After leaving the starting town of Goodsprings for the first prison term and making their way south, players will come across the town of Primm. It ’ randomness difficult to miss because there ’ s a massive rollercoaster within the placement that can be seen from quite a distance. One of the houses in this town is called the Nash residence, and inside, you can find a bedraggled automaton sprawled out over a counter. This is ED-E, but it first must be fixed before it can join you on your journey. There are three ways to do this. If you have a Repair skill of 65, you can straight-up fix ED-E and have it immediately become available as a companion. alternatively, with a Science skill of 55 and a Repair skill of 35, you can pass two different skills checks to repair the eyebot. Most probably, though, new players are not probably to have such high stats early in the game. In this case, you can collect 3 Scrap Metal, 2 Sensor Modules, and 1 Scrap Electronics, then use these items to repair the automaton. once fixed, ED-E can always be found inside the Nash residency. It is the foremost of the only two non-humanoid companions in Fallout New Vegas .
Rose of Sharon Cassidy
- Unique Weapons: Cass’s Caravan Shotgun and Cass’s Combat Knife.
- Perks Given: Whiskey Rose, Calm Heart, and Hand of Vengeance.
In the southwesternmost depart of the Mojave Wasteland, there is an NCR base named the Mojave Outpost. No quest will draw players to this placement, but the entrance of the free-base is marked by two colossus statues shaking hands. This is known as the Unification Monument. Rose of Sharon Cassidy, or Cass for short, can be found in the barracks here. In order to recruit Cass, players need to start a conversation with her, after which she will direct them to the Crimson Caravan Company and begin the quest ‘ Heartache by the Number. ’ Play through this quest until you get to the decimal point where you have to convince Cass to sell her van company. To successfully do this, you have to pass one of four different skill checks . With a Barter skill of 50, you can convince her to sell her company by paying her 750 caps from your pocket. If you have a Barter skill of 75 alternatively, you can challenge her to a drink in game with twelve bottles of whiskey, after which she will decide to sell regardless of who wins. If you ’ ve invested in Speech rather, you can pass a skill check of 50 to convince her to let go of the ship’s company, but this besides requires completing an extra quest from Ranger Jackson. If your Speech skill is at 75 alternatively, you can convince her to do the same matter without any extra feat. After the quest is completed, Cass becomes available as a companion and can always be found in the Mojave Outpost ’ second barracks .
- Unique Weapons: Boone’s Scoped Hunting Rifle and Boone’s Machete.
- Perks Given: Spotter.
As contribution of the main history, players will visit the small township of Novac. What makes this liquidation stand out from all of the lie in Fallout New Vegas is the giant Dinky the T-Rex memorial. You can enter this structure and head improving to its mouth, which basically acts as a sniper ’ s nest. Boone is on duty here from 9 PM to 9 AM, during which time the player can talk to him and ask him about his wife. After a bit of dialogue, you can agree to help him discover his spouse ’ second destine and start the quest ‘ One for My Baby. ’ now talk to one of the inhabitants of Novac named No-Bark Noonan, who will tell you about the fly-by-night things happening in the motel lobby. Following this conversation, go to the lobby yourself . hera you should find the motel owner, a woman named Jeannie May Crawford, and a safe built into the ground behind the reception. You can pickpocket Jeannie for the winder to the dependable or pick the easy-level lock yourself. Either way, you must gain entree and take the poster of sale. You can now follow the instructions given to you by Boone to initiate the guilty individual ’ south character assassination. I don ’ metric ton want to spoil the quest ’ second big finale, but it ’ s a relatively aboveboard sequence of events. once the deed is done, you can talk to Boone once again to complete the quest and convert him to become your company .
- Unique Weapons: Veronica’s Power Fist and Veronica’s 10mm Pistol.
- Perks Given: Scribe Assistant, Bonds of Steel and Causeless Rebel.
A bit after players leave the township of Novac ; they should arrive in a location known as Boulder City. The first main bay of the game that started in Goodsprings comes to a termination here. After you ’ re done with the quest, follow the road heading directly northwest of the township until you arrive at a little NRC colonization called 188 trade Post. Veronica can be found wandering here aboard a bunch of other NPCs. She is the most effortless companion to recruit in the game because all you have to do is talk to her and not be aggressive. There are no skill checks involved during the conversation . The only thing you should be mindful of is that you don ’ t present yourself as an foe of the Brotherhood of Steel. Veronica is a scriber within the faction, and any hostile statement about the group will lock her out of becoming a company. so be careful that you don ’ t say the wrong things. once the conversation ends, Veronica becomes available as a companion.
- Unique Weapons: Arcade Gannon’s Plasma Defender and Arcade Gannon’s Ripper.
- Perks Given: Better Healing.
