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This steer covers the best deal ships in Elite Dangerous. We ‘ll start with the novice ships like the Hauler and Adder before moving onto the late-game powerhouses like the Type-9 Heavy. Two things are important when it comes to trading ships : cargo capacity and shields. If you ‘ve got those down, you ‘re good to go.
Updated September 20, 2021, by Harry Alston: We ‘re updating this list to include some data about the Imperial Cutter, an expensive but identical viable transport that can be fitted out with everything required to become a knock-down trade vessel .
The Hauler is the very first ship that is dedicated to trading. It ‘s cheap and bulky but comes with enough cargo capacity to be suitable for the very beginning trade missions in the starter Federation District .
once you ‘re out and about in the wide-eyed universe, the viability of the Hauler quickly drops off. The cargo capacity is merely very suited to Rare Commodity trades, which are limited in setting due to the relatively short derail range of the Hauler. The Hauler is basically a short-run investing for dedicated traders as they build their way towards more expensive and twist ships .
General specs of the Hauler:
- Max cargo capacity of 26t, this is great for a ship of its price range, but won’t get you much further than very simple trading missions.
- A max jump range of 37ly is more than enough for beginner trading missions and is also why new pilots sometimes pick up the Hauler as a basic exploration ship. You can check out our list of best exploration ships here. The ship is extremely light, however, and only comes with a small fuel scoop and fuel tank, which means any extra weight slows it considerably.
- The Hauler only has one small hardpoint, barely enough for a functioning weapon. It’s probably the least viable combat ship in the entire game. You will want to upgrade ships to something with a bit more combat functionality if you want to survive the inevitable pirate encounters.
preferably than purchase the Hauler, many players opt instead for the Adder. vastly more versatile than the Hauler, the Adder costs around 80,000 credits ( 30,000 more than the Hauler ) and is a feasible ship for battle, trade, and mine. It has a larger cargo capacity and more hardpoints for mining equipment or weapons .
The Adder is seen as an excellent first-choice ship upgrade for new pilots. A rise straight from the Sidewinder to Adder is not unheard of, specially if you ‘ve spent time grinding for credits in the Federation District. If you want to purchase a ship that is able of a variety of roles rather than good trading, the Adder is your best count. here ‘s a close look at the specification .
General specs of the Hauler:
- Max cargo capacity of 30t, just a bit larger than the Hauler.
- Max jump range of 32ly, shorter than the Hauler, but not by much.
- Two small hardpoints and a medium hardpoint, which allows you to attach a much more powerful weapon. The Adder also has decent shields and will soak up more hits than the Adder.
- In terms of maneuverability, the Adder is much more capable of getting out of difficult situations, as well as dodging incoming enemy interdictions.
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Cobra Mark 3
The Cobra Mark 3 is a very desirable upgrade from the Adder. Coming in at around 300,000 credits, the Cobra is an extremely versatile ship. It has the capability to be a becoming trader with its 60t cargo capacity, handles itself well in fight situations thanks to its shields and hardpoints, and works as a dependable mine transport. If you want to dabble in lots of unlike professions, the Cobra Mark 3 is the transport for you .
In terms of pure trade, the Cobra has the best cargo capacity of any ship in its price range and has a cargo capacity double that of both the Adder and Hauler. It ‘s besides much cheaper than the Type-6 Transporter, the adjacent coherent step on the deal ship run .
General specs for the Cobra Mark 3:
- Max cargo capacity of 60t, suitable for short-range bulk goods trading and for larger capacity rare commodity trading.
- A jump range of 29ly when maxed out.
- Two small hardpoints and two medium hardpoints, which allow you to attach two pulse lasers to the medium points. The Cobra has the power capability to maintain these weapons.
- The Cobra also gets picked up as both a Pirate and Bounty Hunting ship regularly, which is enough to tell you that it’s more than capable of defending itself while on trading missions.
The Type-6 Transporter is the experienced trader’s go-to ship, and it ‘s an ideal starting transport for those who are looking to start maximizing their trade profits. One of the standout features of the Type-6 is its ability to dock at Outposts as it can fit into a medium landing pad — something that the more expensive freighter-class ships ( like the Type-7 and beyond ) can not do. This leaves many trade options open to the player .
The Type-6 comes in at around one million credits, so it ‘s well suited to players who have built up a decent bankroll. Further engineering upgrades will be required, so it ‘s a good mind to only upgrade to the Type-6 after you ‘ve got used to flying barter trips with the Cobra .
General specs of the Type-6 Transporter:
- Cargo capacity of 114t when maxed out, suitable for long-range bulk goods trading.
- Jump range of 30ly. You should upgrade the Frame Shift Drive as a priority to extend the potential trading routes for the Type-6.
- The only downfall of the Type-6 is its lack of hardpoints suitable for weapons, featuring only two small class one hardpoints. This makes it the second-worst combat ship after the Hauler. Your best defense against Pirates is to jump away, if possible. This is why some players opt for the Keelback as a more offensive trading vessel.
The Type-9 Heavy is the largest give trade ship in Elite Dangerous. It ‘s an absolute freak, with a cargo capacity of 300t as default and the potential to be upgraded to 700t. That puts it good behind the Imperial Cutter for the largest cargo capacity in the bet on, though it ‘s a minimal dispute. ascribable to its size, the tanky Type-9 can be pestered by much smaller attacking ships, as its chunky bowel movement and slow turning accelerate put it at a disadvantage. Install a Fighter Hanger, however, and you should be very well .
This ship is well suited to all unlike kinds of trade, although we ‘d recommend a smaller ship for rare goods trade. Its big fuel tank means it can travel very long distances without the need to refuel, ideal for completing entire deal loops.
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General specs of the Type-9 Heavy:
- Max cargo capacity of 700t, the second largest in the game.
- Max jump range of 22ly (this is a very large ship, remember.)
- Two small hardpoints and three medium hardpoints mean the Type-9 can defend itself if the situation gets out of hand, although against much smaller and agile ships you will still have a problem.
The Imperial Cutter
The Imperial Cutter comes in at over 200 million credits to purchase but has the cargo space for a soap of 794 tons. That ‘s a set of cargo. In fact, that ‘s the largest cargo hold of any embark in the game. only just, mind. The Type-9 has a soap of 790. however, it ‘s besides the most expensive — this ship will set you back a lot more than the Type-9 Heavy, for model. The Cutter is huge, has solid shields, and can easily defend itself against pirate attacks while out on long trade expeditions .
however, you need to reach at least the social station of Duke in the Imperial Navy, and it ‘s going to cost you a fortune to repair the embark if you do find yourself struggling on a shield-less trade run. Despite this, it is favored by some high-level traders .
General specs of the Imperial Cutter:
- Max cargo capacity of 794t – the largest in the game.
- Excellent shields, great top speed of 232 m/s with upgrades, and plenty of hardpoints for weapons.
- 8 Utility Mounts, 4 Medium Hardpoints, 2 Large Hardpoints, and 1 Huge Hardpoint.
- Players tend to compare the Cutter with the two of the larger endgame ships: the Corvette and Anaconda. There are pros and cons for all three ships, although the Cutter is preferred by traders because of that huge cargo
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About The Author
( 390 Articles Published )
Harry Alston is a writer based in the UK. He was once number one in the universe on Call of duty : Black Ops and now spends his days chasing that past glory .
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