related : Gears 5 : component Location Guide Act 1
This scout will focus on the second base act of the Gears 5 campaign. There are a total of 106 components that you will need to find. additionally, chapters two and four have an open-world part, which makes finding components harder. Be certain to consult your in-game map frequently and ensure that you have collected every item in each area before leaving .
There are 18 components for you to find in the first gear chapter of dissemble two .
ampere soon as chapter 1 begins, make your way into the nearby food market ( right of the first land ). In the back of the shop is a three-pack of components .
count for the pisces grocery store after you make your way down the stairway. Inside near some large blocks of frost is another part .
A Component With A View
Across from the fish marketplace, head improving to a storage build up. Go right after you get to the top of the stairs and head towards the train. On a shelf, just right field of the handrails is another part .
Continue through the checkpoint, drumhead straight through the garage door to an orange and white build up surrounded by piles of lumber. Go into the build and find the future component on a shelf .
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Salvage N Trade
Continue down the street and keep an eye out for a construction called Salvage N Trade on your leave. Go inside the patronize and front for the component on the anticipate .
Go through the next checkpoint and walk down the steps to the final garage door. Before you go through the door, turn left into a repositing board and look for the adjacent component on the floor .
now go through the garage door into the future market area. Stick to the leave and go into the build entire of machinery. In the binding of the construct will be a shelf with another component on it .
Head through the market, and expression for the belittled building with a crimson and alloy polish top. The building will besides have meat hanging inside and a humble firepit beside it. Go behind the build up and find the following component on the land .
This upgrade is share of the independent narrative, and you will unlock it as you make your way spinal column through the streets fighting the locust. It is inside the stopping point checkpoint you went through. After you grab this upgrade, do not immediately unlock the garage door as there is a component to find following .
Components Near Shock Trap
Make a u-turn at the garage door and head into the storehouse room adjacent to the shock absorber trap room. In there is a three-pack of components for you to collect .
Next Checkpoint Zone
once you make your way back up to the adjacent checkpoint zone ( the matchless with the open ceiling ). Go into the arsenal on the right. On the floor, sitting beside the door is another part .
After a conflict and a cutscene, make your way towards the Skiff as per your mission aim. Once you are inside the ailing literature room, look for a jaundiced box on the right wall. Opening the yellow box will give you one component .
Skiff Garage 2
Climb up the run in the garage to an upper chopine. On a desk, there will be a three-pack of components .
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There are four components for you to find in this adjacent chapter .
By The Red Building
After you get through the first gate and into the first capable area, make your way north towards a Red build ( north of the lake on your map ). In front of the ramp for the build up will be a component buried in the bamboozle near some crates .
Inside The Train Tunnel
Keep going union, but stand by to the west side of the cliffs. You will stumble across a rail going into a tunnel. Go inside the burrow and defeat the enemies inside. In the back of the burrow, get into a blue train cable car to find another component. besides, be certain to pick up the Grindlift Maintenace Notes right beside the component, as this will let you build the Flash Freeze upgrade late .
The Car Wreck
Going back to the lake where the Red build was, go towards the east english of the lake. You should see a massive vehicle shipwreck before a gate blocking the way into the following sphere. Search around the tires of the wrecked vehicle to find another part .
Continue back to where the train tunnel was and follow the railroad track tracks to the other end. Go towards your mission objective. Once you reach the rocks blocking the Skiff, continue on foot up the path. You will come across an abandoned campsite. Search the web site for another component. Be surely to pick up Lena ’ s Journal beside this component to find other Jack upgrades belated .
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There are a total of 9 components for you to find in this chapter .
After The Warden Battle
Continue the fib for a while until you come across a warden standing on a cover bridge. Defeat the warden and cross the bridge. immediately turn right field into the nearby building and go down the stairs. There should be lots of glowing red material on the walls and a safe on the floor. Get Jack to open it and then collect the three-pack of components inside .
