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Reading: Resident Evil 2 (2019) – Internet Movie Firearms Database – Guns in Movies, TV and Video Games
Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the lapp vein as the 2002 Resident Evil remake, released on personal computer, PS4 and Xbox One. The remake features significantly update graphics, newfangled third-person gameplay, and a recite storyline. As in the original game, the independent player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios ( the B scenarios officially called “ 2nd Run ” ). Ada Wong and Sherry Birkin are besides playable during certain sections of the two actor characters ‘ campaigns. Two minigames, “ The fourth Survivor ” featuring Hunk, and “ The Tofu Survivor ” featuring Tofu and four new unlockable animate gelatinous foods are besides included, while four extra mini-scenarios featuring gunshop owner Robert Kendo, Raccoon City mayor Michael Warren ‘s daughter Katherine, USS soldier codenamed Ghost, and Sheriff Daniel Cortini, were added for free in The Ghost Survivors absolve DLC.
The following weapons appear in the video game Resident Evil 2 (2019):
overview
The 2019 remake uses the same grid-based armory arrangement of Resident Evil 7: Biohazard, and diverse weapons have unlike sizes rather of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while besides allowing space for ammunition and diverse early items. By default, most firearms take up one stuff of space, though large weapons take up two. Certain mods exist for some firearms that alter their operation in some manner when equip, though sealed ones will increase a weapon ‘s footprint in Leon or Claire ‘s inventory. These mods, and only these, may be detached to reduce a given weapon ‘s profile back to the criterion 1×1 at the cost of their bonuses. Mod items that do n’t change a weapon ‘s stock size can not be removed. Like the previous entries, weapons in the same class contribution the same type of generic ammunition, while ones of different categories do not, regardless of their actual bore in world. ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of gunpowder resulting in certain ammunition types. Certain gunpowder types will lone be available to Claire, and others to Leon, due to their loadout remainder. many firearms make a restitution from the original title, though some do n’t or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the detail box and can be retrieved at any time, be that the beginning of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features “ sub-weapons ” that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades, the erstwhile of which can and will break if used besides much. A newfangled enforced change was the “ focus aim ” automobile mechanic, in which a firearm ‘s crosshair will tighten if the actor keeps their purpose on an enemy and do n’t move. This narrows the weapon ‘s dispersed depressed to a point, while besides applying a slender wrong buff to the future dart. Each weapon has its own focus multiplier, and certain modifications can impact this stat. In addition, the actor characters will utilize flashlights and adopt different stances when using firearms in dark areas. This is most discernible in pistols that are much held ambidextrous in a Weaver position, but utilize a bicycle-built-for-two Harries grip when wielded with a flashlight. Despite the stance change, this is wholly cosmetic and does not affect weapon handling. When aiming two-handed weapons or reloading in the black, the flashlight will be held between the player character ‘s shoulder and neck alternatively, though it will look as if it ‘s emitting from the muzzle of certain firearms. As an extra contingent, weapons present in the armory but not actively equipped will show up on the actor character ‘s model, with the pistols going into the side holsters while larger guns are stowed onto the back. Handguns in this game are animated with non-moving barrels, indicating blowback or delayed blowback operation, which is an incorrect animation style for most of the bet on ‘s semi-automatic pistols, such as the Beretta M92F Custom “ Samurai Edge ” pistol salute. This stands in contrast to games such as 2002 ‘s Resident Evil and Resident Evil 0, which featured analyze animations on the pistol that correctly showed a short-recoil reciprocate barrel. Note: Despite some weapons having listed damage values below, these should be taken with a grain of salt, since the game applies an Adaptive Difficulty mechanic that dynamically adjusts weapon damage and foe health depending on player performance .
Pistols
Heckler & Koch VP70M
Like the original game, Leon starts the bet on with a Heckler & Koch VP70M in his inventory. It is called by the series ‘ raw material name for the gunman, “ Matilda ”. It uses Handgun Ammunition ( 9x19mm Parabellum rounds ), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 turn extended magazine, the burst burn broth and a compensator to reduce bounce. true to liveliness, the add stock enables it to fire in 3-round bursts, though lento adequate that flying taps could hush produce single shots. intelligibly, this goes away if the stock is ever detached. The VP70M deals 100 damage per tear by default, while the Stock modification increases this to 110. It acts as Leon ‘s “ canon ” sidearm, consequently he will constantly have it equipped during cutscenes careless of loadout, or if it even being in his stock, and will not have any modifications fitted .
Heckler & Koch VP70M with attached standard – 9x19mm
Inventory preview of the “ Matilda ”. The in-game weapon description implies that it is Leon ‘s personal behave accelerator rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the fit, it ‘s probably that he would n’t have been able to obtain his issued pistol tied if he wanted .
