Which maps, however, offer a more orderly and organize manner of play and which ones tease a highly chaotic experience, full of discordance and doubt ? These are the four maps, ranked by levels of chaos .
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For many players in Among Us, the Skeld is the most conversant and organized of the maps in Among Us. All the tasks are fairly airless together. It is tight, with halls leading into rooms in an orderly, elementary fashion. The Skeld is a front-runner for players, if only because everything is logically assembled in the good localization. It is for this reason that Among Us players see the Skeld as the default function, the one that is best for newbies because everything makes common sense. It is for this reason the most neat and polish map in the crippled .
Polus is a set more go around out than the Skeld, with respective open areas dividing buildings. nowadays, many of the rooms are interconnected with one another, but not immediately. There is a set of exposed space for players to sneak around and get lost in — particularly if they are less familiar with the layout. however, thanks to the bearing of decontamination chambers, the Specimens board is far harder to entree than any other point on the map. There are besides rooms, like Storage and Weapons, that few players have any reason to enter, making it a arrant target for Imposters to hide a dead consistency and their abandoned pets .
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Mira HQ is a surprisingly difficult map to traverse. The few rooms on the map are surprisingly spread out, making it harder to go from one board to another, thanks to the long and empty branched hallways. Of course, Imposters can easily vent across the integral map. On every other map, it can take a player five to ten seconds to go from one room to another, tied across the map. In Mira HQ, it can take a crewmate thirty to forty seconds to travel from the Greenhouse, go all the way down to the Locker Room, up Decontamination and into the Reactor to stop a reactor meltdown. In contrast, it can take an Imposter a irregular to make the same stumble through the vent. If you play Mira HQ as a crewmate, most of your time will be spent walking from one end of the map to the other, interacting with few objectives and possibly fewer players .
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The approaching map, The Airship, might be the most chaotic in the integral game therefore far. While players will have to wait until early 2021 to play it, the map features rooms that can only be accessed by flying platforms or ladders, tons of fresh tasks and a sprawling layout unlike any early map in the game. While there is always a learning crook to any newly map, it appears as though the Airship will be reasonably unmanageable for newfangled players to get a compass on, while besides being fabulously beneficial to Imposters hoping to hide bodies in rooms players might take a while to enter .
While it remains to be seen how Among Us players will grapple with the airship when it launches, it already earns the award for being the most chaotic map in the game .
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Earned my master of fine arts from Fairleigh Dickinson University. Written for The Mary Sue, ScreenRant, The Anime Feminist, The Gamer, and Vocal. Lifelong fan of comics, anime, and wyrd films. Loves unlike varieties of chocolate .
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