Table of content:
GENERAL: I’m stuck and I don’t know what to do MORGUE: how to prepare the bodies for the graveyard GRAVEYARD: how to take care of it and why
STORAGE: how to manage hundreds of different items without going crazy CHURCH: how to pray and get returns from it MONEY: I’m broke, how to make money? TECHNOLOGY: How to earn technology points, especially the blue points? TECHNOLOGY: How should I spend my technology points MONEY: How to spend my money? RESSOURCES: Early resources and how to transform them (wood, stone, iron) GARDEN/VINEYARD: How to grow and harvest food COOKING: how to get a LOT of extra energy and save valuable time DUNGEON: How to clear it easily ALCHEMY: how to prepare useful items and potions FISHING: it’s mostly for a few achievements…
GENERAL: I’m stuck and I don’t know what to do
After the linear tutorial, you will be set absolve in a very large map. Quests will give you immediate objectives, however you are release to accomplish those when you feel like it. As you will have a distribute of freedom it might get chilling or confusing. If you ever feel like you are wasting time or not doing what you should, here are a few recommendations :
Check your journal ( press and voyage to the NPC section ). Every nonproliferation center you have met will tell you what they expect from you. sometimes, you ca n’t help them directly : by helping another one you will complete both tasks at once. If you do n’t understand or remember what they ask even by reading the journal, you can check the wiki or the quest page.
Unlock areas: It always cost early bet on resources, the hardest being iron-based items. You should prioritise the belowground connections between your home plate and the church, then your home and the village. then unlock the quarry North West of your home, then the swamp West of the church and ultimately the underground between the church and the morgue.
Upgrade your technologies: There is a dedicate paragraph for this. Basically, you want to have entree to the furnace as a few other relevant craft benches a soon as potential, and then you decide consequently to your quests.
Gather resources: you will need massive amounts of most resources and it does n’t hurt to build repositing ( trunks for case ) and fill them with resources. Pick up one fleshy resource with and push the other with the fictional character ‘s body. This direction you can bring back 2 resources to deposits at once.
Avoid going for specific achievements in the early game: for example, fishing is rather useless and you should do that very late in the plot. Time is pretty besotted early on on as you are limited in movement speed and energy. Everything will go faster when you have an economy going, the teleport stone, dateless supplies of red wine and speed potions .
MORGUE: how to prepare the bodies for the graveyard
The donkey will bring you fresh cadaver quite often early on. Those cadaver will decay over time and you should not let them rot outside. Whenever you hear a chime, it means that the domestic ass has delivered a cadaver. If you have repaired the morgue cadaver parachute ( inside and outside ), the cadaver will land directly inside. Corpse skull rating: Each cadaver starts with a set act of egg white and loss skulls. They directly affects the cemetery quality when buried. Every white skull give you 1 potential cemetery quality, every red skull subtracts1 choice immediately. For exemplify, if you bury a 3 flannel skulls / 2 crimson skulls body, your grave will start at -2 timbre ( 2 reds ). You can improve it with decorations up to 3 quality ( 3 whites ). It is possible to get a damaging number of red skulls, although you do n’t see it immediately on the cadaver. In this lawsuit, each minus crimson skull will give you 1 starting quality to the cemetery when buried. It is useful early on because it will improve your quality without decorating your tombs. For case, you bury a -2 crimson skulls / 3 white skulls cadaver. Your grave will start at 2 quality ( the minus 2 reds ), and you can improve it up to 3 quality ( 3 whites ). This is a very energy effective manner to improve your cemetery since you do n’t need to create and build grave decorations. Graveyard timbre is related to quests and income early on, therefore you want to maximize white skulls and minimize crimson skulls. Operation: when you bring a cadaver to the autopsy table ( this is your very first job ), you have the possibility to remove organs. You will need some of them for quests, craft, and achievements. besides, removing organs will modify the skull rate of the cadaver : human body : -1 white skull.
