- “Strike back at the curse that plagues the Dreaming City.“
The Shattered Throne is a keep that was introduced in Forsaken, and released on the 25th of September, 2018. It requires Guardians to enter Eleusinia, Queen Mara Sov ‘s Throne World, where they fight their direction past a horde of Taken, in order to uncover the source of the Dreaming City ‘s Taken putrescence following the last wish Raid. Before Shadowkeep was released, and during the Forsaken expansion, it was available every three weeks during the full moon curse week in the Dreaming City, and upon the passing of Shadowkeep, it is now available at any time from an icon in the Director. It should be noted that the keep has checkpoints, therefore if you need to rest or go do something else, you are able to leave and return to your final checkpoint .
Walkthrough [edit ]
erebus [edit ]
The Eleusinia To reach the entrance to the Shattered Throne, you must use one of the portals scattered around the Dreaming City to enter the Confluence. Follow the way to the cardinal room and you should see a giant Taken gateway in a large room, with a Techeun standing in front of it. Approach the gateway and follow the immediate it gives you to enter the Shattered Throne. As of Shadowkeep, this is nobelium long required as you can enter the keep directly from the Director. When you enter Mara Sov ’ s throne world, you will see a big door in front of you. Have your fireteam go through that doorway, and enter the maze. Continue to advance until you enter a restricted zone. It should be at one end of a collapse bridge. On the early slope of the chasm, you ‘ll see a group of Taken Acolytes and a Taken Knight called a Labyrinth Architect. Kill them, but be leery of the Acolytes. They will constantly spawn numerous Acolyte ‘s Eyes until they are defeated. Once you kill all the enemies ( which does n’t have to include the acolyte eyes, but is recommended ) and the miniboss, a symbol will pop up.
Reading: The Shattered Throne
change of location to the localization with the correspond symbol. There you will find another Taken miniboss, along with a group of Acolytes. Kill them. once all the enemies are abruptly, another symbol directing you to somewhere else in the map will appear. Go there. Repeat this process until you have to go back to where you came from. While on the room from address to address, respective Taken enemies will spawn to block your path, such as Phalanxes, Captains, and hordes of Thrall. There will besides be Taken Hobgoblins sniping you from above. It is not required to kill them, but it is highly recommended as it will make this entire department easy. once you have gone to every location, you will be directed to go back to the depart, where you will face one final examination group of Acolytes and a Labyrinth Architect in the shape of a Taken Captain. Kill them and jump down the trap that will open up. Keep following the path. After you get far adequate, you should trigger a checkpoint. Jump down, kill the enemies below, and at the conclusion of the way, there will be a boss that you need to kill named Asterion, Set Apart. There will be snipers during this assign american samoa well. Kill the enemies and move on to the next separate .
Shattered Throne Catwalks You ‘ll find yourself in a hanker hallway. On the sides are Taken Hobgoblins sniping you, along with Taken Phalanxes and Knights. Carefully take them out one by one, so that they do n’t trouble you as you make your means across the manor hall. Be particularly leery of the Knights, as their fire attack can deal serious damage. When you reach the end, turn left. You ‘ll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. Taken Ogres and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres a quickly as possible from a distance. Their center blasts can easily knock you off the catwalks, which will kill you. Jötunn is excellent for this encounter, as it kills the Ogres in two shots each. Once you make it all the way to the left side of the room, you will find yourself in battlefront of a barrier. When you reach the barrier, go through it and you ‘ll see that you are slower and you can not double jump/glide/lift. There will besides be a ceaseless teem of Shadow Thrall spawning around the room. Go through the tangle and avoid the Shadow Thrall or dispatch ampere a lot as you can ( there is an orb on a pedestal to the right of where you enter. If you jump, then melee, and do this to travel throughout the hall, you will be able to avoid a lot of damage from the Thrall ). At the very end, drop down into the adjacent sphere. Follow the path. You will finally be met with a choice : follow the outside of the rock face or go inside. Both paths take you to the same space. Either means, once you make it to the other side, you will find a boastfully group of Taken Phalanxes. Kill them all to get to the future meet .
Vorgeth, the Boundless Hunger [edit ]
here you arrive at the foremost boss, Vorgeth, the Boundless Hunger. This brush has a special type of Taken Wizard known as the Keeper of Petitions. In orderliness to do damage to Vorgeth, you will need to kill the Wizards and pick up the ball they drop. You will receive a fan called “ Petitioner ‘s Mark ” that stacks three times. There will besides be a 45-second timekeeper on the buff. If it reaches zero, the holder of the fan will die and you ‘ll have to kill however many Wizards you ‘ve defeated again. Once you collect the fourth ball, the buff will change to “ Petitioner ‘s Burden, ” which besides has a 45-second timekeeper. Extinguish the yellowish brown at one of the 4 pillars in the center of the room to start the damage phase. once the damage phase is over, the Wizards and ads will respawn. Repeat this process as many times as it takes to kill Vorgeth. A recommended scheme for this meeting is to use a long-range chief weapon like a Scout Rifle or a Bow to kill all the ads in the room from the safe areas near the capture. Once all of them are all in, bring all four Wizards to very low health without killing them. then kill all four Wizards in rapid succession and extinguish the buffet to start damaging Vorgeth. While immune, Vorgeth will attack with potent center blasts that knock you back and deal severe damage. During the damage phases, he attacks with swarms of Axion Darts. Shooting the darts will destroy them and keep you safe from price. once Vorgeth is dead, go through the doorway in the center. If this is your first time in the keep or you simply have n’t done so earlier, interact with the statue. future, jump down a series of platforms and ascend a gravitational rise. The path from there is reasonably straightforward. If you get confused, fair go to where the enemies are.
