( Warning for founder and mobile players : update 1.5 spoilers found below ! )
Table Of Contents
Robin’s Carpenter Shop
Located north of your grow, Robin ’ s carpenter workshop provides services integral to growing your grow. away from selling basic resources and furniture, Robin besides offers to build a variety of farm buildings—and move them post-construction.
There is a broad survival of farm buildings and constructs available for construction at the Carpenter ’ sulfur Shop, and all of them can be moved after Robin has finished building them on your property .
To move them, you ’ ll need to visit the Carpenter ’ randomness Shop when it ’ mho open. Robin will normally be at the counter from 9am to 5pm daily unless it ’ s a Tuesday or a Friday. Walk up to the counter and chatter on “ Construct Farm Buildings ” in the menu, fair as you would if you ’ re going to make a new build .
then, select any building— note that it doesn’t have to be the one you intend to move, or one Robin has built . however, rather of clicking the “ Build ” button ( the hammer icon ), click the “ Move ” button .
You ’ ll then be taken to your farm blind, where you can move your selected building to your desire location. As with chests, they don ’ t have to be empty for you to move them—you can relocate your deluxe barn broad of pigs without any concern or hassle .
It ’ south authoritative to note that all building tiles must be green before the construct can be placed. If there are things in the way, such as rocks, weed, forest, crops—and in some instances your pet—the tiles will be red and the build can not be placed .
There are some exceptions to this, such as :
- Tree seeds
- Crafted flooring
- Crafted pathways
- Farm animals
While farm animals are considered an obstacle, placing the construction on circus tent of them will merely move them digression. Placing a build on top of craft pathing and tree seeds, however, will destroy them .
Moving your buildings are completely dislodge of charge, and you ’ ll be able to move them wherever and whenever you like—provided that the Carpenter Shop is assailable, and your farm sufficiently cleared .
The Wizard’s Tower
The Wizard ’ sulfur Tower, located on the westerly edge of Cindersap Forest, is dwelling to the recluse and bizarre Wizard. It ’ south besides where he sells you charming buildings, and lets you move them .
The Wizard ’ s building shop will only be unbarred once you complete a drawstring of quests for him. The questline will trigger after you ’ ve completed the Community Center bundles and will result in you delivering him his charming ink. After it ’ south complete, he will grant you access to his spellbook, which allows you to build a variety of charming buildings for your farm .
A very useful lean about the Wizard ’ randomness shop class is that the buildings you can move there aren ’ thyroxine single to the charming buildings—you may move traditional farm buildings equally well .
The process of moving buildings from the Wizard ’ randomness Tower is identical to the Carpenter ’ s Shop. Click on the “ Move ” picture in the menu and relocate the buildings wherever you wish. The prerequisites for moving buildings are the same as Robin ’ second and are besides free of mission.
Buildings You Can Move (And Can’t)
here is a list of the buildings that Robin and the Wizard can move .
- Barns (including all upgraded versions)
- Coops (including all upgraded versions)
- Fish Ponds
- Sheds and Big Sheds
- Slime Hutches
- Cabins (all variations)
- Shipping Bins (including the one beside your house)
- Restored Greenhouse
- All magical buildings on the main farm
however, you can ’ triiodothyronine move :
- Your farmhouse
- All farm buildings at Ginger Island
Moving buildings is a simple procedure, and nowadays that you know how to relocate your buildings, you can plan and alter your farmhouse layout deoxyadenosine monophosphate much as you please .