The “ Matilda ” amply upgraded. Collecting the components to upgrade it to this stage seems to be separate of a barbarous prank, as the items are scattered around apparently random areas of the precinct, with the stock being hidden in the boot of a wholly non-specific police cruiser in the park bunch .
leon about to cap a zombie in the library with his “ Matilda ”, now that keeping placid in libraries is a predate notion .
After taking a few shots to neutralize his enemy, he then reloads the “ Matilda ” with fresh ammunition. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots excessively few, or excessively many .
belated that day, Leon encounters some sewer zombies while retrieving one of several queerly chess-themed electric plugs. Note the flashlight being used in bicycle-built-for-two with the pistol .
After showing his enemy what for, Leon tops his “ Matilda ” up with a new magazine. eminence that the flashlight is now on Leon ‘s shoulder .
Mauser HSc
Ada Wong carries a Mauser HSc as her weapon of choice, known as the “ Broom Hc ” in-game, in place of the Browning Hi-Power Mark III she had in the original. Its power is quite anemic and has no upgrades. It holds 9 rounds of 9mm Handgun Ammo, which it never does in world, but probably it seems to imply the .380 version, with one always chambered round. Sheriff Daniel Cortini is equipped with one in his No Way Out segment of the Ghost Survivors DLC. Cortini ‘s HSc behaves the exact same means as Ada ‘s, but has unlimited reserve ammunition .
West Germany Mauser HSc with wooden grips – .380 ACP
Inventory preview of the “ Broom Hc ”. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more close describes the second Army model manufactured during the Nazi regimen alternatively. The design of the magazine baseplate matches with some veridical .380 ACP Mauser HSc magazines, though obviously not with the reference persona above .
While trekking through the sewers, Ada takes aim at a nearby zombie with her “ Broom Hc ”. Unlike Leon and Claire, Ada does n’t have a flashlight to use with her pistol in the colored .
Having neutralized her foe, Ada reloads her weapon .
Browning Hi-Power Mark III
The Browning Hi-Power Mark III appears in the game as the “ JMB Hp3 ”, with “ Hp3 ” obviously being a reference book to the actual name of the grease-gun, Hi-Power Mark III, while “ JMB ” probably stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it despite him visibly using it in an early trailer. It is no long the starting firearm of Claire and Ada, but is available as an optional weapon only during Claire ‘s playthrough. It is found in the luggage compartment of a police car at the Parking Garage, where the banal of the Matilda is located during Leon ‘s story, which requires a Car Key found near the Firing Range of the patrol post to unlock. The JMB Hp3 consider 150 damage per shoot. It has a 13-shot magazine in 9mm that can be upgraded with a 26-round widen cartridge holder. Although ( ironically ) ineffective to use high-octane ammo like the SLS 60, it sports an integrated laser spy, which removes the motivation for concenter aim. The color of the laser is customizable through the options menu .
Browning Hi-Power Mark III – 9x19mm
Inventory preview of the “ JMB Hp3 ”. The laser view comes with the gunman itself when found. Note the neglect external cartridge extractor on the weapon model .
Inventory preview of the fully-modified “ JMB Hp3 ” .
Claire aiming her “ JMB Hp3 ” at a zombi in the morgue, showing off the huge laser dot .
Claire reloads her pistol after dealing with the rise dead. Her Hi-Power has been modded with an extended magazine in this shot, which explains the double over capacitance .
Knowing his goal is close, Lt. Marvin Branagh forces Leon to leave without him at point. Note how his Hi-Power does n’t have the laser sight of Claire ‘s model. It presumably vanishes after Marvin zombifies, as it ‘s nowhere to be found after Leon returns to the main hall later on .
Desert Eagle Mark XIX
A black/stainless Desert Eagle Mark XIX with custom wood grips and a modified guard evocative of the Mark I Desert Eagle ‘s “ tear-drop ” safety lever appears as the “ Lightning Hawk ”, a reimagined adaptation of the similarly wooden-gripped original Desert Eagle from the original game. It is available entirely to Leon, and can be obtained in the S.T.A.R.S. position after a reasonably drawn-out treasure hunt. It can be upgraded with a “ farseeing barrel ” ( besides a reimagined adaptation of the original Desert Eagle ‘s long barrel upgrade parts ) that ‘s actually an entire custom-make upper assembly, which increases damage and reduces bounce. It can besides be upgraded with a crimson dot sight that, queerly, behaves like a laser sight. The long barrel besides increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in “ The fourth survivor ”. As a deviation from the classic game, Chief Irons no long uses it on-screen, his sidearm having been replaced by an anachronic Smith & Wesson 329PD rather. The Desert Eagle deals 650 damage per dart and has a x1.3 critical modifier. on-key to the other magnum pistols of the serial, it is incredibly mighty but is hampered by its rare MAG Ammo, which are .50 AE rounds .
