so, to all those players : this is the Oxygen Not Included guide that I wish I had when I was first starting out. Updated for the broad release of ONI, I ‘ll go through all the problems you ‘ll have to solve in your first 30 cycles tone by step, and show you how to use this foremost month to create a beautiful, elegant, and fully functional base.
Oxygen Not Included guide: your first 30 cycles
oxygen not Included is a enormously impressive model, and there ‘s an awed set to learn about keeping your duplicants ( or “ dupes ” ) alive that the crippled does n’t teach you. To illustrate my points, I ‘ll refer to assorted screenshots from the first 30 cycles in my latest game. If you want to have precisely the same know as I did, here are the details you need :
- Difficulty: Survival
- Asteroid: Terra
- Seed: 616868630
This Oxygen not Included guide will assume some very basic cognition – how to dig, how to build, how to set priorities, and sol on. I ‘ve sorted the Oxygen not Included guide into versatile “problems” that you ‘ll need to solve in order to keep your dupes alive and felicitous. so, let ‘s begin !
[Cycle 0] The Problem of Duplicants – Oxygen Not Included guide
The first gear major expression of any Oxygen not Included bet on is deciding upon your starting three dupes. There are a few basic guidelines here that I constantly follow :
- Try to find one good researcher, one good operator, and one good digger or constructor.
- Look out for positive traits which give you attribute bonuses, such as Night Owl, Early Bird, Buff, and so on.
- These are the only negative traits you should be happy with: Gastrophobia, Pacifist, Squeamish, Yokel, Irritable Bowel, and Small Bladder. The rest are much more trouble than the dupes are worth.
You can see above the three dupes I settled on. If, like me, you end up with a Night Owl on your team, then while they ‘re sleeping at the end of your first base cycle you should head into the schedule yellow journalism and create a new agenda for that victim, so that they ‘re always at make during the three default “ sleep blocks ” .
[Cycle 1] The Problem of Urine & Sleep – Oxygen Not Included guide
- Priorities: Outhouse (x2), Wash Basin (x2), Pitcher Pump, Cot (x3)
so, you ‘ve landed in the middle of an asteroid, and already our attention has turned towards micturition. The top precedence for your first cycle is to establish a latrine area : dig out a dead-end somewhere nearby, and build two Outhouses at the end of it, with two Wash Basins at the entrance with their arrows pointing away from the Outhouses ( so that dupes wash their hands when exiting the latrine area ) .
But that ‘s not all ! The other necessity thing you need is a supply of water : else your Wash Basins wo n’t function. So dig towards the nearest provision and build a Pitcher Pump to suck up all that cover girl soon-to-be-germ-infested water .
once you ‘ve got those three things working, the immediate crisis is over. You ‘re no longer in danger of your dupes painting your asteroid yellow. The next step is to establish an initial barracks sphere where your dupes can sleep, so plank down three Cots in a discriminate board near the Latrine .
[Cycle 2] The Problem of Power & Research – Oxygen Not Included guide
- Priorities: Manual Generator, Battery (x2), Research Station, Oxygen Diffuser
now that your dupes have a place to relieve themselves, it ‘s clock to look towards world power. many of the solutions to the versatile problems that arise throughout Oxygen not Included necessitate might. For now, all we ‘ll need is a one Manual Generator hooked up to a pair of Batteries .
The first two things you ‘ll need that require power are a Research Station ( so you can set your research worker to work thinking up new ways to solve problems ), and an Oxygen Diffuser. The Oxygen Diffuser wo n’t be needed for another bicycle or two but you might equally well build it all nowadays and disable the Diffuser until all the natural Oxylite providing Oxygen to your base has run out .
Remember to hook it all up with wires ! In full, you ‘ll need 1200-1400 Copper Ore to create all this, therefore make indisputable you mine any immediate patches of Copper Ore around your starting location .
[Cycle 3] The Problem of Food – Oxygen Not Included guide
- Priorities: Microbe Musher, Basic Farming Research
We ‘ve sorted our initial Power add and the basic needs of our dupes, but the food in our Ration Box wo n’t last us farseeing. Our plan for getting us through the beginning hundred cycles or more will be to build a Mealwood farm so we can feed our dupes with Liceloaf, but we ‘re not quite ready for that even, and we need our dupes to not starve in the interim .
so, on Cycle 3 our priorities are twofold : first, we need to get our research worker started on the “ Farming ” section of the technical school tree, beginning with Basic Farming and heading immediately on to Meal Preparation. And second, we need to build and hook up a Microbe Musher and set it to churn out endless Mush Bars – because food poison is preferable to starvation .
