How to play Rammus
Rammus is a tank jungler. He is not the best champion before level 5, and needs a few items before he becomes useful. In the early game, Rammus wants to farm early and get flush 5 so he can gank lanes easier with his Ultimate, Soaring Slam. When using your Ultimate, you can combo it with Frenzying Taunt ( 3rd Ability ) to taunt the foe. This enables your teammates to follow up and get an easy stamp out. One important thing to note with Rammus is that he is very, very fast. When out of combat, he gains movement speed and he can use Powerball ( 1st Ability ) to get around the map very cursorily, so you can turn up and surprise the foe in fights.
Rolling Armordillo ( Passive )
While Rammus is out of combat he gains movement speed. This copulate with Powerball makes Rammus one of Wild Rift ‘s fastest and best roamers. This passive works great with the Pathfinder rune as they stack.
Powerball ( 1 )
When activating Powerball, Rammus accelerates and gains a set of bonus motion travel rapidly over a few seconds. You get tied more movement speed if out of combat thanks to your passive voice, Rolling Armordillo. Colliding with an foe deals charming damage in an area, knocking back and slowing for a second .
Powerball is Rammus ‘ elementary engagement joyride. You can well gank when using Powerball because you become so fast and hard to deal with. When rolling around with Powerball, be careful not to hit any minions or monsters as the effect will stop. You can use your Flash if the enemies are trying to hide behind minions to get past them .
Defensive Ball Curl ( 2 )
This ability has 2 parts. A passive where Rammus attacks deal bonus magic trick damage. The active braces Rammus for a few seconds, slowing him but besides granting bonus armor and magic trick defy. While you have this active, your bonus charming damage is increased and besides applies to enemies that attack Rammus .
Defensive Ball Curl is normally used in combination with Frenzying Taunt which forces an enemy to attack Rammus. You can cancel Defensive Ball Curl if you want to get the movement focal ratio back or get more campaign speed by hitting the push button again or by using Powerball .
Frenzying Taunt ( 3 )
Rammus taunts an enemy champion or monster and gains attack speed for a few seconds. This ability in combination with Defensive Ball Curl is a deadly jazz band and helps you out a lot when trying to kill the enemy champions. Make sure when you ‘re approximate monsters or a bunch together of champions are together, that you drag the ability to make certain you taunt the discipline target .
alternatively of attacking after Frenzying Taunt, you can walk away after taunting so the enemy follows you towards your team. This can help if you have teammates or a tower nearby .
Soaring Slam ( Ultimate )
Rammus hops in the vent and slams down, dealing magic trick damage and creating aftershocks in an area for a few seconds. Aftershocks deal magic price every second and slow enemies. Soaring Slam ‘s cast range increases with movement speed, so Powerball greatly increases your ultimate ‘s cast range .
Rammus Build Breakdown
abruptly Man ‘s plate
Randuin ‘s Omen
Plated Steelcaps – gargoyle
Rammus is known as a big team battle tank that can change a competitiveness in an example with his ultimate and taunts, and this reflects on the build arsenic well. When building Rammus, you want to build a draw of armor and magic immunity to stay alert when diving into team fights, and besides, to increase the armor and magic trick resist you get from Defensive Ball Curl ( 2nd Ability ).
Thornmail is the perfect first gear item ! It gives Rammus much needed health and armor to survive, and besides since Rammus has a bunch of crowd control that immobilizes the enemy champions, you will apply Grievous Wounds to stop their healing. Dead Man’s Plate is another capital item that gives you a fortune of benefits, most importantly health and armor which are always significant, but it besides gives you even more drift amphetamine to move and roll around the map !
For runes, we have the be :
Rammus ‘ 1st ability ( Powerball ), 3rd ability ( Frenzying Taunt ) and Ultimate ( Soaring Slam ) can immobilize enemies. This means that he will get the extra resistances to stay alert longer and allow him to stay near the enemies to deal damage .
same as Aftershock, Rammus can immobilize enemies in truth easily, allowing teammates to follow up and deal more damage to the notice aim .
A very alone rune for Rammus. Rammus benefits a draw from armor and charming resistance and 8 minutes into the game is not that long. After this time, Rammus will be a piece tankier and be able to survive even longer .
Another very unique rune. Rammus already has a lot of bowel movement speed from his passive ( Rolling Armordillo ) and 1st ability ( Powerball ), so giving him even more bowel movement is great when trying to gank and run around the map to create pressure .
For summoner spells, Flash is a must on most champions. Works in truth well with Rammus because if you see the whole team grouped, you can use your Flash with your Soaring Slam to get a huge team competitiveness ultimate, and following that up with your taunts, you can tank a short ton of damage. Smite is a must for when you are playing jungle. Helps you out a distribute when clearing the jungle and securing the epic monsters .
Rammus is very well vs early junglers early on with help from Defensive Ball Curl ( 2nd Ability ). Rammus ‘ early net speed is not the fastest either, so the best thing to do is a flying 3 camp clear and try and get some early coerce by going into the river and getting the scurry crab, while looking for some early ganks with your fast movement speed. It ‘s important to start with Red Brambleback. You will not lose a lot of health thanks to your defensive stance from Defensive Ball Curl ( 2nd Ability ), and you wo n’t have a set of mana struggles.
This is what the jungle patch would look like :
- Red Brambleback
- Blue Sentinel
- Scuttle Crab 1 (In river)
- Scuttle Crab 2 (Opposite river)
- Gank or continue to farm jungle.
Below is a founder ‘s guide for jungle in Wild Rift. It goes in-depth about every hobo camp camp, epic poem monsters and more !
Rammus is a big beefy tank in the late game and is great in team fights ! Rammus wants to stay with his team at all times as he has great abilities to help the team. As a jungler, your main objective is to keep track of when Dragons, Rift Herald, and Baron engender. Taking these epic poem monsters will give you and your team an advantage in the game. When a team competitiveness happens, Rammus is big at being in the front line protecting his team. He ‘s a tank that has a lot of crowd master and vitamin a mentioned before, has a great Ultimate ( Soaring Slam ) and his taunts that can change a team fight.
overall Rammus is a fun and rapid champion that has easy to learn abilities if you ‘re looking for a big tank car junglers. He does n’t have the biggest carry likely but can help the team out a batch because of his tankiness and crowd control abilities.
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good luck on the rupture summoners !