Remove 1 for your first tax and accomplishment, and 30 for another. There are no more quests related to flesh by and by on, but flesh is used on respective cook recipes so keep them in your house. When you have the 30 flesh accomplishment, stop extracting it as it removes 1 flannel skull. lineage : -1 bolshevik skull, +1 white skull
As it improves the skull rating, constantly excerpt lineage. It is used for 1 quest ( you need 20 blood for snake ), and store the rest as you will need it for chemistry. You can go to a veto come of bolshevik skulls evening if you do n’t see it on the cadaver. This is helpful and recommended. adipose tissue : -1 red skull, +1 white skull
As it improves the skull military rank, always extract fat. It is used in alchemy but you wo n’t need that a lot ( keep 30 good in sheath ). You can go to a veto sum of crimson skulls flush if you do n’t see it on the cadaver. This is helpful and recommended. bone : has no effect on skull fink
It is used on alchemy so you can extract and store a few of them. skin : -1 ashen skull and +1 red skull
It is necessary for the first armor but you can skip it and go straight for the second armor. You only need 1 to study it for blue points. Afterwards you do n’t want to extract it again as it degrades the skull rating. skull : +1 bolshevik skull
You do n’t want to degrade corpses, however, you ‘ll need 25 skulls for quests. Brain, heart and intestine : will remove white and bolshevik skulls
This is a gamble : until very belated in the game, you wo n’t see how those 3 parts interact with the skull fink. It is randomized per cadaver, but for a given cadaver, each organ removes the lapp measure of white and crimson skulls. You can go to a negative sum of red skulls even if you do n’t see it on the cadaver. This is helpful and recommended. You will need to extract 1 of each to study them, apart from that they are useless. Dark brain, dark center and dark intestines : will remove as many white and red skulls as their regular counterpart
When you progress adequate in the Inquisitor quest, those organs will sometimes be night. You will need 1 genius, 2 hearts and 1 intestines for quests. Do n’t forget to study them before handling them since they massively yield blasphemous points. Ordering the organ extractions:
early corpses with 3 total skulls ( 1 red 2 whites ), merely requires softspares
Remove blood, then fat. angstrom soon as you reach 10 quality for the Bishop quest, besides requires hardspares
You can start to remove deoxyadenosine monophosphate well the pulp ( for an accomplishment ), 1 clamber ( to study it ), bones ( just a few for crafting candles ), and skulls ( you 25 for quests ). This will take more energy but by then you ‘ll be familiar with the food, and it will increase bolshevik skulls but you can burn the bodies alternatively of burying them. optional means to optimise, after you unlock “ important parts ” engineering
early corpses with 3 total skulls ( 1 red 2 whites )
Place the cadaver on the autopsy table and sleep to save the game. Return to the autopsy table and remove the heart. If it does n’t remove 1 red and 1 white skull, reload and try the brain. If it inactive does n’t work, recharge and try the intestines. then remove blood and fat. Do n’t forget to study each of those organs once for extra blue points. Corpses with 4-5 skulls
Place the cadaver on the autopsy table and sleep to save the game. Return to the autopsy table and remove the heart. The compensate organ will either remove 1 loss and 1 flannel, or remove 2 reds, or remove 2 reds and add 1 white ( this last result is for corpses that start with only 2 white skulls ). If it does n’t work, recharge and try mind or intestines. then remove blood and fat. arrant corpses for embalming ( requires 4+ white skulls, 1+ bolshevik skulls, 6+ sum skulls )
This is for goal game and is actually not required for any quest. Do it lone if you are curious about this view of the game, or if you want a arrant cemetery. You will need alchemy and embalming table, rare materials ( preferably dark organs available ), and the cultist perk up if you want extra comfort. ideal corpses :
4 reds / 5 whites : perform lye injection, glue injection, silver injection, gold injection, remove fat, remove blood. Let ‘s call that the baseline, to use the wiki vocabulary.
