Which Weapons Should You Use in Moonlighter?
Moonlighter puts you in the function of Will, a “ hero-merchant ” who explores dungeons to find valuable artifacts. You split your time between looting monster-infested labyrinths and managing your storehouse. Moonlighter has retro graphics and no voice-acting, but its speed and simplistic narrative ensure there ‘s never a dull moment. Will can hold two weapons at once that can be swapped with the iron of a button, each with their own strengths and weaknesses—which reign sovereign ? here ‘s everything you need to know about the weapon types in moonlighter !
Reading: “Moonlighter” Weapon Guide
Sword and Shield in “ Moonlighter ”
1. Sword and Shield
Standard Attack: Short-ranged curved sword swipe. Alternative Attack: Raise shield for refutation. Rating: 4/5 You ‘ll mechanically receive one of these after the tutorial, letting you test if it ‘s for you. The standard attack does n’t have american samoa much forward stove as some weapons, but it arc, letting you strike enemies at rebuff angles. And like other melee weapons, if you use the standard attack three times in a course, the third reach will be slenderly delayed but deal double over damage. Unlike other weapon classes, your alternate move here is n’t an attack ; you just raise your shield, mechanically blocking attacks from the direction you face. You can still move with the shield raised, letting you safely relocate into better positions. This gives a dainty defensive option for players who are n’t big at timing dodge-rolls, letting them simply hold the harbor ampere long as needed . big Sword in “ Moonlighter ”
2. Big Sword
Standard Attack: Long-reaching and curved sword swipe. Alternative Attack: Charge briefly to unleash a 360º spin attack. Rating: 5/5 bang-up Swords have slower attacks than their smaller counterparts, but in exchange, they have better scope and deal more damage. Thanks to the attack ‘s arch and the ability to pierce obstacles, you can hit enemies to your sides and from behind cover. You can besides slightly adjust your location and facing between each blow in the standard three-hit jazz band, so do n’t feel rooted in one spot. No shield this clock time about ; alternatively, you gain a brawny spin attack. It takes a brief moment to prepare, and ca n’t be canceled once charged, but hits in all directions for austere wrong, offering the game ‘s best crowd control option. It can potentially strike the same enemy multiple times, and like other commission attacks, you have some indomitability frames when the attack starts . Spear in “ Moonlighter ”
Standard Attack: Long-reaching stab immediately forward. Alternative Attack: Charge briefly to rush forward. Rating: 4/5 You ‘ll use a weaker interpretation of the spear during the tutorial, letting you test your affinity for it. Unlike swords, its attacks do n’t arc, so you have to directly face your foes, but the weapons have long compass and decent focal ratio. This clock around, your charge assail, well, charges forward, hitting enemies immediately ahead with a punishing blow. This can score some big damage, but be careful not to charge off a cliff or into hazardous terrain, both of which will damage you.
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Gloves in “ Moonlighter ”
Standard Attack: Short but fast forward attack. Alternative Attack: Charge concisely to rush forward. Rating: 2/5 Gloves are crafty. They unleash rapid attacks for fast damage, but with such short-change reach, you in truth need to be up close and personal. Swords arc around foes and spears out-range them, but there is n’t a exchangeable defensive property for gloves, meaning most players tend to take more hits with them equipped. The alternative attack is like to the spear ‘s, charging forward after a brief pause, a dainty option but not adequate to save the weapon . “ Bow ” in Moonlighter
Standard Attack: Shoot an arrow straight ahead. Alternative Attack: Charge for a stronger arrow that pierces and hones in. Rating: 5/5 Whatever melee weapon you prefer, the Bow should be your secondary weapon. Its nonpayment approach fires an arrow that travels until it hits an obstacle or enemy, providing an incredible range that makes sealed enemies much more accomplishable. The alternative attack has a longer charge than early weapons, but fires a stronger arrow that pierces, and has slight homing capabilities, letting you hit foes even if they ‘re not directly ahead. decidedly a instrument you ‘ll want available .
Damage or Status Effects in Moonlighter?
No matter which pair of the above weapons you prefer, you ‘ll be able to upgrade them at the forge ( unlock by spending 500 gold ). Each weapon can proceed down one of two paths, one that focuses on raw damage, the early sacrificing some price for likely status conditions with each hit. Crafting the following tier requires the weapon from the former one ( in addition to amber and other materials ), meaning it ‘s easier to stick with one way than dabble around. I highly recommend going with raw damage—the statuses are nice, but do n’t trigger on every hit. additionally, they entirely work with each weapon ‘s basic attacks, making the damage-path undeniably superior for your charge moves . Bow + Big Sword = Win
Moonlighter Weapon Pairing
Summarizing our above information, I recommend the Big Sword and Bow, both on the damage way ( if you insist on having a status weapon, choose the Bow ). The Big Sword ‘s curvature, achieve, and ability are big for conclude battle, and its spin attack helps well-defined paths when cornered. meanwhile, the Bow snipes enemies who lack range moves, and it ‘s much your best bet against bosses. That said, all weapons have their merits, so feel absolve to swap out if another comes more naturally to you, just remember that you ca n’t access your stock until a room is enemy-free. But for now, contribution your front-runner Moonlighter build up and I ‘ll see you at our next bet on countdown !
© 2020 Jeremy Gill