Sivir is a rapid-fire Marksman who can buff her colleague allies using her ultimate On the Hunt ( R ) providing players with motion accelerate and passively provides her ability Ricochet ( W ) bonus assail speed .
While Ricochet ( W ) may seem like a very bare auto-attack ability, the fact that it provides bonus damage, range and attack accelerate to Sivir players will lead players to want to use it every clock time it is off cooldown. Do it !
Use Ricochet chiefly to farm minions, however, try to focus on minions that are closer to enemy champions as attacking minions may lead the Ricochet ( W ) to hit enemy champions, effectively whittling them down until they are nobelium longer a problem to deal with.
Although it may be tempting to use Sivir ’ sulfur Boomerang Blade ( Q ) to attack enemy champions, I recommend against it using Boomerang Blade ( Q ) can become quite expensive, specially if players have upgraded Boomerang Blade ( Q ) .
Boomerang Blade ( Q ), in my opinion, should only be used to secure takedowns against enemy champions or can besides be used to damage multiple enemy champions at the same prison term who are clumped close up to one another. The most crucial thing is that players don ’ thyroxine overuse Boomerang Blade ( Q ) as they will never have adequate mana to use the rest of their abilities .
Sivir ’ s last ability doesn ’ metric ton see a lot use by newer players, however, I would recommend using it angstrom frequently as you can. Spell Shield ( E ) provides players with an ability carapace that besides provides Sivir players with mana if they successfully block an ability .
Spell Shield ( E ), does not cost any mana to activate and can be used to avoid abilities like Veigar ’ second Event Horizon ( Veigar ’ s E ). I would recommend taking a look at enemy player ’ randomness abilities to see if there are any abilities you can use to your advantage by stepping into while players activate Spell Shield ( E ) .
SUMMONER SPELLS: Flash, Heal
RUNES: Lethal Tempo, Triumph, Alacrity, Coup de Grace // Eyeball Collection, Ravenous Hunter
ABILITY POWER UP: W, Q, E
FIRST BUY: Vampiric Staff
BUILD ORDER: Essence Reaver, Berserker ’ south Boots, Statikk Shiv, Infinity Edge, Bloodthirster, Phantom Dancer
COMBOS: Sivir has no jazz band on her kit unless you consider the fact that On the Hunt ( R ) empowers Ricochet ( W ) .
SUMMONER SPELLS FOR SIVIR IN ARAM
Sivir ’ sulfur kit doesn ’ deoxythymidine monophosphate have much defensive structure on it as Sivir players are recommended to focus on flying, firm and high outputs of price. Since Sivir ’ s only protective/defensive ability is Spell Shield ( E ), players will have to rely on their Flash regularly to escape the struggle, particularly if players do not have access to their ultimate One the Hunt ( R ) yet .
flash can be used offensively to get Sivir stopping point enough to battle enemy champions, however, I would recommend that Sivir players only Flash in to secure foe takedowns or Flash into conflict in team fights where Sivir can cursorily deal damage from Ricochet ( W ) .
One of the best opportunities to use Flash is to Flash into your team, empower them with On the Hunt ( R ) and begin pounding on minions/champions with Ricochet ( W ). That ’ s the direction I got my first Sivir pentakill, but the world is there were other factors, like having a supportive team, that lead to the success of my pentakill .
Having Heal on your kit as Sivir is going to be extremely helpful, specially if you choose not to focus on building any health items early on or at all .
Heal both provides Sivir players with some extra health to sustain them in battle, but it besides provides Sivir players with enough movement rush to run away from enemy champions who don ’ t have moment enhancing abilities .
The only other abilities I consider taking on Sivir are Barrier, which provides a shield more regularly but not motion travel rapidly, and Clarity, which provides players with mana, however, is wholly unnecessary with Sivir players since her Spell Shield ( E ) provides more than adequate mana if used correctly and regularly .
Heal proves to be the most helpful merely because of the sum of hold it provides Sivir players ampere well as the movement enhancement which about guarantees the success of her survival .