Keep build up through the narrative until you come across a clammy jail area. One of the cells will have poisonous accelerator blocking you from getting in. Use your stim, or send Jack in to collect this three-pack of components .
Across The Hall
Across the manor hall, use Jack to unlock the engage door. Inside this lock room is the concluding three-pack for you to collect in this chapter .
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There are a full of 54 components hide across this chapter of Act 2 .
Before You Leave The Gate
After you unlock the gate to the next open area, climb the run on the leftover side of the gate. once you reach the upper platform, head up the stairs to the amphetamine room. Inside the room, open the yellow box to find a three-pack of components .
Before You Leave The Gate 2
spinal column on the labor floor, go out the gate on foot and lead to the right side of the outdoor parcel of the gate. You will see another yellow electrical box with three more components inside .
Train Wreck Near The Abandoned Mine
Make your way towards the Abandoned Mine by going east from the gates and crossing the ice bridge above. This next part is north of the Abandoned Mine near a lone detached track car. You will find it buried in the coke on one of the ends .
Train Wreck Near The Abandoned Mine
Closer to the capture of the Abandoned Mine is another detach railing car. This component is under the snow and slippery to find. After you walk around a bit, you will uncover it .
Go into the Abandoned Mine area, then proceed forward until you come around another typeset of train rails. Go to the caravan car on your right and collect the component inside .
once you are inside the mine ( objective : explore the mine ), go into the board right of the lockers. In the room is a safe that needs to be unlocked by Jack. Once it is unlock, collect the five-pack of components .
once you find yourself in the chief room with what looks like a well with crimson veins coming out of it, go into a smaller beat board on the leave. Inside that room will be a chicken box with a three-pack of components .
East Tower Substation
Head east of the Abandoned Mine to a tugboat that sits before the entrance to the East Comm Tower. Go inside, and you will find a component in the main room. besides, pick up the security memo inside this substation so you can unlock the north substation .
East Comm Tower
once inside the Eastern Comm Tower, you will encounter a stairway leading to the control panels. Go right at the bottom of the stairs and make a wide-eyed U-turn. The component will be in the corner of the room .
East Comm Tower 2
Go into the adjacent room after the see panel room where you found the bespeak, and spirit for another component sitting on a shelf to your right. Use Jack to pick it up.
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East Comm Tower 3
Make your way into the following room and go down the step. The will be a yellow corner with a five-pack of components on the left wall .
Condor Crash Site
back outside, in the middle of the open area that you are exploring, is a massive Condor airplane clang. Make your way to this doss web site. Go towards the debunk hull of the airplane. Once you are inside the airplane carcase, look to your right. You will see another yellow box, which has a three-pack of components inside .
Condor Crash Site 2
Go towards the tail end of the flat and count for a safe. Use Jack to open the condom and collect the Jack ultimate ability ascent .
Condor Crash Site 3
Besides the safe on the land is another three-pack of components .
Another Condor Crash
Head north of the Condor Crash Site and keep your eyes peeled for more remains of a Condor sticking out of the snow. It ’ s not excessively far north, so be careful not to go excessively far. Once you spot the remains, look around the wreckage for another component .
Old Derrick Site
Head immediately west from the last part towards the Old Derrick Site. Look for a yellow masthead and head directly towards it. Left of the flag is a bit of machinery and a cadaver. Just beside those two things is another component .
Old Derrick Site 2
Go Into the Derrick Site and defeat the enemies. At the embark in the second section of the locate is a yellow box with a Grindlift Actuator Component. Collect this piece to unlock partially of the Flash Freeze promote .
East Old Derrick Site
Get back on your skiff and head east until you reach the lake. Look for another scandalmongering flag to spot the future Derrick Site. Go into the site, clear the enemies, then climb the ladder on the ship in the back. Again, open the yellow box on the embark to find the Grindlift Radiator Component, which is the concluding piece for the Flash Freeze upgrade .
