Frictional ’ s newly game Soma, coming this decrease, is most of those things. It feels slightly like a recall to the Penumbra series that Frictional published throughout the late ‘ 00s, but set in a creepy, abandoned subaqueous lab alternatively of a creepy, abandoned underground mine. Based on a roughly 3-hour preview, though, it might besides be the studio ’ s most mature and sophisticate game even .
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A play-by-play walkthrough of Soma doesn ’ metric ton sound all that original. Enter a room, read a thing, flip a switch or switch-like object, possibly flip another switch to activate that trade, go to a new board, and run away screaming if something tries to kill you. But that doesn ’ t get how well it ’ sulfur negotiated the balance between “ walk game ” and “ venture crippled. ” Soma ’ s show doesn ’ thymine have physics puzzles or sequences of picking up and combining objects. Its kind of stripped gameplay is precisely what I didn ’ t like about Frictional ’ s last game, Amnesia : A machine for Pigs — at the time, it seemed to lower the stakes and encourage one-dimensionality. In Soma, it lets the environment itself become the puzzle.
Soma rejects the estimate that exploration games ca n’t have challenges
My tastes have probably shifted a little, but Soma besides merely seems more comfortable in its own quasi-walk-em-up skin. adjust at the bed of the Atlantic, the demonstration alternates between labyrinthine gunmetal corridors and the empty ocean floor, between bloodstained grate and the brilliantly, encroaching flora and fauna of the ocean. With virtually no interface or items to pick up, half the difficulty involves figuring out where you are and where you need to be, then getting there without alerting one of the eerie, robot-like creatures that appear to be the station ’ s final remain inhabitants. alternatively of accepting the dichotomy between exploration and challenge, Soma fair turns up the pressure, until you about wish you could take a fracture to stack boxes and mix chemicals.
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There are a few stumbles that break the flow by seeming excessively scripted, and Frictional games have a history of getting less chilling once you become familiar enough with their monsters. But it largely captures the arrant find of being fabulously curious about where you ’ ve ended up while wanting urgently to get out of there. The put, a cryptic facility known as Pathos-2, is full of hints that something atrocious has happened. But you ’ ll besides see rocky sketches, annoy notes, and books or postcards that belonged to the old crew. It ’ s more physical and detailed than frictional ’ s previous games — it about feels influenced by Gone Home, which ironically started as a mod of Amnesia .
What it notably doesn ’ thyroxine feel like is similarly watery horror game BioShock. BioShock ’ s retro-futuristic stylings were, in their room, very cynical. It ’ s a serial where having ideals normally leads to moral ruin, and the city of the future is built on a cracked and deceptive initiation. Soma ’ s square “ abandoned experimental locate ” premise, by contrast, promptly segues into a complex skill fiction story that ’ s tragic but queerly bright. Both Amnesia games had grotesque third-act revelations, and Soma might be no exception. But the show ’ s horror comes not from the darkness in world so much as the touch that you ’ re facing something absolutely alien .
That includes whatever created the fleshy barnacles and lumbering monsters in Pathos-2, but it ’ s besides the ocean itself, which might be the most terrorization Great Old One of all. Frictional has tapped into the cardinal fear of our planet ’ south last chartless frontiers, a target where life works by different rules and even the thickest glass and metal can ’ triiodothyronine erase our vulnerability. In this character, there just happen to be even bigger forces at play — and a plot twist that I actually, truly want to reveal but can ’ deoxythymidine monophosphate. Which means that I besides can ’ thyroxine wait for everyone else to play it. Just, no matter what the game tells you, keep the lights on when you do .
Soma will be released on September 22nd for PC and PlayStation 4.