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fallout 3 has a big roll of alone weapons to compliment any construct. Most of these weapons are fantastic and worth using, but some unique weapons are sol strong that they are a must-have for any playthrough. From microwave launchers to electric swords, here are the best alone weapons in Fallout 3. This article contains spoilers for Fallout 3 and its relate DLCs.
Reading: Fallout 3: Best Unique Weapons
Updated July 3, 2021 by Ritwik Mitra: It ‘s truly surprise to see precisely how competent Fallout 3 ‘s fight system in truth is, specially when one takes into account the fact that the game was released over a decade ago ! even immediately, roaming the Capital Wasteland feels as dynamic and entertaining as it felt in 2008. That being said, one has to admit that the battle of Fallout 3 can devolve into a clunky and torment mess at times … even with the use of mods ! To alleviate this refer, players can choose from a wide swath of the best weapons in Fallout 3. These end up being complete game-changers when it comes to cranking the fun one experiences in battle all the way to the soap !
One of the most unique melee weapons in the game that incinerates enemies with a dim-witted swing, the Shishkebab is a must-have for any player who wants their fight in Fallout 3 to be more … fiery. What makes this weapon flush more unique are the parts required to make it .
The weapon requires a motorbike flatulence tank car, a motorcycle handbrake, a fly light, and a lawnmower blade to be crafted. The end result is a weapon that ignites enemies with every reach, which can transform fight into a comedic case as the Lone Wanderer sends people scampering in a wish to quench these flames .
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19 Deathclaw Gauntlet
The Deathclaw Gauntlet is one of Fallout 3 ‘s best weapons that has attained a massive level of fame among the Fallout fandom as one of the most popular melee weapons in the series. The theme of using a sever Deathclaw handwriting as a makeshift weapon is well one of the most novel and matter to ideas the franchise has played around with .
It should be no storm that the Deathclaw Gauntlet is the strongest unarmed weapon in the plot. With a fairly spot of Luck — both literally and figuratively — the critical hits scored by this weapon will mean clamant death for the majority of enemies that are unlucky enough to cross the Lone Wanderer ‘s path .
18 Fat Man
Speaking of iconic weapons in the Fallout series, one ca n’t fail to mention this mini-nuke catapult that ‘s easily one of the most devastate weapons in the entire game by a country nautical mile. The Fat Man is ill-famed amongst the Fallout fanbase due to its destructive capabilities .
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This weapon should only be used against a group of enemies who are farther back. Trying to aim at close-range enemies will decidedly spell the actor ‘s sentence. Using this weapon in VATS is not recommend either, since it ‘ll end up missing the aim more much than not .
17 Rock-It Launcher
One of the most creative and best guns in Fallout 3, the Rock-It Launcher is a must-have for any actor who might be feeling a sting of tire from Fallout 3 ‘s combat system. The fact that it allows players to fire off all the trash items in their inventory makes it even more useful as a weapon .
The alone problem with the Rock-It Launcher is that it can only be crafted, with no pre-made models available in the game. however, accumulating the materials for this weapon is more than worth it due to the swerve entertainment respect afforded by this weapon .
16 Alien Disintegrator
Mothership Zeta is one of the best DLCs for Fallout 3, allowing players to tackle nonnatural threats in an excellent expansion that bolsters the quality of the chief crippled even further. This addition brings with it a long ton of new weapons as well … including the aforesaid Alien Disintegrator .
Watching the Lone Wanderer ‘s enemies turn to ash with a few choice shots from Alien Disintegrator is enough to classify this as one of Fallout 3 ‘s alone weapons. While there ‘s a fully automatic form of this plunder equally well — called the Destabilizer — the base form of this weapon is arguably lake superior .
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The Electro Suppressor might be the most underestimate unique weapon in Fallout 3. Obtained during the Mothership DLC in the ship ‘s engine room, the Electo-Suppressor is a unique stun baton that knocks enemies off their feet when it lands a critical hit .
It lone has a critical multiplier of x1, but critical builds can still take full advantage of this weapon. A single critical strickle knocks an foe to the ground for two seconds, not taking into history the time it takes for an enemy to get second up. If you critically hit while an enemy is down, the sandbag timekeeper resets. This allows critical builds to stunlock every enemy to death. Super Mutants, Deathclaws, about every enemy in Fallout 3 can be stunned with this weapon .
