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This usher is for those exposed issues — there are no stupid questions in this guide. This is the complete scout to the very kernel first few days, and how to play the game if you know either nothing about video games or have no idea what you ‘re doing in Stardew Valley, simplified arsenic much as potential .
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Character Creation and Other Settings
When you first gear create a file, you ‘ll be presented with a quality universe screen and the ability to change some settings. If you have no idea what Stardew is about, much of this will be a mystery to you. here ‘s what you need to know about creating a file .
Character creation: Do n’t worry besides a lot about how your character appears. finally, all of this can be changed. Pick what you like, and do n’t get besides hung up on it. The entirely things that can not be changed are the name of your grow, your “ animal preference ” ( which precisely determines that your darling is ), and your “ favorite thing, ” which is just a small cosmetic thing when you get a particular detail and has no charge on gameplay .
Settings: Click the little wrench picture in the lower left corner of the file creation screen to access more promote settings. none of these want to be tinkered with for a founder, but here ‘s what the authoritative ones for a single-player file do :
The Community Center Bundles option lets you change what the bundles in the Community Center necessitate for completion. More on this late !
The Mine Rewards option toggles which rewards can appear in the Mines .
“ guarantee year 1 Completable ” allows you to ensure the Community Center can be completed in the first year. This is absolutely not necessity as there is no time terminus ad quem for completion, but some players prefer the ability to do it faster. It will ensure the Traveling Cart sells a crimson cabbage seed ( the typical holdout for year-one completion ) in the first year .
“ spawn monsters on the farm ” allows you to turn on monsters attacking your farm at night, a lot like the Wilderness Farm has by nonpayment ( see below ) .
finally, Profit Margin makes it so you receive less money for selling items, if you want to increase the difficulty of the bet on .
Choosing a Farm Layout
There are a series of different farm maps that you can choose from, which will determine the overall layout and features of your farm. This set can not be changed former .
All of these farms focus on a unlike skill, but everything is potential on each. It ‘s recommended that beginners choose the Standard Farm, but this is by no means a necessity — many people choose other farms for the first gear playthrough and have a great time. The only farm that is n’t recommended for beginners is the Beach Farm, which requires a bit more know-how .
The Standard Farm has tons of room for farming and animals and a more traditional know .
The Forest Farm has limited grow space but is filled with cosmetic tree canopy, stumps for harvesting hardwood, forageables, and grassy areas .
The Hill-top Farm has a focus on mine, with a bunch together of cliffs, a river, and an area where stones and mine features are located .
The Riverland Farm has a short ton of water for fishing, with very express space for farming on a serial of islands .
The Wilderness Farm has cliffs and water and allows for monsters to appear at night, giving this farm a stress on combat .
The Four Corners Farm is meant for multiplayer and is a blend of the other layouts, though it can absolutely be played on in single-player if you so hope .
The Beach Farm is new and has beachy sandpaper and tons of water. It does n’t allow for the consumption of sprinklers, which is what makes it a bit hard, though provide crates do wash up inshore .
so, you ‘re ready to go ! once you finish the opening cutscene with Robin and Mayor Lewis, you ‘ll be standing in your farmhouse at 6 a..m. What ‘s first gear ? Check the television ! This should be your beginning motion every day, as it contains useful information. here are the channels and what they do :
Weather Report: This duct will tell you what the weather is going to be like on the follow day ( not the stream day ! ). This is useful for determining when it ‘ll rain and you wo n’t have to urine your crops by hand. other types of weather have other uses, besides .
Fortune Teller: This channel brings you your daily fortune, or “ luck, ” from Welwick the Oracle. Luck determines a number of things, and your daily luck changes each sidereal day. There are ways to increase your luck, excessively, but that ‘s for former. In the first few days, the only real things luck will affect is how a lot forest drops from trees, the casual of finding ladders in the Mines, and the prospect of treasure appearing while fishing. other effects of fortune will come into play over time, but do n’t worry about those right nowadays .
Livin’ Off The Land: This transmit plays every Monday and Thursday. It offers tips for grow, fishing, and biography around the valley. Tune in to this distribution channel for helpful tips, news alerts about the goings-on of the seasons, and more .