4 bolshevik / 6 whites : follow the baseline but skip the glue injection If you have 5/6 whites but a different number of reds, you can however reach 12 whites :
6 red variant : remove 2 reds by removing the heart, brain or intestine ( the cultist fringe benefit helps, or save and reload ), then follow the service line
5 red version : remove 2 reds by removing the center, mind or intestine ( the cultist fringe benefit helps, or save and recharge ), then remove the skull, then follow the baseline
3 reds variant : remove the skull, then follow the service line
2 reds form : blue injection, then follow the baseline
1 red variant : ra move the skull, then benighted injection, then follow the service line Corpse decay: they begin at 100 % crust. They lose freshness overtime, rather quickly. If they are in the morgue, the decay is slenderly slowed. This is why repairing the outside and inside cadaver chute is utilitarian : it will land directly inside the morgue. If you place them of the autopsy table or palette, the decay is halved. If you research and build electric refrigerator pallets, cadaver wo n’t decay anymore when placed on those. For every 10 % of freshness lost, 1 white skull turns greens so you will lose 1 quality. What to do with the bodies once you have removed the organs:
early on game you want to bury them all unless they have a frightful white / red skull proportion. In this case, burn them in the crematory, South of the morgue. You can throw them in the river but you wo n’t get a burying certificate : no money for you. Morgue capacity and corpse delivery frequency: You start the bet on with a capacity of 2. If your morgue is full, the domestic ass wo n’t deliver more corpses until you bury them, burn them or throw them in the river. The domestic ass will deliver a maximum of one cadaver per day, and will increasingly take more prison term to deliver corpses. At some decimal point in the narrative, he will require you 1 seed oil to repair his cart. From this point on, he will ask 5 carrots per cadaver, paid in progress. Every time you ‘ll need corpses, you will need to put 10 ( or a multiple of 10 ) carrots in the box nearby. He will then deliver 1 cadaver per 5 carrots in the box.
gratuity : when the domestic ass asks for vegetable oil and carrots, he will poop in the middle of the road. If you step in it, you character will move faster until you stop moving, interact with an NPC or enter a build. Wait until you have access to speed potions before cleaning his stern. Zombies: the personal computer version introduces the actor to a serial of request leading to zombies. We do n’t have that on Xbox consequently if you read anything on-line about zombies, ignore it .
GRAVEYARD: how to take care of it and why
As mentioned in the morgue segment, the cemetery has it ‘s own quality. The Bishop questline will require you to improve the cemetery quality over respective quests, and the money received after a sermon immediately depends on said quality. so, how to raise that ? Bushes: The cemetery startle with a few bushes, each gives a -1 quality rate. Remove them early on, and please note that they do n’t regrow. Graves: after you bury a cadaver, the sculpt will have a choice equal to the issue of the cadaver ‘s bolshevik skulls. For example, if you bury a 2 bolshevik skulls, the dangerous will start at -2 quality. If you bury a cadaver with a negative number of crimson skulls, each will give 1 quality. If you bury a -2 crimson skulls, the grave will start at 2 quality, even if you do n’t add decorations. This is an effective way to start improving your cemetery early on.
The number of blank skulls represent the maximum choice of the grave. To reach this electric potential, you need to decorate the sculpt with a gravestone and / or a fence. Let ‘s say you bury a cadaver with 2 reds and 4 whites. Your grave will start at -2 timbre. You can add a combination of a gravestone and a fence to reach up to 4 quality ( for case, a +3 stone cross and a +3 stone dangerous fence II ).
Graves will give you the best ratio of timbre considering the space they take. indeed, your cemetery is limited in distance and you ca n’t bury an unlimited number of corpses. This is why you want to bury decent corpses and deck tombs when you have time. Other decorations: you can add lawn, prayer stations, columbariums etc. To the cemetery. Each will give an immediate and situate quality hike. I recommend filling the gaps between tombs, or just ignore those since tombs are adequate to fulfill quest requirements. Extending the graveyard: early on you can read a bless leave of the church saying that there is a curse and you can not build anything on the leave partially of the cemetery. If you speak with the Inquisitor with more than 20 happiness with him, he gives you ( or sells ) a scroll. Use it on the signboard and nowadays you can build there. There are more trees and scrubs but those do n’t affect the cemetery quality. Remove them to gain quad though. Misc: after you upgrade the church once, you can repair the fence surrounding the cemetery. This will give you +20 quality and an accomplishment. The Bishop quest will ask you for 3 marble statues, and one of them will end in the cemetery for +5 quality .