RUNE TREES FOR SIVIR IN ARAM
Caitlyn players can use like runes as Vayne, Miss Fortune, Kindred, Caitlyn, Tristana, Ashe, Varus, Xayah, and Jhin .
ATTACK SPEED & SUSTAIN RUNES FOR SIVIR (PRECISION & DOMINATION)
After 1.5 seconds of damaging enemy champions, players will gain between 40-110 % approach focal ratio ignoring the attack speed cap for 3 seconds. Every attack players continue to take against enemy champions will extend the length of Lethal Tempo by 6 seconds .
Lethal Tempo is phenomenal when paired in bicycle-built-for-two with Sivir ’ s ability Ricochet ( W ). Without realizing or putting in besides much feat, players may be able to activate Lethal Tempo by damaging enemy champions when hitting minions that are found close to enemy champions. As I mentioned earlier, Sivir is a great champion for whittling down foe champions until they are low adequate to ultimately takedown with either a Boomerang Blade ( Q ), basic attack or an ally ace .
Lethal Tempo can be swapped out for Fleet Footwork as Fleet Footwork provides players with a good amount of health, though due to the amount of approach travel rapidly Sivir players will have access to, players should credibly choose to use Lethal Tempo and rather purchase a piece of Life Steal gearing to supplement the damage they take .
not using Lethal Tempo may greatly reduce the amount of damage players produce with Sivir, particularly because there ’ s a very big chance they will hit the accelerate cap early on .
Lethal Tempo will besides provide players with early game fire speed, which can help out with securing takedowns against squishies in the early crippled .
If you ’ ve read any of my previous guides about Marksmen such as Xayah, Ashe, Varus, and Jhin, you know that Triumph is absolute god-tier .
Players will receive 6 % of missing health equally well as 10 Gold every time they participate in a supporter takedown. Players will experience a 1-second delay before they get their health from securing a put-down .
Since Sivir players are most likely going to get in on the majority of kills while playing in ARAM, players shouldn ’ t have to build excessively many Life Steal items and the reality is that I can often rely on one Vampiric Scepter the unharmed game with Triumph .
Alacrity provides players with 3 % ( + 1.5 % per Legend stack ) bonus Attack Speed, up to 18 % when players have 10 stacks .
Securing adequate kills to receive the 18 % Attack Speed can be game-changing, specially if players haven ’ triiodothyronine died and frankincense do not have a way to access the shop class .
Alacrity works extremely smoothly with Lethal Tempo as it can help push players past the assail amphetamine limit earlier than initially expected .
COUP DE GRACE
The one-fourth Rune is decidedly a personal choice, but I always like to choose Coup de Grace because it gives you 8 % more damage to enemy champions below 40 % health .
Who could say no to a buff in damage, merely because enemies are low on health !
collect 1 Eyeball per champion put-down, up to 10. Each put-down will provide players with 1.2 attack Damage up to 12 bonus Attack Damage. Players will gain a sum of 18 Attack Damage .
Eyeball Collection will provide Sivir players with a boost of base damage, though players can besides choose to use Cheap Shot ( truthful damage when enemies are bowel movement impaired ) or taste of Blood ( healing when damaging enemy champions ) alternatively .
Abilities Heal for 1.5 % of price + 2.5 % per every champion put-down for a utmost of 5 stacks. Healing is reduced to 1/3 on AoE damage .
While edacious Hunter won ’ t do a capital consider of healing, it ’ second never a bad mind to round out your damage .
famished Hunter is particularly useful whenever Sivir players use her Ricochet ( W ) .
ALTERNATIVE SECONDARY RUNES (SORCERY)
If players want a higher amount of cooldown or want more mana, players can choose to go Sorcery .
I ’ thousand personally not a fan of Sorcery secondary, but the stick to are your options :
Providing players with 0 / 4.8 / 14.4 / 28.8 / 48 bonus attack damage. Stats increase every 6 minutes, making champions average to fairly potent past the 12-minute scar .