The Queen of Sauce: This television display is a fudge show. Starting bounce 7, it will teach you a raw recipe every Sunday for two years. If you miss one, reruns are played on Wednesdays .
When you first base start, you ‘ll be given five tools and no information on how to use them. fortunately, it ‘s very easy. additionally, you ‘ll receive a sixth creature — a fish rod — on the second day from Willy, the local fish expert .
here ‘s how to use each joyride .
Axe: This is used for chopping down trees to get wood, a valuable resource. It can besides be used to clear those small branches all over your farm at the begin of the game .
Hoe: This is used to till dirt so that you can plant crops. You can besides use the hoe on sandpaper and soil to dig up cadaver and other items. If you see modest wiggling lines that look like worms ( they ‘re surprisingly supposed to be twigs ), you can use a hoe here to dig that up. These are called Artifact Spots .
Pickaxe: This is used to break rocks, by and large in the Mines, but other places deoxyadenosine monophosphate well, including the humble stones littered around your farm at the start. It can besides be used to un-till tilled land, remove crops, and to pickup equipment and furniture that has been placed .
Scythe: The scythe is used to cut down grass and weeds. once you build a Silo, cutting supergrass with a scythe will much add hay to the Silo for feeding your animals. Amaranth, Kale, and Wheat are some crops that besides require a scythe in arrange to be harvested — they ca n’t be picked by hand like other crops. It ‘s worth noting that using a scythe does not consume energy .
Watering Can: This tool is used to water your crops. It must be refilled at a source of water, like a pond or river. once you ‘ve upgraded your house to have a kitchen, you can besides refill the water can at the kitchen bury. A crop will not grow if it is not watered. If you feel like this is long-winded and annoying, do n’t worry — you can upgrade your water can to fill a larger area, contain more water, and be more effective. You can besides get sprinklers that do the water for you .
Fishing Rod: You ‘ll receive your beginning fish rod from Willy on the second day. This rod is, quite obviously, used to go fishing and catch pisces. Yes, the fish mini-game is very difficult at first — it ‘s not precisely you. This will get easier over meter, excessively .
Your ax, hoe, pick, and watering can can all be upgraded at the local anesthetic blacksmith for some amber and the right alloy bars. This wo n’t be possible for a few weeks, though, so do n’t worry about it right now. The inaugural upgrade flush is copper, so if you ‘ve smelted some copper bars, that ‘s when you can start looking into upgrades. The fish rod and scythe have more powerful versions, besides, but they are obtained preferably than upgraded .
There are some other tools that you ‘ll use around the farm, besides, though they are n’t equally important as these core tools : the milk pail lets you collect milk from animals, the shears lease you shear sheep for their wool, the copper pan lets you pan for ore in rivers, and the trash can on your inventory sieve is for deleting items and can be upgraded to retain some of the prize in aureate when deleting an item .
Though you wo n’t need to focus vitamin a much on farming as the game goes on, in the beginning, it ‘ll credibly be your main beginning of income. It ‘s fairly square, but since the plot is throwing so a lot information at you, here ‘s what you need to know about farming, simplified .
To begin, use your hoe on some soil to till it. If there is debris in the direction ( rocks, branches, and weeds ), use your other tools to clear them. On tilled dirt, you can place versatile kinds of fertilizer with different effects. Place your fertilizer if you have it. Either way, seeds are following .
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Each crop has a set measure of meter that it takes to grow, as described in the item description. For exemplar, the Parsnip seeds you grow with your first gift from Lewis will take four days to produce some Parsnips. Some crops are single-production, meaning if you plant one, you ‘ll harvest one. Others continue to produce after the first reap. Plant the seeds in the tilled dirty, with or without fertilizer .
once the seeds are in the reason, water system them with your water can. Crops that are n’t watered will not grow. The following day, you ‘ll see the beginning of a plant. It ‘ll get bigger each day until it produces the fruit, vegetable, or other product you ‘re waiting for. Pick it by hand or harvest with a scythe ( Amaranth, Wheat, and Kale ) .
