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This Lost Sector is rather short, filled with dozens of enemies, and contains some of the most unique battle arenas you ‘ll find in a Lost Sector. Use your weapons and abilities to take out a Captain DJ, caged Thrall, then single-handed take out a Fallen Marauder ‘s supply of gladiators in a small combat arena. If you ‘re looking for a playfulness Exotic grow, it ‘s hard to top The Empty Tank .
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Updated July 31st, 2021, by Charles Burgar: While the Destiny residential district waits for the adjacent season to begin, immediately is the perfective fourth dimension to start farming fabled Lost Sectors to acquire some high-stat alien armor. The Empty Tank is one of the most fun Lost Sectors to farm, containing some intense battle encounters in a quite unique environment. We ‘ve updated this scout to be easier to read and added a table of contents for your convenience .
Modifiers And Recommended Loadout
Empty Tank Modifiers
Master Difficulty |
|
Champions |
|
Faction Modifier |
|
Destination Modifier |
|
Master Modifier |
|
Burn |
|
Shields |
|
Subclass
Hunter |
|
---|---|
Warlock |
|
Titan |
|
Weapons
Anarchy OR Witherhaord | Both GLs are best in slot thanks to Breach and Clear. Anarchy is more convenient for this mission, but Witherhoard also works. |
Solar Rocket Launchers | Solar damage is 50% stronger in this Lost Sector, meaning Solar Rocket Launchers deal excellent damage. |
Empty Vessel | It deals Solar damage, has great perks, and can spawn Warmind Cells if you have Wrath of Rasputin on your armor. |
Seventh Seraph Officer Revolver | Stuns Champions quickly and can generate Warmind Cells. |
Mods
Arc Damage Resistance | Nearly everything in this Lost Sector deals Arc damage. This reduces incoming Arc damage by 25/40%. |
Warmind Cell Mods | Warmind Cells are fantastic in this Lost Sector, clearing entire waves without much input. |
Breach and Clear | Makes bosses and Champions take 30% more damage for ten seconds. It’s more than worth the energy cost. |
A Detailed Guide: Dance Floor
Dance Floor Enemies
- Two Overload Captains
- One Barrier Servitor
- Vandals
- Dregs
- Shanks
Have your Overload weapon at the quick. Guarding the dance floor is an overload Captain, and he is n’t keen on letting you in. Use any Overload weapon you have to stun it, then use your strongest weapon to take it out. If you have a Grenade Launcher with Breach and Clear, debuff the Captain before damaging it further .
Pro Tip: When an Overload enemy is recovering from a stun, keep shooting it with an Overload weapon. This prevents the foe from teleporting and regenerating its health, tied while it ‘s immune to stuns .
Past the Captain is a large room that has an Overload Captain DJ playing tunes for everyone. Pushing forward is certain end, therefore focus on the Overload Captain foremost. Stun it from a distance, debuff it with a GL if you can, then take it out with your high-damage abilities and weapons. If you have Warmind Cell mods, try to kill the Captain with your Seventh Seraph/IKELOS weapon. This will spawn a Warmind Cell, allowing you to kill most of the enemies in the room .
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With the DJ gone, lento make your way to the DJ ‘s gear at the other side of the board. This makes for solid cover, but beware of Vandals at the other slope of the dance floor. Use any long-range weapon to take the Vandals out, provided they are n’t protected by the Barrier Servitor at the early side of the board .
For the Servitor, you ‘ll want to remove about 20 % of its HP. This will force the Servitor to deploy its barrier. Use an Anti-Barrier weapon to pop the shield, removing all unsusceptibility tethers and stunning it for a short duration. When it ‘s stunned, focus on killing all of the Vandals and Shanks near it. Stun the Servitor again, finish it off, then kill the rest of the adds in the room. The DJ ‘s gear can now be interacted with, opening the path forward .
A Detailed Guide: Cages
Cage Enemies
- One Overload Captain
- Thralls
- War Beasts
When you open the path forward, an Overload Captain will rush into the dance floor. Like the last two Captains, stun the boss before taking it out. Push forward to enter an lightless memory board filled with cage enemies. A few Thrall and War Beasts will jump you in this room. Try to group all of them together before using a GL or grenade to take them out. Run through the storehouse room to reach the knob arena .
A Detailed Guide: Arena
Arena Enemies
- Two Barrier Colossi
- One Overload Captain
- Captains
- Vandals
- Explosive Shanks
- War Beasts
The focus on of the arena will be house a quite unfair fight between one Barrier Colossus and a small group of Fallen. Stick to the ramp that leads to the arena, and direct your attention towards the Barrier Champion. A few shots from Anarchy or Witherhoard will force the Cabal to deploy its shield. Pop the carapace, then do your best to damage the party boss while the Fallen fire at you. Clear out the Fallen once the Champion is dead .
Arena Wave One
The boss will send two waves of enemies before it ‘ll face you. For the first wave, you ‘ll have to fight an Overload Captain alongside a group of Explosive Shanks. Throw a grenade at the fog gate to the leave of the bos. This should kill most of the Shanks. Stun the Captain and take it out .
Arena Wave Two
A second gear wave will spawn soon after you clear the first group of enemies, this clock time spawning on the right side of the arena. They ‘ll be a group of War Beasts and a Barrier Colossus. Kill the War Beasts first, using grenades or AoE weapons to take them out cursorily. Take out the ace, then get ready for a messy bos competitiveness .
A Detailed Guide: Boss Encounter
Boss Encounter Enemies
- Two Barrier Servitors
- Azilis, Dusk Marauder
- Vandals
- Tracer Shanks
- Shanks
- Wretches
The barrier surrounding the bos and their bodyguards will dissipate. Unless the Barrier Servitors are already protecting people, immediately Super. You want to kill as many enemies as possible before the Servitors begin to make enemies invulnerable .
Make your way to the other end of the stadium, standing atop the entrance to the arena. Use this vantage point to pick off at the Servitors, destroying their barriers whenever they appear. Be careful, as the emboss and Wretches will sporadically get aggroed on you and attempt to push. If this happens, try your best to reposition or focus on the emboss. Azilis is about a baffling as a Champion, so a good Heavy weapon should kill him with little exit. absolved out the Champions, then eliminate the knob .
A final wave of enemies will spawn beside Azilis ‘ throne when he gets weak. This roll is reasonably fiddling, consisting of Wretches, Shanks, and Tracer Shanks. Kill the Tracers before the rest of the adds. Once the knob is dead, head to the right of Azilis ‘ throne to find the Lost Sector breast .
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Charles Burgar
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Charles Burgar is an expert on all things technical school and gambling. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his fourth dimension dissecting popular television games, movies, and technology. With an reason of games for american samoa long as he can remember, Charles has a big matter to in understanding what makes things fun. He is presently a Freelance writer for TheGamer and Game Rant .
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