Armor is a type of dress that is worn on the body to reduce price from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor custom : Heavy Armor and Light Armor. In addition, there are shields which provide an extra passive increase to armor rat ( active stop is governed by the Block skill ) .
Armor comes in several pieces which can be equipped independently of each other. These pieces are :
- Armor: covers your legs, chest and shoulders
- Boots: covers your feet and ankles
- Gauntlets: covers your hands up to your elbow
- Helmet: covers your head
- Shield: protect and block attacks
The Divine Crusader Creation adds an extra character of armor : the Fastened Shield of the Crusader, which is a Shoulder patch .
In addition to standard pieces of armor, two necklaces in the game provide an armor bonus : the Locket of Saint Jiub DG, and the Amulet of Articulation .
armor Materials [edit ]
Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection ( but is broadly heavier ). Which timbre armor you will find is broadly determined based on your fictional character ‘s level .
The follow tables describe the base level at which an armor type begins to show up randomly for the actor. Lower floor armor will besides randomly appear, but indeed will higher degree armors in certain situations : potentially up to at least 12 levels “ early ”. Enchanted versions of each armor character will begin to appear one level late ; see Generic Magic Apparel for more information. See level Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types .
Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not pendent upon your fictional character ‘s level, but is alternatively dependant upon which Smithing perks you have unlocked. All standard armor can besides be tempered at Workbenches, if you have the necessary auxiliary detail. Tempering is doubly a effective if you have unlocked the perk up necessity to forge that armor. Tempering an hex version of the armor ( whether custom- enchanted, or generic ) is similar to tempering the base version – it requires the lapp auxiliary item, and is twice american samoa effective if you have unlocked the shape perk up – but besides requires the Arcane Blacksmith fringe benefit to be unlock .
jewelry ( specifically, amulets/necklaces and rings ), can be created at any blacksmith ‘s shape from ingots and jewels, but these are not counted as protective armor ( the two exceptions to this are noted in the section above ) ; similarly, circlets/crowns – like common clothing – have no armor/protection value and can not be crafted. The Aetherial Crown, which is a singular, quest-related, craft detail ( added by the Dawnguard addition ), unlike early jewelry items, is eligible for improvement by ordinary smithing, but placid only ever bears an armor military rank of 0 .
The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. besides, it may be found from flat 1 forth in a few locations. additionally, there are several early clothing armor sets/pieces that are made available as loot/specialty gear or as unique/quest items ; by and large, these can all be improved by smithing and possibly fortified with enchantments ( if not enchanted already ), though they can not be forged as player-created items. ( See also: Magic Items and Artifacts )
The Dragonborn accessory adds craftable Bonemold ( big ), Chitin ( light/heavy ), Nordic Carved ( heavy ), and Stalhrim ( light/heavy ) armors .
The Dawnguard addition adds Dawnguard armors ( light/heavy ) and Vampire armors ( clean ), which may be worn/improved but can not be forged by the musician .
^ Those armors sets have no match harbor so they are given one of the lapp material, if any available^^ Studded armor only comes in a cuirass, so there is no studded suit – the values listed here pair it with a obscure suit .^^^ Vampire armor has no helmet .^^^^ Improved Bonemold equipment must be made – it will not be randomly found .† Dragonplate Cuirasses and Shields are tempered using Dragon Bone ; all other Dragonplate armor is improved using Dragon Scales .††† Those sets will be found during their respective quests and then can be forged by the actor but will not appear at random in chests or NPCs .‡ All Daedric armor can besides be made at the Atronach Forge ( except the boots, see Atronach Forge bugs ), in which encase the Daedric Smithing fringe benefit is not needed, but rather the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is even augmented by the Daedric Smithing perk up .‡‡‡ Daedric Mail set has no helmet .
armor Rating [edit ]
Armor Ratios For all of the armor listed on this locate, the provide armor ratings are the base armor ratings. The actual security your character will receive from the armor is pendent upon your skill in that armor character and any relevant perks that you have unlocked. The evaluation can besides be improved by using smithing to change the armor ‘s timbre to “ Fine ”, “ superior ”, “ Exquisite ”, “ flawless ”, “ Epic ”, or “ fabled ” .