Besides this, Cycle 3 is a beneficial time to expand the basal a little more. You ‘ll see below I ‘ve placed doors at the entrances to our toilet and barracks area so that we get the Morale boost from those completed rooms ( if you ‘ve no mind what I ‘m talking about, hit F11 in-game to bring up the Room Overlay ). Your Printing Pod will besides give you the choice for a fourth dupe this cycle. Use the same criterion as I laid out at the startle of this lead. If there are no suitable candidates, you can constantly pick the non-dupe offer, or reject it altogether. Remember, more dupes is n’t constantly a good thing as you ‘ll need to keep them fed and oxygenated. They ‘ve got tantalum be worth the disturb .
[Cycle 4] The Problem of Food, Part 2 – Oxygen Not Included guide
- Priorities: Mealwood Farm
The Food Saga continues. hopefully by this prison term your research worker will have finished researching Meal Preparation, which will allow you to get starting with your Mealwood Farm using your bright new Farm Tiles .
For the basis layout I ‘m using ( 8 dupes per barracks ), it ‘s a good idea to place down a grow of 30 Farm Tiles, which will be merely adequate to keep all 8 dupes fed. It ‘s okay if you do n’t have enough Mealwood seeds for all of them right now ; merely plant however many you can .
[Cycle 5] The Problem of Oxygen & Algae – Oxygen Not Included guide
- Priorities: Enable Oxygen Diffuser, Dig out Algae & Copper Ore, Research, second Manual Generator
While you ‘re getting your Mealwood farm set up, this is a effective time to turn your Oxygen Diffuser back on if you disabled it earlier. You ‘re likely not to have a lot more Oxylite left by Cycle 5 .
The other thing to take banal of is your fabric reserves. Check the dropdown menu on the right side of your riddle for anything you ‘re humble on, particularly Algae and Copper Ore as these are essential and slightly rarer than the usual Dirt and Sandstone that everything is made from in your starting biome .
besides make certain you continue researching. Your research victim should do little else. After Meal Preparation is finished, beeline to Advanced Research and then pick up Power Regulation for the Jumbo Batteries it gives you .
And now would be a good time to add a second Manual Generator to your power station so that you can well keep Oxygen Diffuser, Research Station, and Microbe Musher powered at all times .
[Cycle 6] The Problem of Storage & Pollution – Oxygen Not Included guide
- Priorities: Create Water Lock for Pollution area, build Storage Bins
You ‘ll nobelium doubt have tonnes of debris littering every surface of your floor, which dupes hate with a passion ( check out how much of an affect debris makes on the Decor Overlay using F8 ). So you ‘ll need to create a bunch together of Storage Bins indeed victim have somewhere to put all this trash. I ‘d recommend 10-15 Bins to begin with, somewhere off to the english of your base.
The other problem is slightly more complex. We ‘re going to install a Water Lock so that we have a place to store the nasty pollute materials that come from our Latrine. Outhouses produce Polluted Dirt, and Wash Basins produce Polluted Water. Both these things cough out Polluted Air, which is n’t nice to have floating about. Hence the Water Lock .
A Water Lock is a way of creating an airtight barrier between two areas, and it ‘s actually identical easy. Check below for mention : you ‘ll need a v-shaped depression in the labor, and you ‘ll need to install a Bottle Emptier adjacent to it, with Auto-Bottle enabled sol that dupes will fill the space up with water. Once it ‘s done, deconstruct the Bottle Emptier, and build a Compost Heap ( for the Polluted Dirt ) and another Bottle Emptier over a little pit ( for the Polluted Water ) on the other side .
And there you have it ! You now have a way to dispose of Polluted material without it constantly introducing Polluted Air into your root. Dupes wo n’t like going there much ( they do n’t like to travel through water ), but fortunately they ‘ll merely need to go there meagerly anyhow .
[Cycle 7] The Problem of Morale & Rot – Oxygen Not Included guide
- Priorities: Debris, Rooms, Sterilise Food, Super Computer
immediately that your repositing sphere is built, it ‘s credibly an theme at this period to barely set everyone who is n’t on critical tasks ( research, providing world power ) to sweep up the debris throughout your base, because Dupes hate fix .
Another thing worth considering if you have n’t done so already is turning all your rooms into actual rooms to gain the associate morale bonus. With bathroom and barracks this will be easy ; you can see below that I ‘ve besides started putting together a Recreation Room and a Massage Clinic ( requires Employment and Interior Decor technical school ) for even more of a esprit de corps hike .
Another big important thing to know is that your food will rot within a few cycles if you don’t keep it in a sterile environment. fortunately, there ‘s an easy solution to this. Deconstruct your Ration Box, and build another one at the bed of your base where it ‘s 100 % CO2. Carbon Dioxide is sterile, so your food will be preserved everlastingly deoxyadenosine monophosphate retentive as the CO2 stays there .
finally, continue to research ! Build a Super Computer if you have n’t already done so, and start lead towards the Sanitation and Distillation technical school .
