How to play Galio
Galio is an ability world power mid-lane champion. He is a bite unlike from other original mid-lane champions as Galio is primarily a front-line cooler but can do a lot of damage. He is a melee champion and can struggle a act in the early game when trying to walk up and last hit minions. Once you hit floor 5 and get Hero ‘s Entrance ( Ultimate ) you can look to roam around the map and use Galio ‘s Ultimate to jump onto your team to help them and change the contend result.
Galio can besides be played in the subscribe character, make certain to check the alternative human body at the top of the page ! With Galio subscribe, you want to go towards a more tank human body as you will be in the front line in team fights and you will want to peel for your ad carry to keep them active.
Colossal Smash ( Passive )
Colossal Smash enhances Galio ‘s adjacent car attack to deal Area of Effect magic damage. The wrong from Colossal Smash scales with Attack Damage, Ability Power and Magic Resist .
Since Colossal Smash is an Area of Effect ability, this means that you can deal damage to multiple minions at once which is great when trying to push the wave. If the enemy champion is nearby it will hit them a well .
Colossal Smash has a cooldown and you will know when it ‘s bet on up when you hear a dent sound and Galio ‘s body starts to glow .
Winds of War ( 1 )
Winds of War is Galio ‘s main generator of damage. When used it fires 2 windblasts that deal magic damage and converge into a tornado .
Winds of War is a big way to kill and push the minion wave. If you combo Winds of War and Colossal Smash, you should be able to clear the hale minion wave. This allows Galio to roam around the map once he reaches flush 5 .
Since the tornado part of Winds of War does damage over clock time, it is best to combo it with Shield of Durand so the enemy takes the full damage electric potential of the crack .
Shield Of Durand ( 2 )
Shield of Durand is a big Area of Effect tease that can change a teamfight in a count of seconds. Shield of Durand has 3 parts. It has a passive, upon taking magic trick damage, Galio gains a harbor that absorbs magic damage. There is besides a bipartite active ability. The first part is when you hold the ability – you enter a defensive position where you get slowed but take reduced magic trick and physical wrong. After you release the ability you deal magic trick damage and tease all nearby enemies .
When using Shield of Durand, just keep in mind that you will be slowed sol make certain the enemies do n’t have a way to escape whilst you ‘re charging the ability up. You can besides use Justice Punch to knock up an enemy and then use Shield of Durand whilst the enemy is knocked up to get a undertake tease off .
Justice Punch ( 3 )
Justice Punch is the independent ability that enables you to dash and get in amongst the enemy team. When using Justice Punch, there is a short wind up where you will jump back before you dash forward. Whilst in the dash, if you hit any terrain or supporter, you will stop. If you hit an enemy champion, they will be damaged and knocked up .
A neat trick you can do with Justice Punch is to use the jump spinal column at the beginning to your advantage to catch out the enemies. You can do this by aiming the ability away from the champion. The jump back will go back far enough where you will be able to dash and hit the foe champion straight away .
After using and hitting an enemy with Justice Punch, Galio will mechanically auto-attack the enemy champion. If you want to combo Shield of Durand with Justice Punch, you will need to make certain you hold Shield of Durand whilst dashing sol Galio will start taunting adenine soon as the dash has hit a supporter .
Hero’s Entrance ( Ultimate )
Hero ‘s Entrance is a capital way for Galio to follow up on any employment that your team might do. When using the ability, once you pick an allied supporter to jump onto, all allied champions near the target gains Shield of Durand ‘s passive magic shield. After a short duration, Galio arrives at the location dealing magic trick damage to nearby enemies and knocking them up .
Hero ‘s Entrance is a semi-global ultimate and has a huge image. When you play mid lane Galio, you precisely need to walk a bit towards the lead or buttocks river and then you are within range to use it on an ally supporter in the top or penetrate lane .
Galio Build Breakdown
Rod of Ages
Rabadon ‘s Deathcap
ionian Boots of Lucidity – Protobelt
Galio builds ability power items mix with some tanky items to help with his damage from his abilities and to be a front-line cooler for your team. It ‘s important to build Rod Of Ages as Galio ‘s first token. Rod Of Ages stacks over time giving Galio more health, mana, and ability power every 30 seconds up to 10 times. This means that if you build this token late on it wo n’t have the same impression and you will need to wait for it to stack. After Rod of ages, you can build some more ability baron and some more tank items to do more damage and to help you survive.
For runes we have the pursuit :
Galio ‘s Shield of Durand, Justice Punch, and Hero’s Entrance ability all have the potential to immobilize the enemy which means it ‘s actually easy to get the excess resistances from aftershock to stay alert for longer .
A beneficial way to get some extra ability power that can help at all stages of the game, specially early game which is where Galio can struggle to trade and farm minions.
As a melee champion, it is very helpful to have more health regeneration specially for the laning phase as most of the clock time, you will be poked out by range champions .
A capital rune for if you get low in the down phase and need that excess morsel of healing or mana and get some free money .
For summoner spells, Flash is a must on most champions. It ‘s a great while to get out of a situation or if you are trying to go in for that killing blow. Barrier is a decent direction to survive specially in the early plot with Galio which is when he can get pressured a batch and enemies will look to take advantage
Galio can struggle in the early game as a melee ace. Most of the clock time you want to stay back and use Galio ‘s Winds of War ( 1st Ability ) to last collision minions or poke down the foe. Once you hit level 3 you will get Justice Punch ( 3rd Ability ) which will allow you to dash towards a prey. This is when you can get a broad jazz band off ( 3rd ability, 2nd ability, 1st ability, auto-attack ) with Galio and start to win the duels vs the enemy mid-lane. Be careful not to dash besides far advancing as if you do there is no way of escaping.
When you reach the mid and late game and get a few items this is where Galio can start to do a draw of damage and be a front-like tank. At the start of a team fight, you want to sit back and wait for your teammates to go in so you can follow up with Hero ‘s Entrance ( Ultimate ). This allows you to get to a teamfight instantaneously and start to have an impingement with your other abilities. When you are grouped with your team and about to have a team fight the best thing you want to do is get to their backline where you can kill the enemies carries.
Galio has a very unique playstyle and is very unlike from other mid-lane champions. You have to learn to play safely in the early game and farm up until you have enough assurance to go into team fights. If you like to do a lot of damage whilst besides being able to survive for a long time then Galio is the champion for you.
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full luck on the rupture summoners !