory-hungry game to the Nintendo Switch. It ’ s not like it can ’ thyroxine be done ; titles like Diablo 3 and Wolfenstein II: The New Colossus have impressively made the move over to the hybrid cabinet with excusable compromises. The recent Nintendo adaptation of Borderlands : fabled Collection besides slides along smoothly .
The Outer Worlds, a galactic riff of Fallout that ’ s every bit equally good as obsidian Entertainment ’ s beloved New Vegas, can be downright ugly at times. The environmental assets, character models and overall build up looks like a N64 bet on at its identical bad moments, even going sol army for the liberation of rwanda as to think in-game load and frequent pop-in effects would be in any room acceptable in this sidereal day and age.
fortunately, the visuals flaws are slowly to get used to when you have gameplay and a narrative this absorb. think of it as the perfect metaphor for the age-old “ do graphics or gameplay matter more ? ” argument. This is clearly evidence for the latter, but the other half of the argument puts up a adept fight .
Do Bad Graphics Effect Gameplay?
exploration is key in such a beautifully realised RPG-action game. The Outer Worlds has been fondly created with vastly different worlds, fun side-missions and well-written NPCs. This makes it a game inextricably tied to its atmosphere, which doesn ’ thyroxine bode well for the Switch version .
While a set of the leaf has, intelligibly, been removed all together to make this port function, the worlds now feel barren and empty. What on PS4 would feel like dense tropical jungles, here presents itself as huge and dull landscapes about exchangeable to a desert map. It ’ sulfur depress at times, and actually sucks you out of the original universe that was built so meticulously for this story .
character models are bad enough, particularly from a distance, but environmental texture resolution can be atrocious in what should be richer settings. It ’ randomness bad enough that the framerate is mentally ill, scantily staying at 30fps during the placid moments. then there ’ s the glaring issue of pop-in assets, encroaching on gameplay in the thick of things .
This international relations and security network ’ t in truth an issue when you ’ rhenium indoors, but when you ’ re out in the overworld, particularly while running, the sudden appearance of assets can take you by surprise and wholly break the fluidity .
For exemplar, I was running through a minor town on one of the most first “ big conflict ” missions and a group of five enemies didn ’ deoxythymidine monophosphate actually pop into the game until I was literally standing in the middle of them. They immediately piled on and I about died. rarely do performance issues consequence gameplay that a lot, but they do here .
It ’ sulfur inexcusable adequate that bleary textures make long-distance combat much more difficult, but even when you ’ re up close in places like the Botanical Lab, the dim lighting and dull render can make it hard to actually navigate .
This international relations and security network ’ t to say The Outer Worlds is completely unplayable. It would take a hell of a lot to break the otherwise fantastic gameplay. Nothing about the story or how it unfolds has been changed here, so even if handheld mode performs ailing, being able to play through this while on the plump is a feat itself. The fact that the Nintendo Switch is even running a plot like this is impressive .
Loading times are similarly unimpressive. It ’ s not rare to be waiting around 30 seconds barely to transition into another map, or to respawn. There were times I avoided combat out of fear of dying, not because of the dying per southeast, but because I just didn ’ triiodothyronine want to have that warhead clock time suck me out of the game.
indisputable, there were always going to be hefty compromises to make The Outer Worlds shape on the Nintendo Switch. And all things considered, this is a desirable job and the stallion game is adenine addictive as always. Besides, it ’ s as balmy and choppy as Fallout 3 and New Vegas were on the PS3, and the graphics play within that class ampere well. If you enjoyed those games, you ’ ll be able to tolerate this .
But there is something as besides much compromise. And The Outer Worlds for Switch surely crosses that line more frequently than not .
It ’ randomness hard to recommended this if you have other consoles to play on, but since The Outer Worlds is still one of the best action-RPGs released in the past few years, those who alone have a Switch would be anserine to pass on this .
You can check out our full moon 4.5 star recapitulation of the Xbox One X version HERE .
TWO AND A HALF STARS (OUT OF FIVE)
Highlights : still the lapp outstanding, award-winning game ; portable play is valuable for time-consuming titles like this.
Lowlights : frame pace terribly precarious ; pop-ins are common and annoy ; unacceptable cargo times ; bungling ocular compromises ; atmosphere has been largely destroyed.
Developer : individual Division
Publisher : Nintendo Switch / besides available on personal computer, PS4 and Xbox One
Available : nowadays
Review based on retail code supplied by the publisher .