If you ‘re looking to grow some more crops, use the money you ‘ve made from your Parsnips to buy more seeds either from Pierre ‘s, in the center field of town, or JojaMart, located far east. More on these two stores will be explained subsequently .
The Passage of Time (and Energy!)
You ‘ll notice two things on the user interface : a green energy measure in the lower mighty, and a clock in the upper berth right. These are very authoritative, so be certain to pay attention to them closely .
The time of day continues unless you open a menu or are in a cutscene ( in multiplayer, it constantly passes, careless of what you ‘re doing ). You ‘ll wake up every day at 6 ante meridiem crisp, and you ‘ll need to be in bed at 2 a.m. This 20-hour period takes a short under 15 real-life minutes to pass if not paused with a menu or cutscene .
If you ‘re not in sleep together at 2 ante meridiem, your quality will pass out wherever they stand. If you ‘re outside your house, you ‘ll be billed by whoever finds you ( it could be the local anesthetic doctor, a JojaMart employee, or some others ) .
If you go to bed after midnight, you ‘ll wake up with less energy. The sum you ‘re missing the adjacent good morning increases the longer past midnight you ‘re up. If you go to bed right before or at 2 ante meridiem, you ‘ll only have about half of your energy the future day .
Energy is very important. It ‘s used whenever you use your tools, save for the scythe and weapons. There are special items called Stardrops that will increase your soap department of energy, but you ‘ll have very little of it at the begin, so you ‘ll want to conserve it. It ‘s recommended not to go to bed early if you have energy left, as this is wasteful in the early days .
Eating most foods will restore energy, including many items you can find laying around or fish up out of the water. If you completely run out of energy, you ‘ll become “ exhausted. ” Your character will move very slowly and you ca n’t use your fish rod. You can use early tools, but every prison term you do, you ‘ll go into the negative on your energy bar. At negative-fifteen, you ‘ll pass out .
The game will save each nox when you go to sleep, after the ship screen comes up. This is the only way to save your game.
All About Seasons
You ‘ll start the game in the spring, specifically on jump 1. Stardew Valley does not have months — the year is four seasons, each with 28 days. Dates are referred to in this manner, as though the seasons are the names of months : spring 1, Fall 22, et cetera .
Seasons have a number of functions, but the most crucial at the begin of the bet on is for growing crops. Each crop has a season in which it will grow, dying on the inaugural day of the following season. There are some that grow in multiple seasons, like Corn, which grows in Summer and Fall, but most are single-season .
winter is a long means off when you start, but it ‘s worth noting that crops can not be grown in Winter unless you ‘ve rebuilt the Greenhouse .
Seasons dictate which foraged items and pisces can appear .
Each season besides has special festivals that the residents of pelican Town observe and which you can attend .
Speaking of pelican Town : it ‘s your raw home, and you ‘ll want to get to know it. This small town is located within the larger localization called Stardew Valley, which is itself character of the nation called the Ferngill Republic. For the most part, your life takes identify in Pelican Town, but you ‘ll be able to visit some other locations in the valley late on .
There are a pair twelve residents of pelican Town that you can befriend. Six of the men and six of the women are available to marry. Your gender does not determine who you can date .
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Giving gifts and speaking with most of the residents of town will level up your friendship with them. Those you can befriend will be listed in the social yellow journalism of your pause menu .
Around Pelican Town there are several locations that you ‘ll want to get to know. The most authoritative to note early on are Pierre ‘s General Store, JojaMart, the Community Center, the museum, Willy ‘s Shop on the beach, and the blacksmith .
Pierre’s vs JojaMart
You may notice that there are two places in township to buy your seeds : Pierre’s, and JojaMart, the same big-box store at which you precisely quit your subcontract at the corporate level .
JojaMart sells seeds at a higher price than Pierre ‘s, but it ‘s open every day until 11 post meridiem, whereas Pierre ‘s is alone open until 5 post meridiem and is closed on Wednesdays .
sol, which should you support ? ultimately, it does n’t truly matter. But, the game does make a sort of antagonistic function of Joja, specially between supporting the rebuilding of the Community Center ( seen as the “ moral ” and “ good ” choice ) or purchasing the like rewards from Joja ‘s Community Development Form ( the “ bad ” option ) .