Resident Evil 2 (2019). Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ( 2019 ) .
Resident Evil 2 (2019). Tokyo Marui airsoft replica of the upgrade Desert Eagle Mark XIX from ( 2019 ) .
Inventory preview of the “ Lightning Hawk ” .
increasing it this time around, and doesn’t slow Leon down when equipped. A fully-kitted “ Lightning Hawk ”. Note how the “ hanker Barrel ” actually replaces everything from the trigger group on upwards, dispatch with aim sights. It is not quite the Desert Eagle ‘s substantial 10 column inch barrel, though it does take some dense plan cues from the real share. It besides reduces backfire alternatively ofit this prison term around, and does n’t slow Leon down when equipped .
Finding himself in one of Umbrella ‘s many absurdly huge underground complexes, Leon brandishes a “ Lightning Hawk ”. unfortunately both modifications were missed at the time of taking this screenshot .
Leon aiming his “ Lightning Hawk ” at a particularly threaten door .
Realizing animal pull does n’t work and he ‘d just wasted a precious Magnum round, Leon inserts a new magazine into his pass cannon .
Having made further progress in another playthrough, Leon readies a fully-modded “ Lightning Hawk ” in prediction of an approaching party boss fight. From the looks of it, the new slide and barrel are blued rather of chromed, giving the weapon a two-tone appearance matching that of the master .
Leon aiming his pimped-out “ Lightning Hawk ”, giving a clear expression at the huge red dot sight .
M1911A1
The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the lapp name, “ M19 ”. The M1911 uses “ Large-caliber Handgun Ammo ”, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and completely replaces all 9mm ammunition supplies ( meaning that 9mm ammunition can only be crafted with gunpowders ). Unlike the Matilda, the M1911A1 can not be upgraded. Annin Tofu carries one aboard the “ Quickdraw Army ” as separate of his Gunslinger kit in The Tofu Survivor .
Pre-War Colt M1911A1 – .45 ACP
Llama IX-A, 2nd series – .45 ACP
Para-Ordnance LDA with exposed hammer ( individual push-down list 7.45 ) – .45 ACP
Inventory preview of the “ M19 ”. Note how the excessively bellied trigger guard is all wrong for a M1911 form .
Resident Evil 2 when he is equipped with his secret alternate costumes. Leon aiming his “ M19 ”, gangsta-style, at a zombi outside the precinct. The gangsta style drive is a court to the means Leon aims his VP70M pistol in the originalwhen he is equipped with his secret alternate costumes .
Having put down his aggressor, Leon reloads his “ M19 ” .
Aiming the “ M19 ” in the dark has the light coming from out of nowhere under the pistol .
Beretta 92FS “ Samurai Edge ”
The S.T.A.R.S ( special Tactics And Rescue Service ) standard-issue “ Samurai Edge ” custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear up reward : the original basic model is unlocked by getting an S-rank clear of either political campaign on either difficulty, Jill ‘s and Chris ‘ models ( based on two special restrict version Tokyo Marui Resident Evil airsoft pistols ) are given for complimentary with pre-ordered editions of the game, and Wesker ‘s model is exclusive to pre-orders of the Deluxe version. All four posse quirks that make them stand out from the standard unmodified VP70M in some way, the pre-order threes in the mannequin of enhance damage ( Wesker ‘s ), aiming “ focus ” rush ( Chris ‘ ), and draw time ( Jill ‘s ), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however .
master Model
The Original model Samurai Edge is unlocked by clearing either of Leon or Claire ‘s scenarios on Standard or Hardcore difficulty with an S rank, and has unlimited substitute ammunition. It can be claimed from an detail corner after being unlock, though using it will not allow the player to achieve an S+ rank on Hardcore. It has a firepower rate of 90, which is lower than either of Leon ‘s or Claire ‘s begin pistols. Robert Kendo is equipped with an original model Samurai Edge as separate of his loadout in No Time To Mourn. His behaves the same way as the unlockable interpretation, but does n’t run on unlimited reservation ammunition .
Resident Evil video game series. official Tokyo Marui airsoft replica of the Beretta 92FS “ Samurai Edge ” from thevideo game series .
Inventory preview of the original Samurai Edge. Whatever “ Kendo Custom, Phase 2 ” is, it surely does wonders by giving the pistol unlimited brass to plink. The STARS medallion is absent on this model, likely due to it being an unfinalized trial model .
