You have started playing Free Fire, have completed a couple of matches, but are you inactive having difficulties in some parts of the game ? Don ’ deoxythymidine monophosphate worry – that ’ s wholly normal. We were all beginners at some point and the only way to become a “ master ” is to commit angstrom much as you can. It is possible to make this travel easier by following some tips. This is what this usher is about : Let us help you to become the king of the island by providing useful tips & tricks about Free Fire .
Cosmetics Do Not Matter But Characters Do
cosmetic items such as t-shirts, pants, and hats are just that : cosmetic. They do not give any advantage in terms of gameplay to your character. Yes, they can make your character expect cool but this is not an MMORPG and your competitors won ’ deoxythymidine monophosphate admire your equip : They are there just to kill you. Since cosmetic items are sold in exchange for Diamonds, the in-game currency you can buy with real money, and do not provide any real number benefits, go easy with them.
Characters, on the early hand, are different. They do provide an advantage. There are 8 characters in Free Fire. 2 of them, Adam and Eve, are “ unlock ” right from the start. however, they have no “ stats ” and offer no advantages. They are free to play heroes .
The early six characters offer the play along benefits :
- Nikita – 4% faster submachine reload
- Misha – 2% faster driving speed
- Ford – 4% lower damage while outside the safe zone
- Andrew – 2% less vest durability loss
- Kelly – 1% increased sprint speed
- Olivia – Revives other players with +6 more HP
You can unlock these heroes with in-game currencies, diamond ( real money ) or dollars. ( Although, Misha can only be purchased via diamonds. )
note that these stats keep rising a long as you keep leveling up your character. For exemplar, Andrew starts with 2 % less lastingness loss. It is possible to increase this value up to 10 %, by leveling up your hero and completing in-game achievements. In this regard, Ford is an excellent hero for an advanced end-game strategy that requires cagey use of condom zone borders. Read our Advanced Tactics Guide for more information about this .
It Turns Red For A Reason
You have probably noticed that your sights turn bolshevik from time to meter, barely for a copulate seconds. well, there is a argue for that : It means there is an enemy in front of you and if you pull the gun trigger when the sights turn bolshevik, you hit him. This applies both to aim mood ( which you activate by pressing the right mouse button ) and regular mode. When your sights start to glow red, pull the trigger – it is a ocular hint that you can hit the foe. It does not guarantee that you will score, for example, a headshot, but it guarantees that you will damage your opponent. If you are having trouble shooting your enemies, watch out for this ocular clue.
Vehicles are arrant for moving faster – whether you are escaping from a firefight or trying to reach a specific localization, use a vehicle. however, vehicles should be used only during the early stages of the game. This is because a moving vehicle is actually a big exclamation crisscross which tells everyone where you are at. In the begin, while everybody is fighting against each other, your opponents won ’ t tied notice a moving target .
however, when there are only a few players left, being in a vehicle will attract attention easily. here is a arrant tactic : use vehicles at the begin to escape from firefights and let other players kill each early. Once there are lone 10 players or less left, stop using them and switch to a “ sneakier ” gameplay .
Combat Is Not The Answer to Everything
speaking of being sneaky, you will notice that other players normally fail to do that, specially right after the game starts. Once you hit the grind, we can about guarantee that you will be attacked in 10 seconds maximum. now, you can fight back and turn detached Fire into a brilliant deathmatch. however, struggle royale games are not about who pulls the trigger faster. They are about staying alive american samoa hanker as possible and preparing for the “ real ” conflict at end plot .
thus, do not attack early players right after you land on the island. If you get attacked, do not fight spinal column. At this stage, alone fortune determines which actor will beat the other one, not skill. Your goal should be staying away from early players ampere long as possible and let them kill each other. sprint to a construction or hop into a fomite and move away from the conflict. You should be collecting boodle and preparing for the end game. It is potential to win Free Fire by shooting only once – you need to kill merely one player to become the king of the island if you play your cards right .
Do Not Stand Still
surprisingly, you will notice most of your opponents stay still during battle. This is because they are playing Free Fire from their mobile device and it is impossible to move and inject at the same fourth dimension on these devices. well, you don ’ t have that disadvantage : You are using BlueStacks, which allows you to play free Fire with your mouse and keyboard. This is a much bigger advantage than you think. Use your keyboard to move during fight and use your mouse to shoot – simple as that. Mobile players won ’ deoxythymidine monophosphate be able to hit a moving target : Aiming takes unplayful feat and that ’ s why they stay still.
Dance around your opponents and always be on the move. You will be able to kill them more well and efficiently. If person starts shooting you and you can not see the taw ’ second localization, starting signal running in zigzag until you find something that can be used as a trench. If you enter combat with an opponent which you can see, start circling around him/her. equally long as you don ’ deoxythymidine monophosphate stand still, mobile players won ’ deoxythymidine monophosphate be able to seriously damage you .
We hope you found the tips in this guide helpful. Do let us know your thoughts on the tips in this guide and how they helped you during the initial stages of the game .