The armor rat merely reduces forcible damage, not charming price. Each point of armor rate reduces damage by 0.12 % .
Approximate formulas :
- Item Armor rating = CEILING[ (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk† ) × (1 + Matching Set) × (1 + armor perk‡)
- Shield rating = CEILING[ (base shield rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk† ) × (1 + Matching Set)
- Displayed armor rating = SUM(item armor rating) + shield rating + armor effects
- Base damage reduction of 3% per piece worn = Hidden armor rating of 25 per piece worn, including shields
- Damage reduction percentage = displayed armor rating × 0.12 + 3.00 × amount of pieces worn
† Custom Fit for alight armor or Well Fitted for heavy armor
‡ Agile Defender for light armor or Juggernaut for heavy armor
dress and robes do not benefit from the concealed armor rating bonus .
For NPCs the skill coefficient is 1.5 rather of 0.4, and 1.25 ^ 2 ( 1.5625 ) rather of 1.25 for Custom Fit .
Note the difference between skill effects ( e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge ) and armor effects ( e.g. Oakflesh, The Lord Stone ) .
Your lastingness against physical attacks ( i.e. the total of bleak damage you can sustain ) is proportional to 100/ ( 100 − damage decrease percentage ). This results in hyperbolic growth in your physical lastingness, up to the cap of 80 % damage decrease giving a ×5 multiplier to your physical lastingness. therefore, the more armor military rank you have, the more each extra period of armor rat is worth. The graph display shows the multiplier to your physical lastingness relative to no armor based on the display armor denounce, assuming you are wearing all four pieces of armor ( +12 % obscure damage reduction ) and have no other effects .
armor Rating Example [edit ]
- Dragonscale Armor
- Dragonscale Boots
- Dragonscale Gauntlets
- Dragonscale Helmet
- Dragonscale Shield
- 100 Light Armor Skill
- 100 Smithing Skill
- 5/5 Agile Defender
- Custom Fit
- Matching Set
Dragonscale Armor rating
- CEILING [(41 + 20) * (1 + 0.4 * (100/100))] * 1.25 * 1.25 * 2
- = 85.4 * 1.25 * 1.25 * 2
- = 266.875
Dragonscale Helmet rating
- CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
- = 118.125
Dragonscale Boots rating & Dragonscale Gauntlets rating
- CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
- = 96.25
Dragonscale Shield rating
- CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25
- = 85.3125
Displayed armor rating
- 266.875 + 118.125 + 96.25 + 96.25 + 85.3125
- = 662.8125
Armor Cap [edit ]
Regardless of your expose armor rate you can never exceed an 80 % physical damage reduction, the armor cap. You ‘ll reach the armor detonator at 542 expose armor rating when wearing all four pieces of armor and a carapace, 567 without a shield, or 667 when not wearing any armor or shield at all. There are a few different ways you can reach this cap :
Light / Heavy armor skills only
Let ‘s say you have 100 armor skill and all relevant armor perks acquired and active ( i.e. you ‘re wearing a meet set of all light or all fleshy armor ) :
- Without a shield your armor must provide a base armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)) to reach the armor cap.
- Heavy Armor: The best heavy armor, Daedric armor has 108 base armor rating → 481 displayed armor rating → 69.8% damage reduction.
- Light Armor: The best light armor, Dragonscale armor has 82 base armor rating → 362 displayed armor rating → 55.5% damage reduction
- With a shield, you must reach a displayed armor rating of 542 to reach the armor cap.
