What is the Fiend Warlock in D & D 5e ?
In many ways, the Fiend Warlock is the classical Warlock original. It ’ sulfur powerfully evocative of stories like Doctor Faustus in which person makes a deal with the devil to gain short-run power at the cost of their person. These are people who have made their deal with some potent entity from the Lower Planes. Devils are the most park Patrons for Fiend Warlocks. After all, their ceaseless schemes mean that there ’ s no deficit of ways to use their newly-acquired Warlock. Archdevils like Asmodeus, Mephistopheles, and Dispater are popular choices as Patrons. however, a Fiend Warlock might have made their deal with a much more chaotic force out. While demons and Demon Lords tend to prefer a more destructive and direct approach, they might be inclined to make a bargain. Demon Lords like Fraz ’ Urb-luu, Graz ’ zt, and Demogorgon are common options that you might consider. Of course, it ’ south besides possible that your cope was made with some other fiend that international relations and security network ’ metric ton on the lapp tier as these examples. Pit fiends, Balors, and Yugoloths can sometimes be knock-down adequate to strike such a bargain .A Warlock of Demogorgon
Role in the Party
Regardless of which patron you choose, the Fiend Warlock uses their patron ’ s dark powers to black effect. much of the Fiend Warlock ’ second kit out in D & D 5e is geared towards blasting enemies to cinders while giving yourself some extra defensive bonuses. We ’ ll talk more about the assorted Pact Boons in more detail late in this article, but the Pact of the Fiend can actually work actually good with about any of them. Where most of the Warlock Patron options lean towards a specific character in the party, the Fiend Warlock is pretty adaptable. That said, the Fiend Warlock besides gets a very decent expanded spell list. Because of that, these Warlocks very normally make as the party ’ mho blasters. Related: The Ultimate Guide to Warlock Patrons in D & D 5e
Fiend Warlock Abilities in D & D 5e
As I mentioned, the abilities that Fiend Warlocks induce are largely meant to toughen them up while besides empowering them to put out some great damage. Your spell list has some herculean wrong options while the features that you gain are where you get your defensive buffs. The capstone ability, however, is one of the coolest damage-dealing abilities in all of D & D 5e ! Let ’ s honkytonk in !
Expanded Spell List
First up, we ’ re going to look at the Fiend Warlock ’ south expanded spell number. These are the extra spells that your patron gives you to far serve you in doing their invite.
|1||Burning Hands, Command|
|2||Blindness/Deafness, Scorching Ray|
|3||Fireball, Stinking Cloud|
|4||Fire Shield, Wall of Fire|
|5||Flame Strike, Hallow|
Thoughts on the Fiend Warlock ’ second Expanded Spell List
Starting with the level 1 spells, Burning Hands is a solid AoE that will serve you well at the lower levels. As you level improving, though, you ’ ll want to drop it since it doesn ’ thyroxine scale very well. Command, on the other hand, is one that can be very utilitarian ( particularly against bosses ! ) at any level. Your level 2 spells are a piece on the “ meh ” side, true. Blindness/Deafness can do well to shut down enemies, but it ’ second hard to justify using it over damaging spells as a Fiend Warlock. Scorching Ray international relations and security network ’ triiodothyronine bad and gives you a good damage option that international relations and security network ’ triiodothyronine Eldritch Blast and scales well. Gaining charge 3 spells gives you the big boy itself : powerhouse. needle to say, this is a great enchantment for dropping a short ton of AoE fire price at once. If you ’ re looking for something more geared towards controlling the battlefield, Stinking Cloud is another great spell your patron is giving you ! Moving on to your level 4 spells, you gain Fire Shield and Wall of Fire. Fire Shield is more on the situational side and realistically is only truly going to be utilitarian if you ’ re taking the Pact of the Blade. You have a small count of while slots, so I ’ m not sure this is one I ’ vitamin d peculiarly recommend differently. Wall of Fire on the early hand is a capital way to drop a short ton of damage while besides exercising some restraint over the battlefield. Your level 5 spells are true disappoint. Simply put : flame Strike is a worse Fireball and not worth it for you. similarly, Hallow is a cool while that just doesn ’ t very offer enough value to you to warrant using your very limited enchantment slots on. In this shell, the juice merely international relations and security network ’ deoxythymidine monophosphate worth the wedge, as they say .
