FS19 Tips and Tricks for Beginners
#0 – It is advisable to equip one tractor with pin down wheels to avoid wrong to the plants during weed control and fertilization at later stages of growth. It is not worth wasting straw – be careful, however, because a lot of pale yellow is being produced. #1 – Weeding can only be done in the foremost or second emergence phase. If you forget this, your give will be reduced by 20 % due to weeds. If weeds have appeared in an artless field, this process will besides destroy them.
#2 – Sprayingweeds rather of using weeders will not protect you from the possibility of weeds rising belated. #3 – Fields that can be purchased on an ongoing basis are “ cultivated ” by the AI. Wait for a new plat of estate until the crop is harvested on it – you will be able to harvest it for yourself mighty aside. #4 – In the initial phases of the game, it is deserving using machines and vehicles leasing. Remember, however, that you can not upgrade / modifythe borrowed machines in the farther stages of the game – merely after they have been rented again. #5 – By default option, you destroy the plants when you ride on them ( this choice can be disabled in the game settings ). Plants do not destroy each other, alone in the first phase of growth. so if you have the option of destroying plants enabled, fertilize the sphere before planting, and in the first phase of emergence. merely then try to weed them – otherwise you will lose share of your crop. #6 – If you use a cruise control, give attention : when you pass over the work to an employee, he will move at the utmost amphetamine allowed by the cruise control, e.g. if you have set the cruise control condition at 20km/h, and the machine can move at 25km/h, the employee will not use the full potential travel rapidly and will move at 20km/h. sometimes you can use this to your advantage : e.g. when two machines with different working speeds are moving simultaneously in the plain. #7 – When driving with cruise control condition switched on, you can besides use the menu : the fomite will continue to run. #8 – When harvesting grain – pale yellow, rye, barley or oats – the harvester leaves behind a lot of pale yellow. You can harvest it with a loading wagon or make bales out of it ( you can sell straw or use it in animal farming ). If you don ’ metric ton want to collect it, it ’ randomness important to turn off collecting it in your combine harvester. Otherwise, large piles of straw can block the mathematical process of another device that will work in this field. #9 – You can use teleportation : if your fomite or device overturns, you can select the Reset release from the map. The vehicle will appear following to the shop. Be careful, however, if you reset your vehicle, you will get rid of all its contents ( if it ’ s a preview or a seeded player bore ) ; even in shell of tractor or combine harvester, you will lose fuel. #10 – It is worth to build machinery shelters – they will help you to better organize the space for left-over machines / raw materials and crops. But be careful : if you build structures on uneven grind, you will pay much more money. #11 – Keep an center on which tractor you use for which tasks. If you assign a weaker machine to a demanding job, it will be less efficient. As a govern, you don ’ t need debauched machines for transportation or crop-dusting, and elements such as tank capacity or maneuverability may be more important. #12 – Initially, you can store your crops in “ public ” silo ( by the railway tracks ) without any charges, or tied on the footing. however, not all the elements can be lifted without the use of spoons and stripe systems ( for root crops ). You can store everything like : crops, cereals, or even plain fertilizers or seeds .
Growing and Plowing Crops
Although most grains can be cultivated without plowing, there are exceptions to this case .
- Potatoes, reeds, beets, and all trench plants require plowing before being planted.
- For whenever you want to remove certain crops and place different types of them in place.
- On balanced difficulty, for every third crop you plant, plowing is required to maintain soil fertility.
- In case of wheat, barley, oats, sunflower, maize, potatoes, beet, and reed, not plowing the field after planting the crops will reduce the output yield by 15%.
Plowing besides has an upper berth bridge player since with it ; you will not need to cultivate crops so you can skip immediately to the inseminate process. Whenever a certain area of field requires plowing, then you will be notified, as they are highlighted red in color when viewed on the map. Plowing is carried out by a tractor or a subsoiler, with the latter being both lighter, easier to use, and cheaper. however, the tractor hush has some benefits and differences like being able to form new fields or combine any two fields that already exist .