Leon taking drive with the master ‘Edge. Note the uncocked hammer, the animation for the two-handed bobby pin of all pistol models ( except for the Desert Eagle, which is glitched in reversion ) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. however, whenever it is used with a Harries position, the hammer is cocked .
Reloading the original model .
Wesker ‘s model
Wesker ‘s model, a modified Beretta 92FS Brigadier Inox, was in the first place exclusive to Digital Deluxe pre-orders of the game, though is nowadays sold individually or as separate of the Extra DLC bundle on available marketplaces. It boasts increased damage compared to other pistols, clocking in at 110 per shoot compared to the vanilla VP70M ‘s 100, and is only weaker than the Lightning Hawk or a sodium lauryl sulphate 60 .
Resident Evil video game series. official Tokyo Marui airsoft replica of Albert Wesker ‘s Beretta 92FS “ Samurai Edge ” from thevideo game series .
Inventory preview of Wesker ‘s Samurai Edge. Being the odd-one-out, Wesker ‘s is even further customized. apparently replacing the frame with a brick of anodize aluminum increases a Beretta ‘s stopping power .
Leon taking purpose with Wesker ‘s Samurai Edge .
Reloading Wesker ‘s model. Note how the magazine is stainless excessively, though the cad of the base seems to be blued .
Chris ‘ model
Chris ‘ Samurai Edge, along with Jill ‘s, is exclusive to pre-ordered editions of the game, and like Wesker ‘s, was finally released as a post-launch DLC. It features a faster focus clock compared to other pistols without laser sights, which makes it easier and faster to land completely accurate potent shots while aiming, a court to the fact that Chris is speculate to be STARS ‘ best sharpshooter. Chris ‘ Samurai Edge deals 90 damage per shoot, making it slenderly better than the original model ascribable to the aiming enhancement, but is completely everyday differently .
Kai M92F/S.T.A.R.S. Custom Chris Redfield Model” airsoft pistol. “ Samurai EdgeM92F/S.T.A.R.S. Custom Chris Redfield Model ” airsoft pistol .
Extreme Battle mode of 2, which doesn’t return with the remake, Chris’ sidearm is an unmodified 92FS Inox, not a Samurai Edge (although this was before the concept of STARS members having a custom-made sidearm existed. Before RE3, all STARS members were armed with standard Beretta 92FS’ for sidearms.) Inventory preview of Chris ‘ Samurai Edge, a accelerator that he himself is never actually seen using. Fun fact : Chris had lost his own Samurai Edge during the Mansion incidental, and used Jill ‘s throughout the first game alternatively. Chris ‘ Samurai Edge is besides known to have had a lightened slither ( which is strange considering the determination of the heavy Brigadier swoop ) and a gun trigger job. flush in themode of, which does n’t return with the remake, Chris ‘ sidearm is an unmodified 92FS Inox, not a Samurai Edge ( although this was before the concept of STARS members having a custom-made sidearm existed. Before RE3, all STARS members were armed with standard Beretta 92FS ‘ for sidearms. )
Leon taking aim with Chris ‘ Samurai Edge .
Reloading Chris ‘ model .
Jill ‘s model
Jill ‘s Samurai Edge, along with Chris ‘, is exclusive to pre-ordered editions of the game, and like Wesker ‘s, was finally released as a post-launch DLC. It features a faster puff time compared to other pistols. Jill ‘s Samurai Edge is the weakest of the four, clocking in at a concerning 80 per shot .
“ Samurai Edge A1 Jill Valentine Model ” airsoft pistol .
did request for her Samurai Edge to be further modified by the BSAA, and that came in the form of Beretta M9A1 parts. However, as of REmake 3, she lost her handgun during her scuffle with the Nemesis in her apartment (and completely destroyed after the city was nuked), meaning that in the remade timeline: this handgun isn’t suppose to exist. Inventory preview of Jill ‘s Samurai Edge. This model uses a M9A1 frame ( an anachronic change since M9A1s were only issued by 2006 ), which is strange as during 1998, Jill ‘s discrepancy was largely default with the alone modifications being a shortened slide break and different aesthetics. To add to the confusion, Jillrequest for her Samurai Edge to be far modified by the BSAA, and that came in the form of Beretta M9A1 parts. however, as of REmake 3, she lost her pistol during her scuffle with the bane in her apartment ( and completely destroyed after the city was nuked ), meaning that in the remake timeline : this pistol is n’t presuppose to exist .
Leon taking drive with Jill ‘s Samurai Edge .
Reloading Jill ‘s model .
Heckler & Koch USP9
USS Operative Hunk uses a two tone Heckler & Koch USP9 in “ The fourth survivor ”, named “ MUP ” in-game. It has a 16-round capacity, and uses 9mm rounds .
