
— ALERTS —
The download link shown to the justly of this is lone for the most late upload. Click on the file check above this to view the download for both Acts .
Act I uploaded with belittled changes and updated launcher along with Act II and the new missions.
Reading: Starcraft 2: Odyssey Campaign
Reading: Starcraft 2: Odyssey Campaign
Introduction
odyssey is my beginning undertake at creating a Starcraft 2 plan consisting of a multi-act campaign set in the Kardyan Quadrant … far away from the Koprulu Sector. Played from the Terran point of see of Captain Jared Harsh of the Marine Ground Forces : Hell ‘s Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a aim sequel delving deeper into the Kardyan Quadrant and events started in the previous dissemble .
Featuring high-quality terraining with some becoming writing company, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and extra lore to the Starcraft population. As storytelling alone wo n’t make a videogame, the gameplay, despite not being the true focus, can hush present fresh mechanics and unique situations .
Both Acts are comprised of 14 missions each .
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher’s instructions and enjoy.
Odyssey’s Russian version info at: Link here… and downloadable files at: Link here…
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “ dissidents ” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus finally arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burden taxations employed by the Commerce Guilds of Parsya. unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on distant and poor systems where Parsya had no interests. There, they took the appoint, Exodian Clans .
The Parsyan government, shaken by the sudden loss of work force on the outlying planets, deployed a massive fund into the Research Divisions. such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into male androids, subsequently called Synthetics, the outlying planets were populated with them to serve as Parsya ’ s work force. As their artificial minds were evolved upon with the passing generations, finally, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military world power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The accumulate ability of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanness and rather chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the hypothesis of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the consumption of Adjutants .
As the decades went by, Parsya outgrew itself in ability and economy but besides in greed. The inexcusable consequence late named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under control of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme air force officer of the Federation. The Parsyan Collective, mindful of the menace the Federation posed, began sinking its economy into buying the loyalty of some of the Federation ’ randomness divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the trouble invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the exist Parsyans would be restricted to their decay planet in agreement that the Federation could never again fix foot there. As the Federation of Warfare became the undisputed power in the Kardyan Quadrant, ten years of peace flourished .
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the condemnable conditions they were set to work on. now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control .
Act I – Requiem for Duros III
- Mission 1 – Hell’s Rejects
- Mission 2 – Soldiers of the Federation
- Mission 3 – The Beast of Statbrough
- Mission 4 – Unwanted Guests
- Mission 5 – Clipped Wings Part 1
- Mission 6 – Clipped Wings Part 2
- Mission 7 – The Siege of Arkingston
- Mission 8 – The Federation Strikes Back
- Mission 9 – Rising Dread
- Mission 10 – Outrunning Death
- Mission 11 – What Lies Beneath
- Mission 12 – Falling From Grace
- Mission 13 – The Bigger They Are…
- Mission 14 – Limitless
Act II – The Powerian, the Queen and the Watcher
- Mission 1 – Invasion Day
- Mission 2 – The Enemy of my Enemy
- Mission 3 – On Shakier Grounds
- Mission 4 – The Frostfire Express
- Mission 5 – United We Stand
- Mission 6 – Divided We Fall
- Mission 7 – Into Darkness
- Mission 8 – The Lion’s Den
- Mission 9 – Of Fire and Brimstone Part 1
- Mission 10 – Of Fire and Brimstone Part 2
- Mission 11 – TBA
- Mission 12 – TBA
- Mission 13 – TBA
- Mission 14 – TBA
All the missions ‘ showcases can be seen on Youtube by JayborinoPlays : link here … and besides, DeltronLive : link here …
Read more: The Great EarlyGame URF Tier List Guide
Act II Mission 11 Status: Development was moving swiftly but now stuck in cutscene hell.
Screenshots
Special Thanks
To my acquaintance Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I would n’t shut up about the history. besides, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I ‘m bothering myself with something cool.
last, a adult thank you to the guys from Firestorm Project for their workplace and feat to translate the wholly thing to Russian .
Concerning Donations
The donate button can be found around the upper correctly area on the top of this page. Donations are wholly optional and wo n’t impact the development of the campaign in any way. They are only mean to serve as a indicate of appreciation for my work other than reviews .