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Because Skyrim is so bombastic in scale, the developers need to find effective ways to test everything. That is where developer rooms come in, including thousands of items and diverse NPCs to test everything conceivable. Players can enter this board themselves in Skyrim by typing coc QASmoke into the developer ‘s cabinet. here are 10 things you never noticed about this shroud Skyrim dev room.
10 Houses Every Item in Skyrim
Considering how huge Skyrim is, it ‘s hard to imagine how many items exist in the game to make that diverseness and breadth possible. well, you do n’t have to wonder. Visit the dev room !
The QASmoke dev room, named after its console command, is an area dedicated to testing every token in the game. Every chest of drawers in this board includes items of a particular class. Since these chests cover everything in Skyrim from weapons to questing items, you are effectively browsing every token in the bet on when in that board. Be careful taking everything, however, as it ‘s very easy to crash your game doing sol .
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9 All Vanilla Items stored in Dwemer dressers
This is n’t true with the DLC items added, but all of the items introduced in the vanilla game are constantly included in multiple Dwemer dressers .
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They are categorized to make them easier to sort through, but every repositing whole you ‘ll find in the main hallway is a Dwemer dresser. There has never been an explanation for this, but the Dwemer chests likely took the least sum of outer space to put items into, or it could be because they were the first memory objects finished in development. Whatever the case, having every storage item be a Dwemer dresser sure is strange .
8 DLC alters the room
Mentioned concisely earlier, DLCs that you purchase for Skyrim interpolate this hide developer room. Dawnguard adds a massive room and hallway to one end, while Dragonborn adds two new rooms to toy with .
The area added with Dawnguard includes a humble hallway, followed with a massive room with entirely two Dwemer dressing table chests inside—which hold every Dawnguard item introduced in that DLC. Dragonborn adds new items in distinctive keep chests rather of Dwemer dressers, and it besides includes a room to spawn NPCs and creatures to test AI behavior .
7 Has Every Crafting Station
From enchanting to making newfangled armor, the dev board contains every craft station you could ever ask for. alike to the Dwemer dresser items, this was likely to test the functionality of these interactable objects .
For some reason, Staff tables introduced in Dragonborn to alter or modify Staves are completely missing here. There is only one in the game, then Bethesda might have plainly forgotten or figured it was n’t crucial enough. Besides that, everything else is in here to allow for inexhaustible crafting electric potential with all of the resources available .
6 Room Uses Occlusion Culling
If you have the Dawnguard DLC installed when entering this room, you might notice the hallway connecting the vanilla bet on ‘s items with Dawnguards looks preferably odd. That ‘s likely intentional .
Bethesda seemed to have been testing Occlusion Culling with those two freestanding rooms. Occlusion Culling is a proficiency developers can use to stop supply, or pick, certain sections of levels players ca n’t actively see in order to save on performance. That door connecting the two will never show the reverse room for this very reason. Try it yourself ! Turn off collisions and fly outside of the room and you ‘ll see that the adjacent rooms stop render .
5 coc QASmoke’s Meaning
The command to enter Skyrim ‘s hide dev room seems about random in name. What does coc QASmoke even mean ?
Command coc is short for plaza on cell, with cells being the versatile areas and levels in Skyrim. The cell needs a name, though, which is QASmoke in this case. The dev room was probable called QASmoke because it was a seat choice assurance testers would test every item ‘s functionality and make certain the game ‘s ignite was rendering by rights, therefore the Smoke separate of the name .
4 Three Ladles
The lightning test theory makes more sense when you consider the three random wooden ladles laying on a mesa in the dev hall. One is random enough, but three ladles seem even stranger.
The table and ladles are positioned in an area where the unhorse is slowing falling off. One ladle is closest to the board ‘s fall, while the other two get far away from it. Those wooden ladles are likely in the board to test unhorse and make sure that objects would receive light and cast shadows properly .
3 Contains Cut Content
Since the dev room contains every token in Skyrim, you would expect all of those items to be gettable somehow throughout the game. sadly, this is not the case .
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fortunately, we can still view some of this cut content present within the dev room. The most celebrated exemplar of cut content are the Nord Hero Arrows, a singular arrow type that is not in the game. They look finished, dispatch with stats and textures. The Dragonborn DLC besides added some unique weapons that ca n’t be obtained in the DLC at any point .
2 Multiple Dev Rooms
While coc QASmoke is the most ill-famed dev board within Skyrim, this surely is n’t the merely one. enough of developer rooms exist in Skyrim that test different things .
There is a room that tests dialogue, one that tests the main menu, and one that stores DLC creatures like spiders. The most interest one, however, is coc WIDeadBodyCleanupCell, or clean up cell for abruptly. This area contains every named NPC you have ever killed in that playthrough. Be careful, though ; entering this cell on a character that has lots of playtime can cause your game to crash because of the sheer amount of corpses spawning .
1 Existed Since Morrowind
Dev rooms are not exclusive to Skyrim. If you have played any of the Fallout games, you might remember similar developer rooms being found in those games .
This dates back all the way back to Morrowind. Funny enough, the developer room for that game was called ToddTest, referencing Todd Howard and his participation with developing Morrowind. Similar to QASmoke, most items exist in this board along with NPC AI examination .
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About The Author
Charles Burgar
( 838 Articles Published )
Charles Burgar is an adept on all things technical school and gambling. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understand of games for angstrom retentive as he can remember, Charles has a bombastic concern in understanding what makes things fun. He is presently a Freelance writer for TheGamer and Game Rant .
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