If you ‘ve played Skyrim for more than one hour, you ‘ve probably seen a draugr that fights with a sword in one bridge player and frost spells in other. At higher levels, these types besides conjure frost atronachs.
These Restless Draugr are the ones this build is modeled after. When it comes to roleplay, the most obvious race you ‘ll want for a frost-themed spellsword is a Nord. The ancient Nords fight this way, so it makes sense to have a Nord mage who might want to follow in their footsteps. besides, Nords start out with eminent resistance to cold plus five extra points of the One-Handed skill. That ‘s the perfect apparatus for a frost spellsword build .
Spells and Spell Trees
I know what you ‘re thinking : virtually every enemy in Skyrim has a high resistance to frost ! This is why I said you can make the human body adenine versatile as you want. The idea is to use frost spells whenever you can, but if an enemy is better roasted by displace, it ‘s good to have some fire spells in your armory. I would try learning all the destruction spells—yes, all of them. Lightning spells will drain early mages of mana, while displace will do great damage to about anything, and frost is good for slowing mighty melee enemies down. Runes are besides great for push thus you do n’t get overwhelmed. then there ‘s Conjuration. You can have a set of fun with this. You can conjure a one-handed weapon, that room you do n’t have to keep carrying a blade. Or you can conjure an army of atronachs to fight with you/ for you. Or you can keep raising draugr and dead enemies to fight for you. This is good for person who likes playing solo and/or equitable likes being a badass with an army of minions. If you have a weapon enchanted to paralyze ( think Chillrend ), the Conjuration playfulness is ceaseless. Because this build is modeled after Restless Draugr, I would n’t recommend—for the sake of roleplay—that you use other spells beyond this unless they light your way or steer you when you ‘re lost ( Clairvoyance ), good for the sake of sticking to the aesthetic american samoa closely as possible. But again, you can do whatever you want, be equally versatile as you want. That ‘s the courteous thing about Skyrim : the ability to create endless builds using different methods. I would besides recommend learning Restoration magic trick. It can help in a pilfer .
A lot of players will tell you to use heavy armor, if not for the cool Ancient Nord aesthetic. This is something I ‘ve always been on the argue about. I believe both fleshy and light armor have their advantages — one allows you to reflect damage while the other allows you to dodge it raw — but none of it is going to matter late in the game. Because I like the Ancient Nord armor set — and because I enjoy tanking as a warrior mage — I tend to go with heavy armor. I feel that, ultimately, a Nord savage would wear big armor, tied a mage, and I like to roleplay my spellsword Nords as barbarians. so basically, do whatever you want because it ‘s not going to matter in the end game, but I do love the manner heavy armor looks in this game. Stalhrim, Ancient Nord, and Nordic Carved armor are some of my favorites .
If you ‘re going to use weapons and armor as a mage, you will need to learn both smithing and enchanting. This means you will need a fortune of money. I would recommend making and selling potions. As a mage, you should be making your own potions anyhow. Collect all the ingredients you can or else buy them. then make potions, sell them, rinse and repeat. The extra money can go toward train in smithing. Of class, you ‘ll need a flight simulator .
This is where joining a match factions comes in handy. After joining the Companions, you can receive train in smithing from Eorlund Graymane. He wo n’t train you differently. If you do n’t join the Companions, you ‘ll have to walk your ass all the way to Riften to find another blacksmith to train you. You ‘re besides gon na want Athis to train you in One-Handed. If I recall correctly, he can take you a set higher than Amren. The third base one-handed flight simulator is an orc that lives quite army for the liberation of rwanda off from the game ‘s starting area. so again, joining the Companions is about annoyingly convenient. ( Sigh. Bethesda and their damn hand-holding. )
I like joining the Companions anyhow. I like the concept—not the disappointing execution—of the Skyforge with its fabled ( lol ) weapons. Becoming a werewolf is besides cool. I will constantly love it more than being a vampire—no matter what anyone says ! If you ‘re playing a Nord warrior of any kind—even a spellsword—it makes common sense to join the Companions. Just unequip any spells in your pass when trail with Vilkas and do n’t use an enchanted weapon, either. contrary to what modern Nords in Skyrim say, magic was n’t frowned upon by the ancient Nords. That ‘s why so many of them worshiped dragons, used the Thu’um ( which is just magic ), and a crapload of draugr are mages. When you go to Sovngarde during the main quest, you can besides see mage Nords walking around Shor ‘s Hall. So it is n’t precisely wrong to roleplay this way. The Companions and modern Nords hat charming is a consequence of the elves and the Great War. aside from the Companions, you might besides want to join the College of Winterhold for reasons that are incredibly obvious—you ‘re a mage ! Joining the college gives you access to dislodge items, magic stores, and trainers .
When you ‘re playing a tank, normally any mage or sagittarius follower will do. Because my Nord characters tend to join the Companions, I normally wind up using Aela. She ‘s commodity in a competitiveness and tends to stay out of the way. She besides ca n’t die and wind up face-down in the mud with your loot on her. sadly, I ca n’t think of many mage followers I actually like. I like Illia ‘s quest. But once you get her as a follower, she is actually incredibly boring. She never says anything, has no singular or interesting lines, and it ‘s easy to forget she ‘s even there. But she is a decent mage. That ‘s the top . Why could n’t she have liked girls ? ? ? Everyone else in Skyrim is playersexual ! ! source There ‘s besides Serana. Over the years, I have taken great joy in playing a Nord with whiten haircloth who happens to be a werewolf and falls in love with Serana, a Nord vampire with total darkness hair. This build up is very exchangeable to Serana ‘s ( Conjuration, One-Handed, Frost spells ) so it ‘s amusing to play a character who is inverse to Serana and yet somehow the same. People complain about Serana ‘s fight expressive style ( she constantly resurrects everything ) but I do n’t mind because the characters I use her on tend to do it besides ! She makes for a good companion for this particular build, anyhow. besides, she ca n’t die. anyhow, that ‘s the effect of it. Have fun fighting like a draugr ! I wanted to add that—hilariously enough—playing this build again recently made me realize that being a mage in Skyrim is pointless. I mean, I understand that it can be bang-up fun, but the Dragonborn is already a mage by default option with the shouts ! ( besides, the magic system good sucks. ) After the tediousness of constantly switching spells through the numeral pad, I decided on a recent playthrough to merely use shouts as magic and the game became 10 times more fun. particularly with a mod that actually makes shout useful. I think that if Bethesda had n’t nerfed shouts to begin with, a lot of people would have done this. The improved shouts mod actually makes being Dragonborn so fun that there ‘s no real reason to be a mage. It ‘s specially great to use the ardor shouts on vampires and undead ( their screams as they burn—lmao ).
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therefore if you find you do n’t like this build—the way I did, lol—and you do n’t mind using mods, then try out this alternate method acting. © 2019 Lee