New Game+/Ranger Hardcore – Any ending
By this point, you ‘ve already unlock, or will unlock the keep up achievements during this playthrough :Saboteur Melee-kill or stun 50 enemies.
2 guidesAntibiotic Kill 300 mutants .
1 templateHeadhunter Kill 300 human enemies .
2 guides For your third gear and concluding playthrough, choose New Game Plus again, put on the modifiers Real Time Weather and My Weapons, and choose Ranger Hardcore difficulty. once you choose Ranger Hardcore you can choose between “ minimal interface ” ( limited HUD ) or “ full prima donna ” ( no HUD ). Choose minimal interface. Real Time Weather changes the in-game day/night cycle from 2 hours to a full 24 hours. This means that once it turns night ( or you sleep until night ) that you ’ ll have batch of time to complete the missions while it ‘s dark out. Playing missions at night, as opposed to during the day, is very useful on Ranger Hardcore because it significantly helps to sneak by enemies ( both humans and mutants ) which is the most effective way to complete Ranger Hardcore, here ‘s why :
- All enemies are significantly stronger and have increased awareness of your presence
- Resources and ammunition are very scarce, and you have a decreased reserve for each
- HUD is limited, and the targeting reticle is disabled
- There’s no quick-save feature (there are still checkpoints, and you’ll obtain them rather frequently)
- Weapons degrade quicker and cost more to clean (which you’ll use to your advantage for an achievement)
- Workbenches are limited across all levels
As a quick eminence, while all of my suit upgrades carried over in all of my New Game+ playthroughs while using “ My Weapons ”, many users have reported that befit upgrades did not carry over for their playthroughs. If you do n’t have all of your befit promote carry over to your Ranger Hardcore playthrough, you ‘ll decidedly want to recollect some of them. here are the courtship upgrades I powerfully recommend you use on Ranger Hardcore : compass, Ammo pouches, Extended gas mask trickle ( for The Dead City ), Extra Bright Flashlight, Armored Glass The ending you get on this playthrough does not matter. however, since it ‘s best to avoid enemy encounters on this difficulty, I strongly advise you to play vitamin a stealthily as potential. Basically, you should play the way you did during your first gear playthrough, but without veering off the main path to grab collectables. By doing this, you ‘ll likely earn adequate moral points for the “ effective ” ending, but it does n’t truly matter. Below is a list of what you should do for each deputation .
- Stick to your objective to get through the missions quickly. By this point, you’re probably pretty familiar with when/where the objectives are and how to quickly complete them
- As mentioned above, play at night to help avoid enemy encounters
- Loot as much as you can (dead bodies, corpses, lockboxes, lockers, etc.) because resources and ammo are scarce on this difficulty
- You’ll always want to have 1-2 Molotov’s in stock for when you encounter the armored enemies. Direct impacts with Molotov’s deal a ton of damage
- Use the Railgun as often as possible. It’s very powerful and you can craft ammo for it (steel balls) at any time via your backpack
In general :
This mission is n’t excessively unmanageable and is identical straight forward. Once you rescue Anna, use stealth to rescue Yermak. Once the firefight ensues, constantly use cover and take out one or two enemies at a meter. Remember, you ‘re better off playing conservatively rather than being exposed for a long period of time, dying, and having to restart from the last checkpoint .
For the first section, when you bring the boat through the greenwich village and meet Katja and Nastya, make it through undetected. once you meet Krest, make certain to pick up the Molotov cocktail that ‘s on the desk in his room. You do n’t want to use it during this deputation, but you ‘ll want it for the next deputation when you fight the armored foe. After you find and save Anna, your adjacent objective will be to head back to the Aurora and talk to Miller. Just before you reach the caravan, jump into the water system a few times to get your weapons dirty. Once that ‘s done, head into the Aurora and sit through the picture with Miller and Krest until you gain a checkpoint. After that, head down the step to the workbench. Clean your weapons, reload your checkpoint, then gargle and repeat. Since it takes a batch of chemical resources to clean weapons on Ranger Hardcore, and you ‘ve already made decent advance on the accomplishment from your former two playthroughs, it wo n’t take hanker to unlock :Tidyman Spend 500 chemical resources on clean weapons .
After that will be the terminal section where you find the streetcar. You should have a set of cognition and experience by this period to speedrun the path and promptly get through this segment. If you ‘re flying adequate, you can sprint by all humanimals without attacking any. When you ‘re back at the Aurora, spend whatever resources you have left on a Molotov or two for the following mission. You do n’t need to worry about ammunition because you ‘ll play the remainder of this mission in stealth. For the boat and bridge sections at the end, you ‘ll want to take the demand same thing you did on your inaugural playthrough. There ‘s no penalty per southeast for getting spotted and triggering a firefight, but there ‘s a set of enemies and you wo n’t have an abundance of ammunition .