14 Victory Rifle
While the Victory Rifle has a lower critical multiplier than its contemporaries, it more than makes up for that loss in price with its tripled weapon lastingness and innate knockdown effect upon landing a critical hit .
Sniper rifles are in a capital spotlight in Fallout 3, packing a serious punch along with solid critical stats. Knocking down targets with the Victory Rifle is rather common with the right build, making threats such as Deathclaws trivially easy to deal with. Players can find this sniper plunder in the sniper reside overlooking Rockbreaker ‘s last Gas. It will be in a 100-skill cabinet .
13 Callahan’s Magnum
For a little revolver, Callahan ‘s Magnum is well one of the strongest weapons in Fallout 3. This weapon deals more damage than any sniper rifle in the game, including variants .
Dealing a humongous 65 wrong per shoot and retaining the fire rate of a .44 Magnum, Callahan ‘s Magnum is the best little Gun in the game. Obtaining this weapon will require you to open a difficult safe in the Citadel ruins after destroying it in the Broken Steel DLC .
12 Paulson’s Revolver
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Callahan ‘s Magnum might be the strongest belittled Gun on newspaper, but Paulson ‘s Revolver manages to take the lead if players can find a way to reliably crit. You can find it on Paulson during the Mothership Zeta DLC .
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exchangeable to the Metal Blaster, Paulson ‘s Revolver fires nine projectiles with every shot rather of one. This means each pellet can independently crit, a common happening due to this weapon ‘s x2 critical multiplier. When it does crit, prepare to deal a truckload of damage. A critical stumble deals 35 extra price with this artillery, ten less than the stallion round does by itself. If you can get all nine shots to critically hit on Paulson ‘s Revolver, this accelerator turns into a pocket atrocious Shotgun that can one-shot most unarmed targets .
11 Experimental MIRV
In terms of bleak damage, the Experimental MIRV is by army for the liberation of rwanda the strongest gunman in Fallout 3. This weapon fires not one but eight Mini Nukes with each photograph, dealing 1,610 damage per projectile. That sum of wrong is adequate to immediately kill every enemy in the game .
deplorably, it besides means the weapon can kill you preferably well. Using this weapon up-close is suicide since the explosions deal so much wrong. It besides uses eight of the rarest ammunition type in the game for every shoot. Pick this weapon up from the National Guard terminal to trivialize any meet, but make certain to stand clear of the blast radius .
10 Xuanlong Assault Rifle
assail rifles are the defacto choice for many Fallout 3 players due to their dependability and accessible ammunition type. The Xuanlong Assault Rifle is the best rape plunder in the game and one of the most reliable weapons in Fallout 3 .
With a DPS rat of 96, this weapon packs a serious punch for a rapid-fire Small Gun. The weapon ‘s 5.56mm rounds are so plentiful in the Capital Wasteland that this weapon never runs into ammunition problems. You can find this gun on Prime ‘s body in the Jury Metro station after you complete Jiggs ‘ Loot pursuit .
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9 A3-21’s Plasma Rifle
similar to the Xuanlong Assault Rifle, the A3-21 ‘s Plasma Rifle is one of Fallout 3 ‘s most reliable weapons. As a random variable of the standard Plasma Rifle, the A3-21 random variable comes bundled with five extra damage, better lastingness, and has a critical multiplier of x2.5 .
As with most Plasma weapons, the A3-21 is fabulously ammunition efficient. A individual shooting will take down most cannon fodder enemies. Tougher foes go down in seconds thanks to this weapons great DPS stat of 100. If you love Energy Weapons, there ‘s no argue not to use this weapon. Harkness uses it in Rivet City. Completing The Replicated Man quest can grant this weapon based on which ending you receive .
8 Microwave Emitter
Completing the point Lookout DLC awards the Microwave Emitter. This unique Energy Weapon fires a baneful gamma wave that disintegrates targets .
It deals 60 damage per changeable, far amplified by its 2x critical multiplier and 100 extra critical price stat. This is besides one of the few weapons in Fallout 3 that ignores Damage Resistance entirely. Whether it ‘s a Ghoul or an Enclave soldier, the Microwave Emitter will make short study of them .