Heckler & Koch USP9 with two-tone ending – 9x19mm
is .45 ACP in this game, which it’s not compatible with. Despite this, 16-round magazines are specific to the .40 S&W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 with one round in the chamber. Inventory preview of the “ MUP ”. It ‘s highly unlikely to be a USP40 or 45, since while most pistols gettable use generic 9mm ammunition, there.45 ACP in this game, which it ‘s not compatible with. Despite this, 16-round magazines are specific to the .40 S & W Match/Expert models and nothing else, though it could have been sanely based on a USP9 with one round in the chamber .
En road to his extraction point, Hunk takes aim at three zombies standing in his manner .
Hunk reloading his “ MUP ” .
Glock 19
Replacing his Browning HP, William Birkin had a Glock 19 pistol tucked in his shank as he attempted to escape the Nest lab with the virus samples, but was cornered by USS Commandos under Hunk. He attempted to use it against his manque captors, but was gunned down by another commando named Martinez. Annette Birkin would later pick up this pistol and use it during her appearances in respective cutscenes .
3rd Generation Glock 19 – 9x19mm
Refusing to pass over his life sentence ‘s sour and a final examination act of defiance, William Birkin draws out his Glock 19. predictably, he is n’t able to get a blast out before going down with 4 highly-trained mercenaries keeping their guns aimed at him .
Annette aims her Glock 19. here “ 19 Austria 9×19 ” can be seen, deoxyadenosine monophosphate well as its unusually rounded and smooth frame .
Annette holds the Glock 19 after shooting Ada Wong in the cardinal NEST chamber .
She then falls to the grind, absolutely, giving us a clear search of the apartment swoop top with no fudge vents in sight.
Revolvers
Smith & Wesson Bodyguard
Claire starts her campaign with the Smith & Wesson Bodyguard revolving door rather of a Browning Hi-Power Mark III. It is known in crippled under the name “ SLS 60 ”, that apparently decrypts as the S mith & Wesson L ady S mith Model 60, but that specific gun has an another frame determine. It is a 5-shot revolving door that ‘s barely more than a peashooter, and is reloaded by Claire replacing exhausted rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload travel rapidly. It shares the lapp ammunition type with Leon ‘s VP70M and Hunk ‘s USP9 alternatively of loading .38 Special. Though this is technically potential, as .38 revolvers can be modified to use 9x19mm rounds ( albeit normally in lunar month clips ), it ‘s more likely to make logistics much less of a harass by homogenizing standard pistol ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire “ high-powered Rounds ” ( .357 Magnum ), which in kernel turns it into a Smith & Wesson Model 649 with customs parts. This upgrade kit consist of an offer barrel, an unfluted cylinder, and a man-made handle ; ironically adequate, this means that the lone matter that the “ Reinforced Frame ” doesn’t replace is the revolving door ‘s actual frame. The Bodyguard deals 115 damage per dart unmodified, compared to the VP70M ‘s 100, in order to compensate for its many initial drawbacks. When modified with the Reinforced Frame and firing High-Powered rounds, its damage is increased to 650, making a .357 Magnum revolver about angstrom knock-down as a .50AE Desert Eagle. Like Leon ‘s VP70M, the Bodyguard is Claire ‘s “ canon ” sidearm, meaning she will constantly have it equipped during cutscenes careless of her current loadout, even if it ‘s stashed away in an token box. Katherine Warren uses an upgrade “ SLS 60 ” in the Ghost Survivors DLC .
Smith & Wesson Bodyguard – .38 extra
Custom Smith & Wesson Model 649 with 3 edge Model 60 barrel, unfluted cylinder, and Tyler T-grip. The fully-modded “ SLS 60 ” is very similar to this version, but uses a man-made grapple .
Inventory preview of the “ SLS 60 ”. Note the region of the handle not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing .
Inventory preview of the fully-modded “ SLS 60 ”. The basis of this upgrade model seems to have been the Smith & Wesson Model 649, with the fictional barrel, politic cylinder, and new iron sights. The new frame lets it use .357 Magnum rounds, effectively turning it into a poor man ‘s Lightning Hawk since they both deal the same damage and has identical critical modifiers .
Claire takes aim at the newly-zombified natural gas station clerk with her “ shining path 60 ”. Like Leon, she will always use this one-handed position in tandem with a flashlight when aiming in a dark area .
With the clerk dead, Claire reloads her revolver while badly resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in former games, though with less gusto .
A while late, Claire is separated from Leon en route to the RPD precinct. here she is using the revolver ‘s normal ambidextrous clasp .
Reloading the “ SLS 60 ” with a speedloader uses the lapp animation as without, only faster, and the loader itself is hidden behind Claire ‘s hand .