- Heavy Armor: Daedric armor with a matching shield yields 560 displayed armor rating, enough to reach the armor cap. The next best Heavy Armor, Dragonplate with a matching shield provides 525 displayed armor rating → 78.0% damage reduction
- Light Armor: Dragonscale armor with a matching shield yields 426 displayed armor rating → 66.2% damage reduction
Light / Heavy armor skills + magic effects
While it ‘s impossible for a light armor exploiter to reach the detonator relying only on Light Armor skill and perks, you can still reach the hood without using Smithing, Enchanting, or Alchemy effects. A actor with maxed out Light Armor skills, a full set of Dragonscale armor, and a Dragonscale shield will have a display armor rate of 423 and a 65.66 % damage decrease, 119 less than the 542 display armor military rank needed to reach the armor cap. Activating the Lord Stone will boost expose armor rat to 473 and a 71.66 % wrong reduction. Casting the armor spells Ironflesh or Ebonyflesh will boost display armor rat over 542, reaching the 80 % armor capital .
Light / Heavy armor skills + smithing
Reaching the armor ceiling becomes significantly easier with smithing. Let ‘s say you have 100 smithing and all relevant smithing perks in addition to 100 armor skill and all relevant armor perks .
- Improving a piece of armor to Legendary quality adds +10 to the armor rating, or +20 if the piece is chest armor. This means that improving a fully matched armor set to legendary boosts the total base armor rating by 20 + 10 + 10 + 10 = 50.
- Without a shield your armor must provide a base armor rating of about 80 to reach the armor cap, since 80 + 50 = 130 (567 / (1.4 * 1.25 * 1.25 * 2)).
- Heavy armor: A full set of Chitin or Steel Plate armor provides 87 base armor rating, so any tempered set of heavy armor with equal or greater base armor rating will allow you to reach the armor cap
- Light armor: Only Dragonscale armor provides a high enough armor rating (82) to reach the armor cap with tempering
- With a shield, you must reach a displayed armor rating of 542 to reach the armor cap.
- Heavy Armor: A full set of tempered Iron Armor with a matching shield yields a displayed armor rating of 547, enough to reach the armor cap. This means that any matching set of heavy armor equal or higher in quality to iron armor can be used to reach the armor cap. Since iron armor is the lowest quality heavy armor, this means that any tempered heavy armor set will reach the armor cap
- Light armor: A full set of tempered Elven Armor with a matching shield yields a displayed armor rating of 550, enough to reach the armor cap. This means that any matching set of light armor equal or higher in quality to elven armor can be used to reach the armor cap.
Light / Heavy armor skills + smithing + alchemy + enchanting
With Fortify Smithing enchanted dress and Fortify Smithing potions you can boost Smithing tied further, which can potentially allow any material to reach the crown, without needing any further benefits ( such as the Notched Pickaxe ) ; with maxed out enchanting and chemistry and the allow perks, using fortify enchanting potions to make better fortify chemistry apparel to make better strengthen enchanting potions, to provide the best available Smithing bonuses, you will add 134 total tempering to any lawsuit even without a perk, which is above the 130 fink mentioned above. This means you could temper a theoretical 0-rating suit ( which does n’t exist ) gamey enough to hit the cap, and you do n’t need a harbor to get there. With a temper perk up, you will about double over this, adding 259 to any lawsuit you make ; this is practically sufficient to drop any non-chest piece from any become, and even with the loss of two armor perks ( for wearing a full suit and wearing a match located ), you will hush hit the cap, allowing you to walk around without a helmet, if you like – barely remember, you will besides lose any other armor fringe benefit you have that trigger off of having a piece in all 4 clothing slots .
Notes [edit ]
- Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.
- Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).
- Shields do not benefit from either Agile Defender or Juggernaut, and do not advance the light or heavy armor skills when struck.
- Armor rating/damage reduction does not affect the speed at which the skill is trained.
- If you drop a piece of armor or clothing in front of an NPC, generally in a city or town, they may run up to you and ask you if you are throwing it away.
