You ’ rhenium well on your way, but there are a few things the game doesn ’ thyroxine constantly tell you, or at least, some tips you should know as you get accustomed to its loop. This is an automation game, and much like its predecessors, Dyson Sphere Program is all about creating a merchandise line and optimizing it until you ’ ve got clean, reproducible output. The sunlight ’ south energy ain ’ deoxythymidine monophosphate gon na absorb itself, after all .
With that in take care, we ’ ve thrown together a handful of tips to get you well on your way. These aren ’ t the end-all, be-all ; I ’ m hush personally ramping up to what the far reaches of the research tree holds. But getting your head around what benefits you most, and how to best spend your time with adenine little stress as potential, will make those first hours go a bunch drum sander .
here ’ s what you need to know when you start building your foremost Dyson Sphere Program.
Embrace the Mess
No, seriously, your first gear apparatus is going to be messy. Make peace with that, because it ’ second share of the playfulness. The early on hours of Dyson Sphere Program are all about fair learning the world. You ’ ll spend a set of time precisely figuring out where your basal veins are and how to get them all to one place .
To that end, precisely build what you can, and don ’ thymine be afraid to tear it all up and start over. The dainty share is that you can dump about everything onto the ground and add it back into your inventory to move it about .
so wear ’ t be afraid to get settled, but besides don ’ triiodothyronine be afraid to move things. Your first base might seem capital, until you realize that copper is a spot excessively far off, or you ’ rhenium working around a bunch of terrain. Be quick to tear up and put down reasonably frequently when you first set out .
Maximize Your Inputs
An slowly means to contextualize your production is to think of it in “ inputs ” and “ outputs. ” Resources enter your base in one means and get output as others. That very forms the majority of your time in Dyson Sphere Program : turning things into early things, constantly working towards an end intersection .
Having a regular add from your miners is critical to maintaining a strong throughput. Most buildings in the game snap to a grid, but miners are the one subject where you ’ ll want to use the Shift key to unsnap them from the erratic grid, because you want to maximize the measure of minerals they ’ rhenium snap up from a vein .
We ’ ll go deeper into these numbers later, but for now, the best principle of thumb is that two miners grabbing at least six mineral icons will be able to adequately fill a belt out. That ’ s our samara goal : get a knock that can support a lot of the automation we ’ re about to create. besides learn to merge your miner outputs into a individual lane using a T-intersection to create a unmarried source of a resource. It will come in handy when we start building hub in the future tip .
Think in Hubs
Okay, your first base is up and humming. You might have a few conveyer belt belts running from resources towards smelters, cooking up all kinds of magnets, ingots, and other one-step ingredients. possibly you ’ re even creating magnetic coils or circuit boards in your assemblers. now you want to start assembling the figurative sandwich, a combination of all the resources you ’ ve been gradually building up .
Making complex resources is one thing, but automating the production of the buildings you ’ ll motivation will make life sentence thus much easier. No more slap together conveyer belts when you need them ; alternatively, you ’ ll have a storage box full of them .
hera ’ second where we use a mix of ingenuity and common ingredients to create a “ hub, ” or a singular area devoted to creating the buildings we need most. Constructions like conveyer belt belts, smelters, assemblers, sorters, storage boxes, and more can all be built using five common ingredients : gears, circuit boards, charismatic coils, iron ingots, and stone. conversely, a sorter—the little crane arm that moves our resources to and fro—can reach out up to three spaces, or “ lanes, ” away .
By creating five input signal lanes and a repositing box, you can build a course of assemblers that can each grab from the trace and dangle finished products in a box for your consumption subsequently. These kinds of “ make it and forget it ” builds are crucial. While you ’ rhenium working on bombastic, complex builds to harvest, refine, and combine cherished resources, you ’ re not stressing about having the correct tools on you to craft another 20 conveyer belt belts on the spot .
Cut Down on Clutter With Direct Hand-Offs and Stacking
There are two reasonably critical bits of information that can make your animation much, much easier. The first is that, while you ’ ve credibly been using sorters to pick up and drop things on conveyer belt belts, they can besides move resources directly between buildings .
a long as buildings are more than one “ unit ” apart, a sorter can move between them. This is highly handy for build complex, one-purpose builds, or for putting together the hub I mentioned above. Having raw iron go into a magnet smelter, then directly into a magnetic coil assembler cuts down on both travel time and conveyer belt belt out fix. You shouldn ’ thymine always have buildings directly handing off, but if you ’ rhenium condensing multi-step production down to a single output lane, it can be pretty helpful .
The second part of this is that some buildings stack. The in-game help does tell you that some buildings can stack, but unless you go searching for this information, you might not know how many, or how useful it can be. repositing boxes are the most obvious application, as it expands the amount of items you can store in one box ’ s worth of real estate of the realm .
Labs, which produce and consume skill bricks to complete inquiry, can besides stack. This means increased end product and faster inquiry. badly, once you ’ ra build up both crimson and blue skill, start making some stacks preferably than five or six labs all spread out.
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This might sound a lot like my hub advice, because it is, but a small different. production hub, particularly early on on, can help a lot in automating the boring craft you ’ d have to otherwise do by handwriting .
