Blitzball Strategy and Tips
This guide assumes that you have read through and understand the basics of the game. There is a refresher available within the game though if you need to start with the basics sol be certain to check out the in-game guide first. Find a Save Sphere and select the “ Play Blitzball ” option. Navigate to the “ Tutorial ” option and you will find basic explanations of the concepts and mechanics behind Blitzball .
There are three movement modes available that you can choose from. Press the Button at any compass point during the game to switch between game modes .
– car : The game takes care of all player movement mechanically
– manual angstrom : The actor controls the ball mailman alone
– manual b : The like as Manual A except that the controls are based off the camera watch rather of the Overhead Map. There is no reason to use this mood as Manual A is a lot more intuitive and useful .
As you progress in levels you will be given access to alternative team formations. These formations include :
– normal constitution : Players will stay in their assigned areas based on the military position they play and will attack the ball carrier wave when close
– crisscross manner : Each player will guard and stay close to an opposing player
– right or Left side : team members will focus on one side or another
– Center Attack : Players will stay near the center of the act field
– all-out refutation : All players will stay rear near the goalkeeper
– flatcar line : All players will line up and charge down the field including defenders
– counter : Brings the defenders up near the action
Building the Team
The key to winning is ensuring that you have enlisted the proper team members and built a strong team with appropriate stats for each position. Tidus is the obvious choice but who are the best Blitzball players to build a team with ? Navigate to the Recruiting Players incision using the connect below for more data on the best Blitzball players and where to find them :
Learning techniques can be a act of a annoyance. You have to learn winder techniques for each character in order to allow them to learn and “ Techcopy ” other techniques. You can besides earn sealed techniques by earning them as a advantage during League and Tournament matches .
Keep in thinker that, when using a proficiency as an attack, this will quite often raise the assaultive players Attack ( AT ) statistics. You will need to note this when you are being attacked by an opposing player. For example, if you have 24 Endurance ( EN ) while an attacking musician has an Attack ( AT ) statistic of 20 they may be able to bridge that break by using a proficiency. In this exemplify you would want to be careful about attempting to try to “ break through ” .
The key proficiency that makes Blitzball laughably easy is Tidus ’ Jecht Shot ability. Tidus can learn Jecht Shot during the setting on the S.S. Winno traveling to Luca .
What if I did not successfully complete the Jecht Shot mini-game? What if I missed Jecht Shot? Can I get Jecht Shot later on in the game?
You can reattempt the Jecht Shot mini-game late on if you did not successfully complete the mini-game on the S.S. Winno the beginning time about. You will need to take a ride on the S.S. Winno again after you have obtained the Airship. Travel to Kilika or to Luca and travel to the early address and find the Blitzball sitting on the amphetamine deck. This eminence about the mini-game is taken from the Kilika section of the walkthrough :
The Jecht Shot Challenge will begin after a short-change cutscene involving Tidus and Jecht in the past. The practice modality will teach you how to complete the mini-game. You have to press the Directional Pad Buttons vitamin a well as Button depending on where the prompt appears on the screen.
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It will be little boxes showing you what to press in the drill rung ( as shown above ), but in the actual mini-game, the buttons to press will correspond to where the text appears ( what the game refers to as a ‘ memory ’ ). It looks like the screenshots below :
Be prepared therefore that it doesn ’ t catch you off guard .
Jecht Shot is an madly potent ( if not overpowered ) move which allows you to take 2 opposing players out of the movie while shooting. Jecht Shot removes them temporarily so that their Block ( BA ) stat and Catch ( CA ) stat no longer impact Tidus ’ blast on net. This means that if you have two or fewer players standing between Tidus and the goalkeeper when you select “ Shoot ” you should not try to ‘ break through ’ either of them. Jecht Shot will remove them from the meet. Trying to break through them just increases the risk that one of the opposing players will get lucky with a proficiency and take the ball away .
Another interesting thing to note is that Jecht Shot does not add much Shooting ( SH ) exponent to a even shooting on goal. Its persuasiveness lies entirely in its ability to remove opposing players from an meet. Because of this it is more beneficial to use Sphere Shot alternatively of Jecht Shot if there are no defenders between Tidus and the goalkeeper .
Speed of Players
One authoritative factor that isn ’ t typically looked at when scouting for players is their actual Speed ( SP ) while on the field. certain players are fabulously slow ( including most of the Ronso team members ) while some players are fast enough to out swim the competition .
Brother is a perfect example of a actor who is fabulously fast. This makes a huge difference for two reasons :
1 ) He can outrace competitors and swim around them if need be
2 ) He can quickly jump into an brush with other players swinging the odds over to your favor
Pay close attention to a characters speed when making your roll selections.
Tournament and League Prizes
You can use a “ soft reset ” to reset the prizes you see for tournaments and league matches. Save your game at a Save Sphere and then hold the follow buttons at the same time :
+ + + + +
This will cause the game to reset. This can be a huge time saver if you are only playing Blitzball for the sake of obtaining Wakka ’ s Celestial Weapon ( World Champion ) and his overdrive abilities .