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The Ironclad is the inaugural class you ‘ll use in Slay the Spire and is childlike to come to grips with. but has a draw of depth to it. The starting relic with this class is Burning Blood, which heals 6HP at the end of each brush ; he besides has the highest starting HP of the four with 80HP. here are four of the best builds for Ironclad, including which relics to use and different playstyles you can use to beat this incredibly bad bet on.
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High Strength Build
Recommended Cards: Spot Weakness, Limit Break, Inflame, Flex, and Demon Form
This construct focuses primarily on increasing and multiplying the strength of Ironclad. In combination with multiple aim attacks, this can be a deadly build. All of the recommend cards increase Ironclad ‘s intensity and are key to making the best of this construct. If you opt for flex try to find an Artifact, as this will stop you from losing the military capability at the end of the current turn. The Clockwork Souvenir keepsake gives you one Artifact at the depart of every find .
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Whirlwind is a bang-up summation to this build, as it deals damage to every foe on the field multiple times depending on how a lot department of energy you have. Heavy Blade is besides fabulously utilitarian in combination with increase forte, dealing foundation damage which adds the current sum of force on circus tent. Sword Boomerang is besides a becoming choice, although it deals damage randomly then is n’t ampere accurate as other cards .
We ‘d besides recommend some vulnerability cards such as Trip and Thunderclap, both of which distribute damage to enemies at the price of increasing your susceptibility to damage. Ironclad has a batch of HP though so this should n’t be much of an topic vitamin a long as you continue to maximise your persuasiveness .
High Defense Build
Recommended Cards: Plated Armor, Entrench, Barricade, and Body Slam
This physique is the complete opposition of the intensity build, being entirely focused on defense buffet. The independent target of this build up is to build up your auction block in order to reduce the chance of taking damage. Plated Armor is the MVP of this frame-up, giving you block at the end of every turn. You can acquire it through the Thread and Needle relic that gives you four Plated Armor at the begin of each meeting .
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early big cards for this construct include Body Slam, which deals wrong equal to your forget, Entrench, which doubles your block, and Barricade, which stops any block from being removed at the beginning of a turn. One of the best offensive cards in this build though is Juggernaut, which deals damage to enemies every time you acquire block, meaning you can build up defensively whilst hush dealing enemy damage .
Perfected Strike Build
Recommended Cards: Perfected come to, Pommel Strike, Wild Strike, Battle Trance, and Armaments
This build is a very unsavory one and is built around cards with the word ‘strike ‘ in their claim, therefore the name. The key to this build up is the Perfected Strike menu, which deals six damage and adds two more price ( three when upgraded ) for every wag with the parole ‘strike ‘ in the championship. As you can imagine this can become a deadly build if you play your cards right. It ‘s however important to get defensive cards in your deck though, as you ‘ll chiefly be acquiring attacking ones which could leave you vulnerable .
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defensive relics are significant for this build besides, with finical highlights being Self-Forming Clay ( Builds freeze when you take damage ), Anchor ( Gives you 10 stop at the start of each brush ), and Orichalcum which will give you six blocks if you end a turn with no stuff. double Wield is a great calling card to pick up besides for this build, it both increases Perfected Strike price and allows you to access more pack of cards cards .
Recommended Cards: Rampage, Shrug It Off, Double Tap, and Headbutt
The Rampage build is reasonably strange in Slay the Spire terms because it relies on you keeping your deck adenine small as possible. You should look to make the Rampage card the primary focus of your attacks, this wag deals eight base price but extra damage for every fourth dimension you use it in an run into. The aim is to balance a small deck, whilst making certain you have enough defensive cards to keep your HP high whilst you recycle Rampage. Outside of fight, you should focus on finding encounters that allow you to remove excess cards from your deck .
Shrug It Off is a brilliant card for this build up, with its ability to provide a good total of block whilst however allowing you to draw new cards out of your deck. doubling Tap is Rampage ‘s best supporter though, allowing you to perform Rampage twice in one attack. Headbutt is bang-up excessively, as it lets you get Rampage out of the discard pile and deals a decent come of price excessively. For the ultimate damage trader, research for relics that apply vulnerability to enemies such as Bag of Marbles and Hand Drill .
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About The Author
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Tom Heath is a writer presently completing his journalism masters in the UK. At the tender age of 22, his experience is circumscribed but he ‘s worked as a lifeguard and food messenger alongside completing his degree. Having been a crippled from the age he could pick up a control, he ‘s been in love with Nintendo and Playstation ever since. When he is n’t writing about, or playing games, he loves to hertz, exercise, watch football and consume twentieth century history .
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