As the title suggests, VHS is heavily inspired by the bygone era of the 80s-90s movies whose tapes are probable collecting scatter proper now in your parents ’ basement or attic. The 4 vs. 1 prototype pits 4 teenagers ( competently a crowd of Breakfast Club -esque archetypes like gothic Jess or athletic supporter Brett ) against 1 killer that you ’ vitamin d expect from an 80s creature feature or slasher. From the synthy, new-wave-inspired soundtrack, to the inclusion of dance moves from Michael Jackson ’ s Thriller as an emote, VHS efficaciously rides the recent and ongoing wave of 80s nostalgia .
What sets VHS aside from other popular AMSH games is the fact that the primary objective is for both teams to eliminate each other, rather than 1 killer hunting down 4 survivors while they try to escape. While the killer whale uses their special abilities to pick off each adolescent one-by-one, the teens ’ objective is to craft special weapons throughout the map used to hunt down the killer. Each adolescent has a browning automatic rifle of health that ’ s worn down before they ’ ra killed, whereas the killer has 4 weaknesses known as stigma : Burn, Shock, Curse, and Purify. By crafting weapons like flamethrowers, ray-guns, crucifixes, and swords, the teens can work together to strike down each stigma to win the match.
The role of fighting back as a survivor rather than checking off objectives to escape is a refresh change of footstep for AMSH—especially since the path to acquire is so non-linear. If you ’ d quite craft Molotov cocktails than flamethrowers to take wish of the cause of death ’ s Burn mark, or you ’ d quite focus on a unlike Stigma while your teammates handle the others, the choice is yours. On the other hand, if you prefer playing as the killer, the abilities of each cause of death presently available are vastly different. You can choose rush-down focused gameplay as The Werewolf, or more insidious furtive gameplay as The Doll Master .
similar to games like Dead By Daylight, playing as a adolescent is via third-person perspective, whereas play as a monster is first-person. Stealth is an crucial agent in VHS equally well, with the ability to hide in lockers and closets and vault over objects during chases. After two basic hits, teens will be knocked down and need to be healed by a chap teammate in order to get back up. Crafting weapons in the most time-consuming objective during each match, taking the place of things like generators that need to be repaired, leaving teens vulnerable in the interim.
For whichever function you prefer to play as, VHS strongly encourages you to customize your character in across-the-board ways. even in its beta, the total of ways that you can customize your character ’ sulfur style, from hair color down to socks, is impressive. In addition to aesthetics, a full-bodied perk up system with perks unique to each character allows you to further craft your playstyle to fit your needs. A progress system based on leveling up is besides an important feature, similar to Dead By Daylight, in obtaining fresh perks and in-game currentness .
But while there are many similarities and divine guidance from early AMSH games, VHS capitalizes on quite a morsel of quality-of-life improvements that other games could take note of. For case, when knocked down as a adolescent, rather of being stuck in place waiting to be picked up or rescued, you ’ re able to project a apparition that can continue to explore the map while you wait to be healed. Teens can besides communicate with each other via voice chat, pinging items or objectives that can be seen across the map, and a tracker next to each player ’ s HUD that indicates where each mate survivor is at all times and what they ’ ra working on to strategize consequently. For example, if you see that one of your teammates is being attacked in the Chem Lab, you ’ ll know where to avoid.
interestingly, in a holocene update for Dead By Daylight, Behaviour Interactive announced that they ’ rhenium experimenting with an highly similar condition feature that indicates what each survivor is up to next to their musician HUDs. One has to think that the positive reception to the feature in VHS may have influenced the decision to experiment with it in Dead By Daylight. This case may be indicative of what we can expect to see more of as the AMSH space becomes more saturated—I, for one, am excited to see what kind of invention is promoted as a resultant role .
While an official release date hasn ’ t been announced, it ’ s a condom stake to assume that VHS will probable release sometime in 2022 based on how finished the game already feels in its beta. If you ’ re concern in trying out the beta, you can even sign up to receive a code on its official website—however, it may take a sting to receive it as the waitlist is apparently drawn-out. If you choose to wait for the wide release alternatively, you ’ ll be able to get your hands on it reasonably easily : according to the developers, VHS will be free-to-play as well .