It ‘s up to you whether you want to buy your seeds from Pierre ‘s or Joja, but when it comes to rebuilding the township, most people see the Community Center as the better choice.
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The Community Center
Since we ‘re on the subject of the Community Center, let ‘s take a search at precisely what it is .
North of town, you ‘ll find a summation build. This is the Community Center, and “ complemental ” it is seen as the chief parcel of the crippled ( though this is by no means the end of the game ) .
Starting on leap 5, enter town from the right exit of your grow ( the one that goes through the bus stop ) between 8 ante meridiem and 1 post meridiem You ‘ll be given a cutscene where the mayor unlocks the Community Center and you venture inside, resulting in you being given the quest “ Rat Problem. ” Enter the Community Center again and interact with the flashing icon in the left-side board. The next steps will be sent to you in the mail the following day .
Inside the Community Center, once you can read the scrolls, you ‘ll find there are humble creatures called Junimos that ask for “ gifts of the valley. ” By donating the request items to each “bundle,” you ‘ll unlock special rewards. Complete an integral “ room ” to unlock larger, more significant rewards around the area, like access to Calico Desert, repairing your greenhouse, and more .
This is by no means meant to be done quickly. Completing the Community Center can sometimes take a few in-game years, and at least one for most players, even veterans. There is no clock restrict, and you can do it at your own pace. You can check what you hush need to donate from your stock blind by clicking on the golden scroll symbol ( the one in the upper right that looks like it has a tree on it ) .
If you change the first step options of the game, you can “ remix ” what the bundles require. You can besides select to make it possible to finish in the first gear year, if you so choose .
Those looking for a more corporate route can rather go with what players call the “Joja route.” By doing this, you ‘ll purchase a membership from Morris at the JojaMart and rather pay for these upgrades. This will result in the eventual successor of the Community Center with a Joja Warehouse .
Skills and Professions
There are five independent skills in the game that you ‘ll be able to level up, unlocking new specializations, items, and crafting recipes, ampere well as improving how efficient you are at those activities .
Farming: This is leveled up by caring for animals and harvesting crops. Each horizontal surface gives more proficiency to your hoe and watering can .
Mining: This is increased by breaking rocks. The levels grant proficiency for your pick .
Foraging: This skill is leveled up by gathering forageables and chopping trees. It grants proficiency to your axe when leveled up .
Fishing: Leveled up by successfully catching pisces and harvesting the fish gathered by your crab pots. It grants proficiency to your fishing rod when leveled up .
Combat: Leveled by fighting monsters. This skill grants more health points at some levels .
Every skill has a “ profession ” or specialization that can be chosen at levels 5 and 10. The professions chosen at level 5 will each arm into two promote options at level 10. Which professions you choose is up to you and your playstyle, but we do have a guide on what to pick if you ‘re uncertain .
Basic Resources and What to Keep
You ‘ll find after the first couple of days in the valley that you have a short ton of items and not much information on what to do with them. In the beginning, you desperately need money, besides, so it might be tempting to sell everything you find. Well, you should n’t !
There are some basic resources that you should about never sell, as you ‘ll find you constantly need them whether you ‘re in class 1 or Year 10. These include ( but are not limited to ) wood, stone, fiber, hardwood, ores, coal, and any metal bars you smelt or find .
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conventional wisdom amongst long-time players besides suggests keeping one of everything. This decidedly applies to crops, with many people suggesting keeping one or a handful of each choice. At the beginning of your playthrough, this credibly wo n’t be possible, as you ‘ll need to sell them. But, throughout the crippled, you ‘ll find yourself needing random items constantly .
Chests, Chests, Chests
One of the first gear items you should craft is a breast. There are a couple of reasons for this .
first, you ‘re going to find very cursorily that your stock is incredibly small and your tools take up half of it. Having a chest in which to place resources and early items you find will save you major headaches .
second, you ‘re going to want to start saving up items like resources and foraged goods that you find. finally, as mentioned, you ‘re going to want to try and keep one or a few of everything. You ‘re going to end up having so many chests that you ‘ll have trouble organizing them and remembering what ‘s in each .
last, it barely helps to keep you from being overwhelmed. If you ‘ve got random items in your inventory all the time ( and you will ! ), it can be anxiety-inducing trying to move things around and start raw tasks. If you ‘re not using something, toss it in the breast until you need it !
