While Singed classifies as a tank, Singed can cause a high amount of price, specially if enemy champions dumb and try to chase singe players .
Singed ’ mho Q, Poison Trail, will leave a cloud of poison behind him for 3.25-seconds, causing enemy champions who chase closely behind him to take magic wrong every 0.25 seconds .
Poison Trail ( Q ) is the chief way Singed players can deal damage to enemy champions.
Players can slow down enemy champions using Mega Adhesive ( W ), which will besides ground all foe champions, allowing Singed players to run in and flip them with Fling ( E ) which both deals damage and drops the enemy behind singed after one second gear .
If enemies get flung into Mega Adhesive ( W ) they will become temporarily rooted. so, while players may want to simply use Mega Adhesive to slow down enemy champions, it ’ sulfur calm a good idea to keep an eye open to see if there are any enemies to flip into the adhesive material .
once Singed gets to level 6, he will have entree to his Insanity Potion ( R ), which empowered Singed, giving him bonus ability baron, affair, magic trick resistance, bowel movement travel rapidly, health regen and mana regen for 25 seconds .
Singed players will notice quickly that Singed plays “ passively ” and although his chief purpose is to soak up wrong as a tank, if enemies continue to choose to stay near him they will take an unsuspected sum of damage .
Singed players can use Singed ’ s rush to run in and out of sticky situations and one of my favored things to do with Singed is to flip enemy champions under an allied gun enclosure or remove them from under their turret .
QUICK RUNDOWN:
SUMMONER SPELLS: Flash and Snowball
RUNES: Grasp of the Undying, Demolish, Conditioning, Overgrowth // Triumph & Legend : doggedness
ABILITY POWER UP: Q, E, W
FIRST BUY: Catalyst of Aeons
BUILD ORDER: Rod on Ages, Boots of Swiftness, Liandry ’ s Torment, Rylai ’ s Crystal Scepter, Spirit Visage, Thornmail
COMBOS: The main jazz band players should be aware of when playing Singed is that when you Fling ( E ) enemy champions into Singed ’ s Mega Adhesive ( W ), you will successfully stun the enemy champion, versus barely slowing and grounding them .
SUMMONER SPELLS FOR SINGED IN ARAM
FLASH
Singed is a fairly typical tank car who will need to have Flash on his kit to save him from very hood or muggy situations
due to SInged ’ s short-range, players should not expect themselves to Flash into team fights or parallel situations as Singed will not be able to do much .
Depending on which way foe players are running and whether players have access to Singed ’ s Insanity Potion ( R ), Singed players may try to Flash ahead of enemy champions, damaging them as they try heading to their root .
The merely topic with Flashing ahead of enemy champions is the fact that it raises the hazard of you running under an enemy gun enclosure or getting crowd controlled and jumped on by enemy champions .
Be wise when you choose to Flash with Singed and although entice, I would recommend saving your brassy and not using it to get ahead of foe champions .
SNOWBALL
alternatively of using Flash to get into struggle, players should focus on using a Snowball, which can efficaciously be used to teleport players directly onto foe champions .
snowball can be used highly efficaciously with Singed players, allowing them to place the Mega Adhesive ( W ), Snowball in and help solidify a put-down by using Fling ( E ) to root enemy champions on the adhesive material .
Players can besides use Snowball to get close to enemy champions, hit their insanity Potion ( R ) and then run around foe champions until they are poisoned to death .
RUNE TREES FOR SINGED IN ARAM
There are two chief schools of remember when it comes to playing Singed :
Building Singed ’ mho runes as tanky like Garen, Dr. Mundo, Amumu or tanky Soraka .
Building his runes as healing from damage .
I personally prefer to build Singed ampere tanky as unfortunately, players will not be able to gauge whether or not they will be able to do much wrong with Singed until they are in-game .
Singed being ampere short-ranged as he is, struggles with a lot of ARAM match-ups simply because he is break down before players get a luck to wreak havoc. In my opinion, I would quite be safe and build chunky so I can continue to troll for my team, however, the comply is the full breakdown of runes to use on Singed .
TANK RUNES FOR SINGED ( RESOLVE/PRECISION )
GRASP OF THE UNDYING
Upon entering battle, players will generate one stack of Grasp of the Undying for the following 3 seconds. Players can then proceed to gain extra stacks by re-enter combat after 2 seconds .
once players receive 4 stacks of Grasp of the Undying they will have 6 seconds to damage an enemy champion to consume stacks and deal 4 % of the player ’ s maximum health in charming damage .
Players will besides restore 2 % of their maximal health and will besides receive 5 bonus maximum health .
Players can refresh their empower attack each time they reenter combat .
It ’ south no mysterious why Grasp of the Undying is considered essential for all Singed players, specially for players who expect to play extra aggressive with him .
DEMOLISH
Every 45 seconds players will be able to generate 6 stacks against an foe gun enclosure when they are within 600 units. It will take a minimum of 3 seconds for players to generate all 6 stacks, however, upon the musician ’ s adjacent basic attack the player will deal 100 ( +35 % max health ) bonus physical damage .
