Lux can either be built as damage-dealing Mage or can be used as a support who effectively crowd controls all enemies, while besides being able to protect allies with her shields .
Lux has a number of perks, starting off with Illumination (passive), which marks enemy champions that have been damaged by Lux ’ second abilities. Upon damaging a score foe with either a basic attack or another ability, enemies will take increase damage .
It ’ mho significant that Lux players damage marked foe champions shortly after they are initially marked as the check from Illumination ( passive ) will lone last for 6 seconds.
Light Binding (Q) shoots unaccented in the targetted direction, dealing magic price and rooting the beginning two enemies it hits .
light Binding ( Q ) is by far one of the most utilitarian abilities that Lux has access to as it is long-ranged and will give allies adequate time to jump onto root enemies .
Prismatic Barrier (W) is a harbor that must be thrown onto ally champions, shielding enemies on its way towards them ampere well as their direction back. Players should not fear throwing out Prismatic Barrier ( W ) regularly, particularly if they are heading into a team fight .
Lucent Singularity (E) is Lux ’ s farming ability, summoning a circle of light onto the land that players must recast in order to deal wrong, though aglow Singularity ( E ) will besides collapse on itself after 5 seconds .
impressively, Lucent Singularity ( E ) will besides slow enemies that are inwardly, making it another human body of Crowd Control that Lux has access to .
Final Spark (R) is a terrifying ability to be up against, particularly if enemies haven ’ thyroxine built a hearty sum of magic resist. Upon shed, Final Spark ( R ) will shoot a massive laser of easy that deals identical high magic trick damage .
SUMMONER SPELLS: Flash, Clarity, Heal
RUNES: Dark Harvest, Cheap Shot, Eyeball Collection, Ultimate Hunter // Manaflow Band, Transcendence
ABILITY POWER UP: Q, E, W or E, Q, W
FIRST BUY: Lost chapter
BUILD ORDER: Luden ’ randomness Echo, Sorcerer ’ sulfur Shoes, Rod of Ages, Morellonomecon, Rabadon ’ mho Deathcap, Void Staff
COMBOS: Lux ’ s jazz band is fairly elementary, players should begin by placing Lucent Singularity (E), followed by Light Binding (Q) and finished off with Final Spark (R) .
Players are discouraged from weaving Prismatic Barrier ( W ) in Lux ’ second rotation in order to prevent any rotational latency as any hesitation can lead to a fail put-down .
SUMMONER SPELLS FOR LUX IN ARAM
A general principle for ARAM tends to be to take Flash onto champions as it will help players come in or out of struggle, though I would recommend not using Flash to move ahead as Lux doesn ’ t actually have a way to deal enough wrong to burst down an enemy supporter .
If you ’ rhenium feeling extra convinced or know that you can decidedly secure a takedown, Flash forward. Godspeed my child .
I ’ megabyte quite an aggressive Lux player and I tend to use my abilities every single time they are off cooldown in hopes of doing a much damage as I can, though true using abilities off cooldown tends to run my mana promptly .
Clarity provides players with 50 % of their maximum mana and their teammates with 25 % of their utmost mana .
To me, Clarity is all-important as I do not build Archangel ’ south Staff and thus run out of mana fairly promptly .
Heal is a typical kind of summoner spell players can take if they good need a bit of extra health and drift travel rapidly after or during team battles .
I ’ m not the biggest fan of taking Heal as it tends to be oversaturated in ARAM and unfortunately is one of the alone summoner spells that has diminishing returns if players use it in quick sequence .
RUNE TREES FOR LUX IN ARAM
Lux plays like many other mages such as Veigar, Morgana, Anivia, Brand, Heimerdinger, Karthus, Teemo, Zyra, Soraka, Ziggs, Twisted Fate, AP Miss Fortune and Malzahar where he can either use domination runes or sorcery runes .
Domination/Sorcery tends to be more aggressive than Sorcery/Domination, specially if players are able to harvest a good measure of souls by securing enemy takedowns .
Sorcery/Domination is recommended for players who would like to build high amounts of Ability Power and have issues with keeping their mana up. Since players will not have access to Dark Harvest, players may notice a tableland of damage from building Sorcery/Domination .
DAMAGE HEAVY/BURST RUNES FOR LUX (DOMINATION/SORCERY)
Damaging champions below 50 % deals 20-60 ( + 15 % AP ) damage based on your level. Each soul that you harvest adds +2 AP .
Players will only be able to collect person every 45 seconds or can reset Dark Harvest ’ s cooldown to 1.5 seconds by being separate of an enemy takedown .
Dark Harvest stacks should be reasonably easy to collect on Lux, specially with her aglow Singularity ( E ) or realistically with the roll of Light Binding ( Q ) .
Cheap Shot will deal 10-45 ( based on level ) bonus dependable damage to champions who have impaired campaign or actions. Cheap Shot has an highly short cooldown, being 4 seconds .