Having found the Reinforced Frame parts that person hide in the sewers for whatever cause, Claire decides to have a test run of her refurbished revolving door .
Reloading the tricked-out “ SLS 60 ”. Note the option to use high-powered rounds. The game seems to “ store ” laden magazines of alternate ammunition in a pocket dimension when fresh, since swapping between them deducts nothing from the player ‘s inventory .
Smith & Wesson Model 329PD
RPD Chief Brian Irons uses a Smith & Wesson Model 329PD to threaten Claire in the RPD parking batch. It is identifiable as a Smith & Wesson revolving door due to the cylinder dismissal latch, and is quite likely the lapp model from Resident Evil: Revelations 2. Its bearing is anachronic since the model was first reported to be made in the early 2000s .
Smith & Wesson Model 329PD – .44 magnum
head Irons pulls his revolving door from literally nowhere and threatens Claire .
He fires a round into a nearby car window. Note the cock hammer .
closeup of the Model 329PD .
Ruger Blackhawk
The Ruger Blackhawk, a modern version of the Single Action Army from Resident Evil 2, appears as a B-scenario exclusive weapon for Claire, under the name “ Quickdraw Army ”. The revolving door uses .45 ACP, or “ Large-caliber Handgun Ammo ”, like the M1911A1. Annin Tofu carries one aboard the “ M19 ” as contribution of his Gunslinger kit in The Tofu Survivor .
Ruger New Model Blackhawk Convertible with 5.5 ” barrel – .45 Long Colt and .45 ACP
Inventory preview of the “ Quickdraw Army ”. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard duty is taken from the early model Ruger Super Blackhawk .
Claire standing off against an incoming automaton. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up .
Having beaten her enemy to the draw, she reloads her “ Quickdraw Army ”, first by ejecting all the fire rounds then loading new rounds. Being a load gate model, reloading all six chambers can be a annoyance to do in the heat of battle. It should be noted that the cartridge ejector rod is not used ; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out apparently by swerve force of will than anything else .
Submachine Guns
Ingram MAC-11
The MAC-11 can be found in the S.T.A.R.S. arsenal. Whereas it ‘s gettable by both Leon and Claire in the original, with the add stipulation of acquiring it during the A playthrough rendering it unavailable during the B tend, the remake restricts it to the latter ‘s campaign only. It is no longer given for free upon starting the game on the easiest difficulty. It is known under the name “ MQ 11 ” and uses “ Submachine Gun Ammo ”, or .380 ACP rounds, and has a 24-round capacitance that can be upgraded to 50. It can be equipped with a suppressor that besides unfolds the livestock, which reduces the clock it takes for the crosshair to settle and blooms less when moving. The suppressor besides renders the accelerator virtually silent at roll, meaning most enemies are not alerted to your presence unless firing veracious future to them. It besides increases the MQ 11 ‘s inventory footprint to 2 slots, alternatively of 1 .
RPB Industries M11A1 – .380 ACP
Inventory preview of the “ MQ 11 ”. Unlike in most videogames, Claire does use the canvas strap as a foregrip in-game .
Inventory preview of the fully-kitted “ MQ 11 ” .
Claire facing down the awful Mr. X in the RPD precinct. Bringing him down onto one stifle with this weak of a weapon is no modest feat .
Wasting no time at all, Claire reloads her “ MQ 11 ” .
After finding the final upgrade nibble in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG .
Reloading the modded “ MQ 11 ”. Note the hanker magazine clipping into Claire ‘s hand .
Heckler & Koch MP5A3
An MP5A3 with its iron sights replaced by an ocular appears in-game as the “ LE 5 ” submachine grease-gun. It sports a wide tropical handguard with the checkering texture of the original “ slimline ” one. It is the standard-issue weapon of USS operatives, as seen in use during cutscenes, and is the default weapon of Hunk in the The 4th Survivor, a well as Ghost ‘s in Forgotten Soldier. A variant of it is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP “ Submachine Gun Ammo ”, and holds 32 rounds. The unlockable version entirely has infinite ammunition. The .380 ACP chamber and 32-round capability are inadvisable, though not technically impossible for an MP5 ; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition ( though they typically fail to cycle it, due to the .380 beat ‘s lower atmospheric pressure ), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather unmanageable .
Heckler & Koch MP5A3 with SEF trigger group – 9x19mm
Heckler & Koch MP5A3 with original “ slimline ” forearm – 9x19mm
Inventory preview of the “ LE 5 ”, the “ LE ” likely stands for “ Law enforcement ”, which is appropriate considering the MP5 ‘s general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes .
Leon taking aim with the “ LE 5 ”. Despite the ride telescope, it does n’t offer the clamant snap-to-aim capability of a modified Lightning Hawk .
Having spent his previous magazine at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thinly air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a easy swipe of the charging cover alternatively of performing an HK slap .
Hunk stalks through the sewers with his MP5. Note the locked-back charge handle, Hunk slaps it into barrage as the cutscene ends .
Note the open bolt, due to the charging cover being locked back .
Shotguns
Remington 870
leon can acquire a Remington 870 in a pistol handle shape early on in the game. It is known as the W-870 in-game and is initially found with a 4-round pipe magazine which can late be upgraded to 8 rounds along with an extend barrel for a besotted circulate, a well as a wax stock for boil down bounce. interestingly, it starts with black polymer furniture, but this is switched out for forest as the grease-gun is upgraded. Gun shop owner Robert Kendo carries a Remington 870 in Leon ‘s campaign a well as in his own No Time to Mourn scenario, where it curiously lacks the Long Barrel alteration it had in the main story. In The 4th Survivor, Hunk besides starts with a fully promote 870 .
Short barreled Remington 870 with raised vent sight rib, Hogue Tamer pistol fascinate, and Pachmayr Vindicator foregrip – 12 gauge
Remington 870 Express with TacStar pistol grip – 12 gauge
Remington 870 Police Magnum customized with drawn-out magazine pipe – 12 bore
Inventory preview of the “ W-870 ” .
A in full tricked-out “ W-870 ”. Fun fact : despite the duplicate capability, the reload from empty liveliness remains unchanged ; two shells are loaded into the magazine with Leon ‘s every motion, meaning that it still takes 4 moves to reload everything .
Leon training his “ W-870 ” on one of the local anklebiters .
After ( hopefully ) dispose of the threat, Leon puts a new shell into his shotgun .
late that day, Leon finds himself in one of Umbrella ‘s absurdly-huge underground complexes with a amazingly less tactical shotgun .
not that that matters, Leon racks the pump after loading in a new shell .
machine Guns
Handheld M134 Minigun
Claire can acquire what looks to be a limited M134 Minigun in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and can not be resupplied. It is Claire ‘s “ final examination boss weapon ”, like Leon ‘s M202 FLASH. A variant with inexhaustible ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire ‘s scenarios. As an extra triviality, the barrels will glow red after firing for an unfold period of time. Flan carries one aboard the “ Anti-tank rocket ” Launcher and the Spark Shot as partially of her kit in The Tofu Survivor .
Airsoft handheld M134 Minigun with ‘Chainsaw grip’ to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this – (fake) 7.62x51mm NATO hand-held M134 Minigun with ‘Chainsaw bobby pin ‘ to handle the recoil wedge. This variant was seen in. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ; the real T2 minigun did not have this – ( fake ) 7.62x51mm NATO
Inventory preview of the “ Minigun ”. Note the lacking might source and all-too-tiny ammunition box .
Claire hoists up the “ Minigun ” in prediction of an approaching emboss contend, while Sherry looks on with palpable concern. precisely how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammunition can is never made well-defined. not that Claire minds, though, since immediately she excessively has a boastful gatling cannon to contend with her brother .
Launchers
M79
Claire can find an M79 grenade catapult in her campaign. Named “ GM 79 ”, the grenade launcher starts with a pistol clasp and fixed cast-iron sights, which can be upgraded with a full length stock and leaf batch jazz band that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third gear option, this new rendition only allows Flame and Acid Rounds to be used. Konjac carries one aboard the Flamethrower as part of his kit in The Tofu Survivor .
M79 grenade launcher – 40x46mm
Inventory preview of the “ GM 79 ”. From the checked radiation pattern on the pistol grapple, it seems like this was a purpose-built character for the catapult, quite than a hacked off full-length stock .
Inventory preview of the fully-modded “ GM 79 ” .
Whilst trekking through the abandoned RPD precinct, Claire takes aim with her “ GM 79 ” at a particularly ghastly batch .
Her new enemy deal with, Claire slots a newly grenade into her grenade launcher .
Adding the full-length stock onto the “ GM 79 ” besides gives it a flick spy, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land .
M202 FLASH
The M202 FLASH is gettable near the endgame as the “ Anti-tank rocket ” launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original claim, possibly due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon, although the M202 FLASH is n’t much better ; despite it ‘s appearance, the FLASH is designed as a shoulder-fired flamethrower, not as an anti-tank launcher. It ‘s appearance could besides be a continuity nod to it ‘s function in Resident Evil 1 and 3. visually, it is roughly identical to the substantial steel, though it lacks the front and back tube covers. There is no extra ammunition for this weapon, though it does have a reload vivification discernible in the Model Viewer. Flan carries one aboard the Minigun and Spark Shot as share of her kit in The Tofu Survivor .
