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I decided to optimize my mod solicitation and this is the leave, a HUGE mod pack with no conflicts and adequate performance for the size,
I am a musician that prefers the long-run and grand storyline of a Rimworld playthrough, I enjoy building up a huge colony and letting my colonists do there matter while I micro manage occasionally.
I have over 500 hours in Rimworld and as a solution, I ’ ve sorta experienced the “ main contented ” of the game, because of this I decided to add a much content as possible to my game so that every playthrough I discover something new or find a modern tactic to exploit.
If this style of gameplay interests you, my mod throng might.
Below, I ’ ve cataloged every mod in the pack with a light description and occasionally explained what I feel they synergize with.
Required Mods / Libraries
Core – Rimworld congress of racial equality files. Royalty – Rimworld Royalty DLC. Harmony – Required for most mods. HugsLib – Required for most mods. D9 Framework – Required for DocWorld. LBE ’ s A Dog Said Easy Patcher – This mod adds an easy non-invasive manner to add A Dog Said compatibility to animal mods.
battle Extended – Completely overhauls battle, injuries are devastating with this mod, leading to every battle find feeling strain. The ingress of ammunition & explosives is besides a good plus. Combat Extended Guns – More sleep together. Combat Extended Melee – More wack. Combat Extended Shield – More guard. Mechanoid Nerf for CE – Added this after realizing Mechanoids with CE are basically game over for a colony, unless you are over-prepared. Z-Levels Beta – Add the ability to dig metro or build up upwards, a neat mod I normally use for belowground repositing, or a metro based colony.
Gameplay Changes (major)
vanilla Expanded – The entire collection is added except the following due to conflicts : VE Furniture – Security VE Animals – Ice Sheet VE Weapons Simple sidearms – Self explanatory, synergizes with Combat Extended. Death Rattle Continued [ 1.2 ] – Makes it so that people will no longer immediately die when their vital capacities reach zero. eg : shoot in the liver. synergizes with Combat Extended. Dire Raids – Adds a HUGE mid-to-late game raid event called a Dire Raid. Very playfulness and chaotic ! Dub ’ s Bad Hygiene – Adds toilets, bathe, sewage, hygiene-related needs. Dub ’ s Break Mod – Colonists will have genial breakdowns from major bad thoughts rather of a few minor ones. Dynamic Diplomacy – Adds active faction relations. Makes the world feel more active. Empire – Adds self governing colonies that are patriotic to you. EPOE – Forked – Adds the ability to craft tons of prosthesis and artificial organs. A Dog Said. Animal Prosthetics – Adds prosthetics/bionics and surgeries for animals. Giddy-up ! Core – Allows pawns to mount & ride animals, enemies and traders will do this excessively. Giddy-up ! Battle Mounts – Mounting during Combat. Giddy-up ! Caravan – Mounting during Caravaning. Giddy-up ! Ride and Roll – Mounting while doing shape. Fluffy Breakdowns – Replaces random breakdowns with a care necessity. Map Reroll – Allows to randomize your starting maps and geyser locations until you find something you like. MendAndRecycle – Repair the lastingness of items or barely recycle them. EdB Prepare Carefully – Customize your starting colonists. Prepare moderately – This mod is intended as a balance substitute for EdB Prepare Carefully. [ KV ] RimFridge – Adds fridges. LWM ’ s Deep Storage – Adds new storage buildings. Rimatomics – Adds Nuclear ability, Energy weapons, Nuclear weapons. Rimefeller – Drill for petroleum, action into chemfuel, formative, composites, napalm. RunAndGun – Lets pawns shoot while moving. Snap Out ! – Gives your pawns the ability to try calm down a pawn in a mental break. Stop Insulting Us ! – Changes insulting spree to a major break. Supply and Demand – Adds logrithmic scale of traders based on colony wealth. Yayo ’ s Bank – Adds a deeper economy system. eg : request loans from factions, buy war bonds and get pay dividends. Terraform Rimworld – This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming material. [ FSF ] Growable Ambrosia – Allows you to research and plant ambrosia in soil or hydroponics. [ KIR ] No Mechanoid Raids – Mechanoids will nobelium long raid you, they are not removed from the bet on and will however show up as hives or worldly concern factions. [ O21 ] Seamless Embrasures – Adds embrasures with textures that cable up seamlessly. Tech Advancing – This mod advances the technical school level of the colony / tribe once certain conditions are met, perfect for this clique considering there is about an overpowering amount of researchables.