Dark One ’ south Blessing ( Level 1 )
Upon making a deal and becoming a Warlock in service of a Fiend patron, you immediately gain the Dark One ’ s Blessing feature of speech .
When you reduce a hostile animal to 0 stumble points, you gain temp hit points equal to your Charisma changer + your Warlock level ( minimal of 1. )
realistically, you ’ re going to get a short ton of use out of this ability. You ’ ra more than capable of putting out some fantastic price which means you ’ ll likely have this pool of temp hit points helping you out in just about every fight you enter. Prioritize dropping weaker enemies in fight to keep your impermanent hit points up. From there, you ’ ra exempt to focus down the big bad but have an excess HP buffer to help you. Related: Temporary Hit Points Explained
A Quick Rant About Dark One ’ s Blessing
I ’ ve seen it suggested around the internet that you can carry a bag of critters around with you to farm this ability. The theme is that you get your pocket of critters decent and angry therefore that they ’ re “ hostile ” then Eldritch Blast one of them to smithereens. With that done, you gain a nice lump of temp collision points. If we ’ re talking RAW in the purest form, I guess this works … personally, I don ’ thyroxine think that ’ mho at all in the spirit of how this ability is meant to function. I imagine this ability as your patron rewarding you for harvesting souls by giving you extra vitality. What use does your patron have for a bunch of rats, worms, or whatever else you ’ ve been carrying around ? I ’ m sure they ’ five hundred prefer something with a moment more meaning, you know ? possibly I ’ m merely a bit of a grouch on this matter, but I don ’ thyroxine know that I ’ d go for that at my table. I feel like a DM that ’ sulfur cool with the Warlock doing something sol bum is probably the same kind that ’ second ok with something like the Peasant Railgun .
Dark One ’ s Own Luck ( Level 6 )
There ’ second something to be said about the relationship between Fiends and Lady Luck. In recognition of your military service, at level 6 your patron gives you a benighted blessing of some of their own fortune. When circumstances are desperate, your patron can intervene and possibly alter destiny in your favor .
When you make an ability check or a rescue throw, you can use this sport to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll ’ second effects occur. once you use this feature, you can ’ deoxythymidine monophosphate use it again until you finish a short or hanker rest .
This may sound like a modest feature, but it can potentially be the difference between life and end ! It can be a little snatch of a tear in the dark to use this feature. You make your roll then have to decide what the odds of a d10 roll out helping you succeed are. Because this sport applies to both ability checks and saving throws, there ’ s some good versatility here. You might use it to avoid flubbing an undertake to deceive an NPC just equally surely as you might use it to avoid falling down a pit bunker. In those desperate moments, you ’ ll be grateful you had this ! Don ’ thyroxine be besides frighten to use this though. You get it back alongside your spells when you complete a short rest !“Moloch seems like a trustworthy guy.” – No one ever
demonic Resilience ( Level 10 )
level 10 sees the Fiend Warlock developing electric resistance to their chosen type of damage .
Choose one wrong type when you finish a short or retentive rest. You gain resistance to that wrong type until you choose a different one with this feature of speech. damage from charming weapons or silver weapons ignores this underground .
