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While Cuphead boasts a swerve of positive reviews and awards, it besides hosts another, less amiable trait : being hard as heck. Because of that, we ’ ve grouped 10 of the hardest party boss fights together along with some promptly tips. We can ’ thyroxine cover every point here, but we ’ ll be surely to give you enough to come out on top.
Updated February 17, 2021 by Gene Cole: Cuphead fanatics are both arouse and anxious for the secrete of the game ’ mho DLC, The Final Course, but delays have unfortunately given us a longer wait time than expected. many players are spending this clock by revisiting Cuphead while they wait, and those trying certain bosses on Expert Mode might need some raw strategies for some other unsuspecting bosses .
15 Baroness Von Bon Bon
Baroness Von Bon Bon is in truth respective bosses in one, with her random desserts coming out one-at-a-time with their own little moveset. On the coat, this seems quite easy, but their variability can mean you ’ ll never have a consistent convention you can practice against .
The best trick is to make sure you move angstrom little as possible, as cursorily darting around the minor arena can cursorily lead you to lose your footing and unintentionally run into damage. These minions besides have quite gloomy health, indeed try saving your special moves for the final stage where you fight the Baroness in her moving castle .
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14 Hilda Berg
much like the Baroness, there are tons of different forms that this knob can take that each have unique moves, all leading up to a final competitiveness against her crescent-moon self. These stages have a lot more health, and even a little plane stage in-between that takes a huge phone number of extra hits .
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The best antic is to use your specials on each Constellation manner, as you ’ ll normally get enough hits in her plane form to charge up a heavy strike. Once you reach the last stage, just try to hide at the back edge of the screen so you can well plan around stars and UFOs trying to hit you in the center of the sky .
13 *Cagney Carnation
This deadly spiked flower is one of the first serious challenges in the bet on, and for a good reason. Having the little ladybug platforms floating slightly above the ground makes it actually arduous to dodge certain moves, and she creates tons of modest enemies that you might not even see while trying to quickly strike her .
If you want a specific place to hide, it ’ s normally best to remain on the leftover and center platforms. This gives you enough time to dodge attacks coming from Cagney, but many of Cagney ’ s effects will eliminate the dirt beneath the platforms, making it better to stay airborne deoxyadenosine monophosphate much as you can .
12 *Mangosteen
Most of the mini-boss fights in the leadup to King Dice are fairly easy and straightforward, but Mangosteen near the end can be a sting more daunting. This floating 8-ball entirely fires a few periodic hits, but the chalk cues flipping around can be in truth irregular with where they ’ re going to land .
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The best way to beat this one easily is by staying on the leave or right, as jumping into Magnosteen will cause you to take damage and lose your foot. If you want the struggle to end firm, you can constantly try staying underneath him so that your bullets strike immediate, but this can besides make dodging the methamphetamine cues way hard .
11 King Dice
The climactic confrontation with King Dice specifically is deceptively flying, even though you ’ ll have to take down an army of mini-bosses on your way. That said, it ’ mho hardly a walk in the park, as his army of playing cards and many early attacks fill up far more of the screen than closely any other party boss in the game .
A key trick with this mighty move is that you can parry pink playing cards multiple times, letting you stay more steady and invalidate dodging quickly while waiting to land on the flat coat again. That said, unless you ’ re going for a no-hit campaign, the real best way to beat King Dice is to make sure you have some plain health left as being able to tank some hits can well give you an opportunity to find a safe position .
10 Wally Warbles
Wally Warbles is a annoyance as a broken alarm clock. here ’ s a good way to stifle those cries for good. For Wally ’ s first phase, do your best to avoid the birds. The final form is credibly the most unmanageable systematically .
Watch the bottom of the screen for Wally and the two small birds carrying him. He ’ sulfur injured, but he ’ ll still fire bullets at you. The birds will fire tons of objects american samoa good, and the pills they fire will split so dodge them and continue to shoot every opportunity you can. If you ’ rhenium confident in your skills, you can even take out your bombs to finish off this aggressive, avian menace .
9 Cala Maria
Phase one shows Cala Maria boasting a huge range of attacks, but phase 2 is probably the most annoy because of one ability : petrifaction. In phase 2, Cala Maria becomes the ill-famed Gorgon Medusa with the help of her electric eel friends. If you ’ re turned to stone, wriggle dislodge and dodge the bullets .
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Keep this astir and finally, it ’ s off with her head and on to phase 3. In Phase 3 Cala Maria ’ s head tries to flee into a dangerous cave. Dodge the spike traps and skulls she launches at you while you continue to shoot. She ’ ll besides turn you to stone here so watch out for that. Keep your wits about you, and she ’ south deoxyadenosine monophosphate good as gone .
8 Mr. Chimes
King Dice is legit a nuisance and a half. Though as the Devil ’ s right-hand man, we suppose this should be expected. The most unmanageable expression of this contend is the potentially random nature of the mini-bosses. There are a sum of 9 possible mini-bosses. You must defeat at least three of them before you can proceed to King Dice himself. Of these, one of the hard bosses comes from tile number 9 .
here you ’ ll grimace a cymbal imp moved about by a mechanical claw, and besides take trajectory in your plane for the first base time in the King Dice marathon. Dodge the imp and the music notes he fires from his cymbals as you shoot him. When the cards spend in the background, quickly flip over the matches and finish off that cymbal toting simian .