At some sharpen, you ‘ll be given a new objective – “ Ascend. ” You have two options : either go up the step, go forward, and then leap to the ending right away ( the harder way ) or turn right and then go through a series of jumping puzzles. Stick to the wall and ascend the lifts to get to the last meet .
Dûl Incaru, the Eternal Return [edit ]
Daughther of Savathûn, Dûl Incaru Dûl Incaru, the Eternal Return is the final emboss of The Shattered Throne. once you start the meet, two reasonably large groups of Taken Psions will spawn on either side of the room. Eliminate them equally fast as possible, then kill the three Taken Knights. Each one you kill will drop an orb. Pick them up. This is the startle of the damage phase and you only have 45 seconds until you have to cleanse yourself in the center of the room ( the empurpled orb on the base ) or fail the confrontation and have to start over again. Dul Incaru will occasionally summon a crystal near where she spawns at the meet beginning. This will make any live Knights immune. Destroying it will revive any dead Knights at full health. once your buff runs out, you will have to break the crystal to revive the Knights and get your buff back. repeat this summons until Dul Incaru is dead .
Wish-Ender Guide [edit ]
The emboss board. After you beat Vorgeth and step through the door, you are going to see a statue. talk to the statue and give it your Awoken Talisman. This starts the Wish-Ender questline. once you ‘re done in the Shattered Throne and have interacted with the Sjur Eido statue to get the three tokens, go to Thieves ‘ Landing on the Tangled Shore and take the lift to Four-Horn Gulch. There, you ‘ll find a float white orb. interact with it to initiate the “ ? ? ? ” mission. This mission is reasonably aboveboard. Follow the white orb as it travels around, slaying the enemies that spawn along the way. once absolutely everything is dead, you will receive three tokens. After completing the ? ? ? Quest players must then return to Eleusinia to kill 3 hidden bosses found in the Shattered Throne. To find Querim, the Waking, the team must find a blue eyeball hidden atop the Tower of the Deep and bring it to the roof of the center building. There, a Siren of Riven will speak to the team. The ball must be placed in the evacuate hands of one of the statues. once done, the fight begins. First, a Taken Minotaur named Theratos, Archersbane will spawn. Once you get Theratos ‘s health first gear enough, Querim will spawn. To complete the fight, both the Minotaurs must be disposed of, regardless of time apart. From here, continue into the keep as normal until you reach the Ogre catwalks. adjacent is to find Eriviks, the Waking, whose stadium must be unlocked with 2 orbs alternatively of 1. The beginning orb will be found in the Ogre catwalk sphere, where it is found behind the first base column to the correct of the begin, and the ball is to be placed somewhere along the right slope of the room ( from the position of the foremost column to the Shadow Thrall room ), where one of the statues will be missing the eyeball. The second gear is located in the “ Thrallway ” to the right of the entrance. The ball is to be placed at the end of this room, where the team jump from the “ Thrallway ” into a bedroom with a bunch together of the statues along the sides. Just like earlier, you will find one statue that is n’t holding an orb. place it there. If both are placed, then a door at the early end of the room will open, revealing a hide area where the Boss lurks. Once the team rendezvous in the board and one musician investigates the center field, the doorway will close and the battle will begin. A crowd of Taken Psions will spawn to attempt to inconvenience the players, and then the boss will spawn in the aforesaid center. once Eriviks is killed, the meet will end and the door will reopen. Again, continue through the dungeon as normal until you make it to the Vorgeth crusade.
last is Xavoth, the Waking, who is, inconveniently, located with Vorgeth. To summon Xavoth, players must cleanse one of the sigils, getting rid of Vorgeth ‘s harbor. In the back of the room by the passing, a Taken Minotaur will spawn ; killing it will drop an eyeball, which must be placed at one of the statues hidden along the side of the room. then, Xavoth will spawn ; however, unlike Vorgeth, Xavoth is slowly to kill, but can and will be a problem if not dealt with quickly enough. Once Xavoth is dead, continue the Vorgeth fight as normal. once all enemies are eliminated, and the tokens are filled, the players can turn in those tokens to Sjur Eido ‘s statue and claim the Wish-Ender bow .
Bosses [edit ]
Rewards [edit ]
Rewards that drop here will be the normal Dreaming City gear, such as the Reverie Dawn Armor and other Dreaming City -themed weapons. Drops from Shattered Throne are herculean and will increase a player ‘s Power Level unless they are already at the delicate cap for the current season. There will besides be a probability for the rare Dreaming City Ship, which is a command solicitation token for the Cursebreaker Seal .
Weapons [edit ]
trivium [edit ]
- The Shattered Throne is the first Dungeon in the Destiny series.