Quick Walkthrough [edit ]
- Unlock the Bend Will shout and read the Black Book Waking Dreams.
- Traverse Chapters I to VI.
- Use the Bend Will shout to tame Sahrotaar.
- Reach the summit of Apocrypha.
- Confront Miraak and kill him.
Detailed Walkthrough [edit ]
chapter I [edit ]
With the complete Bend Will exclaim at your disposal, it is now time to face Miraak. If you have not already done so, and are however in the Skaal greenwich village, take Epistolary Acumen from Storn Crag-Strider ‘s body before entering, as it will not be there when you return .
Using dragon souls, unlock the remaining words of the Bend Will shout and read the Black Book Waking Dreams, where Miraak was first encountered during the quest The synagogue of Miraak. You will be transported to Apocrypha, Hermaeus Mora ‘s plane of Oblivion. Though this area is big, there ‘s small of interest here now that Miraak has departed, alone a few pods and tables along the walls. Walk down the way and up the stairway, where chapter II will be accessible from a base .
chapter II [edit ]
Ascend the stairs and defeat the two seekers. If you make enough make noise, you can attract the care of enemies far above you, but it is improbable that you will be able to attack each early, so if you need to leave fight, good sneak until they stop looking for you. At the lead of the stairs, a imitate of the Smithing skill book Heavy Armor Forging is on a mesa to the right. When you get across the bridge, you can turn right and walk back along the narrow ledge to reach a pod. On the top landing, grab the record Boneless Limbs and go up the now-accessible stairway to reach Chapter III.
Reading: Skyrim:At the Summit of Apocrypha
chapter III [edit ]
This future area may be a bit slippery to navigate, due to its maze-like structure. Defeat any seeker you encounter and make your room to the other conclusion of the room, where the bible Delving Pincers and a copy of the Alchemy skill record Song of the Alchemists lie. There is a pod across from the book pedestal and another down the step past it. After picking up Delving Pincers, return to the entrance, where the ( previously closed ) gate is now open. Activate the scrye and travel down the hall, where you can pick up a copy of the Enchanting skill book Catalogue of Weapon Enchantments from the postpone .
Be careful in the future room, where it is easy to fall off of the edge. If you activate the scrye in this room, a door will open off to the north, revealing a vessel with a bit of loot ( there are besides pods by the scrye and record pedestal here ). Kill the seeker and traverse the narrow walkways to pick up the book Prying Orbs. With the book in your possession, the gate will open, and you can now continue ahead to Chapter IV .
chapter IV [edit ]
Eliminate the seekers and walk down the stairs to either side of you. There is a pod on a ledge to your correct. At the bottom, you will enter a hallway that has a fork to the right. Walking into either hallway will cause it to compress and summon a group of seekers. After you find that both hallways are a dead end, you can turn around and see that, where you had entered, there is a hallway that had not been there previously. Follow it to the future room .
Climb the stairs and pick up the book Gnashing Blades. This will open a second path to the right, directly across from where you entered. Continue down the hallway as it extends outward and take a leave turning at its end. In this adjacent room, follow the path until you reach a scrye. Activate it and go back to the same hallway you came from—it has shifted and leads to a room with a humble pool of poisonous body of water. From the consortium will rise a lurker. When the board is clear, activate the scrye to the leave of the close up gate and go around a corner at the far end of the room ( across from the previously mentioned closed gate ). here, activate the second scrye and examine the room next to it, which had been opened by the first scrye, for any valuables. You can find chapter V through the gate opened by the moment scrye .
chapter V [edit ]
The hallway will lead you to a large open room with a column in the center emitting a greens light. Defeat the seekers .
Surrounding the cardinal column are four pedestals with inscriptions. On the walls near the eye and tentacle pillars, there are three pods. Place the four books that were collected in the previous Chapters on the appropriate pedestal :
- Boneless Limbs is placed on the ‘tentacle’ symbol
- Delving Pincers is placed on the ‘pincer’ symbol
- Prying Orbs is placed on the ‘eye’ symbol
- Gnashing Blades is placed on the ‘fangs’ symbol
once all four books are placed correctly, the book located in front of the central pillar will glow. This will take you to Chapter VI .