After ultimately reaching New Vegas for the beginning time, you can visit a number of different locations in the slums surrounding the area. This is known as Freeside, and it contains a few newly factions that players can interact with and do quests for. It should besides be noted that none of the locations here have map markers. When you enter Freeside from the north gate, the beginning area to your left is the Old Mormon Fort. This is the base of the Followers of the Apocalypse, one of whom is Arcade Gannon himself. You can find him wandering around the small area. There are a few different ways that you can convince this quality to join you as a companion. If the player has an intelligence of 3 or lower while talking to Arcade, he will notice this and decide to join you out of commiseration. If your Intelligence stat is a few points higher than 3, you can use alcoholic items like the Large Wasteland Tequila to reduce it temporarily . alternatively, with a Speech skill of 75, you can convince him that traveling with you would be a better use of his time. There are no further requirements if you decide to recruit him with this method acting. Arcade will besides join you if you have a high reputation with the Followers of the Apocalypse or if you have completed the ‘ High Times ’ quest from the drawing card of the group, Julie Farkas. If all else fails, you can always take the Confirmed Bachelor perk up to persuade him into becoming a follower. once any of these conditions are met, Arcade Gannon will be available as a Fallout New Vegas company .
- Unique Weapons: None.
- Perks Given: Search And Mark, Faithful Protector, Unshakeable Tracker, and Blood of The Legion.
If you ignore the Old Mormon Fort and keep going true after entering Freeside from the north gate, you will come to a gate that lets you enter the inner character of the slums. here, you can find the King ’ s School of Impersonation construction. This placement is run by a gang of Elvis impersonators known as The Kings, and players can talk to their drawing card to get the ‘ G.I. Blues ’ quest. Once it has been completed, spill the beans to the leader once more and ask him about his automaton frank to start a new request called ‘ Nothin ’ But a Hound Dog. ’ Players are given Rex as a companion mechanically adenine soon as this new bay starts, but they can besides see it through to the goal to fix their raw cyberdog companion and give him some extra buffs. You can choose between increased damage, speed, or health points. once the quest is finished, and Rex has been fixed up, he can constantly be found at the King ’ second School of Impersonation. He is the second and final of the non-humanoid companions in Fallout New Vegas .
- Unique Weapons: Lily’s Vertibird Blade and Lily’s Assault Carbine
- Perks Given: Stealth Girl.
Players who decide to complete the ‘ Nothin ’ But a Hound Dog ’ quest mentioned above will finally visit a cloistered localization called Jacobstown. It ’ s a modest colony in the mountains populated by Super Mutants and Nightkin. The biggest build here is the Jacobstown hostel, inside which you can find an NPC named Doctor Henry. speak to him to get the quest ‘ Guess Who I Saw Today, ’ which allows you to talk to Lily and then bring her along as a companion . For the duration of this quest, Lily is a irregular follower. The Doctor has to conduct a copulate of experiments on her, and as the quest nears the end, she will leave your party. But once the player completes all the tasks given to them, lily becomes available as a permanent companion. She can always be found in the court of the lodge, in front of the Brahmin pen. lily is the entirely mutant companion in Fallout New Vegas .
- Unique Weapons: Raul’s .44 Magnum Revolver and Raul’s Lead Pipe.
- Perks Given: Regular Maintenance, Full Maintenance, and Old Vaquero.
Raul is the final company on this list, and getting to his location is the most challenge task out of all the early companions. I do not recommend that you try and reach him if you are not sufficiently leveled up and equipped with heavy weapons. To recruit him, players inaugural have to make their way to the Black Mountain, directly in the middle of the Mojave Wasteland. When they are in the vicinity of the localization, the Black Mountain Radio signal will show up on their Pip-Boy, guiding them to the area. merely getting to the floor of the mountain is a challenging tax because, on the way, you are highly probably to be attacked by Deathclaws, some of the most formidable enemies in the entire game. You have to either kill any that attack you or stealth past them with a high gear enough Sneak skill. once the Deathclaw threats are handled, you should arrive at a modest build called Neil ’ s reside. Almost immediately after this, a Super Mutant named Neil will approach the player, and the quest ‘ Crazy, Crazy, Crazy ’ will begin . This NPC will attempt to dissuade you from climbing the mountain, as he explains that another Super Mutant by the name of Tabitha has taken over the location and that humans are not welcome in the sphere. At this point, you can convince Neil to help you kill Tabitha if you can pass a Speech check of 50.
now fight your means up the Black Mountain and locate the prison construction. Raul is locked inside here, but he can be freed by messing with the two computer terminals inside the localization. One of them has text files that contain the password to his cell, while the other controls the lock. After Raul has been freed, he will ask to join the player on their travel. however, keep in mind that Raul is the only one of the Fallout New Vegas companions who does not stay in the location you found them in. rather of heading back to the Black Mountain when dismissed, he will go to his hovel to the east of New Vegas .