7 Captain Brineybeard
In phase one, you have quite a few enemies to dodge, but they ’ ra not excessively difficult once you learn their blueprint. First is the barrel that looms menacingly overhead. Stop underneath it, and you ’ re angstrom good as gone. Do your best keep moving. Brineybeard himself has but one fire : an octopus cannon that fires bullets. Next is a shark, if you see a big five in the background when Brineybeard whistles, get close to the boat to avoid being dinner .
If you see a submarine setting appear when he whistles, get ready to shoot down some poisonous sea dogs. Don ’ triiodothyronine joint besides close to the boat if they appear and keep on shooting. You ’ ll win in no clock. The rest of the phases are bare, precisely watch for cannonballs and in phase 3 DUCK if the ship opens its sass. You ’ ll get hyper beamed if you don ’ deoxythymidine monophosphate.
6 Beppi The Clown
Beppi goes through several carnivals themed transformations that shouldn ’ metric ton give you besides much trouble if you take your time and remember to parry when you can. Phase 3, however, is a bit of a doozy. Let ’ s go over it. The coaster that appears in phase 2 is inactive here so keep on dodging it when it shows up, but now Beppi is back and riding a carousel horse. If the cavalry is green, he ’ ll fire two horseshoes that weave up and down across the screen door .
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If the knight is scandalmongering, he ’ ll shoot a rapid-fire of horseshoes in a long note. Dodge them and be careful as the yellow ones will come back to the middle of the degree and drop to the ground. In early words, you ’ ll need to spend this fight sticking to the left and right sides of the screen depending on the danger. Keep shooting Beppi and it ’ s time for phase 4. Keep up these strategies and you ’ ll fell that awful harlequin .
5 Rumor Honeybottoms
The first two phases will find you testing your dodging skills as you try surviving the rising platforms, but phase 3 is where things get hairy. Get as much damage in here as you can because it ’ s gon na be hard to land hits once she ’ south on the fire. She transforms into a flying mangle machine that fires homing fists from the bottom of the shield .
If you ’ ve got the Chaser you ’ re going to want to use it. Find a spot on the platforms that allows you to keep track of where the fists are exiting the screen so you can react in time if they come binding and keep shooting her. After a bite of damage, it ’ mho good ejection to queen bee .
4 The Devil
All of your train has led you to this unique prankster, and it ’ s time to take him down. The first phase is the most unmanageable, as you ’ ll have to ignore him slightly and focus on the sides of the throne to figure out where they ’ ll come from. He has several stages with many moves, but making surely to study his different habits will let you breeze through the earlier stages with each attempt .
If you see The Devil ’ mho pupils disappear, he ’ sulfur getting ready to cast charming. He ’ ll tailspin his pitchfork and launch some home, bounce, and circling fireballs. In each of these attacks, there ’ s something you can parry, but if you can ’ thyroxine catch the parry, fair do your best to jump and dodge .
3 Phantom Express
This is another four-part competitiveness, but we ’ ll cover the one-third because those piston dudes are all kinds of difficult. Phase 3 brings out two pistons you ’ ll necessitate to slay. Slide your chopine all the way to the right and hug the right wall. You should be safe hera to shoot down the piston close to you .
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besides, watch out and shoot any ghosts that come to give you the spooks. Jump to shoot down the last piston and slide your chopine all the means to the leave in planning for the concluding phase .
2 Grim Matchstick
We ’ ll degree with you. This. Fight. Sucks. here are a few pointers for you, but remember some elements of this fight are wholly randomized and impossible to deal with, so you ’ ll largely fair have to be quick on your toes .
Do your best to dodge his attacks and keep an eye on the cloud. They are randomized thus there ’ sulfur no blueprint for you to remember. In phase 3 pin low or high to avoid being roasted by his mighty dragon breath .
1 Dr. Kahl’s Robot
The fight against this endanger classical automaton is odd, hanker, and unvoiced. The inaugural phase has mini phases, so we ’ ll give you some pointers on that one. There are three spots on the automaton you can aim for. The head, breast, and tummy each with its own weapon and attack blueprint .
It ’ south particularly significant to parry any pinko attacks while dodging the others, since using your particular will save you tons of clock time. When you defeat one man it becomes a unlike, more potent weapon. Dodge and antagonistic with your shots and you ’ ll have no trouble in the phases that follow ( or, so we hope ) .
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Reneaux Ruffin
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Reneaux is a military terror from a jerkwater township in Louisiana. While he prefers to travel by chocobo, most of his travel has been done by cars and planes ( lame right ? ). When he ‘s not spell, you can find him playing video games, board games, understand, or laughing like a dummy at clammy memes on his call. He ‘s described as having “ RBF ”, but loves to talk to new people, specially if those new people have cake or coffee .
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