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set after the events of both Resident Evil 7 and not A Hero, End of Zoe focuses on Joe Baker ’ s clamber to save his niece and bring his class peace. Gameplay is primarily fight oriented, with Joe punching his way through Molded. Like Resident Evil 7 and not A Hero before it, End of Joe features a host of unlockables that help increase the replay prize of an already capital piece of DLC.
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M21 Shotgun With Shells
battle in end of Zoe broadly consists of Joe beating the daylights out of every single Molded he comes across. This naturally leads to a identical unlike gameplay closed circuit where players are encouraged to get up close & personal with enemies while besides chaining light combos together. While audiences will need to get used to some fisticuffs to get through the DLC, this doesn ’ metric ton bastardly gunfight is wholly out of the picture .
Players can unlock the M21 Shotgun ( the lapp as the repair break Shotgun in Resident Evil 7 ) by completing conclusion of Zoe on Easy Mode. The M21 Shotgun comes equipped with a entire of 7 Shotgun shells ( just 2 on Joe Must Die ), giving players a few easy kills on any subsequent playthroughs .
AMG-78a
The AMG-78 is a super knock-down gauntlet Joe finds closer to End of Zoe ’ s stopping point. When equipped, the AMG-78 greatly augments Joe ’ sulfur potency and allows him to kill Molded with considerable ease. exchangeable to how Ethan can unlock the weaker Albert-01R for new game +, Joe can unlock the AMG-78a by completing the DLC on Normal manner .
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The AMG-78a is weaker than the AMG-78 in terms of damage, but the fact it ’ s available at the start of the bet on on every fresh playthrough makes getting through the deluge far easier. The AMG-78a is besides fun to use, retaining the same appoint attacks as its main counterpart .
Spirit Blade
After beating the game at least once, players will be able to complete Extreme Challenges on replay playthroughs ( normally precisely timed segments of gameplay ). Upon clearing every extreme Challenge in Normal mood, Joe unlocks access to the Spirit Blade : a melee weapon which restores health by damaging enemies .
While the Spirit Blade itself international relations and security network ’ t peculiarly potent and shouldn ’ deoxythymidine monophosphate be used for proper battle ( specially since it can ’ t even sandbag enemies ), being able to quickly slash a Molded to regain Health actually goes a long direction in terms of health management. Anyone skilled enough to complete every extreme Challenge probably doesn ’ t need the Spirit Blade, but it does come in handy in a top .
AMG-Dual
The AMG-Dual is the strongest version of the AMG-78 gauntlets in end of Zoe and can entirely be unlocked by completing the game on Joe Must Die – the hardest difficulty mode. Unlike the other gauntlets in the game, the AMG-Dual covers both of Joe ’ mho arms, allowing him to make the most out of deadly combos .
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Both gauntlets can be charged up for ace attacks guaranteed to drop most enemies dead in a single collision, as well. The AMG-Dual makes enemy management a cinch on any difficulty, turning a one world army into an unstoppable military unit of nature .
50 Cassette Tapes
just like in Resident Evil 7 ’ sulfur Madhouse modality, conclusion of Zoe ’ s Joe Must Die forces players to use Cassette Tapes to save. This forces a level of resource management that ’ s frequently been missing from later Resident Evil games, pairing well with Joe Must Die ’ second a lot higher difficulty curvature. Upon completing Joe Must Die, however, players will gain access to 50 Cassette Tapes in their token Box.
To be wholly dependable, this is more Cassette Tapes than any one player should need in a individual run of Joe Must Die, but that ’ s likely by invention. Once players have shown they can get through end of Zoe with minimal rescue, the 50 Cassette Tapes serve as a shortcut that can constantly be tossed or ignored for some tension .
Infinite Weapons
Beyond his fists, Joe can use Stake Bombs, Throwing Knives, and Throwing Spears to help him get through goal of Zoe. By completing every extreme Challenge+ on Joe Must Die, players can unlock Infinite Weapons. While the detail doesn ’ deoxythymidine monophosphate affect the gauntlets in any way, Infinite Weapons passively makes it so the Shotgun never runs out of ammunition while preventing Joe ’ s other weapons from depleting. Considering the sum of traps in Joe Must Die, Infinite Weapons arguably ends up more useful than the AMG-Dual .
adjacent : resident Evil 7 : How To Get Every Unlockable In not A hero
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Renan Fontes
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