You ’ ll be taking enough shortstop rests to recover spell slots that this feature can be wonderfully adaptable. After all, you ’ ll credibly have some good ideas as to what type of price you can expect to encounter up ahead. You might choose to gain underground to melee attackers ’ damage via club, pierce, or slashing weapons. If you ’ re about to attack a bunch of enemies that you know has archers defending the gates, it ’ mho credibly wise to gain piercing resistor. On the other hand, you might be better off gaining resistance to something like poison if you know there ’ s a green dragon that might take emergence with you attacking its servants ! Consider what character of threats are probable to be ahead and choose your demonic Resilience accordingly. angstrom long as you ’ re not getting hit by charming or silver weapons, you ’ ll only take one-half damage of your chosen type !
Hurl Through Hell ( Level 14 )
We ’ ve ultimately arrived at the Fiend Warlock ’ s finishing touch ability at level 14. As I mentioned, this is seriously cool and I can ’ thymine be convinced differently ! The spirit, the mechanical possibilities, so many damage dice… it ’ s fantastic ! When you hit a creature with an attack, you can use this feature of speech to instantaneously transport the target to the Lower Planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the prey returns to the outer space it previously occupied or the nearest unoccupied space. If the target is not a fanatic, it takes 10d10 psychic damage as it reels from its awful know. once you use this feature, you can ’ metric ton use it again until you ’ ve finished a hanker rest. In other words, once per day you get to smack person so hard that they spend the entire next polish flying through the hells. not only are they going to take a identical estimable 10d10 wrong when they return from their unexpected trip, but they ’ ve besides lost their integral plow. If you want to be in truth brash, you could even set a trap, spell consequence, or readied action to hit them for even more damage when they return to the space that they were in the previous round.
Keep in mind, this doesn ’ t have to be a melee fire. Hitting them with an Eldritch Blast is enough to trigger this feature if you are so disposed. Even better: there are no saves or maximum range involved here. So you could hit them with an Eldritch Blast, function Hurl through Hell, then throw down a Wall of Fire or Hunger of Hadar for them to land in when they come back from their trip. It ’ second barbarous, disgust, and barely so wonderfully fantastic. Using this on a party boss not merely deals a long ton of damage to them but it besides gives your unharmed party a immediate round to heal back up before combat resumes ! sure you can alone use this once per day, but it ’ s an absolute game-changer of a feature !The imp serves its Warlock master but may know more than it lets on…
Pact Boons for Fiend Warlocks
As I mentioned earlier in this article, the Fiend Warlock has great potential for about any of the Pact Boon options. personally, I think they ’ ra best as a blaster, but that ’ south just me. So we ’ ll look over how each of the Pact Boons works with the Fiend Warlock. I would recommend checking out my lead to Pact Boons, though. That article goes more in-depth about how precisely Pact Boons work .
treaty of the Blade
The Pact of the Blade is for those who like to get up close and personal with their enemies. There ’ s a great overlap between the Fiend Warlock ’ sulfur features and the Pact of the Blade. Gaining irregular collision points and resistances while besides being able to bend your luck in those desperate moments gives you some bang-up survivability. Of run, nothing stops you from still throwing out price with your spells. however, you might find it more useful to focus your spells on those that offer you some extra battlefield control or defensive abilities. It ’ s not a badly idea to look into taking the War Caster feat if you choose the Pact of the Blade. It ’ s a capital feat that makes you even more dangerous on the frontlines. I ’ five hundred besides recommend going with a Finesse weapon like a rapier. differently, you ’ ll likely find yourself spreading your ability scores out reasonably sparse. Also Check Out: The Best Eldritch Invocations for Warlocks in D & D 5e
treaty of the Chain
The Pact of the Chain is a powerhouse Pact Boon at lower levels. Having a familiar ( specially the imp ) to help you opens up so many options for your character in play. even at later levels, your familiar might be able to do some scouting to give you some ideas for your demonic Resilience feature. additionally, there ’ s an specially great overlap in theme between the Fiend Warlock and choosing the elf companion. This international relations and security network ’ t a bad choice by any means, but it ’ south best for lower grade adventures, in my opinion .
