This is precisely what you want in a jungler, the perfective tilt-machine .
But Kench has deplorably been relegated to a situational hold pick. Well, the new runes have opened doors for a distribute of wyrd champions in eldritch roles. Fret not Kench enthusiasts ( read : me ), I have discovered a new way to un-bench the Kench .
Jungle Tahm international relations and security network ’ deoxythymidine monophosphate just fun, it ’ mho actually very, very good.
Runes
We have to start here. This is by far the weirdest part of jungle Kench. One could assume that the Resolve tree is the obvious choice for a beefy son such as Tahm .
But there is a much better, much weird, better option .
Ah yes, the Precision tree. While preciseness has two of the most OP keystones in the game at the moment, we ’ re going for the least popular of the three .
Fleet Footwork, for those who don ’ metric ton know, heals you when it procs and increases your bowel movement accelerate by 30 percentage. It charges up good like Statikk Shiv when you move or attack and pops frequently. It can be used on champions and monsters. If hobo camp Kench has always had a problem, it ’ sulfur been keeping up with his enemies. Fleet Footwork solves that problem beautifully .
The finish of Kench jungle is to devour them and carry them toward your team. unfortunately, you need to car three times to devour a champion. With Fleet Footwork, you can get up on your enemy and stick to them. The first car attack becomes a death conviction for your foe and a guaranteed toss off for your team, as finishing off the rest of those licks is easy as hell thanks to the amphetamine promote .
Triumph is the obvious choice for Kench. Tahm is a loom diving master who is able to smash fools in danger after he has Cinderhulk. I have been able to jump under loom in the beginning ten-spot minutes, get a double for my bot lane and get out with enough health to fend off a counter gank. All of that would not be possible without the extra curative from Triumph .
For our Legend rune, we actually want to take Tenacity. Tahm is a very herculean ace, but he is extremely easily to pin down if the enemy team has any sum of CC. Being able to shrug that off in the mid to late game is all-important for teamfight success .
There are a couple options for the final rune. While Coup de Grace is extremely good in most situations, I would actually suggest Last Stand for Tahm. Because of his einsteinium, Tahm can spend a draw of time at identical low health, so last Stand actually helps make him a reasonably formidable dueler. If you ’ re running up against a Kha or a fertilize AD Carry, they will be surprised to see how deadly you get when it gets down to it .
Resolve will be our secondary tree. We ’ re taking some boring runes here that require little to no explanation. Conditioning equitable gives you free tank stats and Second Wind helps you mend mid-combat .
Build
You want to start with a Hunter’s Machete ( the supernumerary attack speed from Precision makes this reasonably big ) and a Refillable Potion. We ’ ra going to work first toward getting Stalker’s Blade: Cinderhulk (1). After that, get your boots and upgrade them to Boots of Swiftness (2). This should help Tahm by giving him some extra slow resist and besides making him debauched as hell in battle.
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In terms of actual tank gear, we ’ ll be picking up a Righteous Glory (3) and a Dead Man’s Plate (4) to keep us quick. These two are going to be buy pretty much every game, baring a weird all AP comprehensive examination .
In terms of situational items, we have four early great pickups (5-6) :
- Spirit Visage is going to be our go-to MR item, since it also increases our E healing.
- Warmog’s Armor will help add lots of extra health and keep us rolling well after a fight is over.
- Thornmail is for those special games with OP AD Carries. If the enemy has a Jinx or a Twitch, you almost certainly want one of these.
- Gargoyle’s Stoneplate is for any game where teamfights are frequent (if you don’t know what to build next, defaulting to this item isn’t the worst idea).
Playstyle
First let ’ s speak about ability maxing. You want to max your nonpayment abilities in this order :
Devour > Tongue Lash > Thick Skin
You should obviously take your ultimate, Abyssal Voyage, whenever it ’ mho available .
Maxing Devour first might seem weird, specially since you can ’ t devour Red or Blue buff. however, this is our main damage enchantment and can be used to save our allies from end. It ’ south Tahm ’ s most authoritative spell for ganking and saving, so we max it first .
When we ’ rhenium talking about our first clear we want to start a fiddling differently. Take Tongue Lash first and then grab Devour. Use Devour to spit your second camp ’ s bad monster back at the pack. This does a short ton of AoE damage. If you start on red side, you can besides finish off the Murkwolves by grabbing the Alpha and spitting him at the Blue buff, helping deal some burst to the Sentinel. Buff clear is the slowest part of Tahm hobo camp, so good car and Tongue Lash vitamin a much as possible .
When it comes time to gank, put yourself in the best place potential to car the enemy. Come in from the back or whatever you need. Tongue Lash them to get a slowly, walk up and start autoing. Thanks to Fleet Footwork and your attack amphetamine bonus, you should be able to get three stacks of An Acquired Taste in no clock. One you hit six, you can besides use Abyssal Voyage to carry yourself instantaneously behind the enemy champion in lane. This is specially big if you want to grab the mid laner for a four man in the bot lane .
however, precisely because you can Devour does not mean that you should Devour. Hitting a three stacked aim with Tongue Lash will stun them, so you have options. Watch for your teammate ’ sulfur price. Are they about to ult ? Yes ? possibly don ’ metric ton eat the foe then and stun them rather. If you don ’ t have to Devour, amazing, let your allies get the kill and walk away a happy fish. however, Devour is an excellent stamp out secure. If you think the foe will get away, pop them in your mouth and carry them over to your allies. Most champions will die seconds after being spit out .
What makes hobo camp Tahm then great is how versatile he is. It doesn ’ t in truth matter how the game goes, you can change your playstyle to improve your luck at victory. Are you super fed ? Use your Devour to deal tons of damage to enemies, particularly tanks. Is your AD Carry or mid laner struggling to stay alert in fights ? Use your Devour to carry them to condom or help engage a competitiveness from a better angle.
Tahm is a surprise jungle choice. cipher truly knows how to deal with him and he is incredible knock-down. Over the long weekend, I played eight games of Tahm Kench jungle. I was able to win six of those games, including the first one I ever tried this build on .
It ’ sulfur that commodity .
Try it out, un-bench the Kench for yourself and let me know what you think in the comments or @ RyGilliam on Twitter .