Cultivation
Plowing has some advantages, as discussed above over this process including some crops for which fair polish will not be adequate. however, most of the time, you will be going with cultivation when you can, since it is always much easier to carry out as it is both flying ( allowing you to perform three actions in one go ) and requires lighter machinery. There are several types of “ Cultivators ” that you can find in the “ Shop ”. One such variety will have in-built seeders so you can implant and cultivate crops at the like time. Others are effective at cultivating alone ascribable to high work accelerate but will not have the function of seeders. Although most crops will obey the same method of cultivation, there are three types of crops that do not fit into this drift. These are potatoes, beets, and cotton that all require special planters and harvesters. For cotton cultivation, a large field ( at least 1 hectares in duration ) is required along with the special CaseIH Module Express 635. The two desirable trailers to collect bails of cotton can be inquired about in “ Cotton Technology ” pill under the “ Tools ” section. Potatoes are a morsel more complex when it comes to the cultivation share. For planting, you can only use either Gim me GL 420 or GL 860 Comacta. Both require sow palettes ( purchased ones ) at initial sowing stage with the subsequent palettes coming from the previously harvested potatoes batch. last, for Sugar Beet, you require a special tractor arrangement where Grimme FT 300 is attached to the front of the tractor while the back region comprises of Grimme Rootster 604. The tree desirable harvesters to be used can be found in the Vehicles section under Beet growing technical school .
Planting and Sowing
Each character of craw will fall under either joyride that can plant or those that can sow. You can learn more about these by following the description of each plant itself. Crops requiring tools to be used under the Seeder class are pale yellow, rye, rape, oats, soy, and supergrass and oilseed radish. While under the Planter class, you have tools for these particular plants : corn, sunflower, soy, carbohydrate beet, and cotton. Two crops that do not fall in either of these general categories are Potatoes and Sugarcane, both of which require the use of special tools and technical school unique to them. Make sure to fill these planters or sowing machines with semen pallets for the crop you wish to plant, before actually using them in the field .
Fertilization
Fertilizers are key to increasing yield of crops ranging from 25 % to a maximal of 50 %. For this purpose, it is highly recommended to fertilize dirt multiple times before harvesting them. The ideal stages for fertilization would be during the sow summons and when the crop transitions into its next growth phase. Let us talk a little bit about the unlike types of fertilizers. Liquid Fertilizers
Though expensive than the other ones ( requiring big pallets ), these will cover a greater sphere on the use and are broadly faster in their affair. Artificial Fertilizers
besides requiring palette, these types of fertilizers are built within some of the seeders and planters, so in this way, it saves up on the cost. furthermore, they are much easier to work with since you will be fertilizing simultaneously while planting the seeds. Slurry and Manure
These by-products of cows and pigs can lone be put to good use for the means of fertilizing by especial machinery that you can purchase from the workshop. Digestate
This material, in addition to being a reference of gross, works as fuel for slurry tanks. You can obtain it by placing the collect grass in a pile, whisking it and allowing it to ferment. then you will need to wrap bales of denounce or hay around it so you can collect it as silage. This silage can be forwarded to a Biomass plant to create Digestate. Oilseed Radish
This is a bang-up and apt trick to enrich the land and you only sacrifice seeds in the process. The technique here is to first plant radishes, and then destroy them with cultivators that will spread just the minerals you need for a fertilize land .
Threats and Limitations
It is not all cheerfulness and songs as occasionally your crops will get attack by weeds and other threats that will inhibit growth and reduce crop give by 20 %. In such cases, you will need to spray the plants with weeders and chemical sprays. Remember, weeds can only be destroyed at their beginning stage that is before the process of harvest. It should besides be noted that weeds on empty fields without crops can just be destroyed by plowing or cultivation and do not require the use of weeders. If you are facing quite the asperity tackling with weeds, you can always turn this element off in the game settings. Liming
Every third craw on your field requires the march of liming to be carried out. This is done via the two calcium oxide spreaders : Bredal K105 and K165. Whenever fields are in the necessitate of it, they will be highlighted in bluing on the map. lime spreaders are refilled at tankers appearing as white down arrows, or by purchasing linden pellets. inability to lime the soil will result in a 15 % decrease in the output yield at the clock of harvesting. Again, if this doesn ’ thymine sound like your cup of tea, you can turn the choice off in the bet on settings .
Withering
With the exception of Sugarcane, all crops will wither if not harvested in due time. The indication would be in the form of yellow or orange highlighted regions on the map, depending on badness.
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The process can be slowed down in the game put or could be turned off in its entirety .
