“ Among Us ” has put thousands of players on detective mode as this has become one of the hottest game presently available. Well, aside from tracking the imposter, the plot besides gives players diverse maps and tasks .
presently, there are three locations now : The Skeld, Polus, and Mira HQ. however, a one-fourth map is still in product. To succeed in this game, one must learn all the maps and their respective killing zones to plot their gameplay by rights .
Learn the major locations and kill zones
A reddit drug user created these amazing maps to help players with the game. According to the u/Samurai-Pipotchi : “ I made some mention maps to help people learn the game.The plain ones have a guileless background, so they can be used for editing. ”
Each map includes a section where getting a kill is easy because it is secluded, aside from cams, and by and large near a vent .
In the center of Cafeteria is the hand brake confluence on The Skeld. There are two triads of vents on each sides of the Cafeteria equally well as two one-lined-paths on both ends of the ship. Security cameras cover the hallways of Admin, Security, O2, and Medbay .
Kill Zone: Electrical
The electrical is the most popular kill zone. The circus tent corner shows a vent while there are several tasks adenine well as a sabotage fix inside it. There are no cams and it ‘s isolated from the perch of the map. It ‘s said that those who go in Electrical never come out .
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Polus has two sets of inter-connected trio of vents, fair like The Skeld. It besides has two vents in the northern character, which are both on television camera zones, and one string of three vents on the leave. There are besides camera zones on the central, easterly, and southwest parts. Polus is the biggest map of the game where in the emergency meet is located in the Office .
Kill Zone: Specimen Room
The specimen room is the only kill zone with no vent and it is easy to trap person there alone. however, it is hard to escape because of smaller decontamination rooms on each side. It is best to make a doubling kill there with another imposter. besides, it is vital that the other body is found before person else enters the Specimen Room.
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Mira HQ is the entirely map where all vents are interconnected, which would allow you to have an easy escape after killing as imposter. This function has door log in communications while there is no security. The emergency merging is located besides in Cafeteria. indeed, a real venter ‘s dream !
Kill Zone: Decontamination
decontamination is a large room, which is only accessible after the second door opens. Like the other rooms, decontamination is secluded from the other parts of the map. so unless you are an imposter, players should be excess careful in this place .
careless if you are an imposter or a crewmate, it is significant to know the ins and outs of each map to make playing a distribute smooth. Imposters should plan out their paths and try to catch gang members alone while crewmate should first complete all their tasks outside of these areas before going in these danger zones .
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Written by CJ Robles
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