STORAGE: how to manage hundreds of different items without going crazy
You can build storage anywhere you have craft stations. I had 4 merely outside of home, and 2 in every other crafting place ( prey, underground, grove, vineyard ), and if you feel you need more do n’t hesitate. Trunks are brassy and should be organised for higher quality of life. Store only ingredients or items you want to use in this put. If you do n’t need wood to build anything below the church, then do n’t store it there at all. Or always have fertilizers at the cook in the grove and the vineyard. My last piece of advice is to store all stacks of the like token in the same luggage compartment. You could sort everything even better such as grouping all extracts in the same hand truck, all organs in another and so on, but that ‘s up to you. american samoa farseeing as trunks are quite close to each early and you know what ‘s inside of each you ‘ll be fine.
Regarding your own inventory, you ‘ll see that space is quite on demand all the time. Store everything you do n’t immediately need, including sword and armor that should stay in the basement trunk. This way you take them alone to the dungeon, and store them back when you ‘re finished. If you do n’t plan to build anything you can store a forge outside of your house, or have one in a trunk at every crafting place. I largely had one smokestack of energy detail ( muffins and then crimson wine ), one smokestack of travel rapidly potions, extracting tools, the teleport stone and as few other items as possible .
CHURCH: how to pray and get returns from it
One of the first Bishop quest requires you to perform a sermon. You need to wait for the Bishop day, between sunrise and sunset. Go to the church, interact with the altar and select a sermon from your inventory. The % of success depends on the timbre of the sermon ( its requirements are visible when you craft it ) and the quality of the church. It means that you need to decorate your church if you want to amply take advantage of your sermon. For case, if your sermon requires 20 quality and your church has only 15, your sermon has 75 % prospect of success. Failure entirely means that you gain less money and faith, but you placid have some. Do n’t forget to collect the money at the box located at the bottom, inside the church. You can not purchase sermons from the Bishop, you can entirely craft them, and they require some technologies and writing materials. I suggest taking the “ Journalist ” perk early on. This will give you some stories when you complete quests. “ Research ” is a given, but let me remind you that you get stories for studying ampere well. then unlock “ Writing ” : now you can transform those stories into notes, and then into chapters. You are now able to craft a bronze sermon, the “ Prayer for religion ”. I personally used “ Price of religion ” to unlock the “ Prayer for donations ”, but any of the 2 will work wonders early on. As you progress in the game you will unlock more sermons, and better stories. adenine soon as you have 3 gold stories and upgraded the church at least once, I recommend you to craft a fortunate chapter and then a aureate sermon such as Prayer for donations. This requires more church quality, therefore make sure you decorate it appropriately. I recommend 6 soft church service benches from “ Softness of Faith ”, 2 confessionals from “ Power of religion ”, and fill the respite with chandelier II from “ Illumination of the religion ”. Whenever it is Bishop day for the sermon, leverage from him some candles and light them before performing the sermon. belated on you can spend a day to craft some yourself .
MONEY: I’m broke, how to make money?
early on, your merely authentic source of income are burial certificates. This is why you do n’t want to throw corpses in the river. You either bury them, or burn them if their skull evaluation are disgraceful. Whenever you go to town ( during day ), sell them to the tavern keeper for 1 silver 50 copper each.
normally, the price of each items depends on the merchant stock. For each detail you sell, the price will go down. For each token you buy, the price will rise. You want to be careful and barter with merchant in express quantities per item unless you absolutely need it. The burial certificates are an exception to that dominion and you can sell them in bulks. The second source of income is the weekly sermon. As mention previously, craft a bronze one arsenic soon as you can. The base money earned depends on your cemetery choice, so keep it up. The multiplier is based on the success or failure of the sermon, it ‘s type ( Prayer for contribution give more money obviously ) and it ‘s quality. The one-third source of income are merchant crates. This is part of the Merchant quest and it will take time to set it up by rights. When optimised, this will give 55 argent coins per week. once you unlock that in the storyline, go back to your garden and build a carry table. Each crate requires some nails, flitches ( indeed far so well ), and 22 eloquent or amber onions / lentils / pumpkins. You can go with pumpkins as you need to grow a fortunate one anyhow for an accomplishment. This requires some planning and organization, it ‘s all explained in the gardening section. once you have it all, craft your crates and place them on the pallets inside the deal position ( barely above the Merchant ).
peak : you can hold a crate in your hands, and push another with your body, so you can bring them 2 by 2.