You can create chests using 50 pieces of wood from your crafting menu ( the pause menu ). You can even change their color !
What Should I Do First?
then, now that you ‘ve been overloaded with all the starting information and novice tips you need, you ‘re ready to play your first base couple of days. What do you do ?
The first thing you should do is get used to the controls. They ‘re pretty square, and you can see the control scheme for your finical console or device on the load screen when you open a crippled .
adjacent, you ‘ll want to clear a modest section of space of the debris and trees in the way to end up with about fifteen tiles. You can go to the settings in your menu and turn on “Always show tool hit location” to help aim your tools. Clearing a square a bite larger is best, so you can see where your crops are going to go without anything obstructing your horizon. You should be able to promptly clear a patch about 5 tiles by 5 tiles .
future, get out your hoe and till 15 patches. Switch to your Parsnip seeds and implant them in the 15 patches. Get out your water can and give them a good douse. You can tell they ‘re watered when the territory underneath turns a benighted color. If you run out of water, head to any pond or body of water and press the action button with your lacrimation can selected to refill it. You can see how much water it has with the small blue prevention under it on the item bar .
After planting your Parsnips, there are a few things you can do next .
If you have 50 woodwind, you should build a chest and place it near your house. You can place any extra items in hera that you find .
If you have energy left, it ‘s a good estimate to spend it on clearing more debris and gather resources. If you do n’t have much energy left, pass to town and introduce yourself to the villagers. In the even, many people visit the Stardrop Saloon, indeed check hera if it ‘s getting recently .
Make sure you’re in bed by midnight. You have until 2 ante meridiem, but you ‘ll want to get in the habit of going to bed before midnight in order to have a full energy banish for the following day .
What Should I Do Second? Third?
With each passing day in Stardew Valley, you ‘ll find you have more options available for what to do. For the inaugural couple of days and weeks, though, you ‘ll want to focus on getting yourself situated. here are some options for your first two weeks :
Gather resources. You ‘re going to need a fortune of woodwind, stone, and other resources in the come weeks. It ‘s a good theme to use the energy you have left each day after watering your crops to clear some of the debris, chop trees, and clear weeds. Clearing weeds with a scythe will sometimes give you mix Seeds. Save these for late. Chop trees, but leave the stumps, as the energy expended on removing them is n’t worth the sum of wood they drop. You can clear them later. Use some of the resources you find to craft a Scarecrow to keep birds from ruining your crops .
Be social. Getting to know the respective residents of Stardew Valley is a main view of the bet on. After you run out of energy or things to do, it ‘s wise to start getting to know people. Everyone operates on a different schedule and has a different personality. possibly you ‘ll meet your future conserve or wife as you socialize. Do n’t forget to chat with the Wizard, who lives south of your farm in a tugboat ! As you ‘re meeting the residents of town, it ‘s besides estimable to learn where they live and where all the respective shops and services are .
Make money. Money ‘s going to be tight in the beginning few weeks. You wo n’t be able to rely on crops to make a majority of your money at beginning, so you ‘ll have to supplement it by mining, fishing, and selling foraged goods that you do n’t need to eat. Head to the army for the liberation of rwanda south of the forest below your farm to occasionally find spring Onions, which can net you some gold. It ‘s good to save up a sting of money ( possibly a couple thousand gold ) for Strawberry seeds at the first base festival, which is the Egg Hunt on spring 13 .
Go mining. Make use of that pick ! mining is a very significant part of life in the valley, and you ‘ll be able to visit them starting Spring 5. You ‘ll want to look for the rocks with short orange bits at first. These will contain copper ore, which can be combined with coal in a furnace to smelt copper bars. Each level in the mines will have a run going down to the following floor, and it ‘s much found by breaking rocks, but can appear after defeating an enemy equally well. Levels ending in a 5 and a 0 have elevators so you can return right to them from the acme. If you leave the mines, all the floors reset and randomize ( for the most character ). You ‘ll receive your beginning sword from Marlon when you enter the mines the beginning time .