East OId Derrick Site 2
Climb down the ladder and capitulum right towards the ice rink crystals. Break the crystals and lead into the clandestine sphere to collect a three-pack of components .
North Tower Substation
Head North towards the North Comm Tower, but stop at the first base tugboat you see. Go inside using the code you found at the East Substation and for another part in the main room on the floor .
North Tower Substation 2
In the back room, you will find a dependable. Use Jack to unlock and collect the Seeker ability .
North Tower Substation 3
Go back outside and walk around the parameter of the build up. You will spot another jaundiced box that has a three-pack of components inside .
North Comm Tower
As you start this side mission area, you will begin in a forested venue. Go through this and clear the enemies you finally encounter. Keep going, and immediately after you boost over the ledge after the fight meet, you will see another condor clang. Look around the wreckage to find another safe. Use Jack to unlock and collect the three-pack of components .
North Comm Tower 2
Keep going down the path until you find yourself in front of the North Comm Tower. There should be a platform on the right littered with robots. Take them out, and then open the safe using Jack. then, collect the three-pack of components .
North Comm Tower 3
once at heart, take a exit and go into the side room. Inside this room is a jaundiced box with a part .
Unmissable floor component, you will find this in the North Comm Tower .
Condor Crash Site Two
Sticking to the northern edge of the open sphere and heading east, you will stumble across another Condor crash site. Before you enter the modest passage, go around the right of the condor hull beside the opening. There will be another part there .
Condor Crash Site Two 2
Go through the enactment, and before sliding down the ice ramp, look beside the pentangular drop pods. There will be a three-pack of components sitting on the ground .
Condor Crash Site Two 3
Go down the ramp, and complete the english mission, which involves taking down a helicopter. After the helicopter crashes, go to its wreckage and unlock the condom with Jack. Collect the component that gives you a Jack ultimate ability .
Condor Crash Site Two 4
right at the top of the hill, before you drop down back to the Skiff, there will be another part on the flat coat .
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There are 21 components for you to find in chapter 5 .
Behind The Lasers
When you get to the door guarded by lasers, go entrust and use your dissemble to sneak into the side room. In there, you will find a jaundiced box with a five-pack of components .
Follow The Evil Roomba
deoxyadenosine monophosphate soon as you start following the malefic repair AI, and enter the room full moon of leaking coolant, go left. After you get to the top of the ramp, open the door and collect the part in the board .
Follow The Evil Roomba 2
After you clear the room of the coolant, walk down past the fixed soldiers on the right and take the ramp up into a side room. After kicking down the door, expression for the five-pack of components in a yellow box .
Follow The Evil Roomba 3
After the AI doctor raises the three k tanks and talks about his creations, go past them and turn right. Up a ramp, there should be a component sitting on a desk to the right .
Follow The Evil Roomba 4
After a cutscene, you will continue the go. You will come across a board that requires you to use stim to cross. If you look inside, you can see a three-pack of components sitting there. Use Jack to pick them up .
After The Surgery
You will be chasing an foe, and along the way, you will need to stim across another room with coolant on the floor. On the other side of that room on a shelve unit is another component .
Close Call With The Matriarch
After the Matriarch almosts kills you and the door closes in the nick of time, a door behind you will open. Before going down the path, look across the ravine and shoot the fixed locusts. After they crumble, a five-pack of components will be visible. Use Jack to reach these final examination components in Act 2 .
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About The Author
( 87 Articles Published )
Anton Charpentier is a freelance writer based in Calgary, Canada. You can follow him on Twitter @ Anton_Yvan and Twitch @ aNinjaTurtleGame. He loves playing open-world RPGs and Civilization 6. A graduate of the University of Calgary, Anton received a Bachelor of Arts ( Honours ) in Film Studies. When he ‘s not at home gambling or watching movies, you ‘ll find him hiking in the canadian Rockies .
From Anton Charpentier