Harvesting
You will know when it is time to reap the crops when they will appear chicken in semblance indicating the concluding phase of their growth. All grains use a grain module harvester while sunflower and maize require the gamboge module harvester. The early crops that we have listed below require their own unique harvesters. Potatoes
ROPA Keiler 2 or Grimme Varitron 470 Platinum Terra Trac, with the latter being faster and covering more area. Sugar Beet
Ropa Panther 2, Tiger 6 XL and Holmer Terra Dos T4-40, all of which are clear-cut merely when it comes to the headers of these vehicles. Cotton
Harvesters will most of the time run out of capacity to continue the harvest process and collecting crops. In such cases, to maximize efficiency and collect as much of a return as possible on a unmarried run, a semi-trailer vehicle like a tractor accompanies the harvester. This attached vehicle will store any supernumerary output when harvesters run out of capacity so they can continue to serve. Crops like cotton particularly require the use of such trailers since the bales they leave behind are much bulky and good a harvester will not suffice. Do note that it is highly recommended to use trailers or tractors with constrict tires to not damage crops during the harvest process .
Storing your Harvest
apart from the default storage distance of crops which is the semi-trailer attached to the harvest vehicles, you can purchase sheds and attach knock systems which makes the whole process of storage much more convenient, faster, and organized. Belts will automatically load any abandon potatoes or carbohydrate beets back to the semi-trailer. You can besides choose to store your reap crops at of the two silo : either public or private. The former class comprises of two free silo : East and West Railroad Silos. Each one boasts a capacity of 20,000 liters per type of harvest and the content can be transported between the two via a caravan. Private silo, on the early hand, are much easier to work with should you be able to afford them. From the Silos section in the “ early ” class in the Store, you can choose either of 100,000 liters or 200,000 liters capacity-silos costing $ 110,000 and $ 180,000 respectively. Since they are portable and their capacities can be increased, they are ideal for the process of storing your harvest. A non-traditional method acting of storing crops is in bales, both coming in cylindrical and cubelike shapes. These are refined from natural sources of grass, hay, and pale yellow. Each bale carries a capacity of 4000 liters. again, these are comfortable to transport so it will not be so feverish for using it as a intend of storing reap .
Selling Crops
now comes the time for you to get your reward for all the difficult exploit put in. however, if you would rather take wish of the animals than make money, you can for sure feed the grow vegetables and crops to these farm creatures. otherwise, you can for what will serve as the primary coil source of income : selling your grains. This can be done by first gathering the grains in a dump truck and then driving over to one of the sell or collection points. Choosing a deal point that offers the best price for your crops can be determined by heading to the “ Prices ” tab within the in-game menu. There are a couple of factors that account for the fluctuations and different prices of the sell points. One is the difficulty of the game that you have set from the start. This is obvious to a higher difficulty equals more cash awarded for a particular sell item. The other agent is where the demand comes in. From time to time, some materials or goods will be in higher demand compared to the rest. There will be a flash blue indicator on the top right corner of the screen, and in the “ Prices ” pill, to alert you of the rising demand of a crop. Utilize these occasions for profits since the demand fluctuates reasonably randomly and frequently .
New Farmer (Easy) – map of USA – Ravenport
The New Farmer Level ( Easy ) – you receive a farm and fields and a few basic machines ; cash : 100 000 $. You get the fields no. : 19, 24, 25 and 26. Machines :
- 2x Tractor – Case IH 7210 PRO;
- Tractor – Fiat 1300 DT;
- Combine Harvester- New Holland TX 32 + header;
- Cultivator – RAU Polymag 300;
- Seeder- Amazone D8-30;
- Trailer – Strautmann SEK 802;
- 2x Agricultural Weight- Suer SB 1000;
The value of the set is additional sum of 310 000$. Buildings :
- Large Silo,
- Small Shelter,
- Farm House,
- Decorations.
Their value is approx. : 540 000 $. Default extra plot options ( which you can change in the game settings ) :
- Automatic purchase of raw materials / seeds or fertilizers and fuel when the machine is running out;
- Plants grow fast; fuel consumption is low.
- Plants do not dry out when not harvested.
- You can destroy plants when you ride on them with machines.
- You need to fertilize the field occasionally with calcium to keep your yields high.
- Weeds appear in the fields.
- Periodic ploughing is not required (by default every 3rd harvest).