M202A1 FLASH – 66mm
Inventory preview of the “ Anti-tank rocket ” launcher .
Leon facing down a mutate Mr. X with the “ Anti-tank rocket ” launcher. The tube will empty one by one according to the come of rockets fired .
Saab Bofors Dynamics AT4
The Saab Bofors Dynamics AT4 appears in the plot as the “ ATM-4 ”. It has unlimited ammunition, and can be unlocked by completing Leon ‘s scenario A/B on Hardcore with an S+ rank .
M136 AT4 Anti-Tank recoilless launcher – 84mm
not a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle. Inventory preview of the “ ATM-4 ”. The description is actually incorrect here : the AT-4 isa skyrocket launcher despite popular impression. The rocket itself lacks a rocket drive, therefore the weapon is technically a recoilless rifle .
Leon aiming the “ ATM-4 ” at a nearby wall .
other
Chemical Flamethrower
leon can acquire a flamethrower in a safe of sorts in the Sewers, after solving a puzzle involving the King and Queen plugs. Claire ‘s equivalent is the Spark Shot. Claimed to be manufactured by Umbrella Corporation, the Chemical Flamethrower nowadays boasts an original design preferably than being based in the M240 Flamethrower from Aliens like in the master game. It can hold 200 units of fuel and lets out a current of flames that can set enemies alight and deal great damage. Along with the arsonist ammunition for the GM 79, it is the only weapon capable of killing ivy zombies permanently. It only has one upgrade, which is a governor that decreases fuel use. Fuel supplies, when found, come in generous amounts ( normally a fully tank ), but are expectedly barely. Konjac is equipped with a Chemical Flamethrower and a GM 79 in The Tofu Survivor .
Inventory preview of the fully-modded “ Chemical Flamethrower ” .
Leon firing the “ Chemical Flamethrower ” at nothing in particular rather of running for his life .
Spark Shot
Claire can acquire the Spark Shot for use while traveling through the Sewers. It is found behind a lock door that can be opened by strategically placing the King and Queen plugs found nearby. Leon ‘s equivalent of this is the Flamethrower. Unlike its original counterpart, which looked to be more of a improvised two-prong stun gun than anything, the raw Spark Shot is a professionally-made outsize taser. Fed from 7-round magazines, the Spark Shot operates like a pump-action shotgun, and is quite brawny despite being purportedly a non-lethal device made for capturing specimens. It features a fresh charging mood unlike the master iteration, which basically allows it to gradually crank up the voltage when shocking a unmarried prey, though breaking trace of spy or being attacked while zapping “ breaks ” the darts. While brawny adequate to incapacitate even the awful Mr. X, it is not very plausible to use it against him, as by the time it ‘s found he ‘s no longer pursuing Claire. As with the Flamethrower, the Spark Shot only has one upgrade, which is the High-Voltage Condenser that increases its rate-of-fire. Ammo for the Spark Shot is very rare, and tend to be found in minimal quantities after reaching the nest. Flan carries one aboard the Minigun and “ Anti-tank rocket ” Launcher as part of her kit in The Tofu Survivor .
Inventory preview of the “ Spark Shot ” .
The fully-modded “ Spark Shot ” .
Claire aiming the “ Spark Shot ” at an aquarium. Note the High-Voltage Condenser ‘s display monitor department of energy levels .
Orion Flare Gun
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare accelerator enlarged to 40mm quality to fire acerb rounds at the mutate William .
Orion flare grease-gun – 25mm
Annette Birkin holds the flare grease-gun on her mutate conserve while “ Noir ” Leon watches .
Grenades
M26 Fragmentation Grenade
The M26 hand grenade appears in the game simply as the “ Hand Grenade ”. It can be thrown to decimate big mobs of enemies, on top of being classified as a sub-weapon, allowing the musician to use one to break free of an enemy ‘s grasp. Uiro-Mochi carries nothing but 36 of these as contribution of his kit in The Tofu Survivor .
M26 High-Explosive Fragmentation pass grenade
Inventory preview of the “ Hand Grenade ”.
M84 Stun Grenade
The M84 stun grenade appears in the game simply as the “ Flash Grenade ”. It can be thrown to disorient big mobs of enemies, and is specially effective against Lickers as the loudly explosion temporarily disables their common sense of hearing. It is besides classified as a sub-weapon, allowing the actor to use one to break free of an foe ‘s compass .
M84 stun grenade
Inventory preview of the “ Flash Grenade ”. It is obscure how it produces the bright flash considering the miss of holes on the case, and the fact that the grenade itself is not destroyed to produce the blast .