Go Fishing. Once you receive your fish rod from Willy on the second gear day, you can begin fishing. The mini-game is notoriously difficult, but it will become easier in time, both because your fish skill will upgrade your ability and because of the good old proverb that practice makes perfect. Sell the pisces you find for some income that you can use to buy more seeds. Do n’t forget that using your fish pole uses energy, though !
Upgrade your inventory. One of the absolute best uses of your first 2,000 aureate is to buy the backpack upgrade at Pierre ‘s patronize. This will double the size of your inventory, and will besides provide you a long ton of easing. There ‘s another one available after that for 10,000g, which you can wait for a bit, but decidedly grab the first one ASAP .
therefore, you ‘re a couple of weeks in. You ‘ve successfully upgraded your inventory, built a few chests, saved up some money, and started donating things to the Community Center and Museum. You ( probably ) lost the Egg Hunt to Abigail, you ‘ve gotten to know some of the villagers, and you ‘re making your room down to the double-digit floors in the mines. What ‘s next ?
There are a million options open to you now, and you ‘ll soon find there is n’t enough clock time in the sidereal day for everything you want to do. Everyone plays the game differently, and you can besides. But, there are a few things that are recommended for the inaugural season or two for modern players .
Upgrade your house. This will cost 10,000g and 450 pieces of wood. head to Robin ‘s Carpenter Shop on the batch union of town to do this. once upgrade, you ‘ll have a kitchen where you can cook food that offers different buffs and bonuses. many different meals are besides loved by different villagers, excessively .
Fix the bridge at the beach. This will cost 300 woodwind, but will give access to the tide pools. Forage the things you find here and sell them for a adequate measure of aureate. You ‘ll besides need access to this side of the beach if you plan to get married finally .
Try to get to the bottom of the mines. There are quests and rewards associated with making your room down the mines, plus the things you find along the means are useful and valuable .
Work on the Community Center. It can be unmanageable to remember everything you need for the Community Center, therefore beginning checking frequently ( remember you can do it from the inventory screen ). Pay attention to things that are locked to a certain temper, like some pisces and crops, angstrom well as foraged items .
Build a shed, a silo, and a coop. These farm buildings will be very utilitarian to you, and can be purchased for respective goods and amounts of gold from Robin. It ‘ll take her a copulate of days to build them. Building a silo allows you to harvest hay to feed your livestock, so it ‘s fresh to build one before you build a cage and get your first chickens .
Upgrade your tools. Tools are upgraded in this order : Standard > Copper > Steel > Gold > Iridium. You ‘ll need five bars of each metallic, plus some gold. These besides take a few days to upgrade, so factor that in. It ‘s frequently recommended to upgrade your water can when it ‘s going to rain the future day so you do n’t miss any crop growth .
Prepare for Summer. You ‘ll need to start a whole newly batch of seasonal crops in Summer, so you ‘ll want to make indisputable you end Spring 28 with at least a few thousand gold so you can buy Summer crop seeds .
Make friends and maybe even start a relationship. It ‘s hard to get your friendship flat up with one of the eligible marriage candidates far enough to start dating this early in the game, but it ‘s not impossible. additionally, there ‘s no injury in making friends with everyone in town. Watch the calendar in town on the front of Pierre ‘s for birthdays, where you ‘ll get 8x the friendship point bonus for giving a gift .
The valley is your new home, and you ‘ll soon start to find it ‘s hard to leave. How you live your life in Stardew Valley will be entirely different from person else ‘s playstyle, so do what you enjoy and make the best of it !
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Michael is an editor program at TheGamer.com and a diarist with several years of feel writing about television games, television, and social issues. He loves indie platformers, Pokémon, and Hack ‘n Slashers. Currently playing : Genshin Impact, No Man ‘s Sky, Just Cause 4, and Stardew Valley. Follow Michael on GG : hypertext transfer protocol : //ggapp.io/kerach
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