
There are few warriors who are as potent and effective as the Fighter. If any were worthy of feats of forte, the Fighter would surely be one of them. They even get in-game synergy and extra electric potential feats to work with ! so, since they have indeed many feat slots, you might be wondering what feats shape good with them. Our Fighter feats guide will tell you our 10 darling feats so you can start building !
Top 10 Fighter Feats for 5E
Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. The higher your weapon stat is, the more probably you ’ ll hit and the more damage you ’ ll deal. however, since the Fighter gains two more Ability Score Improvements when compared to any other class, you can absolutely start getting feats early on ! The feats listed have a mix of Fighter builds in mind ; from ranged to melee, two-handed to dual wield. This list changes a draw for specific fighters, therefore keep that in mind as you ’ re build .
10. Charger
Charger is by no means the strongest feat in the global. however, this feat allows a melee-based fighter to double their campaign travel rapidly with a Dash action and still be able to deal damage in a round. The +5 to damage is the cherry on acme, and is a reasonably significant buffet. If your fighter seems to have disturb rushing into fight, then this feat will find some pretty good usage. The ability to Shove 10 feet rather of 5 is actually slightly utilitarian angstrom well, though more rarely. estimable citation to Mobile, which is the defensive adaptation of Charger with one better stat ; the +10 to movespeed.
9. Crusher / Piercer / Slasher
We ’ re going to cheat here. All three of these feats have their merits in a Fighter Build, and they ’ re all close enough together to work. Crusher is a brutal offensive feat that relies equitable a snatch on crits. Piercer is an aggressive damage-dealing feat that can buff your numbers. Slasher is highly useful for lockdown builds, but doesn ’ t do excessively much with it ’ randomness critical shoot effect. Choose the feat type that goes with your Fighter ’ s weapon of choice and get angry ! Oh, and each of them gives you the chance to increase Strength or Dexterity ( or Strength or Constitution for Crusher ). indeed, you ’ re not even losing out on the full Ability Score Increase here .
8. Skill Expert
This is a weird one. The Fighter is following to useless out of fight, but that doesn ’ thymine have to be the sheath. Skill Expert allows you to become adept in a Skill, and then gain Expertise in another skill, or the same one. expertness is so good that a Fighter doesn ’ thymine actually need to have high mental scores or Dexterity to have a adept roll with a skill ; the double Proficiency Bonus will be more than enough. The merely reason this beats out Skilled is because you besides get to increase an assign by +1. That ’ s very dainty. 7. Dual Wielder double Wielder is an incredibly hard skill which makes the Two-Weapon Fighter more viable. +1 to AC is a huge boost to your lastingness in 5E, where AC can be hard to find. You besides get a rise in damage, since you no longer need to use Light Weapons and can use d8 or d10 weapons alternatively. The concluding benefit truly only comes into dally when ambushed, but it ’ s so far another example of how this feat makes a double wield build up happy. Get this if you feel your side weapon, and your AC, could use some buffs .
6. Resilient
+1 to an ability score is already pretty good. however, the Fighter is one of the few classes that in truth struggles with Wisdom Saving Throws. That ’ s not good ; that means it ’ s easier for you to get Dominated or Paralyzed. then, by giving your Wisdom a +1 and getting Proficiency in that save, you ’ re no longer relying on the indomitable Reroll. You can have a systematically good keep open against the most dangerous spells in the game. That ’ randomness one of the Fighter ’ s biggest weaknesses !
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5. Lucky
All classes can benefit from being able to reroll a d20. lucky lets you reroll three d20s. Whenever you want ! That ’ s leading, even if it ’ south restrictive. however, it ’ s not perfect for the Fighter. You don ’ t truly want to reroll attack rolls on a class that can swing their weapon 5 times per round. Lucky is alternatively thoroughly for defensive purposes ; reroll an attack coil that critically hit you, or reroll a deliver hurl that Indomitable failed to rescue you from. Having these dice in your pouch can be a lifeguard, though not precisely critical for any Fighter human body .
4. Crossbow Expert
Have you ever merely wanted to be the coolest Crossbow wielder on worldly concern ? Check this feat out when you have the gamble ! This feat lets you sling two crossbows at once, which is an madly fun construct. You don ’ t have to reload the things anymore, so you can shoot these suckers at person arsenic many times per round as you like. And since the ad-lib crossbow does full price, you can take the break Archery Fighting Style for +2 to your accuracy on attack rolls. You ’ ll be a in truth, really hard to stop roll character in any given competitiveness .
3. Alert
Alert is a good feat because of how great going beginning is in 5E. +5 to your enterprise is bonkers, specially on a class with good Dexterity. Getting a +10 to your seethe vastly increases your chances to act before a Boss, or an enemy caster. then, you can spend your turn and Action Surge bringing that enemy down a notch. Heck, with good rolls, you might even one-shot them ! The other two benefits are situational, but you ’ d be surprised with how much ignoring the advantage from inconspicuous creatures comes into play .
2. Great Weapon Master / Sharpshooter
This is a actually important dance step in your Fighter ’ s travel. Fighters get a long ton of chances to attack, so a +10 to damage rolls is absolute sickening even with a -5 to Accuracy. Great Weapon Master even gives you an extra gamble to attack, vastly increasing DPS ! interim, Sharpshooter still increases your range and accuracy while giving you the gamble to decimate an adversary. seriously, pick these up once your attack rolls are in a effective spot. You ’ ll shred some fools .
1. Sentinel
If you ’ re a melee Fighter, this is the best feat in the game. The ability to wholly interrupt movement, body attacks, and keep enemies in space is silly. They barely get the prospect to fight, and your DM will probably let out infuriate sighs as their caster has to stay in melee range even again. Sentinel is the ultimate lockdown feel, and as a d10 melee class, the Fighter is wholly in their rights to use it.
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Conclusions
Those are some of our favorite Fighter Feats. Did we miss any ? Should Mobile have gotten on the list ? Did we overvalue Alert or Sentinel ? Undervalue Skill Expert ? Leave some of your favorite fighter feats in the comments !