At the end of each Merchant day, they are mechanically sold and you can place more crates for the follow Merchant day. Collect money manually on the box in the top left part of the deal office. The last reference of income is to sell high end products. I went with silver ingots, but you can go with gold jewelry details arsenic well. I used them to craft gold books for blue points but I think selling them is better .
TECHNOLOGY: How to earn technology points, especially the blue points?
technical school points are earned after performing pretty much any trade or interaction with the environment. Red comes largely from physical actions such as mining and craft. fleeceable comes by and large from interacting with nature. You will likely not have troubles getting greens and reds, but let me give you some advice particularly for early game. *Cutting trees and removing trumps give you both color
*Clearing vines gives you 5 greens for fiddling energy exhausted, although it does n’t grow back.
*All kind of farming gives you greens
*Mining gives you bolshevik, the prey is a great place when you set it up
*Clay and sandpaper river, both located close up to your home gives you a batch of greens. You need to progress a fiddling act into Bishop quest, but that is very early though.
*The furnace and the oven will give you red and green respectively, and can be fuel by coal pretty early in the game. Mass produce iron ingots, then looking glass and muffins for loads of easy points.
*You can study items for red and green technical school points ( such as weapons and armors ), but you should always prioritise blue points as we will see in the following paragraph. Blue is the most annoying to collect since it is linked with advance crafting such as write, grave decorations, and glass craft. however, there is a identical efficient room to get blasphemous points : study ! indeed all grave decorations, organs, and some chemistry related items will give you more points than required for research purposes. There is an accomplishment for collecting 3000 of those, and glass craft will help getting there. The stick to list describes how many blue points you get per study : Organs
- 10 for bones
- 20 for blood, fat, flesh, skin and skull
- 50 for brain, heart and intestine
- 100 for dark heart (requires to progress in the Inquisitor questline)
- 150 for dark intestine and dark brain (requires to progress in the Inquisitor questline)
- 10 for wooden marker
- 20 for gravestone, stone grave fence, wooden cross and wooden grave fence
- 30 for gravestone 2, stone cross, stone cross 2, stone grave fence 2, stone plinth
- 50 stone sculpture and sculpture 2
- 80 marble cross and marble grave fence
- 90 marble cross 2 and marble grave fence 2
- 150 marble plinth, marble sculpture and marble sculpture 2
Powder, Solutions, and Extracts :
- Most of them give 5 blue points. If you have extra Faith you can study them, but don’t bother too much
- Glass don’t give blue points, it may be due to an update
Hemp Rope from Hemp = 1 point
Conical Flask from Glass = 1 point
Advanced Conical Flask from CF = 1 point
Story from Pen&Ink+Paper+Faith = 1 point
Notes from Stories = 1 point (need 3 for a Chapter)
Chapter from 3 Notes = 5 points
Book from Soft/Hardcover+Chapter = 15 points
A Piece of Marble (Marble block+Wooden Wedge) = 1 point
A Polished Brick of Marble = 1 point
A Carved Piece of Marble = 2 points
Marble Sculpture = 10 points
Marble Sculpture 2 = 10 points
Marble Plinth = 10 points
Porcelain Funeral Urn = 2 points
A Polished Brick of Stone = 1 points
Stone Plinth = 3 points
Stone Sculpture = 5 points
Stone Sculpture 2 = 5 points
Embalming Injections = 3 points
Gold Jewelry Details = 1 point
Jewelry = 1 point
Steel Parts = 1 point
Steel Chisel (any rank) = 1 point
Lens = 2 points
just launch loads of field glass so you can craft conic and advanced conic flasks. When you have plain meter after all the relevant studies, manually craft tombstones .