For the begin sections when you ‘re attacked by Cannibals, take as much top as possible since some Cannibals have guns. When you ‘re ascending the elevator with your crew, you can hide behind them or the panels on the elevator to avoid getting shot. Make certain to grab the ammunition on the elevator as well. For the next few sections, attempt to use a minimal come of bullets to kill the Cannibals. Most of them die in equitable one or two shots anyhow if you land a headshot. As you progress, make sure to look around for lockboxes that contain ammo. When you get to the armor foe, land a calculate impact with a Molotov then immediately take cover. once he charges up the minigun and shoots you, stay behind the cover for a few seconds. Once it stops, you ‘ll have a belittled opportunity to land some shots or get another Molotov hit in before he starts up the minigun again. At the very end of the deputation when the bombastic horde of Cannibals comes swarming after you as you escape on the train, do n’t bother wasting any ammunition on them .
You ‘ll want to play this mission like your Iron Mode playthrough, sticking to your objectives and not worrying about any side quests. As common, make sure you have a few Molotov cocktails in stock because you ‘ll have two armored enemies to kill during this mission. once you have the Bukhanka and reach the cave, sneak through the cave without detecting enemies. Again, there ‘s no penalty for getting catch, but you ‘re better off just saving ammo. You ‘ve credibly realized by now that you die fairly promptly on this difficulty when you ‘re shot at, so it ‘s best to barely constantly avoid a firefight. For the underground section with the spiders, always keep your flashlight charged. I would constantly keep my lighter out vitamin a well so that spiders were n’t much of an publish. Furthermore, do n’t waste your ammunition on the spiders as you ‘re running through to retrieve the documents. Just shine your light on them for a couple of seconds to make them scurry aside. You should besides be on the lookout for jaundiced engage boxes on the wall as there are respective of them with a decent sum of resources and ammunition. After you retrieved the documents and get back to the elevator, you need to wait for a minute or so until the elevator reaches you. During this time, you ‘ll be attacked by a bunch of spiders and will need to kill most of them. Just take your time and use med-kits when necessary. For the cave section with Damir, you ‘ll want to follow the lapp path you did in the first playthrough. This means taking the bucket-lift up, then sneaking your means to the bridge improving top to free the slaves without being spotted. Again, it ‘s not a huge deal if you ‘re spotted arsenic long as you can sprint to the lever without dying. After this is when you ‘re ambushed in the dust storm. I died a lot during this section, but the best scheme seems to be to go the leftover slope nerve pathway and lento proceed advancing and pick off as many enemies as you can. After you get a few kills, the dust storm dies down and your visibility become much clear. This is when you should take advantage of the flank and get a direct impact Molotov hit on the armored enemy then pepper him with your Railgun. Make certain you save at least one Molotov for the armored foe at the goal of the mission. After you clear this section, make sure you go about and plunder every enemy body and weapon. besides, make certain to hop on the back of the enemy trucks, which contain loot boxes. For the ending, you ‘ll again want to use the strategy from your first base playthrough. This means sneaking through stealthily because there is a fortune of enemies who will likely kill you if you ‘re spotted. After the scenes with the Baron, I recommend taking cover at the doorways on either side of you. When the armor enemy spawns in, make certain you land a aim impact with a Molotov then spray him with your Railgun .
For all enemy camps, follow the accurate same path you did on your first gear playthrough. however, do n’t be afraid to shoot enemies with your crossbow to get through the deputation quick, specially if you ‘re about to be spotted. When you do mutely kill enemies, make surely to pick up their weapon ( s ) so that you have a more potent gun to use than just the crossbow for the wear fight. Remember to skip the first bear fight by waiting for the bear to charge after you, then immediately dash to the r-2 and cut it again to drop the ladder ( make sure you at least pick up the explosive arrows and Molotov for the second give birth crusade ). It ‘s very improbable you ‘ll successfully make it through the second boat section without getting spotted. Do the same thing you did on your first playthrough by waiting for the foe on the bridge to walk away, then dock your boat and enter the fortress. then, precisely sneak through and kill enemies. This is fairly easy to accomplish with just the crossbow. For the bear fight, you should have plenty of useful ammunition and equipment to kill it reasonably cursorily. Hit it with a Molotov, use your explosive arrows and guns, and dodge out of the way whenever it charges you. The most important thing is to take your prison term with the competitiveness and constantly be moving, while besides maximizing your damage at every opportunity .
The Dead City
Before leaving the Aurora, make certain you have enough of gas mask filters, as you will be going through a draw of them. This mission very is n’t very difficult because there ‘s not a lot of enemy sections, considering the length of the mission. Make certain you swap out the Helsing for the Railgun excessively. Make certain to keep an eye on your filters. There ‘s several stashes and lootboxes with filters, along with resources if you need to craft some. For the incision with the Blind One ‘s, you basically have three options :
- 1) Sneak by them without killing them (slower method; recommended)
- 2) Sprint through the entire section, hopefully evading their attacks (faster, yet riskier method)
- 3) Kill them all so you don’t have to worry about them (not recommended; takes a lot to kill just one)
After that, it ‘s a directly shoot to the end and playing through the cutscenes until you unlock :Hardcore Complete the game in Ranger Hardcore modality .
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