There are three pods along the wall, before going to the central reserve .
chapter VI [edit ]
A copy of the Destruction skill script The Art of War Magic is located to the correctly of the entrance, while at the leave, there is a pod with some valuable plunder. The path will take you to a big exposed area surrounded by water system. Kill the two seekers and approach the discussion wall, which teaches a son for the Dragon Aspect abuse. Sahrotaar, a serpentine dragon, will attack you ; however, you are tasked with taming it using Bend Will. Using the full shout on Sahrotaar ( be certain to unlock all three words ) will instantaneously tame him. He will land and offer to take you to Miraak. Mount Sahrotaar and fly to the large column circled by dragons, but not before forcing you to fight enemies on another platform. After you kill the two Seekers and the Lurker, Sahrotaar will fly towards Miraak ‘s column. As you reach the top, Miraak will chide Sahrotaar for being so easily swayed by your thu’um. Once you land, set about Miraak, who will explain that his prison term in Apocrypha is done, and that although you are knock-down, you are still capable to Miraak ‘s baron. Miraak will then conclude that the final keystone for his escape is your soul, and with it he will be solid enough to return to Solstheim .
The death of Miraak
Miraak absorbing a dragon soul The conversation will cursorily end and the conflict will commence. It is completely up to you as to how you would like to battle, either on the back of Sahrotaar or on foot. however, be careful of the early dragons trying to attack you. As Miraak ‘s health is weakened, he will enter an invulnerable state and render to full health. Each time he regenerates, he will sacrifice a draco : first Kruziikrel, then Relonikiv. The third regeneration will lead to Sahrotaar ‘s death, as Miraak absorbs his person, excessively. With all three dragons eliminated, you can deal the final examination blows to Miraak. When his health is broken adequate, he will move to the center of the area in an undertake to escape. At this point, Hermaeus Mora will intervene, claiming that Miraak can hide nothing from him in his kingdom. The Daedric Prince then impales Miraak with a tentacle, and explains to Miraak that his death is insignificant, as he has found a newfangled Dragonborn to ‘serve ‘ him. As Miraak dies, he wishes upon you the like destiny he is about to suffer, and then disintegrates into nothing but bones as his soul departs from his body and is absorbed by you .
For Miraak ‘s death, you will be rewarded with at least six draco souls ( extra number of dragon souls is equal to the issue of dragons you ‘ve killed in the circuit board, careless of whether their souls are stolen by Miraak or not ) and you may loot his torso for his equipment, vitamin a well as the bodies of the dragons. Reading the Black Book Waking Dreams will allow you to gain access to your skill trees ( see the notes section ). Read the book once more to exit Apocrypha .
Achievements [edit ]
One accomplishment is unlock when you complete this pursuit :
At the Summit of Apocrypha ( 40 points/Silver )
Reaching the end of Waking Dreams counts as one of the five black books for this accomplishment :
Hidden Knowledge ( 40 points/Bronze )
If this is the first clock you ‘ve fully traversed Waking Dreams you may earn the concluding give voice of the Dragon Aspect shout and therefore this accomplishment :
Dragon Aspect ( 20 points/Silver )
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Notes [edit ]
- If you fully traversed Waking Dreams before this quest, you will be returned to Chapter VI, where Sahrotaar will be waiting for you. You must then use Bend Will to tame him and continue the quest, as above.
- At the end of the quest, you will have access to different portals (one for each skill) which allow you to clear and regain any perks in that skill tree, at the cost of one dragon soul. You remove all perks from a single skill perk tree and can use these reclaimed perks on unlocking any perks you wish, including perks taken from said perk tree. By reading the Black Book Waking Dreams, you can return to Apocrypha and alter the skill trees whenever you wish.
- Completing this quest also cleanses the Tree Stone, granting you access to its power.
- If you are defeated during this quest, before confronting Miraak, you will be transported back to where you initially read Waking Dreams. You will return to the chapter you last accessed when re-entering Apocrypha.
- If you return to Skaal Village after completing this quest, Frea will inform you that the Oneness of the land has been restored, and that the Tree Stone is now free. She will also warn you not to become involved further with Hermaeus Mora.
- If you return to Tel Mithryn after completing this quest, Neloth will check that you have no indications of Hermaeus Mora’s permanent influence. After satisfying himself that you don’t, he will direct you to find more Black Books, if you have not found them all already.