- Guards may comment on what kind of armor you’re wearing, depending on what faction they belong to and what you’re wearing at the time.
light Armor [edit ]
Heavy Armor [edit ]
Armor [edit ]
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Boots [edit ]
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Gauntlets [edit ]
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Helmets [edit ]
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Shields [edit ]
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light Armor Images [edit ]
- These images show a male Nord in different types of light armor.
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Fur Armor
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Hide Armor
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Studded Armor ( with hide shield )
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Leather Armor ( with hide shield )
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leather Scout Armor CC ( with hide shield )
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Elven Armor
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Dwarven mail CC
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Chitin Armor DB
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Redoran Watchman ‘s Helmet CC
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Scaled armor
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Scaled Horn Armor
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end Armor CC
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Dark Seducer Armor CC
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Netch Leather Armor CC
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Shadowed Netch Leather Armor CC
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Boiled Netch Leather Armor CC
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Glass Armor
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Orcish Scaled Armor CC
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Shadowed Boiled Netch Leather Armor CC
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Dragonscale Armor
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Daedric Mail CC
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Studded Dragonscale Armor CC
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Amber Armor CC
- These images show a female Imperial in different types of light armor.
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Fur Armor
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Hide Armor
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Studded Armor ( with hide shield )
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Leather Armor ( with hide shield )
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leather Scout Armor CC ( with obscure shield )
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Elven Armor
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Dwarven mail CC
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Chitin Armor DB
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Redoran Watchman ‘s Helmet CC
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Scaled armor
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Scaled Horn Armor
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end Armor CC
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Dark Seducer Armor CC
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Netch Leather Armor CC
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Shadowed Netch Leather Armor CC
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Boiled Netch Leather Armor CC
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Glass Armor
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Orcish Scaled Armor CC
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Shadowed Boiled Netch Leather Armor CC
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Dragonscale Armor
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Daedric Mail CC
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Studded Dragonscale Armor CC
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Amber Armor CC
Heavy Armor Images [edit ]
- These images show a male Nord in different types of heavy armor.
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Iron Armor
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Iron Plate Armor CC ( with banded iron shield )
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Banded Iron Armor
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Steel Armor
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Steel Armor ( alternate )
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Iron Spell Knight Armor CC
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Bonemold Armor DB
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Bonemold Pauldron Armor DB
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Dwarven Armor
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Dwarven Plate Armor CC
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Steel Plate Armor
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Chitin Heavy Armor DB
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Indoril Armor CC
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Steel Spell Knight Armor CC
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Golden Saint Armor CC
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Nordic Carved Armor DB
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Orcish Armor
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Silver Armor CC
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Orcish Plate Armor CC
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Her Hand Armor CC
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Ebony Armor
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Ebony Plate Armor CC
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Dragonplate Armor
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Dragonplate Insulated Armor CC
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Daedric Armor
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Ebony Spell Knight Armor CC
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Daedric Plate Armor CC
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Madness Armor CC
- These images show a female Imperial in different types of heavy armor.
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Iron Armor
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Iron Plate Armor CC ( with banded iron shield )
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Banded Iron Armor
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Steel Armor
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Steel Armor ( alternate )
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Iron Spell Knight Armor CC
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Bonemold Armor DB
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Bonemold Pauldron Armor DB
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Dwarven Armor
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Dwarven Plate Armor CC
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Steel Plate Armor
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Chitin Heavy Armor DB
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Indoril Armor CC
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Steel Spell Knight Armor CC
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Golden Saint Armor CC
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Nordic Carved Armor DB
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Orcish Armor
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Silver Armor CC
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Orcish Plate Armor CC
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Her Hand Armor CC
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Ebony Armor
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Ebony Plate Armor CC
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Dragonplate Armor
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Dragonplate Insulated Armor CC
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Daedric Armor
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Ebony Spell Knight Armor CC
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Daedric Plate Armor CC
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Madness Armor CC