7 Lincoln Repeater
After a fair bit of exploration in the museum of History, you can find the potent Lincoln Repeater rifle. A base wrong of 50, a critical multiplier of x2, and a critical wrong bonus of 50 make this the strongest preciseness rifle in the game .
This all comes at the cost of using the rather uncommon .44 Magnum round ammunition type. Should you come across a lot of .44 ammunition, consider using the Lincoln Repeater and blowing targets to shreds with its high damage per scene. It can besides be used as a descoped sniper rifle ascribable to its perfect accuracy rate .
6 Metal Blaster
Metal Blaster is a unique variant of the Laser Rifle that fires nine lasers per shooting rather of one. It deals 55 price per shot, over double of the standard Laser Rifle dishes out, and a higher critical damage bonus of 27 .
This weapon solicit for a critical build to wield it. If every shot crits, this gunman deals 298 price a shoot or over 600 DPS. Better so far, this weapon ‘s projectile go around is practically non-existent. All of this weapon ‘s beams stick together when fires, meaning it can be used as a devastating mid-range weapon. If this weapon was n’t therefore ammunition hungry, it would be even higher on this tilt .
5 Jingwei’s Shocksword
Completing the Operation Anchorage DLC will grant you Jingwei ‘s Shocksword. Stat-wise, this weapon is very exchangeable to the Shishekebab, although it deals shock price alternatively of fire—one of the merely weapons in Fallout 3 with this damage type. This weapon deals 35 damage per swing aboard two points of shock wrong per second for five seconds .
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Jingwei ‘s Shocksword becomes truly especial when it is paired with stealth. Using the Ninja perk up and assorted stealth bonuses, you can deal so much damage with this blade that it can one-shot closely every enemy in the game .
Deathclaw Sanctuary holds the singular Vengeance laser cannon. This weapon has one of the highest displaced person values in the game, capable of dishing out 220 damage per second with no skill investment or perk up. few enemies can survive the craze of this weapon for more than a few seconds. equitable be prepared to frequently run out of electron charges while using this weapon due to Vengeance ‘s high fire rate .
3 Terrible Shotgun
The satisfy battle shotgun has a antic unique random variable named the awful Shotgun. Dealing 80 damage per shooting, the awful Shotgun is a power station against unarmored targets in finale quarters .
however, this weapon goes from a great weapon to an overpowered monster when paired with stealth critical hits. Whenever the Terrible Shotgun critically hits, each shot receives its critical price bonus. With critical-based perks and a high Small Guns skill, this weapon can deal 1,240 damage a dart. That is enough damage to immediately kill every enemy type in the game. Pick this weapon up from Smiling Jack at Evergreen Mills .
2 MPLX Novasurge
Compared to other top-tier Energy Weapons like the A3-21 Plasma Rifle and the Wazer Wifle, the MPLX Novasurge is leagues above its rival .
Obtained from the Mothership Zeta DLC, this plasma pistol deals a sock 80 wrong per shot and can fire three times a second. A DPS value of 240 is unheard of for a hand-held weapon, but the MPLX Novasurge far delivers with its 3x critical multiplier and 75 critical damage bonus. Every Energy Weapon build can take advantage of this accelerator, specially those that utilize critical hits .
1 Alien Blaster
While the Firelance is a unique form of the Alien Blaster, lone one standard Alien Blaster exists in Fallout 3, so we ‘re counting it as a alone weapon. Obtained from either the Alien Crash Site or Adams Air Force Base, the Alien Blaster has one of the highest displaced person values in the game at 300 .
That DPS respect is not accounting for this weapon ‘s 100-damage critical hits that occur with every shot. Enhancing this weapon through perks can make this weapon annihilate about every foe in the game with a individual shot. The Alien Blaster is versatile, deals an lewd amount of wrong, and does n’t require any investing through perks or skills .
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Charles Burgar is an adept on all things technical school and bet on. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular television games, movies, and technology. With an understanding of games for adenine long as he can remember, Charles has a bombastic interest in understanding what makes things fun. He is presently a Freelance writer for TheGamer and Game Rant .
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