Cheap Shot works extremely well with Light Binding ( Q ) and Lucent Singularity ( E ) as it is an easy manner to slow down foe champions when on the run .
collect 1 Eyeball per champion put-down, up to 10. Each put-down will provide players with 2 AP. Once players have received 10 Eyeballs they will besides receive an excess 10 AP .
Eyeball Collection is the alone Rune you will be able to use in ARAM from this tier of Runes .
Reduces the cooldown of the player ’ s ultimate ability by 5 % ( +4 % per each unique supporter killed ) up to a utmost of 25 % CDR at 5 stacks .
While I would normally take or recommend Ravenous Hunter on mages because of the healing it provides, Lux players are going to want to have their ultimate off of cooldown equally frequently as they can have it, plainly due to how mighty it is .
Hitting enemy champions with an ability will permanently increase your maximal mana by 25 ( cooldown 15 seconds ), up to a maximal of 250 mana. Although players will receive an increase in the maximum mana they can have, proccing Manaflow Band will not provide an increase in your current mana .
once players have capped out their maximum mana at 250 bonus mana, they will receive 1 % of their lacking mana every 5 seconds .
lux players can benefit from Manaflow Band particularly if they do not build Archangel ’ second Staff or take clearness as a summoner while .
Manaflow Band can be replaced with Scorch if players want a bite of excess wrong, though, players may notice that they are out of mana more frequently if they are extremely aggressive with their abilities .
At level 10 players will receive 10 % CDR and 2 AP for every 1 % CDR that goes over the 40 % cap ( or 45 % if using Cosmic Insight ) .
I love transcendence on Lux as it makes it much easier for players to deal more damage as they will easily be able to obtain 40 % cooldown decrease .
SUSTAIN DAMAGE FOR LUX (SORCERY/DOMINATION)
Damaging foe champions with an ability causes an Arcane Comet to be thrown at the foe ’ s current placement. The Arcane Comet can deal between 30-100 plus 20 % AP. Damaging enemy champions with abilities will help reduce the cooldown of Arcane Comet, though the cooldown sits between 8-20 seconds based on musician levels .
Although Arcane Comet can deal a decent sum of damage every 8 seconds, it is reasonably easy for enemy champions to avoid it. Although Arcane Comet can be avoided fairly easily, if players have trouble taking their enemies ’ souls while trying to proc Dark Harvest, chances are they are going to do much more damage with Arcane Comet .
Hitting enemy champions with an ability will permanently increase your maximum mana by 25 ( cooldown 15 seconds ), up to a utmost of 250 mana. Although players will receive an addition in the maximum mana they can have, proccing Manaflow Band will not provide an addition in your current mana.
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once players have capped out their maximum mana at 250 bonus mana, they will receive 1 % of their miss mana every 5 seconds .
At level 10 players will receive 10 % CDR and 2 AP for every 1 % CDR that goes over the 40 % cap ( or 45 % if using Cosmic Insight ) .
Gain adaptive damage for every 6 minutes of gameplay. The stats are as follows : 0, 8, 24, 48, and 80 AP
Gathering Storm is specially powerful if you have Rabadon ’ s Deathcap, though it depends on whether you prefer Scorch or not. scorch can seal some stopping point hits, though Gathering Storm can provide more long-run prolong .
Cheap Shot will deal 10-45 ( based on level ) bonus on-key price to champions who have impaired movement or actions. Cheap Shot has an extremely inadequate cooldown, being 4 seconds .
Reduces the cooldown of the player ’ second ultimate ability by 5 % ( +4 % per each alone supporter killed ) up to a utmost of 25 % CDR at 5 stacks .
While I would normally take or recommend Ravenous Hunter on mages because of the healing it provides, Lux players are going to want to have their ultimate off of cooldown a much as they can have it, just due to how brawny it is .
SKILL LEVEL UP RECOMMENDATIONS & TIPS ON HOW TO PLAY LUX IN ARAM
LIGHT BINDING (Q)
Lux shoots a ball of light ahead that deals 80 / 125 / 170 / 215 / 260 (+60% AP) magic damage and roots the inaugural two enemies it hits for 2 seconds .
light Binding costs 50 mana and can be used every 11 / 10.5 / 10 / 9.5 / 9 seconds .
light Binding should be saved to use on enemy champions as the 2-second root it causes can easily tilt situations in party favor of your team .
light Binding tends to be the first ability I power up on Lux as powering it up will increase the damage output without raising the cost of mana .
If you ’ re having difficulty landing Light Binding or find that you have a full compass of your mana, specially if you have Archangel ’ second Staff, I would recommend powering up Light Binding second .
PRISMATIC BARRIER (W)
Lux throws out her wand, shielding all allies by 50 / 75 / 100 / 125 / 150 (+30% AP) for 2.5 seconds. Allies can be shielded doubly, one on the manner going and once on the way back, meaning that players can be shielded by a utmost of 100 / 150 / 200 / 250 / 300 (+60% AP) stacking and resetting the 2.5-second duration .