Gameplay Changes (minor)
Advanced Parka – Some extra parka with nice condition effects. Animal Medical Bed – Self explanatory. Autocleaner – Adds a cleanse automaton. Backup Power – Adds control units to generators to mechanically switch them on and off when needed. beautiful Outdoors – Simple mod that adjusts beauty and ugly modifiers for terrain and vegetation. CaravanOptions – Makes caravan travel less long-winded, besides lets you force night time travel. Colony Manager – Adds a managers table, removes long-winded micromanaging of basic resource gather ( Trees, hunt, etc ). Crafting Quality Rebalanced – Makes high skill crafters ineffective to make terribly items. Glass+Lights – Adds wall / ceiling lights, field glass walls and colored person lights. DontBlockDoor [ 1.0-1.2 ] – Stops items from blocking doors. Door Mat – Adds door mats that clean flith when pawn walk over them. Doors Expanded ( Dev ) – Adds more doors. Dub ’ s Rimkit – Adds a set of refillable accessories with abilities and stat boosts. Go research ! – Adds versatile universe events. JanitorJob – Adds a Janitor Job that maintains components, hauls and cleans in that order. Mass Graves – Self explanatory. Misc. Training – Adds discipline dummies for skills. More Trade Ships – Increases the rate at which orbital trade ships appear. NPDTiers ( Continued ) – Adds more Nutrient Paste dispensers. Quarry 1.1 – Adds a prey for mine in directly terrain. RT Fuse – Adds electric fuses to mitigate short circuits. Raids For Me – Talk methamphetamine to rival factions from the Comms console to get them to raid you. Raise The Roof 1.2 – Adds a diverseness of different thickly roof for protection against drop pods and mortars. veridical Silver Weight – Self explanatory. RimQuest ( Continued ) – Adds quest givers to trader groups and caravans. Simply More Bridges ( Continued ) – Adds more bridges. Stuffed Floors – Adds more floors. Skilled Stonecutting – Makes stonecutting give craft skill increases ( This was removed from Rimworld ). Statue of Animal – Self explanatory. Statue of Colonist – Self explanatory. realistic Rooms – Lowers the compulsory room sizes to better match realistic sizes for house. Turret Hunt – Allows to set turrets in Auto Hunt mood ( similar to Drafted Hunt from AllowTools mod ). [ XND ] Adrenaline ! ( Continued ) – Adds addrenaline rushes from fight-or-flight situations, Adrenaline can besides be synthesized from the drug lab once researched.
Quality of life
Allow Tool – Adds a draw of useful tools. Auto-Cut Blight – Self explanatory. automatic rifle Night Owl – Self explanatory. Begone, message ! – Dismiss a message with by right-clicking. Better Pawn Control – Adds presets to the Schedule and Assign yellow journalism. Blueprints – Allows the immediate construction of repetitive rooms/areas. Build From Inventory – Self explanatory. Camera+ – More rapid climb and different pan, synergizes with Follow Me. Follow Me – Gives the television camera tracking capabilities. defensive Positions – You can send off your colonists to defensive structure positions with a single click. drug Policy Fix ( Continued ) – Sorts drugs alphabetically. Common Sense – Allows your pawns to act smart, takes a lot of boring micromanaging away. No Forced Slowdown – Self explanatory. Easy Speedup – Adds dev mode 4x rush. Everybody Gets One – Adds a placard to craft a thing for each settler. Gear Up And Go – Adds a button to Draft, get gear for the stream ouffit, and go to a targeted location. Ground Targeter – Lets you target the ground. Hunters Use Melee ! – Lets hunters use melee weapons if they have no firearm. Jobs of Opportunity – Vanilla ’ s opportunist haul, entirely better. Just Ignore Me Passing – Prevents construction from being interrupted when a instrument walks through the blueprint. Loading In Progress – Load Items and People into transporters that are already in advance. Meals On Wheels – Colonists grab meals from animals or each other, if needed. Achtung ! – Better control of draft colonists. Numbers – Adds a customizable general overview check. Pharmacist – Pharmacist prescribes the right music for the job. Pick Up And Haul ( Continued ) – Colonists will gather thrust in their inventory, then haul it all to a stockpile. QualityBuilder – Adds the ability to set a minimum quality you want on a Object you want to build. Replace Stuff – Replace the stuff that a thing is made from, e.g. replace a wall ’ s materials. search and Destroy – Toggle to let the AI take dominance of your colonists to fight enemies. Share The Load – Multiple people can deliver resources to a blueprint. Smart Medicine – Doctors will use medicate from their inventory, and you can field tend pawns if no beds are available. Smarter Construction – Stop your pawns from building themselves into a wall or blocking something that isn ’ thyroxine built so far. trade Control – Control where you want the traders to stay, then tell them when you want them to leave. Use Bedrolls – Bedrolls are used from the inventory. When a pawn needs to rest but can ’ thymine find a bed, he ’ ll place a bedroll from his stock. [ 1.1 ] DraggableCorners – Designate walls, conduits, etc in hollow rectangles.