TECHNOLOGY: How should I spend my technology points
I tried to give relevant pieces of advice in the main walkthrough page, but in case you good want some flying information about this lease me classify researches by category, from most pressing to least. Within a class feel loose to research them in the ordain you find most suitable accordingly to your contiguous needs. Early game essentials
Softspares, hardspares, significant parts, improvement, decay, crude fashion, advanced fashion, tools, sawing, woodworking, firewood, stone working After getting some blue points
Light of religion, confort of religion, occupation of religion, simple gravestones, cremation, writing, paper cafting, writing supplies, connatural blacksmith Developping crafting options
Power of religion, Softness of religion, monetary value of religion, stone gravestones, carved gravestones, books, writer ‘s inspiration, simple fertilizers, advanced fertilizers, grapeshot farming, wine reach, insects, steel, steel weapons, steel tools, advanced smelt, iron castings, field glass, methamphetamine blower, glass blower II, forum stand, woodcutter, circular saw, gem carving, marble quarrying, cute metals, End game utilities ( for quests, late game craft or achievements )
Illumination of religion, monument carve, marble gravestones, crypts, inventing stories, writing tricks, playright, brewing, digestion, potent alcohol, skilled cast, jewelry maker, valued little things, related ore, jewels, the art of stone, Not required at all, up to you
All the remaining skill are n’t required at all, but you can consider investing points in case you want to discover that aspect of the game, technical school completion and sometimes a bit of quality of life .
MONEY: How to spend my money?
money is tight during the first weeks, because you do n’t have many sources of income. Sermon wo n’t give you much since your cemetery is a disaster, and you wo n’t sell any crates until quite a while. What ‘s left for you are burying certificates. You ‘ll get 1 silver 50 coppers per buried / burned cadaver, and this money should not be wasted.
You ‘ll want some cast-iron ingots until you can start your own massive ingot industry, some pale yellow and carrot seeds for your farm and a few key items : the teleport rock, the muffin recipe and some quest items that you ca n’t craft so far such as ink for Wagner.
Once this is out of your way feel free to purchase any token you need for crafting or quests, but ultimately you ‘ll want 12 gold coins for the aristocrat papers .
RESSOURCES: Early resources and how to transform them (wood, stone, iron)
There are 3 crucial resources that you want to collect in big quantities in the first weeks : forest, stone and then iron. Chop medium-sized trees near your theater for logs, and make sure to remove the roots angstrom well to allow a fresh tree to grow a few days late. Store all logs in the wood deposit, and you can transform them into flitches or billets. You can mine stone pretty much everywhere. Do n’t go overboard with this, you will unlock the marble prey soon-ish and it has an space stone deposit for convenient mining. Iron can be mined in the quarry a well, but you ‘ll need a lot advance. At beginning, purchase some ingots from the blacksmith. then, you want to collect cast-iron ore from those small outcroppings in the swamp immediately North of your house, and build a furnace arsenic soon as possible. The furnace should be your top precedence resource-wise in the beginning weeks of the bet on. once you have it you do n’t need to buy any ingot anymore, melt them in the furnace and transform them into nails and simple parts at the anvil. once you have a decent add of logs and a furnace run, you ‘ll want to access the marble prey. Gather 10 wooden wedges, 2 wooden planks and 4 childlike iron parts ( I suggest to bring besides 4 flitches, 4 nails and 5 extra simple parts ), follow the path going West from home and then North. Clear the way with the aforesaid elements, keep going North and cross the river to your left. now you have access to the prey and can mine unlimited supplies of iron and stone. Build a trunk for choice of life, and do n’t forget that you can rest in the little wooden cabin nearby. marble can be extracted late on, there is absolutely no rush .