Players can use prismatic Barrier every 14 / 13 / 12 / 11 / 10 seconds for the price of 60 mana .
prismatic Barrier is not an ability to pass up or make fun of as it can effectively shield all allies on your team, ensuring that they are condom in a team battle .
While players may be tempted to build defensive pieces of gear in regulate to supply Prismatic Barrier with excess stats, I would recommend focusing on build ability power as ARAM reduces the general potency of shields .
I constantly power up Prismatic Barrier last as there is no real cause players should power it up early on, specially in ARAM .
LUCENT SINGULARITY (E)
Lux casts a circle of light on the grind that deals 60 / 105 / 150 / 195 / 240 (+60% AP) magic damage upon detonation .
Players can either wait for 5-seconds for Lucent Singularity to detonate by itself or can recast the ability to deal damage immediately, not requiring any delay .
If enemies are standing in Lucent Singularity they will be slowed by 25 / 30 / 35 / 40 / 45%. The boring will linger for 1-second if players step outside of the targetted area .
Enemies will besides receive a second of slow if they are hit by Lucent Singularity, so don ’ thyroxine worry about wasting this ability by placing it on the ground and recasting it immediately as it will do the claim same thing .
aglow Singularity can be used to farm minions, ascribable to its highly useful sphere of effect, though players should be wary as it will cost 70 / 80 / 90 / 100 / 110 mana making it quite a mana suck in the early on game where players haven ’ metric ton had a prospect to build .
Players will be able to use Lucent Singularity every 10 / 9.5 / 9 / 8.5 / 8 seconds and as mentioned is highly utilitarian for farming minions, though during team fights Lucent Singularity will become a must as it will deal highly eminent amounts of damage to all those who are standing in it .
aglow Singularity is by far the ability you want to power up inaugural, but only if you have a good manage on your mana. If you ’ rhenium struggling to keep your mana up or if it is your first time playing Lux, think about powering up Lucent Singularity second gear .
FINAL SPARK (R)
The most annihilating ability Lux has on her kit is Final Spark as it will deal 300 / 400 / 500 (+100% AP) magic damage in a heterosexual line, revealing both the enemies and area around them .
Final Spark will deal more damage to enemies that are marked with Illumination and can be used every 80 / 60 / 40 seconds for the cost of 100 mana .
Players are powerfully encouraged to build 40 % cooldown decrease on Lux as it will drastically reduce Final Spark ’ s cooldown, particularly if you ’ ve choose to go with Ultimate Hunter a well .
GEAR BUILD FOR LUX
Luden ’ sulfur Echo, Sorcerer ’ mho Shoes, Rod of Ages, Morellonomecon, Rabadon ’ south Deathcap, Void Staff
90 Ability Power, 600 Mana, 20% Cooldown Reduction and can cause extra AoE damage to help proc Dark Harvest ? Yes, please .
Luden ’ mho Echo is noteworthy for the sum of CDR it provides players and the huge measure of mana and damage .
Luden ’ s Echo is an absolute must when it comes to playing Lux as Lux ’ mho abilities have reasonably short-circuit cooldowns and Luden ’ s Echo is just going to provide her with that bit of extra wrong .
Luden ’ sulfur Echo is particularly herculean on a Dark Harvest Lux as it can assure that you harvest souls from all feign enemies .
Sorcerer ’ s Shoes will provide players with magic penetration and movement speed .
ROD OF AGES
Rod of Ages gives bonus Health, Mana and Ability Power every hour for up to 10 minutes. This equals out to 200 Health, 100 Mana and 40 Ability Power, on top of its already 60 Ability Power, 300 Health, and 300 Mana .
After 10 minutes Rod of Ages will have a entire of 100 Ability Power, 500 Health and 400 Mana. Those are some pretty sugared stats at the end of the day. Players will besides restore mana equal to 15 % of the damage taken from champions .
Rod of Ages proves to be identical mighty when it comes to playing Lux as it will give her a good amount of stats in all categories and will besides make certain that she doesn ’ t run out of mana excessively cursorily .
If players don ’ metric ton want to build Rod of Ages, I would recommend build Archangel ’ south Staff alternatively .
Morellonomicon will provide players will Ability Power, dealing 70 AP and giving players an extra 300 Health, which will besides work identical well with Liandry ’ s Torment .
Morellonomicon provides players with 15 Magic Penetration vitamin a well as Grievous Wounds for 3 seconds .
Morellonomicon is a must build for Lux players, but when to build it will depend on who you are up against .
If you ’ re up against a team of tanky foe champions or champions who do a set of healing, I decidedly recommend building Morellonomicon 3 or 4th. If not, build it whenever else you want or need it !
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motivation to amplify all that sexy Ability Power ? Grab Rabadon ’ s Deathcap for 120 AP with a 40% AP increase .
Rabadon ’ sulfur works best with Gathering Storm, however, is just utilitarian no matter what .
It ’ sulfur constantly great to have charming pen, particularly if you ’ re up against a tanky team !