All this will probably take respective cycles, and that ‘s all right, because you ‘ve earned yourself a bit of a reprieve from the “ always something to fix ” mentality that Oxygen not Included forces you to adopt .
[Cycle 12] The Problem of Transportation – Oxygen Not Included guide
- Priorities: Fire Poles, Tiles
Fire Poles are capital, and you should plan from Cycle 1 to incorporate them into your base. They cost a bazaar come of Copper Ore, but they drastically increase the efficiency of your base and the department of transportation of your dupes. Refined Renovations is the technical school you need, sol make a begin towards that if you have n’t already, and then put some Fire Poles down beside your main ladders .
If you have some spare dupe-power, you might besides want to take this time to replace any natural floors, walls, and ceilings to your base with Tiles, because not entirely do they improve interior decoration and esprit de corps, but they besides allow dupes to run quicker through your base .
[Cycle 15] The Problem of Water – Oxygen Not Included guide
- Priorities: Top up water reserves if needed
You may not need to do this if you got lucky with your worldly concern seed, but I needed to at around this degree, so I ‘ll include it. Our future large project will require us to have a great deal of readily accessible water, and while I have a dainty amount already, it could decidedly be improved .
If you ‘re playing along with the same source, you may have noticed an enormous issue of water above the basis, which would be perfect if not for its awed position. So I decided to create a single-block burrow through my base ( walling it off so I do n’t drown everything in water system ), and drilled into the bed of the body of water reservoir above so it relocates to a more accessible position .
As I said, you may not need to do this, but if you do, then this is how it ‘s done !
[Cycle 18] The Problem of Urine, Part 2 – Oxygen Not Included guide
- Priorities: Replace Latrine with Washroom
Your first base big project, and your inaugural foray into the fantastic world of plumbing, will be the initiation of a fully-functional Washroom, containing Lavatories, Sinks and Showers. You ‘ll besides need a Liquid Pump at the bottom of your body of water reservoir, and a metric ton of Liquid Pipes and Wires connecting it all properly .
Sounds like a batch, and it ‘ll take you a few cycles, but it ‘s not that bad in truth. Check the below effigy as a template on how to hook it all up. I primitively fed the pollute water from the Washroom directly into a Water Sieve, which feeds clean body of water back into the Washroom, creating a close iteration. And this is decidedly a good thing to do late on ; but as has been pointed out to me, at this item it might be worth saving on power and continuing to collect the Polluted Water in the trap you ‘ve dug, so that you can finally use it for a Reed Fiber Farm ( which requires Polluted Water and does n’t care about germs ) .
But in any case, congratulate yourself – that was the biggest project you needed to complete within your beginning 30 cycles !
[Cycle 23] The Problem of Oxygen, Part 2 – Oxygen Not Included guide
- Priorities: Add another Oxygen Diffuser if needed
This is a adept time to revisit your Oxygen site and see if your dupes are getting all the life-giving gases they need. If not, then merely add another Oxygen Diffuser. It ‘ll use up more Power and Algae, but your position with both should be fine, and besides, they only run when the ambient accelerator blackmail is below utmost, so it ‘s not like they ‘ll both be running 24/7 .
[Cycle 25] The Problem of Food, Part 3 – Oxygen Not Included guide
- Priorities: Farm Station, Mess Hall
If you have n’t done indeed already, I ‘d place down a Farm Station in the same room as all your Mealwood so you can benefit from the Greenhouse board esprit de corps bonus. now ‘s besides a thoroughly meter to find a good spot for a Mess Hall if you have n’t already. All you need for nowadays is a room with a door and 8 or so Mess Tables inside. If you ‘ve got an artist and the necessitate technical school, you can set them going on turning it into a Great Hall excessively, for even more esprit de corps !
[Cycle 30] The Problem of What To Do Next – Oxygen Not Included guide
- Priorities: Power, Oxygen, Exploration, Expansion
Congratulations ! No doubt you ‘ve reached Cycle 30 with proportional rest if you followed this Oxygen not Included steer. here ‘s my base at around the Cycle 30 mark, for reference :
Read more: The environmental impact of a PlayStation 4
But what ‘s adjacent for you and your dupes ?
now you ‘re entering what I would call the mid-game. hera the problems that need solving are far apart, but require a lot more clock time to solve. Things like putting together a proper Power Station filled with Coal Generators and Hydrogen Generators ( preferably inside an Ice Biome filled with Wheezeworts so that nothing overheats ). Things like building a self-powered Electrolyzer System ( normally called a “SPOM” – Self-Powered Oxygen Module ) that uses water alternatively of Algae to pump Oxygen through your infrastructure. Things like exploring into other biomes in your search for Cool Steam Vents and Natural Gas Geysers then your root can reach the following degree in terms of ability generation and autonomy .
But as for how to solve those problems … Well, for the time being at least, that ‘s for you to find out for yourself .