Shemhazai, the Whisperer
Though she once served the gods as a guardian, when Ultima announced her rebellion, Shemhazai went to her, whispering of the gods’ hidden weaknesses. She then descended upon the land without leave of the gods, and taught men of destruction and evil. For this was she stricken down and bound.”
– bestiary description
“ Scion that is both sawhorse and charwoman, wielding express control over the souls that wander the hell, in enemy to the Martyr Igeyorhm, scion of light.Though she once served the gods as a defender, when Ultima announced her rebellion, Shemhazai went to her, whisper of the gods ’ hide weaknesses. She then descended upon the farming without leave of the gods, and taught men of end and evil. For this was she stricken down and bound. ” Shemhazai is fought during a unconstipated playthrough of the game and needs to be defeated in the Ancient City of Giruvegan after leaving the Great Crystal .
Shemhazai is located in the final room of the Ancient City of Giruvegan referred to as the Gate of Wind .
Esper Battle: Shemhazai
Steal: Sagittarius Gem ( 55 % ), Hi-Ether ( 10 % ), High Arcana ( 3 % )
Shemhazai ’ mho attacks are entirely focused on Magick. She will hit you with an abundance of elemental attacks, so keep Shell active agent for the duration of the fight. You should besides equip a Rose Corsage on your therapist to prevent them from being Silenced and set up an Esuna Gambit to remove it from your other party members. Shemhazai will use Silencega respective times throughout the fight .
Set up a Dispel Gambit to remove the beneficial condition effects from her at the beginning of the fight ( she starts off pre-buffed with the spell ) .
Shemhazai ’ s regular fire has a prospect of inflicting the Disease condition effect. Set up a gambit to use Serums on any party members that are affected by the status as the Esuna spell will not be able to remove it. Her other attacks do Magick-based price, for a fair measure of HP, but they are not besides unmanageable to deal with.
A television of the conflict in the Zodiac Age version is included below :
Congratulations – you now have Shemhazai as an Esper which you can use in battle !
Shemhazai has two attacks that do not have an elemental affiliation. The first approach is called Devour Soul which works very exchangeable to a Knot of Rust. The second gear attack is besides non-elemental and deals damage to all foes within crop which is adequate to the total of all Knot of Rust wrong done plus all of the Devour Soul damage ever done divided by 3.
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Esper Locked Licenses
Unlocking Shemhazai on the License Boards of sealed jobs will unlock extra license Boards :
Archer: Heavy Armor 10 ( Dragon Helm, Dragon Mail ), Heavy Armor 11 ( Magepower Shishak, Maximillian ), Heavy Armor 12 ( Grand Helm, Grand Armor )
Black Mage: Heavy Armor 7 ( Steel Mask, Mirror Mail )
Bushi: Shield Block
Knight: Potion Lore 2
Machinist: Hand-bombs 3 ( Caldera, Volcano )
Monk: Potion Lore 3
Red Battlemage: White Magick 7 ( Cleanse, Esuna )
Shikari: Guns 5 ( Spica, Antares ), Guns 6 ( Arcturus, Fomalhaut )
White Mage: 230 HP
The optimum option is quite often to give Shemhazai to your Archer so that they can wear some of the stronger Heavy Armor in the game. alternatively, you can give your Red Battlemage the White Magick spells if they do not have them already .