Gathering Storm is one of the lone Sorcery runes that makes sense to me, specially for Sivir as it provides her with a great cover of approach damage. When paired up with attack focal ratio, Gathering Storm will become exponentially brawny .
TRANSCENDENCE OR MANAFLOW BAND
Providing players with 10 % cooldown reduction at level 10, Transcendence will besides produce players with 1.2 bonus Attack damage for every 1 % Cooldown Reduction stat past 40 % .
The world is that I don ’ metric ton focus on Cooldown Reduction when it comes to Sivir, specially because I predominantly use Ricochet ( W ) versus using Boomerang Blade ( Q ).
Read more: Genshin Impact – GameWith
As for Manaflow Band :
Hitting enemy champions with an ability will permanently increase your utmost mana by 25 ( cooldown 15 seconds ), up to a maximal of 250 mana. Although players will receive an increase in the utmost mana they can have, proccing Manaflow Band will not provide an increase in your current mana .
once players have capped out their maximum mana at 250 bonus mana, they will receive 1 % of their miss mana every 5 seconds .
The option is yours, but my opinion is pin to Domination .
SKILL LEVEL UP RECOMMENDATIONS & TIPS ON HOW TO PLAY SIVIR IN ARAM
BOOMERANG BLADE (Q)
For the cost of 70 / 80 / 90 / 100 / 110 mana players will be able to use Boomerang Blade every 7 seconds .
Boomerang Blade deals 35 / 50 / 65 / 80 / 95 (50% of ability power + 0.7 / 0.85 / 1 / 1.15 / 1.3 per total attack damage) physical damage. physical damage is reduced by 15-60 % based on non-champions hit .
When Boomerang Blade reaches its maximal range it will return to Sivir, dealing a irregular round of damage .
Enemies can only be hit by the Boomerang Blade one per commission travelled, meaning that they can be hit a entire of 2 times .
Boomerang Blade is a reasonably potent ability, however, it does cost a set of mana .
If you haven ’ deoxythymidine monophosphate already gathered by now, I think of Boomerang Blade as a secondary ability and lone use it for emergency situations or in situations where I can deal high gear amounts of damage to enemy champions. I don ’ thyroxine use Boomerang Blade for minions… like ever .
Power Boomerang Blade second base .
Costing 75 mana, Ricochet can be used every 12 / 10.5 / 9 / 7 / 6 seconds .
Ricochet will cause Sivir ’ second basic attacks to bounce to nearby enemies and deals 30 / 40 / 50 / 60 / 70% of her attack damage to additional enemies hit .
The most beautiful thing about Ricochet is the fact that there is no specify on how many targets are hit, however, every enemy can merely be hit once. There is one catch ! Ricochet ’ s buff alone lasts for 4 seconds ! thus, get that attack speed on girl !
Ricochet should be the first base ability powered up as dealing 70 % of your base damage to every enemy on the map is harebrained, specially if you have a good amount of assail accelerate .
I know I call many Marksmen “ attack accelerate queens ”, but is there a bigger Qween than Sivir ? Is there ? Jinx. LOL !
SPELL SHIELD (E)
Every 22 / 19 / 16 / 13 / 10 seconds players will be able to initiate a 1.5-second ability shield that will cause Sivir players to regain 80 / 95 / 110 / 140 mana .
Players should use their Spell Shield every prison term it is on cooldown, specially because it is free and will refund a thoroughly parcel of missing mana .
I wouldn ’ triiodothyronine power up Spell Shield until very last since there aren ’ thyroxine any big benefits it provides players in comparison to the other abilities Sivir has .
ON THE HUNT (R)
For the price of 100 mana players can boost her allies ’ motion speed by 40 / 50 / 60% then to 20 / 25 / 30% after 2 / 3 / 4 seconds for a sum of 8 seconds .
Sivir players will be able to initiate On the Hunt every 120 / 100 / 80 / 80 / 80 seconds .
