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other areas are necessarily connected to that nest of Sith, making them extensions of that Imperial hub. Players for that matter can end up missing tons of clandestine areas and plunder in the Imperial Dig Site and all other areas connected to it. Hence, this list aims to remind players what they need to be on the lookout for to find these kept up goodies.
10 STIM CANISTER AT THE DERELICT HANGAR
It pays well to use the lightsaber as a flashlight in dark areas since that ‘s what they look like anyhow. In the darkly-lit rooms of the Derelict Hangar, for exercise, using the lightsaber as a flashlight can reveal many safe pathways and secrets such as a Stim Canister nicely tucked away in a corner .
In the aforesaid benighted area with lots of pipes for Cal Kestis to balance on, there should be a platform near the end of the night corridor with a Stim Canister. It ‘s a metallic chopine that serves as a mini detour from the nearby exit .
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9 THE SENSE ECHO IN GUSTY BLUFFS
interim, in the tricky-to-navigate Gusty Bluffs area, a Sense Echo is waiting to be discovered. This sense Echo is located in the sphere with the big fans and the Meditation Circle. Players merely need to get past the fans until they reach a safe ledge .
This should lead to a small cave. This cave then has an apart nook that players need to locate as this nook contains the Sense Echo. It ‘s easy to miss if the players are rushing through the apparently abandon and uninteresting sphere .
8 STIM CANISTER AT THE ICE CAVES
The Ice Caves are one of the most dynamically confusing sub-locations in Zeffo and it ‘s easy to make wrong turns there. distillery, players will want to go bet on to that area once they have the Force Push, Overpowered Zipline, Force Pull, and the Overcharge skill .
That ‘s because the Ice Caves entrance at the end of the Imperial Dig Site allows players access to a Stim Canister after some Jedi and Droid acrobatics starting with a vine swing and a zipline switch. After that, there should be the Stim Canister stuck frozen in a wall, waiting for some golden Jedi .
7 STIM CANISTER IN THE ZIP LINES AREA
By far the most intricate area in Zeffo, the zip up line net area in the Imperial Dig Site is a confidential passage and hide items galore. Of course, the most valuable among these is a Stim canister that requires some zip code line jumping tricks .
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fair look for the zip up tune parallel to a cliff face, traverse it, drop down to a alloy beam near the goal, walk along the surveil pipe, and then Force Push a rampart. There ought to be a shroud Stim Canister behind that wall .
6 SECRET IN THE CRASH SITE
now on to other nearby connected areas, namely the Crash Site. There should be a little platform in the Southern Area of the Crash Site. That chopine has a hanging r-2 on top of it, climb that rope, and head inside the cave .
Players will need BD-1 ‘s Overcharge skill in rate to progress as the pulverizers are offline. They ‘ll besides need Slow and Force Jump, Pull, and Push in regulate to be able to climb the motivate blocks. The reward is a confidential on top of a small ledge .
5 TOMB OF MIKTRULL SECRETS
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grave of Miktrull is one area with a match of Secrets, making it a worthwhile place for exploration once players have unlocked Force Pull and Force Push. The first gear is located in the area with a big circular structure. Players need only keep their eyes peeled for some Secret spots while moving the walls .
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The second is situated near the Lantern Room. It ‘s quite crafty but should be accomplishable with Force Push and Pull with the early being used for wall break while the latter used for candle pull. This one ‘s a Sense Echo located at the top of a wall covered by plants .
4 SECRETS IN THE TOMB OF EILRAM
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Another area with a match of secrets in them would be the Tomb of Eilram. All players need for this is the Force Push and solitaire as the first secret requires players to solve a puzzle involving a large sphere in the center field of a room. Once it ‘s solved, the celestial sphere will elevate and reveal a hide sphere underneath with the Sense Echo.
Another sense Echo can be found in the room along with the second Tomb Guardian. Players need to blow up the corner of that room with a Skungus in order to reveal a smell Echo behind those walls .
3 SENSE ECHO IN THE VENATOR WRECK’S BROKEN WING
The Venator Wreck area is a topographic point brimming with Sense Echoes and Stim Canisters. One Echo is even available for grab in Broken Wing share. All it takes to get it is solving the preferably memorable electric water puzzle in the placement .
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That one ‘s preferably easily though dangerous. Once it ‘s done, however, the series of doors players get to unlock subsequently should have a Sense Echo. Take manage not to walk past by that Echo, though it should be hard to miss .
2 STIM CANISTER IN THE VENATOR WRECK
As for the Stim Canister in the Venator Wreck, players need to make sure they have the Force Push, Force Pull, and Double-Jump abilities — that means coming back here after Kashyyyk. Anyway, the canister is in the sphere with the multiple Probe Droids .
It ‘s that long tunnel that used to be a Star Destroyer ‘s booster. Walk through that burrow and look at the far side where there ‘s a ledge. The Stim Canister should be visible and only accessible with the said three abilities needed .
1 A BUNCH OF REWARDS IN A VENATOR WRECK PUZZLE
last but not least, players will have to thoroughly explore the Venator Wreck for other rewards such as a Poncho, a BD-1 Skin, and the Chromium lightsaber material. All these are hidden behind the intricate lift and obstruct perplex .
again, players will need the Force Push, Pull, and the Double-Jump in order to solve the puzzle and traverse the sphere freely. As an lend bonus, there ‘s besides a Stim Canister at the end of the puzzle in summation to the other three rewards so do n’t sleep on these Imperial treasures .
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About The Author
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Sid was born, did some thrust, then decided to become a writer. He finds suspension in the sweet embrace of batch media escape after having risked his life excessively many times as a journalist covering warzones and depressed areas. Nowadays he by and large risks his bladder as he tries to hold his urine wait for those precious post-credits scenes at the movies or trying to kill Souls-like bosses. so army for the liberation of rwanda it ‘s going well. probably .
From Sid Natividad