Before you pick your course, think about the fantasy function you want to fulfill. You can sling spells, shoot arrows, or bash a zombi ’ s head in with a hammer as any class — but some classes excel in one area over the others. Having an estimate of which of those three playstyles you ’ d like to excel at will help your course choice process .
The benefits of each class
Each of the six classes in Path of Exile has a stat associated with them. A Marauder, for model, starts with higher lastingness than other classes, meaning he deals more forcible price to enemies and is harder to kill. Dexterity is about rush, accuracy, and evasion. intelligence offers improved critical attacks and a larger energy harbor — which protects the more fragile caster classes .
hera is the dislocation of which stat or stats each class excels at :
Duelist (Dexterity and Strength)
The Duelist specializes in swords or axes. He uses a mix of Dexterity and Strength attacks to avoid damage and hit hard. His early skills allow him to choose between attack accelerate or bleak damage .
The Marauder is ruffianly to kill and deals heavy damage with mace-like weapons. He has access to potent ambidextrous melee skills and defensive skills near his staring location on the Passive Skill Tree .
The Ranger does all her damage with bows, and is all about attacking fast from a safe outdistance. She can invest in fire accelerate and evasion early in the bet on .
Shadow (Dexterity and Intelligence)
The Shadow uses daggers or claws to fight with weapon or magic trick abilities. He can invest in Chaos magic and assail focal ratio early in the game .
Templar (Intelligence and Strength)
The Templar uses big sticks to either bludgeon his foes or attack them with spells. He can invest in charming and physical defensive structure skills early on in the game .
The Witch battles with wands or scepters. She deals high while damage with critical attacks, and can invest early in minion and spell skills .
After you play through the political campaign and rescue the Scion, you will gain entree to the seventh class in Path of Exile :
Scion (Dexterity, Intelligence, and Strength)
The Scion ’ south stats are completely tied and she starts in the center of the Passive Skill Tree. She ’ s basically a blank slate for you to create any construct you choose. Because of her even stats, she ’ s a unmanageable class to pick up
other than your stats, your course option determines where you start on the daunting Passive Skill Tree .
The Passive Skill Tree offers bonuses for your character. Each meter you level up, you have an opportunity to select a new skill node and grow your corner. The class you choose determines your starting node — you can not change where you start after you ’ ve picked your class .
But you can wholly change your path and hit another class ’ s Passive Skill Tree area. A knight templar can reach a Marauder ’ s passive area and claim their skills, but the Templar will spend far more points getting to the Marauder area than the Marauder does .
The exception is the Scion, which starts in the middle of the corner and can branch off to any of the class trees fairly quickly .
Any class can use any ability in the game. But some of the advanced classes make certain types of abilities more knock-down .
After Act 3, players can unlock access to The Labyrinth, a random keep that unlocks the ability to advance one ’ mho class and move into a peculiarity. All classes have three Ascendancy classes to choose from — except for the Scion, who lone has one :
- Marauder — Juggernaut, Berserker, Chieftain
- Duelist — Slayer, Gladiator, Champion
- Ranger — Deadeye, Raider, Pathfinder
- Shadow — Assassin, Saboteur, Trickster
- Witch — Necromancer, Occultist, Elementalist
- Templar — Inquisitor, Hierophant, Guardian
- Scion — Ascendant
Each class has its own Ascendancy corner, which you can only invest a few points into. These trees offer major playstyle bonuses, like increasing all elemental wrong, minion damage, or totem damage .
If you ’ ra plan on playing into the late game and know you want a minion build, you should credibly choose the Witch for the Necromancy Ascendancy class, for exemplar. It ’ south authoritative you consider what your desire class can become through Ascendancy before you choose .
Which class is easiest to play?
A class ’ mho base stats determine their relief of use in Path of Exile, not which abilities they use. The Ranger and Witch are safe classes, and their get down stats help you deal a bunch of damage from far away. But as a trade off, you ’ ll die very cursorily if an foe gets close to you. They ’ ra big classes to start on, but only if you ’ rhenium confident in your ability to kite enemies ( moving constantly, and concisely stopping to attack ) .
Classes that start with a lot of Strength — the Marauder, Templar, and Duelist — have to fight enemies in close quarters during the early game. But despite being closer to the danger, they ’ re more survivable than the crop characters above .
For beginners, we recommend : the Marauder for melee damage or the Templar for melee and magic, since they ’ re both hard classes to kill.
The classify you choose should be more about the character you identify with most. If you feel stick and concern about stats, precisely pick the class that looks the cool. No topic which one you choose — tied if you have a tough early on game — you ’ ll finally do good fine .