New Farmer (Easy) – map of Germany- Felsbrunn
hera it ’ s the like : you get $ 100,000 in cash and start up with machines and several buildings. For the start you get agrarian parcels no. 19 and 20. Machines :
- 2x Tractor – Fendt Favorit 511C;
- Tractor – Fiat 1300 DT;
- Harvester – New Holland TX 32 + header;
- Cultivator – RAU Polymag 300;
- Seeder – Amazone D8-30;
- Wagon – Fortschwitt HW 80;
- 2x Agricultural Weight – AGCO 650;
The value of the set is additional sum of 280 000$. Buildings and structures :
- Large Silos,
- Farm House,
- Decorations.
game options and other elements are as described above at the USA map .
Farm-Manager (Medium)
grow Manager ( Medium ) – At this horizontal surface you get a lot of cash and a choice of which machines you want to buy at the start and which fields you want to purchase : this allows you to have a total freedom of choice.Recommended for people who are familiar with the series and not merely : you will have to learn the basics faster in order to in full start the bet on. You start with nothing ; cash : $ 1,250,000. You besides have a $ 250,000 bank lend. Please note that this lend is deserving repaying cursorily. Otherwise, a “ share ” is deducted from the measure ( approx. 0.56 % per day – i.e. initially $ 1400 ) .
- Default additional game options (which you can change in the game settings):
- Automatic purchase of raw materials / seeds or fertilizers and fuel when the machine is running out.
- Plants grow at a normal rate; fuel consumption is at the default rate.
- Plants wither when not harvested.
- You can destroy plants when you drive machines on them.
- You need to fertilize the field occasionally with calcium to keep your yields high.
- Weeds appear in the fields.
- Periodic ploughing is required (by default every 3rd harvest).
Start from Scratch (Hard)
start from Scratch ( Hard ) – this is a level only for real enthusiasts who plan to devote a bunch of meter to this game. You start with nothing, just $ 500,000 in your pocket ( no loans taken ). Selling prices for goods are appallingly gloomy. Default extra game options ( which you can change in the game settings ) :
- You start the engine yourself and have to switch to reverse gear manually.
- Purchase of raw materials / seeds or fertilizers and fuel has to be done manually.
- Plants grow slowly; fuel consumption is at the default rate.
- Plants wither when not harvested.
- You can destroy the plants when you ride on them with machines.
- You need to fertilize the field occasionally with calcium to keep your yields high.
- Weeds appear in the fields.
- Periodic ploughing is required (by default every 3rd harvest).
How to fill a vehicle’s tank
fair like in every other game from the series, your machines in Farming Simulator 19 must have their tanks filled with necessary goods. A seeder needs seeds, fertilizer spreader needs fertilizer. Fill a sprinkler with herbicides to get rid of weeds. To fill your machines with the goods, attach them to a vehicle ( unless they are automotive ), buy the right pallet in the Shop, and drive the fomite with the machine to that pallet. You can ’ t refill the tanks anywhere you want to, this is potential entirely near the Shop. Check a few tips that should help you with this work. Transporting by using machines You can unload your vehicles. sometimes, you will do that like a dump truck, other times you will merely “ throw ” pallets on the ground. Some machines can be unloaded right after you fill them. In a calcium hydroxide spreader ’ s case, everything will be unloaded on pallets and placed near the machine. You can use this shape of transporting fertilizer that you want to use in, i.e. a seeder. Transporting pallets
Goods placed on a low sleep together trailer have great stability while you are driving with them. This dawdler besides makes unloading easier. Transporting goods on pallets is a adept estimate. Buy a stevedore, front stevedore to your tractor with an attachment for pallets or a forklift, and load goods on any of your trailers. low bed trailers or trailers for bales are great for transporting pallets. Transporting in a dumper trailer
You can pour the content of pallets straight into a dump truck trailer – this method will probably be the most popular among the players. This option allows you to cursorily and safely transport large quantities of seeds/fertilizers and unload them anywhere you want, even on the crunch ( on your package ).
Load the goods by picking them up from the ground with a front shovel. The problem here is that you can ’ triiodothyronine load goods on a dump truck preview directly from the ground. If you scattered them on the grind, you have to load goods from above, by using a power shovel attached to any of your loaders. The disadvantage is that you can ’ thymine transport liquids in a dump truck dawdler. Auger wagons
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You can choose from four plumber’s snake wagons with different capacity. Auger wagons are besides a adept way of transporting fertilizer and seeds, provided that you have enough money to purchase any of them. These wagons are easily to transport. Thanks to a retractable pipe, they can fill any machine. Seed Runner 3755 XL, the cheapest police van, has the capacity of 8,000l and costs $ 20,000. This is batch enough – you will be able to work away from the patronize for a hanker time .