In this casing, a repository is more for keeping a set sum of crafting resources on hand, as a “ just in character ” scenario. As more and more craftable items become available, you ’ ll probably start running into cases where you need fair a little stack of state, prisms or looking glass, to finish building one thing you need .
Using a few bare smelters, assemblers, and storage boxes can help build up back-ups for these bum situations. once you start flying from satellite to planet, it ’ second besides equitable a nice direction to build up respective amounts of resources you might not need now, but late. When I found my first silicon-rich planet, I immediately mined three different veins and started automated feeds of everything I could make with the silicon, from basic refined versions to a few simple recipes. My independent goal was solar panel construction, but having a few deposits of field glass helped in the long run .
On this note, changing the mount to modify the quad in a box reserved for automation is truly helpful. You probably don ’ t need a storage box ’ s deserving of glass, but ten entire stacks is great. Make certain to adjust it so you don ’ thyroxine spend half of a vein on resources you ’ ll never consumption .
Keep Some Fuel in the Tank
Your global is becoming smaller, hubs are connecting, and you might be looking to expand to new worlds. It ’ s a large universe out there, and those stars aren ’ t going to harvest themselves .
so while you ’ re collecting the resources you ’ ll need to establish offworld mine operations, barely remember : dedicate a fairly total of your inventory, a unharmed third if you want to be on the safe side, to equitable fuel. Your mech needs fuel ! It can ’ t precisely run by itself all day, and while some upgrades allow it to gradually regenerate charge, you ’ ll always need some fuel in the tank .
This is fairly important when you ’ re on the ground, as an underpowered mech means being deplorably slow and crawling from plant to plant, trying to scrape together some biomatter to get to your adjacent stop. But in space, if you ’ ve hit the jets and run out of fuel, that means hurtling ever-forward without a way to turn. There are batch of horror stories out there about missing the mark and flying away from your valued system. While you can always load an old save, it ’ second just easier to keep some spare part fuel in reservation .
Don’t Forget to Upgrade Your Mech
It ’ second slowly to get caught up in researching the glazed newly technical school once you get a newly kind of science cube rolling into your lab, but don ’ triiodothyronine neglect upgrades for your mech .
Some enhancements are actually crucial, like gaining the ability to fly and “ sail ” to early planets. Others improve your inventory capacity or let you recharge energy while precisely idling, flipping through menu. honestly, the best ones add more construction drones and improve their focal ratio, allowing you to quickly assemble long strips of conveyer belt belts a lot, much faster .
It might seem like an obvious tip off, but badly, it ’ randomness easy to tunnel-vision on glazed upgrades like Interplanetary Logistics or Advanced Thrusters. While those might radically change the determine of your game, little mech upgrades can make your life therefore much easier .
Watch the Power Grid
rapid expansion can lead to undue burden placed on the world power grid. Resources are important, but you ’ re going to need some unplayful exponent to fuel those dozens of assemblers you ’ ve placed all around the satellite .
Wind turbines are decent, though they promptly become obsolescent as raw forms of energy generation open up. thermal generators can produce a fair moment of energy, and by chaining them together with sorters, you can condense their presence on the earth. ( I very lone recommend chaining two thermal generators directly together though, as more seemed to put a strain on getting enough coal to the deeper generators. )
solar panels are the beginning big step fore. Once they ’ rhenium available, stick a band of them at whichever pole of your planet sees the most sunlight and welcome your newly font of power. Once you can automate production, the “ solar belt, ” or a ring of solar panels along an entire planet ’ mho equator, is a popular build .
finally, you ’ ll begin firing solar sails out towards the sunday and construction up energy through the Dyson Sphere Program. flush then, make sure you ’ ve got a becoming amount of department of energy coming in at all times. It ’ s a shame to lose productivity just because you ’ re running a satellite off a couple wreathe turbines .
Keep Track of Ratios for Recipes
Alright, at this point, you ’ ve got the general loop of Dyson Sphere Program down. Build a hub, automate what you can, condense resources into input lanes and start generating some high-end products or science cubes.
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My best late-game tip off, which is about where I ’ m at presently, is to start paying attention to ratios. early on, this material international relations and security network ’ thyroxine as all-important ; equitable knowing the aureate proportion of six minerals to a miner can get you far, and it ’ s pretty easy to visually recognize when an iron knock needs another smelter to keep up with the assemblers .
once you get to complex, multi-ingredient resources that you need to automate, the numbers are a lot more authoritative. Some might take extra amounts of one kind of basic resource, so you ’ ll need to produce more of it to compensate. Others might create interest problems, like besides much of a single product or runoff resources that can ’ t be utilized or refined until you get more technical school researched .
even equitable building the crude vegetable oil grapevine and refineries you ’ ll need for red skill cubes, the second base tier of inquiry materials, will start to introduce you to these concepts. It might take some paper mathematics and a calculator, but the easiest way to find information is thankfully right there in the game. Hovering over recipes on sealed buildings will tell you how much remark they need of each resource, and how much it generates in the straddle of a minute. Knowing these ratios can help you pre-plan your newly hubs much more efficiently. If not, you can always look to YouTube video recording of much smart people to get some ideas, or browse the subreddit to see what kind of builds people are planning for each resource type .