GARDEN/VINEYARD: How to grow and harvest food
You can grow food in two different places. First, you can unlock your kitchen garden by reading the sign near it ( it ‘s one screen southeast from family ), and then talk to the host. nowadays, you need seeds. You can either purchase them ( it ‘s your second precedence, right after cast-iron ingots until you run the furnace ), or loot them in the keep. The thing is, you ‘ll most likely start the keep after you need carrots, so my recommendation is to purchase around 12 carrot seeds whenever you go to the greenwich village. Plant the seeds and come back in a few days. You can throw some pale yellow seeds in the mix for delicious muffin cook ! Harvest everything, but before planting more attention deficit disorder peat ( from the compost batch ) : this will reduce growth time by 25 %, rise seeds drop curtain and cultivate move over by 1. Keep the carrots nearby as you ‘ll need them for the donkey. late on, add either onions or pumpkins. You should start this when you have researched “ fertilizers I ”. This will allow you to break evening source wise, and get to silver quality for merchandize crates. once you have some silver medal seeds, produce fertilizers II ( quality ) and harvest those fat gold stars onions / pumpkins for the crates. When you have a decent total of gold seeds you can switch to the increase boost fertilizer in order to deliver the maximum amount of crates every week. This will give you a nice income for aristocrat papers. The vineyard will be unlock during the Inquisitor questline. It ‘s on the eastern side of Witch Hill. It needs some quick cleaning up, and I highly recommend to build at least one proboscis for convenient storage. The concept is similar to vegetable farming, but this time you want to harvest grapes for red wine. You ‘ll want some timbre fertilizer II here, but remember that grape takes a while to grow therefore be patient. When you have enough amber seeds you can besides switch to the other fertilizer .
COOKING: how to get a LOT of extra energy and save valuable time
All food will restore some department of energy, sometimes life, and rarely gives you an extra buffet. Those buffs are neglectable and life potions are park enough in the keep to cover most of your needs. What has value here is the energy refill : this allows you to perform more actions and be less dependent on your initial 100 points. For example, you may want to finish crafting those items or building this crucial knead station before going to bed. Well, eat food and save a lot of travelling time to your bed. now the interrogate is “ what to eat and how to cook it ” ? early on, you do n’t have any recipes and you should eat natural ingredients such as flowers, mushrooms and apples. When you accumulate a few ash grey coins through burial certificate, you can afford a teleport stone from the host. His wife will sell you some recipes and the “ pastry recipe ” for 2 silvers teaches you how to cook muffins. Those will be your best bet for a while as they are crap cheap and comfortable to make. You need 1 Dough, 1 Honey and 20 fuel for 4 muffins ( 80 energy total ). Dough requires 2 flour and 3 water. Water is release and requires no engineering, flour can be purchased but you should harvest some as you can purchase seeds right field from the beginning. Fuel should come from firewood until you can extract coal. The death recipe for department of energy, as mentioned in the GARDEN section, is the bolshevik wine. You ‘ll need some for quests, and lots for you. Make sure you produce enough grapes to supply your own pulmonary tuberculosis of golden quality alcohol until the very late crippled. Each amber red wine gives you 60 life and 100 energy ! Technology-wise, you want “ complex fertilizers ”, “ grape grow ” and “ winemaking ”, arsenic well as building the vine press and winemaking barrel in your basement .
DUNGEON: How to clear it easily
You need to complete a few quests to access the keep. It is unmissable and required to progress farther, however you are not obligated to go deep early on. I recommend you to get the second typeset of weapon and armor, adenine well as 20 muffins before entering the first gear few levels. You will get some health potions in destructible items and that should get you to level 5. Before proceeding further there are some fabulously utilitarian potions for you : speed potion : this is a no brainer. deoxyadenosine monophosphate soon as you have access to the alchemy workbench II underneath the church service, craft deoxyadenosine monophosphate many as you can. They help enormously in the keep as it involves a lot of walk and some backtrack. 1 acceleration baron + 1 chaos solution + 1 blood. rage potion : it lasts 5 minutes and increase your damage. Have some ready in a basement torso and drink it before entering dungeon. 1 chaos powder + 1 death solution + 1 toxic excerpt. besides crafted at the alchemy workbench II. berserk potion : you deal a set more damage but you lose some life over time. The health loss is not that bad and with crimson wine you wo n’t even care. Rage + amuck + travel rapidly + decent sword means you ‘ll melt through anything in the keep. You wo n’t even break a effort in the stopping point levels. 1 toxic powder + 1 death solution + 1 death excerpt. besides crafted at the alchemy workbench II. protection potion : you take less damage from attacks. This is not mandate, indeed craft it if you feel spongy. 1 decree powder + 1 slowing solution + 1 slowing distill. besides crafted at the chemistry workbench II. Make certain to switch to red wine vitamin a soon as you have access to the vineyard, it restores your energy and 60 life american samoa well. Keep muffins until then. You can craft the final pieces of armor and the death sword if you want, but they are dearly-won and absolutely not necessary if you stick with accelerate + rage + berserker .
