In this guide, we ’ ll focus on the authoritative decisions — specifically about how to deal with the Botchling— and optional objectives, like finding the baron ’ mho daughter, Tamara. We ’ ll help you understand what your options are and the consequences of your choices .
Family Matters walkthrough
When you arrive in Velen – No Man’s Land, you ’ ll have a chief report quest called “ Bloody Baron.” Head to Crow’s Perch, and get inside to talk to Baron Phillip Strenger. That will finish “ Bloody Baron, ” and start “Family Matters.”
Progress through “Ciri’s Story: The King of the Wolves, ” and then follow the baron when you return to the present. Use your Witcher Senses to search the rooms until you find everything. now ’ randomness besides a beneficial time to knock out the optional side quest “Ciri’s Room.”
Talk to the baron about what you found. After that, you ’ ll headway off to find the Pelar’s hut. Follow your map marker, and dismiss the soldiers outside when you arrive .
speak to the pelar, and complete the “A Princess in Distress” goat date quest. You ’ ll learn about Botchlings. Return to the baron .
Optional: Save the stable hand and the horses trapped in the burning stable
When you return to Crow ’ s Perch, the stables will be on fire. Get through the township and to the castle. You ’ ll mechanically talk to a couple guards inside .
You can choose to say “I’ll try” to save the stable hand trapped in the fire, or ignore the fire and say you ’ ra “here to see the baron.” This choice international relations and security network ’ t particularly consequential — if you successfully save Oswin, he ’ ll reward you with 20 Crowns late .
To save them, cut left across the court toward the fiery stable. Climb the ladder leave of the door. Use Aard to blast away any debris ( and make certain to loot the chest on your leave ). Follow the way correctly, and drop down .
If you need to refill your breath meter, go correct to the main doors, but don ’ triiodothyronine capable them. There ’ s fresh air there. Head back into the barn, and open all the stalls. Return to the doorway and open it. ( You ’ ll never actually interact with Oswin inside the barn. )
After a bibulous fistfight and a candid, follow the baron to the baby ’ randomness grave accent. This is where you ’ ll make your first big decision : to destroy the grotesque Botchling, or try to turn it into a protective emotional state called a Lubberkin .
Answer 1: Attack the monster
If you choose to attack the monster, you ’ ll draw your sword and fight. Botchlings are vulnerable to Cursed Oil and the Axii Sign. Chug some potions, and get to work .
During the competitiveness, the Botchling might besides summon Wraiths you ’ ll have to deal with .
When it ’ s down, Geralt will collect some blood to take second to the pelar .
Talk to the pelar, and then follow the pelar to Wolven Grove where he ’ ll start the ritual to find Anna and Tamara. You may have to deal with some wolves along the way .
Prepare for the ritual and light the fires with your Igni Sign or by just igniting the three stones with the promt .
During the ritual, respective Wraiths will spawn. Deal with them, but make surely you keep an eye on the fires. If any arouse goes out, head over and relight it. Igni works well here, since you don ’ t have to be therefore demand with your targeting.
When the ritual is complete, watch the cutscene and have a conversation with the pelar. He ’ ll point you to Voytek the fisherman’s hut .
Answer 2: Turn the Botchling into a Lubberkin
The baron will pick up the Botchling and you ’ ll begin to follow the baron to the castle’s entrance. Follow him close — if you get excessively far aside, the Botchling will transform and you ’ ll be forced to kill it ( see Answer 1 above ) .
As you walk through the town, the Botchling will start to fuss and glow green. That will summon a few Wraiths. Handle the Wraiths, and then pull up the Axii Sign. Use it near the baron to soothe the Botchling .
recur that procedure as needed until you reach the castle ’ sulfur capture .
After the funeral, Sit and Wait at the nearby prompt. After a day, you ’ ll be able to summon the Lubberkin where the Botchling is buried .
Follow the Lubberkin and examine the areas it leads you to. finally, it ’ ll take you to Voytek the fisherman’s hut ( merely like the pelar will in Answer 1, above ) .
Look around the fisherman’s hut
Both answers to the Botchling trouble lead to this point, so the branching paths have rejoined here .
Follow your function marker, and headway into Voytek ’ s hovel. You ’ ll have a long conversation with him and his family .
Optional: Find Tamara, the baron’s daughter, in Oxenfurt
With the information you got from Voytek, you know that Tamara is in Oxenfurt. You don ’ t have to go find her at all and you can always go look for her after you talk to the baron. Doing it beginning marks off another objective in “ Family Matters, ” though, so we suggest getting it out of the manner .
Head northeast to the city of Oxenfurt. Follow your marker to Tamara. You ’ re merely hera to have the conversation with her. Once you ’ re done, you can head back to Crow ’ s Perch .
Talk to the baron about his family
The baron will start giving up data about Ciri and you ’ ll dally “Ciri’s Story: The Race. ”
If you haven ’ thymine however, you ’ ll need to go to Crookback Bog and complete “ Ladies of the Wood ” ( which has it ’ s own branching path ) at this item .
When that ’ s done, talk to the baron some more. You ’ ll play “Ciri’s Story: Out of the Shadows. ”
When you leave, you ’ ll get a newly quest called “Return to Crookback Bog” that will end the baron ’ mho storyline ( and tie together all of the choices you ’ ve made ) .
The difference between “Attack the monster” and “Turn the Botchling into a Lubberkin”
ultimately, there ’ s no difference in how you choose to deal with the Botchling. Both answers will finally lead you to Voytek the fisherman ’ mho hut, and the narrative will play out the same from there .
The major branch of the baron ’ s narrative comes when you complete “ Ladies of the Wood. ”