If a player fails to successfully use demolish it will not go on cooldown .
demolish is bang-up for champions like Singed because he truly doesn ’ t do much damage. If Singed is left alone to attack an enemy gun enclosure, chances are he international relations and security network ’ metric ton going to be able to do very much .
The only downside to taking Demolish is that it doesn ’ t do anything when you ’ re done defeating enemy turrets. Though, in my experience having Demolish leads to an early push that can potentially end the crippled before the other team has a opportunity to by rights build .
If players do not want to take demolish they can take Shield Bash .
CONDITIONING
After 8 minutes players will gain 9 bonus armour and 9 bonus charming resistance and increase their total armor and charming resistance by 5 % .
even if players plan to be aggressive with Singed, it ’ s a estimable mind to have angstrom much magic trick resistor and armor as it will help sustain your health pool .
Players can besides choose to take Second Wind as it provides them with some bring around after being attacked by enemy champions, though the choice will be made based on your preferences .
I used Second Wind early on on when I was learning Singed but cursorily switched onto using Conditioning when I was able to control the sum of damage I took .
OVERGROWTH
Players receive 5 bonus health for every 8 minions that die near them, After gaining 15 stacks ( 80 minions ) players will receive an extra 3.5 % maximum health .
Do I need to explain how overpower that is ? No ? Thank you .
RECOMMENDED SECONDARY RUNES (PRECISION)
TRIUMPH
Players will receive 6 % of missing health angstrom well as 10 Gold every time they participate in a champion takedown. Players will experience a 1-second stay before they get their health from securing a takedown .
Triumph is extremely brawny with Singed players, specially when players are character of multiple takedowns .
LEGEND: TENACITY
Players gain 5 % +2.5 % per Legend smokestack ( soap 10 ) doggedness up to 30 % doggedness .
doggedness is another one of those defensive stats players are going to want to have on Singed, good to ensure that they are mitigating as much damage as they can in team battles and general happenings.
ALTERNATIVE PRIMARY RUNES (PRECISION)
If you ’ re an aggressive Singed player, you may be concern in taking runes that are in the preciseness tree as they will help you deal more damage while healing .
CONQUEROR
Melee Basic Attacks will grant 2 stacks on-hit. Each push-down list will deal between 2-5 ( based on degree ) AP stacking up to a utmost of 10 stacks dealing a maximum of 20-50 ( based on horizontal surface ) AP when fully charged .
Melee Champions will heal for 15 % of their wrong when Conqueror is fully charged .
I ’ ll be honest… I rarely proc Conqueror while playing Singed and prefer focussing on his damage over clock time .
wrong over clock time effects only grant 1 smokestack every 5 seconds, however, they are a bang-up way to keeping Conqueror up .
TRIUMPH
Players will receive 6 % of missing health american samoa well as 10 Gold every time they participate in a champion takedown. Players will experience a 1-second delay before they get their health from securing a put-down .
Triumph is highly knock-down with Singed players, particularly when players are part of multiple takedowns .
TENACITY
Players gain 5 % +2.5 % per Legend smokestack ( soap 10 ) doggedness improving to 30 % doggedness .
doggedness is another one of those defensive stats players are going to want to have on Singed, just to ensure that they are mitigating as much damage as they can in team battles and general happenings .
LAST STAND
While players are below 60 % maximal health they will deal up to 11 % increase damage .
Players must be at 30 % health or lower if they hope to deal all 11 % bonus damage .
ALTERNATIVE SECONDARY RUNES (DOMINATION)
RAVENOUS HUNTER
Abilities Heal for 1.5 % of wrong + 2.5 % per every supporter takedown for a utmost of 5 stacks. Healing is reduced to 1/3 on AoE damage .
While famished Hunter won ’ thyroxine do a great manage of healing, it ’ s never a badly estimate to round out your damage .
edacious Hunter works best with Singed ’ s Poison Trail ( Q ) as it will provide him with bring around as he tries to escape and poison enemy champions .
TASTE OF BLOOD
taste of Blood will heal players by 18-35 ( based on level ) + 10 % AP and has a cooldown of 15 seconds .
taste of Blood in bicycle-built-for-two with edacious Hunter will make Singed extremely bulky, surprisingly making Singed one of the alone tanks I would take domination on .
ALTERNATIVE SECONDARY RUNES (SORCERY)
I would recommend picking sorcery runes secondary coil if you are dealing with mana relate issues .
MANAFLOW BAND
Hitting enemy champions with an ability will permanently increase your maximum mana by 25 ( cooldown 15 seconds ), up to a maximal of 250 mana. Although players will receive an increase in the utmost mana they can have, proccing Manaflow Band will not provide an increase in your stream mana .
once players have capped out their utmost mana at 250 bonus mana, they will receive 1 % of their miss mana every 5 seconds .