- In order to travel to Apocrypha by reading Waking Dreams, you must be on Solstheim. If you try to read the Black Book in Skyrim mainland, nothing will happen and a message will pop up, saying: “A vision of Solstheim swims before your eyes and then is gone.” The same situation also occurs with the other Black Books.
- Unlike the other sections of Apocrypha accessed through Black Books, you can never return to the first five chapters of this area after you defeat Miraak, so be sure to pick up any items you don’t wish to leave behind before mounting Sahrotaar.
Bugs [edit ]
- In the final battle with Miraak, at any point he may freeze in his invulnerable state. This issue sometimes occurs when you perform numerous attacks very rapidly or deal a very large amount of damage from a single attack. This issue can also occur if Sahrotaar attacks Miraak while he is in his ethereal state.
This bug is fixed by version 2.0.7 of the Unofficial Dragonborn Patch. (details)
- Reloading a save from before the battle begins should fix this, but doesn’t always work.
- If reloading doesn’t help, try hiding behind a big column of books. If you are a long distance from Miraak and out of his line of sight, and then wait a couple of minutes, he may re-materialize and attack you.
- If reloading doesn’t seem to help: if you can manage to kill all the dragons before wounding Miraak, then once you deplete his health, the fight will go right to the scene with Hermaeus Mora. However, this doesn’t always work out this way.
Create a new save at the point when all dragons are dead and Miraak is intangible and ignoring you. Quit and restart the game. Load the file you just saved. There is a short pause. Then Miraak calls out “Kruziikrel! Relonikiv! Now!” There is a second pause. Then Miraak says “Ah, now we can finish this!” There is a third pause and finally Miraak attacks you in solid form and you can defeat him to complete the quest. Do not move around or otherwise try to engage him during the pauses. Wait for him. Note, Miraak might only pause once or attack without hesitation. Note this solution does not always work.
Open the console, click on Miraak, and type
resurrect 1
orResetHealth
.- One cause of this bug may be that any of the dragons are stuck in flight and will refuse to land, making it impossible for Miraak to absorb their souls. Using Dragonrend on any dragon in flight should fix this.
- As a last resort, instead of attacking Miraak, mount Sahrotaar, then have him lock onto Miraak and attack him. Eventually Sahrotaar will land and attack Miraak on the ground. Each time Sahrotaar is about to finish its attack, command it to attack Miraak again, which will prevent it from taking flight. Eventually, Miraak will kill Sahrotaar, absorbing its soul and throwing you to the ground. Immediately use the Bend Will shout and mount the second and third dragons, then repeat the above steps until all three dragons have been killed. Miraak should be engaged in combat again.
- After Miraak is defeated his corpse may fall through the floor preventing his items from being looted.
Using the console command
player.moveto xx01fb99
will bring you to the place that Miraak fell to. It is right below the place you fight him, on standable ground. You can also use the commandtcl
to turn off collision to clip through the floor, loot his corpse, then move back up to the surface. Usetcl
again to turn collision back on.
- Sometimes Miraak will not absorb dragon souls, leaving him unable to heal himself and thus permanently ethereal during the fight as you steal all of his dragon souls.
- This may be due to mods (or load order) that affect dragon soul absorption. See discussion tab.
- This may be due to not killing any dragons after starting the quest line as it never triggers him to steal dragon souls from you (which is possible if you have a few dragon souls saved up to use along the way).
- When Sahrotaar lands near Miraak before the battle and you dismount, you may glow yellow and lose all your health.
- Exiting and restarting the game may fix this.
- If you prematurely pass through every chapter of the Black Book: Waking Dreams before Frea tells you to avenge her father, visiting Apocrypha may not prompt Miraak or the dragons to attack. At this point the quest is broken beyond any real hope of recovery. You can use the console to force the appearance of Sahrotaar, but upon defeating Miraak, he will stay permanently impaled on Mora’s tentacle. You can force the end of the quest, but Mora will never speak and the Black Book will never appear.
- Sometimes Seekers may spawn already dead in Chapter 2.
- This may be due to the Seekers falling from the walkways on the upper levels, and sustaining fatal fall damage.
- Sahrotaar may not appear on the platform, before you are meant to use the Bend Will shout on him.
?
- Ensure all three words of the dragon shout for Bend Will are obtained and unlocked.