ALCHEMY: how to prepare useful items and potions
In addition of the 4 recipes just above in the DUNGEON section, I want to give a few more that you ‘ll need in sheath you do n’t have the wiki opened at all times. 3 ingredient recipes means you need the alchemy workbench II. 1 graphite powder + 1 water = 1 black paint ( used for ink ) 1 flannel gunpowder + 1 vegetable oil = 1 white paint ( used for candles, and loads of newspaper if you build the newspaper press ) 1 acceleration powder + 1 slowing solution OR 1 slowing powder + 1 acceleration solution = 1 energy elixir ( used for boosts fertilizers ) 1 ash + 1 life solution = 1 growth foil ( used for quality fertilizers I ) 1 ash + 1 toxic solution + 1 life excerpt = 1 relish foil ( used for quality fertilizers II ) 1 slowing powder + 1 death solution + 1 order distill = 1 tanning agent ( used for hard cover, into books )
FISHING: it’s mostly for a few achievements…
The beacon is not only where you can talk to the Astrologer, but besides where you can start a quest from the beacon keeper. He asks for 6 moths ( found at night while picking up flowers ) and gives you the bare fishing perch. Afterwards you can purchase from him the following 2 rods, and some lures. This is largely useless and you should take time fishing until the very late game when you have nothing to do but wait for the money to aristocrat papers. There are 5 locations to fish : *the greenwich village pond in the north eastern part of the village. near : Gudgeon / frog middle : Tilapia / Gudgeon far : Silver crucian / Perch / Gudgeon *the sea equitable north of the beacon. close : Anchovy / Eel / Sardine center : Anchovy / Tuna / Salmon army for the liberation of rwanda : Anchovy / Tuna / Gold fish *the waterfall just north after crossing the stone bridge west of the cemetery. close : Gudgeon / Bream / Carp middle : Gudgeon / Sturgeon / Carp far : Perch / Salmon / Carp *the swamp in … well … the swamp. It ‘s west of the cemetery, the topographic point is southwest of the enchantress ‘s hovel. close : Eel / Frog in-between : Eel / Tilapia *The river, just above the bridge leading to the quarry. close : gold Crucian / Pike / Bream middle : gold crucian / Sturgeon / Pike
Read more: Control: Punch Card Puzzle Solution
There are 16 different fish varieties, but you need specific conditions to capture each of them. For case, the goby can lone be caught in the greenwich village and the waterfall locations, with the simple or good rods. Whenever you fish you can see which ones you already caught. In the comply table you can see where and when you can catch fishes. There are 3 achievements tied to fishes but do n’t do that until you are done with the game or waiting for the 12 gold coins .
Low tier fishes
|Frog||moth||butterfly||simple||good||village / swamp|
|Gudgeon||any||simple||good||excellent||village / waterfall|
|Tilapia||moth||maggot||butterfly||any||simple||good||village / swamp|
|Perch||Anchovy||Gudgeon||moth||maggot||butterfly||simple||good||excellent||village / waterfall (both daytime)|
|Eel||maggot||any||simple||good||excellent||sea (daytime) / swamp|
|Bream||steel lure||maggot||any||simple||good||excellent||waterfall / river|
|Tuna||gem lure||steel lure||Anchovy||Gudgeon||any||good||excellent||sea (daytime)|
|Sardine||gem lure||steel lure||Anchovy||Gudgeon||maggot||any||good||excellent||sea|
|Pike||gem lure||steel lure||Anchovy||Gudgeon||maggot||good||excellent||river (daytime)|
|Silver crucian||gem lure||steel lure||good||excellent||village (nighttime)|
High tier fishes
|Carp||gem lure||steel lure||moth||maggot||any||excellent||waterfall|
|Sturgeon||gem lure||steel lure||Anchovy||Gudgeon||moth||butterfly||good||excellent||river / waterfall|
|Salmon||gem lure||steel lure||Anchovy||Gudgeon||maggot||good||excellent||sea / waterfall|
|Gold crucian||Anchovy||Gudgeon||good||excellent||river (daytime)|
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