treaty of the Talisman
The Pact of the Talisman is a passive voice option that offers some excess support to your party. In the case of the Fiend Warlock, this international relations and security network ’ t a particularly great option overall. The accompaniment that your Talisman offers can be very utilitarian, but your focus needs to be primarily on damage end product and possibly a tint of utility. unfortunately, the Pact of the Talisman doesn ’ thymine play to the Fiend Warlock ’ s core strengths therefore well. I ’ five hundred authorize on this one .
treaty of the Tome
My personal pick for Fiend Warlocks is the Pact of the Tome. This Pact Boon and the Eldritch Invocations it unlocks for you very carve out your role as the blaster from hell. literally ! Expanding your cantrip options to include some utility picks is courteous. realistically, Eldritch Blast is still going to be your go-to for damage. But it ’ sulfur largely utilitarian for allowing you to cast ritual spells by taking the Book of Ancient Secrets invocation. Warlocks don ’ t typically offer a lot of utility to their party, but this changes that !Devils are eager to bind new Warlocks to their service.
So what are some ways that you might connect your Fiend Warlock to your party and campaign ? It all actually starts with what your character wanted sol badly that they were bequeath to make a cope with a demonic entity from the lower planes ! ideally, this goal is something that can tie in to the larger campaign. The nature of making a deal with a Fiend is that, more than any other Patron, it ’ s virtually impossible to renegotiate your way out of it. Your patron has offered you the powers to obtain what it is that you retentive for. It might be that the venture sees you furthering your patron ’ randomness agenda in the hopes that you will receive your reinforce. It might even be through their own manipulations that you are introduced to the party. There ’ s about no limits when it comes to your warlock ’ second interactions with the Fiend patron. A key wonder that peculiarly applies to the Fiend Warlock is : how does your quality feel about their consider ? Was it one made from a desire for ability at any price ? On the early hand, was it a desperate attempt to get another opportunity to right some incorrectly ? Are they proud of the bargain ? last but not least, does your fictional character believe that their soul is forfeit or do they think they can finally outwit their raw patron ? For Fiend Warlocks players and DMs that want to learn more about demons, devils, and the lower planes, I recommend checking out Mordenkainen ’ s Tome of Foes. There ’ second a long ton of lore in there that will very help you flesh out your monster Warlock ( and their patron ) in incredible detail !Mordenkainen’s Tome of Foes
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Is the Fiend Warlock Good ?
As the prime exercise of what the Warlock class is, the Fiend Warlock does not disappoint. It ’ south got some big versatility to it but is silent an fabulously mighty damage-dealing blaster class. The features that you gain as you level up do a batch to increase your survivability. If you make sure to manage your go slot well, you ’ ra capable of dropping some sincerely impressive damage on your foes. Because so much of the Fiend Warlock ’ mho abilities are based on dealing fire damage, I would powerfully recommend making time to pick up the Elemental Adept feat. That will help you deal with creatures that would otherwise have resistor to fire damage ( of which there are quite a few ! ) All in all, the Fiend Warlock is an excellent choice for Warlocks who want to reduce all that stand in their means to ash. To what infernal ends, however, that remains to be told… To see how the Fiend Warlock ranks against the other Patron options, check out my rate of every Warlock subclass in 5e !
Conclusion – Guide to the Fiend Warlock in D & D 5e
so what do you say ? Are you cook to sign the contract ? Oh, that actually little textbook at the bottom ? It ’ randomness nothing, don ’ thyroxine worry about that ! just sign your name on the line and all the might you could dream of will be yours ! *Ahem* So… uhh… anyway… Hopefully you ’ ve found this guidebook to the Fiend Warlock in D & D 5e helpful ! With so many subclasses available to choose from, it is courteous to see the authoritative Warlock getting enough of love ! still have questions or want to share your have playing a Fiend Warlock ? Leave a gloss below ! In the meanwhile, don ’ thymine forget to subscribe to my newsletter below so that you never miss any of the tips, tricks, guides, and more being published every week here on Tabletop Joab !
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