Manaflow Band can be crucial for Singed players who are not used to turning off the Poison Trail ( Q ) toggle or players who like to play more aggressively .
TRANCENDENCE
Providing players with 10 % cooldown reduction at level 10, Transcendence will besides produce players with 1.2 bonus Attack damage for every 1 % Cooldown Reduction stat past 40 % .
SKILL LEVEL UP RECOMMENDATIONS & TIPS ON HOW TO PLAY SINGED IN ARAM
POISON TRAIL(Q)
For the monetary value of 13 mana per second Singed players will leave a poison swarm behind him that lasts for 3.25 seconds .
When enemies stand in the poison cloud they will take 5 / 7.5 / 10 / 12.5 / 15 (+10% AP) magic damage every 0.25 seconds .
To best consumption Singed ’ s Poison Trail, players will have to build movement speed and ensure that they are always moving. when Singed stands distillery the Poison Trail will remain active, however, players may find it more utilitarian to move in an s-shape to deal price to a larger area .
In most, if not all cases Poison Trail should be maxed out first .
MEGA ADHESIVE (W)
Every 17 / 16 / 15 / 14 / 13 seconds for the price of 60 / 70 /80 / 90 / 100 mana Singed players will be able to lay down a pool of adhesive that remains on the field for 3 seconds, slowing enemy champions by 60 % and grounding them .
Enemies must remain in the Mega Adhesive to continue to experience said effects and angstrom soon as they exit the affect area will no longer receive the condition effect penalties .
Mega Adhesive should always be powered up last as powering it up will not benefit players much past being used more frequently .
FLING (E)
By far the most concern ability players have access to when playing Singed is Fling .
Fling costs 60 / 70 / 80 / 90 / 100 mana and can be used every 10-seconds to both Fling an enemy over your shoulder and softwood 50 / 65 / 80 / 95 / 110 (+ 6 / 6.5 / 7 / 7.5 / 8% of the targets max health) + 75% AP .
As mentioned if players Fling enemies into Singed ’ s Mega Adhesive, they will temporarily root the enemy champion for 1 / 1.25 / 1.5 / 1.75 / 2 seconds .
Players can choose to empower Fling first if they are experiencing golden streaks of being able to Fling foe champions, however, in most cases players will want to upgrade Fling second .
Fling requires Singed players to remain fairly near to enemy champions, though with some health being close to enemy champions shouldn ’ t be excessively chilling .
INSANITY POTION (R)
Insanity Potion is kind of a cop-out of an ability just because it provides a standard hike to all stats including ability power, armor, magic resistance, drift travel rapidly, health regeneration and mana regeneration for 25 seconds .
Players will have entree to an Insanity Potion every 120 / 110 / 100 seconds and will receive 30 / 60 / 90 bonus stats and 6 / 12 / 18 regeneration per second .
GEAR BUILD FOR SINGED
ROD OF AGES
Rod of Ages gives bonus Health, Mana and Ability Power every minute for up to 10 minutes. This equals out to 200 Health, 100 Mana and 40 Ability Power, on top of its already 60 Ability Power, 300 Health, and 300 Mana .
After 10 minutes Rod of Ages will have a sum of 100 Ability Power, 500 Health and 400 Mana. Those are some pretty fresh stats at the end of the day. Players will besides restore mana equal to 15 % of the wrong taken from champions .
BOOTS OF SWIFTNESS
60 apparent motion travel rapidly and 25 % dull defy .
SPIRIT VISAGE
Providing players with a 10 % cooldown reduction, 450 health, 100 % al-qaeda health regeneration and 55 magic resistance .
Players will besides receive 30 % bonus healing from all sources of healing .
LIANDRY’S TORMENT
Liandry ’ s Torment gives 75 Ability Power and 300 Health. As a passive voice Liandry ’ s Torment will besides deal 2 % more damage per second gear in combat with enemy champions, up to a maximal of 10 %. Spells will besides burn enemies for 3 seconds dealing 1.5 % of the player ’ s maximal health per second base. If enemies are experiencing movement impairments they will receive an excess 2.5 % damage from the burn off .
Liandry ’ s Torment can be paired up with Rod of Ages to deal more damage from utmost health. Rod of Ages will besides provide players with extra healing based on the damage players deal to enemies. If players choose to team Liandry ’ s Torment up with Rod of Ages, Rod of Ages should be built as the first base detail .
RYLAI’S CRYSTAL SCEPTER
Rylai ’ s Crystal Scepter provides players with 90 Ability Power, 300 Health and will besides reduce the enemy ’ s apparent motion rush by 20 % by one moment .
THORNMAIL
Thornmail provides players with 80 armour and 250 health.
Players besides gain Thorns which reflect 25 ( +10 % of bonus armor ) magic trick damage upon being hit by a basic attack .
Thorns will besides inflict the attacker with Grievous Wounds for 3 seconds .
Players will besides receive Cold Steel which cripples an foe ’ mho attack speed by 15 % for 1 second upon being hit by a basic attack .