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The Fanatic will only appear if you ENTER the dungeon with at least two heroes afflicted with the Crimson Curse. He is not a guarantee engender but will pop in and ruin your day about 50 percentage of the time. If you in truth want to rile up the Fanatic, then enter the keep with four afflicted companions. You can tell when the Fanatic is on the prowl based on the loading screen you get when entering the dungeon. If you aren’t ready to face him, just leave.
The Fanatic’s Statistics and Resistances
Health Dodge Protection Speed Stun Blight Bleed Debuff Move Action 119 6 15% 7 45% 80% 45% 35% 55% 3
The Fanatic ‘s stats are slightly deceptive. He has a reasonably low health pool, his defenses aren ’ thymine that great, and, at a glance, he seems to be vulnerable to stun. Stuns are pretty useless against him since he acts three times per turn, meaning the effect will drop off before you get any veridical benefit from it. That being said, his low Bleed resist is something worth paying attention to.
How The Fanatic Kills You
The Fanatic ’ s true power lies in being a digress emboss. even when you know he is stalking the halls of the dungeon, you never know when he is going to crop up. This makes preparing for him notably more difficult than a regular boss. Like all weave bosses, the Fanatic besides shuffles your party at the beginning of the fight, putting you on the second foot immediately .
THEGAMER VIDEO OF THE DAY That ’ s not all though, the Fanatic starts the fight by removing a party member and throwing them on his pyre with Sentence Rendered. This inflicts a collocate of damage every affect, with that damage doubling if the burning character has the Crimson Curse. In perfume, he very much resembles the Hag, alone fierier .
If that wasn ’ t adequate, the Fanatic is a rightfully grim combatant who will burn through your party ( pun intended ) cursorily. He can disrupt your party with Strike The Heretic, he can Mark a hero with Brand The Tainted, and deal moderate wrong that scales with Mark and Curse status. When he ’ s in truth huffy, he can apply Bleed and deal a huge measure of Stress damage .
Bearing in mind you start at a major disadvantage, the Fanatic is a seriously powerful opponent that should be avoided in most situations.
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How To Kill The Fanatic
Firstly, you want to completely ignore the pyre. Destroying it achieves very small, and it will only slow you down. Say a entreaty for your electrocution company, because you aren ’ thyroxine saving them this time. Instead, you want to direct all of your attacks on the Fanatic himself, which means you need characters who can target the third social station .
Despite all of the Fanatic’s strengths, he is still killable. His health pool international relations and security network ’ t excessively high, and he is identical vulnerable to Bleed due to his broken resistance and the fact he acts three times per turn, tripling its effectiveness. His security stat is not that high gear, but it is calm a bite of a bummer. You absolutely want to hit him when you get the find, but bleeding him out is the most effective strategy.
If you don ’ t have a team that can inflict Bleed effectively ( possibly you lack the trinkets or tied the characters ) then there are a few other paths you can take. however, these are less dependable. Firstly, the Shieldbreaker and Grave Robber have attacks that can pierce his Protections. Providing you are hitting him, you are dealing maximum damage. This is a pretty big deal since his health is indeed middling .
You could besides consider running a Man-At-Arms or Highwayman and abusing his triple activation by using counters. This is by far the least consistent way to deal with him, but if needs must, it can work .
The final thing to consider is motion. Because the Fanatic shuffles the party on engender, starts cooking a teammate immediately, and then has a push-back move with your list on it, you actually don ’ thyroxine want to be stuck with party members in positions they can ’ metric ton oeuvre from. You besides don ’ triiodothyronine want to waste time moving .
Any character with a movement ability, such as the Crusader’s Holy Lance, is instantly useful in this fight. Making sure you have a couple of attacks like this in your pocket will go a hanker room in smoothing out the early dowry of the fight .
The Hound Master can be identical useful as a Guarding character excessively. The Hound Master has a very high contrivance opportunity, and this alone gets higher when he is defending another quality. It is very possible to dodge the Fanatic’s pyre attack and operate with a full party of four. even when you have a party of three, keeping your more valuable characters safe is still a worthwhile investment .
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- The Fanatic really limits who you can take along in your party. Let’s get the obvious out the way first – don’t take anyone who relies on Marks to function. Say goodbye to the Bounty Hunter and the Arbalest. As good as they are, they simply won’t pull their weight here.
- Next on the cutting room floor are characters that can’t reach the third row. This makes the Leper functionally useless, and the Crusader a hard sell. Sure, the Crusader has Holy Lance, but there are simply better picks.
- The Abomination is a huge “no” against the Fanatic as his inclusion restricts who you can take, and one of the characters he doesn’t get along with is the Flagellant. He also relies on Blight and Stun, neither of which are that useful in this fight. This also means the Plague Doctor gets cut too since she doesn’t have a kit suited to the fight.
- Finally, any character who lacks damage. If you don’t have damage, you aren’t pulling your weight, and you’re dragging the team down. You might think that having a tanky Man-At-Arms in your team will help because he can reach the third row, and if he is grabbed, he will last longer on the pyre. This is incorrect as the pyre does percentage damage. You want to bring the big guns.
so who does that leave ? Honestly, not that many characters. We have eliminated a huge lump of the mold, and only the cream of the crop remains .
The poster boy for the Crimson Court, the Flagellant has just about everything you want for taking on the Fanatic. He can apply a hideous sum of bleed to any position on the field, he can self-heal and he can even transfer run in a touch. He works beneficial in slots one and two, and honestly, there isn’t a better character to lead the charge.
You could possibly consider a hellion who can besides inflict Bleed, and has a more polish move pool that allows her to engage from multiple positions. This is particularly after the initial shamble .
The Flagellant makes another appearance as our second slot picking. All of his best moves can be used in this slot still, and every upside a first slot Flagellant has is also found in the second slot. Again, there truly international relations and security network ’ thymine a better fictional character for the job .
You could consider a bleed-focused Jester, or again, a Hellion, but the Flagellant is incredible in this competitiveness and outshines them both. Taking two Flagellants gives you a bit of redundancy as you don’t want the Fanatic to throw your main damage dealer on the Pyre.
The Grave Robber brings a lot to the board, but the bad ones are her mobility during the initial shuffle and her pierce attacks. The Fanatic takes 100 percent of her damage, and her damage is pretty darn high.
You could consider the equally-mobile Shieldbreaker here adenine well. Both influence wonders and help reposition our fourth slot. A guard-focused Houndmaster is another pick as he can keep your first and second slots protected thanks to his innately high contrivance, and the dodge yellowish brown he gains from using his guard ability .
The ever-reliable Vestal. She has a mighty single-target bring around and endlessly utilitarian AOE mend. Her only downside in this fight is her lack of mobility. This forces you to waste turns moving her. Taking the aforementioned Grave Robber or Shieldbreaker can help mitigate this as they can shove her down the line .
A quick side bill, the Vestal can use her AOE heal in (almost) any position, so even when she is not in the ideal slot, she can still do some work. If you want to go hyper-aggressive, you could always take a Hound Master alternatively. You could flush double up and have on in the third base time slot as well, and double-down on your guard-stance .
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Forged in the showery wilds of northern England, Adam carved a path of averageness through generations and genres. His play stylus is frequently described as : “ optimistically atrocious ” .
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