- The quest may not have been entered into the journal, despite completing the prior quest. Use the console command
setstage dlc2mq06 200
then walk around the locked gate to trigger the next objective and he should arrive.
- If you become fully hidden in sneak mode, Miraak will come out of his ethereal state and will continue the fight.
- When Miraak rises from the central pool of water impaled on a tentacle, his body may appear next to the tentacle rather than impaled on it. This does not affect the progression of the quest, however.
- Upon exiting the ethereal state you may be able to continue fighting Miraak, however should he re-enter his ethereal state a loop can occur where Miraak attempts to take the soul of one of his dragons. He may also become “fixated” on trying to absorb the soul of only one of his two dragons, consistently calling for one of the dragons even if both have already been sacrificed.
- After defeating Miraak, when the skill symbols are shown, heavy armor may not appear.
?
- Reloading a save may fix this.
- At the end of quest when you beat Miraak, he may not be impaled by Hermaeus Mora.
One possible solution is to use the
disable
andenable
console commands on Miraak. He will then be impaled.Using the fire breath shout on the central slime pool may fix this.
Use these commands to end the quest:
setstage dlc2mq06 550
followed bysetstage dlc2mq06 580
. The 580 stage of the quest is what raises the new altar from the pool of liquid. The raising of the altar will sometimes bring up Miraak’s body if he is stuck under the liquid. This is also the stage that causes the glowing skills icons to appear.- This or the following setstage fix may cause the combat music to become stuck, looping forever. In this case, entering the command
removemusic DLC2MUSCombatBoss
should solve the problem.
- This or the following setstage fix may cause the combat music to become stuck, looping forever. In this case, entering the command
- The Black Book: Waking Dreams may not teleport you to Apocrypha, preventing you from completing the quest.
- Using the console to spawn a new book, and reading the new one should fix this.
- After you have returned to Solstheim the sky may appear as if you are still in Apocrypha.
- Fast traveling should fix this problem, although shadows may still be affected.
If the seekers and lurker were not defeated Kruziikrel may fail to spawn. This will lead to Miraak remaining invulnerable permanently while he tries to sacrifice Kruziikrel. Loading an earlier save and defeating the seekers and lurker will fix this.
?
- Bend Will may not work on Sahrotaar.
- Even after solving the book puzzle in Chapter V, you may be unable to progress, as the book leading to Chapter VI is missing.
If this happens, you may use the console command
coc DLC2Book01DungeonEnd01
to warp to the beginning of Chapter VI.
- Sahrotaar may become invulnerable and you may be unable to kill him.
?
- This is fixed when Miraak becomes low on health and absorbs Sahrotaar’s soul.
Quest Stages [edit ]
At the Summit of Apocrypha (DLC2MQ06)
Stage
Finishes Quest
Journal Entry
10
Hermaeus Mora taught me the final Word of Power of the “Bend Will” Shout, killing Storn in the process. I now have what I need to return to Apocrypha and face Miraak.
Objective 10:
Unlock your “ Bend Will ” shout
100
Objective 20:
Read “ Waking Dreams ”
200
Hermaeus Mora taught me the final Word of Power of the “Bend Will” Shout, killing Storn in the process. With this Shout, I can tame Miraak’s dragon and force him to fly me to Miraak’s temple in Apocrypha.
Objective 25:
Reach Miraak ‘s temple
250
Objective 30:
Use the “ Bend Will ” abuse to tame Sahrotaar
300
Objective 40:
Defeat Miraak
400
Hermaeus Mora taught me the final Word of Power of the “Bend Will” Shout, killing Storn in the process. I used the Shout to tame Miraak’s dragon and flew to his temple, where he was waiting for me.
550
Finishes quest
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Hermaeus Mora taught me the final Word of Power of the “Bend Will” Shout, killing Storn in the process. I used the Shout to tame Miraak’s dragon and flew to his temple, where I fought and killed him. Miraak will never threaten Solstheim again.
- The following empty quest stages were omitted from the table: 0, 220, 240, 330, 335, 340, 350, 420, 440, 460, 500, 520, 580, 590, 600, 1000.
Notes
- Any text displayed in angle brackets (e.g.,
) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. - Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as “Finishes Quest” it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage DLC2MQ06 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest usingresetquest DLC2MQ06
.