On the Hunt can most notably be used to initiate a team competitiveness or to escape one .
GEAR BUILD FOR SIVIR
Sivir doesn ’ triiodothyronine have a build that is very complicated, specially if players are used to building Markmen regularly .
I would recommend buying Vampiric Scepter and Boots of Speed first, since Sivir doesn ’ t have the highest measure of health, but players can besides build B.F. Sword or Boots of Speed and Caulfield ’ s Warhammer .
I would recommend Caulfield ’ s Warhammer and Boots of Speed if players don ’ deoxythymidine monophosphate feel like they need Vampiric Scepter .
Dealing 70 attack damage, 20 % cooldown decrease, 25 % critical strike casual and refunding 1.5 % of the actor ’ randomness missing mana on-hit .
perfume Reaver is great when it comes to refuelling Sivir players with mana ampere well as for allowing Sivir players to use her abilities more frequently due to the cooldown decrease .
If players don ’ deoxythymidine monophosphate think that they are going to need much mana, because they are using their Spell Shield frequently enough, build Infinity Edge rather for its high damage. I don ’ deoxythymidine monophosphate think there ’ second anything wrong with constantly using Essence Reaver first though .
I don ’ thyroxine think I have to explain this… Attack Speed Boots for an Attack Speed Queen. You can thank me by and by for my brevity .
Providing players with 40 % attack accelerate, 25 % critical fall upon chance, 5 % movement accelerate .
As a passive, players will deal 120 bonus charming wrong to 7 targets once Statikk Shiv is energized .
Statikk Shiv will deal more range damage, but the main argue players will want to build it is for the attack rush and drift focal ratio it provides. Players do not absolutely need to build Statikk Shiv second and can alternatively buy Rapidfire Cannon as it provides range in a different manner .
Rapidfire Cannon tends to work good if players are finding it unmanageable to hit enemy champions, even when using Ricochet .
Infinity Edge deals 80 Attack Damage, 25 % Critical Strike Chance and besides deals 25 % critical damage .
More damage, more power. Infinity Edge is going to be the piece of gear that sets you apart from the other team .
BLOODTHIRSTERER (OR BLADE OF THE RUINED KING)
Bloodthirster provides players with 80 Attack Damage and 20 % Life Steal .
Bloodthirster can besides overheal you by converting excess health into a 50 − 350 ( based on level ) “ shield. ” Bloodthirster ’ s shield will decay when out-of-combat for 25 seconds .
Bloodthirster is my front-runner human body of Life Steal players can have when playing Sivir as it makes her very thiccc .
In the situation of Bloodthirster, I kind of think of “ go big or go home ” and quite honestly, I ’ five hundred rather have a huge ball of Life Steal all from one item than a bit of Life Steal and some early meh stats .
Blade of the Ruined King:
Giving players 40 Attack Damage, 25 % Attack Speed and 12 % Life Steal .
The most entice thing about Blade of the Ruined King is that basic attacks deal 8 % of the prey ’ second current health as bonus forcible damage. This makes shredding tanks reasonably easy, while placid giving you the like effect on lower health champions. The minimum bonus physical damage players will deal is 15 AD .
As an active, players will deal 100 charming wrong to the target champion, causing them to move 25 % slower for 3 seconds .
blade of the Ruined King is dainty when it comes to shredding tanks, but differently, I find Blade of the Ruined King leaves me fairly exposed and vulnerable.
Read more: Genshin Impact – GameWith
Providing players with 30 % attack travel rapidly, 25 % critical strike probability, 5 % bowel movement speed angstrom well as providing players with ghostwriter equally well as 7 % bonus movement speed for 2 seconds .
As a unique passive voice, players will receive a carapace that absorbs 240-600 ( based on flat ) damage decaying over 2 seconds every 90 seconds when the actor ’ s maximum health is below 30 % .
honestly, Phantom Dancer is fair a nice piece of gearing to have on any quick marksman !