UI / UX
BetterLoading – A better loading shield to see whats happening. ModDiff – An alternative mods mismatch list. Modders Deserve Credit, excessively – Adds mod authors to the credits. Animal Tab – Adds extra functionality to the Animals yellow journalism. Auto links – Automatically adds hyperlinks to descriptions. CM Color Coded Mood Bar [ 1.1+ ] – Color codes each pawn ’ s temper bar. Show Draftees Weapon – Shows a pawn ’ s weapon picture on the settler bar. DocWorld – Cleans up, organizes and rebalances a long ton of mods, the most noteworthy is the Architect menu is cleaned up majorly. Dub ’ s Mint Menu – Better Menus. Dub ’ s Mint Minimap – Adds a Minimap. I never Asked For This – Changes the description in the damaging mood when a prosthophope has a bionic region. ItemListSelector – Allows you to select things in storehouse by clicking item list in the upper left. medical Tab – Adds a comprehensive examination medical overview tab. More Graphs – Adds more graph to the History pill. Netrve ’ randomness DeepStorage GUI – Replaces DeepStorage GUI. Power Alerts – Adds alerts for when your baron grid needs attention. Range Finder – Select colonists and crusade Ctrl to view their weapon ranges. RimHUD – Adds a better HUD when inspecting colonists. ResearchPal – A better inquiry menu, Shift+Click to add a project to the line up. Research Info – Click a research bench to view the current project and its progress. RimSaves – Adds a better saves menu, with folders. ShowModDesignators – This mod adds a newly line at the end of the description with the appoint of the mod. simpleton Search Bar – Adds a search bar to menus. TradeHelper – Adds a better trade menu. Work Tab – Provides a vastly more customizable oeuvre tab key.
bionic Icons – Adds icons for torso function boxes. These icon mods should be in Vanilla, makes the menus much more clear. Bradson ’ s Main Button icons – Adds icons to menu buttons for Vanilla Textures Expanded. Architect Icons – Adds icons to the Architect pill. optional icons for Architect pill – Adds icons to the Architect pill. Recipe Icons – Adds icons for the “ Add bill ” menu. Beauty And Ugly – Displays beautiful or surly front of instrument. Dub ’ s Paint Shop – Lets you change the color of most things. Dub ’ s Apparel Tweaks – Change equip speeds, shroud hats indoors/in bed, show hair under hats. Graphics Settings+ – Adds graphics settings to options menu. Heat Map – Adds a overlie displaying the temperature inside a room. Interaction Bubbles – Shows a bubble when pawns perform a social action. inconspicuous Conduit – Self explanatory. More vanilla Biomes – Adds more vanilla themed biomes. WorldMap Beautification – Adds pretty graphics to the worldly concern map.
Music Manager – Adds a music player/Manager. P-Music – Adds 32 modern fan made songs. RimSHOCK ( Music Pack ) – Adds System Shock 2 OST. The sound of Empires – Adds Age of Empires 2 OST. Real Human Sounds ( Continued ) – Adds death fathom effects. I3 ’ south Combat Sounds ( I3CS ) – Adds better combat sound effects.
Permanent ColdSnap & HeatWave – Enables permanent cold cinch and heat wave when seting up a custom scenario. Progress Renderer – Renders a screenshot of your stream map. RIMMSqol – Customization, quality of life, pathfinding, and microbe fixes. real Ruins – Adds pieces of destroyed bases from yourself and other real players as ruins from an on-line database. RimCities – Citadel Update – Procedurally generated city settlements. ♥♥♥♥ Rimworld Says – adds quotes from reddit /r/♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ to the load screens. [ SYR ] Set Up Camp – Lets you setup camps from caravans.
Dub ’ s Performance Analyzer – A creature to analyze the central processing unit usage of specific parts. RuntimeGC – Performance foil, good for long term colonies. [ NTS ] [ EXPERIMENTAL ] RocketMan – Used to improve stat perfromance by adding hoard and adpative hoard to StatWorker and StatPart. Startup Impact – To see how long something takes to load. Filth Vanishes With Rain/Time – Self explanatory.
Read more: Control: Punch Card Puzzle Solution
Written by Six This is all about RimWorld – [ 1.2 ] Six ’ s Mega Mod Pack ; I hope you enjoy reading the Guide ! If you feel like we should add more information or we forget/mistake, please let us know via commenting below, and thanks ! See you soon !
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