Reading: Round1 Rhythm Game Sampler
Round1 has made quite a splash in the arcade scene. The out-of-home amusements chain began its business in Japan and has since brought its singular season of entertainment to the american market. What precisely is this season, you ask ? only the most stimulate and single japanese arcade games, of course. Yes, Round1 is a very especial engender of entertainment center, and in late years, they ’ ve become a hub for many rhythm method of birth control game players. Being fan of japanese coin-op myself, I was super duper excited to last go to the Louisville, Kentucky placement. And because I like to cater to the cycle game residential district, I ’ ve written a brief overview of what I saw. Whether you ’ re a colleague sweaty weeaboo, or you ’ re merely curious to see what Round1 is all about, I think this list should suit your fancy. Let ’ s get into it. Dance Dance Revolution A developer : Konami, BEMANI publisher : Konami Release Date : 2016 Controls : Four cardinally-aligned arrow metrical foot panels A style that needs no initiation, this introduction in Konami ’ s 20-year-old, arrow-stomping music crippled series was barely a fabled as ever. Since I ’ ve already got a “ local ” cabinet at the Nashville Dave and Buster ’ second, I entirely played a couple sets at Round1, but it was still good fun. here ’ south hoping the A20 update drops in the U.S. soon. Pump It Up Prime 2 developer : Andamiro ( with another studio apartment, I believe ) publisher : Andamiro spill Date : 2017 Controls : Five arrow foot panels anterior to visiting Round1, my only exposure to Andamiro ’ mho PIU had been playing a pump It Up Jump cab at Chuck-E-Cheese ’ sulfur final summer. Prime 2, though, was an entirely different animal. While I ’ ve still got so much to learn, I had an absolute fire with tracks like “ Beethoven Virus : and “ Me Gustas Tu ”. I decidedly can ’ triiodothyronine wait to “ pump ” again. Dance Rush Stardom developer : Konami, BEMANI publisher : Konami release Date : 2018 Controls : One long pad with six touch-sensitive columns Listen to me immediately : I was HYPED to play me some Dance Rush. Konami ’ s new pad-based dance model know lacked the raw technicality of DDR but more than made up for it in freestyling flair. Although I ’ ve, once again, got batch of room to grow, I wholly adored what I played. This, people, is the dance game future. I want to do more downs ! Groove Coaster 3: Link Fever developer : Matrix Software publisher : Taito handout Date : 2016 Controls : Two extra controllers called “ BOOSTERs ” with one clitoris on each. The controllers can be manipulated like joysticks . This Taito title was new to me when I found it on the game floor, but I cursorily fell in sleep together. The unique two-button master schema instantaneously gelled with me, like tapping my fingers on a desk. I ’ ve since downloaded the mobile translation and continued the playfulness, but the arcade interpretation will constantly be my favored feel. ( “ And then There Were None ” is still one of my favorite songs, excessively ! ) Museca developer : Konami, BEMANI publisher : Konami release Date : 2015 Controls : Five circular buttons that can be tapped and spun ; one animal foot pedal Like Groove Coaster above, I hadn ’ metric ton seen Museca anterior to my trip but was immediately sucked into the gameplay. With five spinners/buttons and a foot pedal point, Museca felt reasonably like Neon FM but even more absorb. I promptly picked up the kernel of gameplay and dove headfirst into the cycle. As a music game with unique emphasis on “ exemplification ”, it actually was a neat concept.
Hatsune Miku: Project DIVA Arcade developer : Sega publisher : Sega free Date : 2010 Controls : Four horizontally-aligned, PlayStation-themed buttons First off, I ’ meter gon na be real number : I ’ ve constantly found vocaloids a bite … strange. Like, I ’ m a weeb, but I ’ megabyte not THAT much of a weeb, ya know ? Regardless, I wanted to play me some Project DIVA and left pleasantly surprised. While I didn ’ thyroxine like getting only one song per credit, the kernel four-button gameplay was actually solid. ( And the music international relations and security network ’ t excessively bad, either. ) Sound Voltex developer : Konami publisher : Konami liberation Date : 2012 Controls : Four squarely buttons, two rectangular buttons, and two spin knobs Believe it or not, I actually had some trouble getting into SDVX. I liked the four squarely buttons, but I didn ’ thymine care much for the left and right knob. On top of that, I had one heckuva time navigating the japanese menu. ( A trouble with most of these titles, heh-heh. ) even so, I want to get into it, and I ’ ll surely practice more during my following chew the fat. Crossbeats REV. Sunrise developer : Capcom publisher : Capcom exhaust Date : 2015 Controls : touch screen Capcom ’ randomness Crossbeats, though much less “ haptic ” than the button- and foot-based entries on this list, was hush pretty fun. I decidedly wasn ’ t against touch screen cycle games, particularly cool ones, and Sunrise delivered identical effectively. I ’ ll decidedly give it a few more tries during my adjacent visit for more comprehensive analysis. Beatmania IIDX developer : Konami, BEMANI publisher : Konami handout Date : 2010s ( not sure which version it was ) Controls : Seven buttons and turntable-esque spinner Don ’ thyroxine hate me for this—because I know it was a mistake—but I didn ’ t end up trying Beatmania at all ! even though I know it ’ s a wholly revered ( and super duper technical ) music game, I precisely did not get around to it. however, it was at Round1 and looked pretty crafty, so I decided it deserved mention. I promise I ’ ll try it future fourth dimension. GITADORA developer : Konami, BEMANI publisher : Konami release Date : 2010s Controls : Full brake drum set and guitar restrainer Oh. besides, I didn ’ metric ton play GITADORA. It was there, besides, existing as a combination of GuitarFreaks and DrumMania. It looked illusion as heck. As you can see, there ’ s a fortune of fun to be had at Round1 USA. It ’ sulfur one of the few major arcade chains ( at least in the U.S. ) still catering to the music game community, and I very appreciate that. We ’ re an uber-niche bunche, yes, but we deserve a space in the coin-op arena. Round1 seems to get this. While Round1 is a big japanese company with the capital to make their model ferment, I hope early U.S. arcades take a spirit at what R1 is doing and use it as a guidepost. It felt like a real number arcade with a real community behind it. A draw of these generic “ fun centers ” aren ’ t tied half the experience Round1 is. Either way, I ’ molarity gladiolus Round1 is hera to stay. It ’ s a fantastic establishment that I plan to support vitamin a much as I can. Plus, I ’ vitamin d very like to emulate their approach with my own operations.
What ’ s your favorite rhythm game ? Leave a remark below or discuss it in the fresh Wilcox Arcade forum !